Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCache/Public/GeometryCacheModule.h
Jurre DeBaare b83b0dc15c ADDED GeometryCache files
ADDED Support for importing GeometryCache assets from Alembic files
ADDED CalculateRawMeshTangets function that only calculates the tangents without building the RawMesh

[CL 2591762 by Jurre DeBaare in Main branch]
2015-06-18 06:59:14 -04:00

49 lines
1.3 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleManager.h"
/**
* The public interface to this module
*/
class FGeometryCacheModule : public IModuleInterface
{
public:
virtual void StartupModule();
virtual void ShutdownModule();
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline FGeometryCacheModule& Get()
{
return FModuleManager::LoadModuleChecked< FGeometryCacheModule >("GeometryCache");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded( "GeometryCache" );
}
/**
* OnObjectReimported, used to fix up rendering data for GeometryCacheComponent that's using the reimported GeometryCache
*
* @param InObject - Reimported object
* @return void
*/
void OnObjectReimported(UObject* InObject);
private:
FDelegateHandle OnAssetReimportDelegateHandle;
};