Files
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp
josie yang 86f549760f Fix 2 crashes converting skeletal mesh to static mesh when 'Render Static' is ticked in editor: 1) fail to convert to FSkeletalMeshObjectCPUSkin, 2) access vertex color buffer when it is empty
#jira UE-95205
#rb Dmitriy.Dyomin


#ROBOMERGE-SOURCE: CL 16826853
#ROBOMERGE-BOT: (v836-16769935)

[CL 16826871 by josie yang in ue5-main branch]
2021-07-12 12:47:31 -04:00

235 KiB