You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
This option has the following knock-on effects of other rendering systems to prevent potential bugs or artifacts: * For non-Nanite meshes, enabling this option will force instances of draw commands with this material applied to always invalidate VSM page cache when instance culling for VSM shadows. * For Nanite meshes, enabling this option will force all clusters of all instances to pad cluster culling bounds and invalidate cached VSM pages, even if clusters don't have this material applied to it, as it would be prohibitively expensive to determine if no materials on the cluster would force invalidation. #rb ola.olsson, massimo.tristano [CL 26448477 by jamie hayes in 5.3 branch]