Files
UnrealEngineUWP/Engine/Source/Editor/Experimental/RemoteExecution/Private/DefaultRemoteExecutor.cpp
Joe Kirchoff 335fe90d87 Update Remote Compute to use new compact binary api
#preflight 61411c7cb5a4fa0001184cbe
#rb Zousar.Shaker
#rnx

[CL 17552582 by Joe Kirchoff in ue5-main branch]
2021-09-17 11:17:27 -04:00

42 lines
794 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DefaultRemoteExecutor.h"
#define LOCTEXT_NAMESPACE "DefaultRemoteExecutor"
namespace UE::RemoteExecution
{
FName FDefaultRemoteExecutor::GetFName() const
{
return FName("None");
}
FText FDefaultRemoteExecutor::GetNameText() const
{
return LOCTEXT("DefaultDisplayName", "None");
}
FText FDefaultRemoteExecutor::GetDescriptionText() const
{
return LOCTEXT("DefaultDisplayDesc", "Disable remote execution.");
}
bool FDefaultRemoteExecutor::CanRemoteExecute() const
{
return false;
}
IContentAddressableStorage* FDefaultRemoteExecutor::GetContentAddressableStorage() const
{
return nullptr;
}
IExecution* FDefaultRemoteExecutor::GetExecution() const
{
return nullptr;
}
}
#undef LOCTEXT_NAMESPACE