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ADDED Support for importing GeometryCache assets from Alembic files ADDED CalculateRawMeshTangets function that only calculates the tangents without building the RawMesh [CL 2591762 by Jurre DeBaare in Main branch]
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ModuleManager.h"
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/**
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* The public interface to this module
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*/
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class FGeometryCacheModule : public IModuleInterface
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{
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public:
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virtual void StartupModule();
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virtual void ShutdownModule();
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/**
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* Singleton-like access to this module's interface. This is just for convenience!
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* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
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*
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* @return Returns singleton instance, loading the module on demand if needed
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*/
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static inline FGeometryCacheModule& Get()
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{
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return FModuleManager::LoadModuleChecked< FGeometryCacheModule >("GeometryCache");
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}
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/**
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* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
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*
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* @return True if the module is loaded and ready to use
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*/
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static inline bool IsAvailable()
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{
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return FModuleManager::Get().IsModuleLoaded( "GeometryCache" );
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}
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/**
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* OnObjectReimported, used to fix up rendering data for GeometryCacheComponent that's using the reimported GeometryCache
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*
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* @param InObject - Reimported object
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* @return void
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*/
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void OnObjectReimported(UObject* InObject);
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private:
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FDelegateHandle OnAssetReimportDelegateHandle;
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};
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