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18b4e4a14cb310fc5bbd042961e87da2d11dd708
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities
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josie yang 86f549760f Fix 2 crashes converting skeletal mesh to static mesh when 'Render Static' is ticked in editor: 1) fail to convert to FSkeletalMeshObjectCPUSkin, 2) access vertex color buffer when it is empty
#jira UE-95205
#rb Dmitriy.Dyomin


#ROBOMERGE-SOURCE: CL 16826853
#ROBOMERGE-BOT: (v836-16769935)

[CL 16826871 by josie yang in ue5-main branch]
2021-07-12 12:47:31 -04:00
..
Private
Fix 2 crashes converting skeletal mesh to static mesh when 'Render Static' is ticked in editor: 1) fail to convert to FSkeletalMeshObjectCPUSkin, 2) access vertex color buffer when it is empty
2021-07-12 12:47:31 -04:00
Public
Allow Physics asset to be a developper module with no dependencecies on any editor module.
2021-06-22 11:12:23 -04:00
MeshUtilities.Build.cs
Allow Physics asset to be a developper module with no dependencecies on any editor module.
2021-06-22 11:12:23 -04:00
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