// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/Object.h" #include "Editor/UnrealEdEngine.h" #include "LevelInstanceEditorSettings.generated.h" UCLASS(config = Editor) class ULevelInstanceEditorSettings : public UObject { GENERATED_BODY() public: ULevelInstanceEditorSettings(); /** List of info for all known LevelInstance template maps */ UPROPERTY(config) TArray TemplateMapInfos; UPROPERTY(config) FString LevelInstanceClassName; };