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UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Public
Phillip Kavan 3c858b79aa [UE-12263] Add ability to mark BlueprintCallable functions as "DevelopmentOnly" - by default, these nodes will be compiled out of Blueprint class function graphs at cook/package time.
change summary:
- deprecated the 'UEdGraphNode::bIsNodeEnabled' flag & added fixup code for serialization (load)
- added support for pruning "disabled" nodes at compile time w/o breaking existing flow in the source graph.
- modified function call nodes to look for new "DevelopmentOnly" UFUNCTION metadata and disable when found.
- added UEdGraphNode::IsNodeEnabled(), Enable() and Disable() APIs. also added a new 'bUserSetEnabledState' flag.
- added the UEdGraphNode::IsDevelopmentMode() API; subclasses can override to provide additional functionality if necessary.
- added a new 'UCookerSettings::bCompileBlueprintsInDevelopmentMode' flag to control whether or not Blueprints are compiled in development mode at cook time (accessible in Project Settings->Cooker); defaults to OFF.
- (experimental) added a "Compile Options" section to the Blueprint graph node context menu to allow users to explicitly enable or disable nodes.
- (experimental) added a BPGC setting to allow users to optionally override the cooker default setting for the development/release compile switch (UE-12270, WiP).
- the experimental features above are gated by a new 'UBlueprintEditorSettings::bAllowExplicitImpureNodeDisabling flag' (accessible in Editor Settings->Blueprint Editor); defaults to OFF for now.

[CL 2661302 by Phillip Kavan in Main branch]
2015-08-19 14:13:40 -04:00
..
2015-05-29 15:18:47 -04:00
2015-04-21 14:13:02 -04:00