// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "ModuleManager.h" /** * The public interface to this module */ class FGeometryCacheModule : public IModuleInterface { public: virtual void StartupModule(); virtual void ShutdownModule(); /** * Singleton-like access to this module's interface. This is just for convenience! * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. * * @return Returns singleton instance, loading the module on demand if needed */ static inline FGeometryCacheModule& Get() { return FModuleManager::LoadModuleChecked< FGeometryCacheModule >("GeometryCache"); } /** * Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module is loaded and ready to use */ static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded( "GeometryCache" ); } /** * OnObjectReimported, used to fix up rendering data for GeometryCacheComponent that's using the reimported GeometryCache * * @param InObject - Reimported object * @return void */ void OnObjectReimported(UObject* InObject); private: FDelegateHandle OnAssetReimportDelegateHandle; };