// Copyright Epic Games, Inc. All Rights Reserved. #include "DefaultRemoteExecutor.h" #define LOCTEXT_NAMESPACE "DefaultRemoteExecutor" namespace UE::RemoteExecution { FName FDefaultRemoteExecutor::GetFName() const { return FName("None"); } FText FDefaultRemoteExecutor::GetNameText() const { return LOCTEXT("DefaultDisplayName", "None"); } FText FDefaultRemoteExecutor::GetDescriptionText() const { return LOCTEXT("DefaultDisplayDesc", "Disable remote execution."); } bool FDefaultRemoteExecutor::CanRemoteExecute() const { return false; } IContentAddressableStorage* FDefaultRemoteExecutor::GetContentAddressableStorage() const { return nullptr; } IExecution* FDefaultRemoteExecutor::GetExecution() const { return nullptr; } } #undef LOCTEXT_NAMESPACE