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UnrealEngineUWP/Engine/Source/Editor/Experimental/RemoteExecution/Private/DefaultRemoteExecutor.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "DefaultRemoteExecutor.h"
#define LOCTEXT_NAMESPACE "DefaultRemoteExecutor"
namespace UE::RemoteExecution
{
FName FDefaultRemoteExecutor::GetFName() const
{
return FName("None");
}
FText FDefaultRemoteExecutor::GetNameText() const
{
return LOCTEXT("DefaultDisplayName", "None");
}
FText FDefaultRemoteExecutor::GetDescriptionText() const
{
return LOCTEXT("DefaultDisplayDesc", "Disable remote execution.");
}
bool FDefaultRemoteExecutor::CanRemoteExecute() const
{
return false;
}
IContentAddressableStorage* FDefaultRemoteExecutor::GetContentAddressableStorage() const
{
return nullptr;
}
IExecution* FDefaultRemoteExecutor::GetExecution() const
{
return nullptr;
}
}
#undef LOCTEXT_NAMESPACE