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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2f0b2c251add800d552cf8da115d8aff2fdfd151
UnrealEngineUWP/Engine
History
Dan Oconnor 2f0b2c251a Fixes for crashes introduced by optimization in 2674041
[CL 2675027 by Dan Oconnor in Main branch]
2015-08-31 21:34:49 -04:00
..
Binaries
Ionic.zip code import
2015-08-06 15:55:44 -04:00
Build
ParallaxOcclusionMapping: Added world coordinate option, fixed 1/x bug and a bug with heightmaps that go to full black.
2015-08-31 18:43:28 -04:00
Config
Fixed wrong OnlineSubsystem property names in BaseEngine.ini #UE4
2015-08-31 10:46:33 -04:00
Documentation/Source
#UE4doc #docs:
2015-08-31 17:00:32 -04:00
Extras
Replace TADP with AndroidWorks
2015-07-30 16:20:19 -04:00
Plugins
Updated disabled test flags.
2015-08-31 16:51:36 -04:00
Programs
Allow setting the build changelist at runtime in modular builds, through the version manifests.
2015-08-14 15:11:19 -04:00
Shaders
Implements mesh's receive decal boolean using the stencil buffer instead of the custom stencil buffer to prune out one full-res pass between base passe and decals' pass.
2015-08-28 19:06:37 -04:00
Source
Fixes for crashes introduced by optimization in 2674041
2015-08-31 21:34:49 -04:00
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