Files
UnrealEngineUWP/Engine/Shaders/Shared/StrataDefinitions.h
sebastien hillaire 2ec2e3c07c substrate - added static assert post feedback.
#rb none

[CL 26105821 by sebastien hillaire in 5.3 branch]
2023-06-19 17:15:18 -04:00

83 lines
3.7 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*================================================================================================
StrataDefinitions.ush: used in ray tracing shaders and C++ code to define common constants
!!! Changing this file requires recompilation of the engine !!!
=================================================================================================*/
#pragma once
// Change this to force recompilation of all strata dependent shaders (use https://www.random.org/cgi-bin/randbyte?nbytes=4&format=h)
#define STRATA_SHADER_VERSION 0x56F06029
// BSDF offsets are packed into 32bits, each entry using STRATA_BSDF_OFFSET_BIT_COUNT bits
#define STRATA_MAX_BSDF_COUNT_FOR_BDSFOFFSET 8u
#define STRATA_BSDF_OFFSET_BIT_COUNT 4u
#define STRATA_BSDF_OFFSET_BIT_MASK 0xF
// We can only ever use STRATA_MAX_BSDF_COUNT_FOR_BDSFOFFSET BSDFs for Lumen, so we use that as a global BSDF count limit today.
#define STRATA_MAX_BSDF_COUNT STRATA_MAX_BSDF_COUNT_FOR_BDSFOFFSET
#define STRATA_MAX_OPERATOR_COUNT 15
// It this is changed, STATE_BIT_COUNT_SHAREDLOCALBASESID and HEADER_BIT_COUNT_SHAREDLOCALBASES_COUNT also needs to be updated
#define STRATA_MAX_SHAREDLOCALBASES_REGISTERS 4
#define STRATA_PACKED_SHAREDLOCALBASIS_STRIDE_BYTES 4
// As of today, a fully simplified material is a slab with all features allowed. It can thus be complex if anisotropy is enabled and in this case eats up to 32bytes.
// STRATA_TODO: fully simplified should remove all features but fuzz maybe.
#define STRATA_FULLY_SIMPLIFIED_NUM_UINTS (32/4)
#define STRATA_BSDF_TYPE_SLAB 0
#define STRATA_BSDF_TYPE_VOLUMETRICFOGCLOUD 1
#define STRATA_BSDF_TYPE_UNLIT 2
#define STRATA_BSDF_TYPE_HAIR 3
#define STRATA_BSDF_TYPE_SINGLELAYERWATER 4
#define STRATA_BSDF_TYPE_EYE 5
// When more than 7 BSDF must exists, please update STATE_BIT_COUNT_BSDF and FStrataClassification.ShadingModels packing in Strata.ush
// The size of strata material classification tiles on screen
#define STRATA_TILE_SIZE 8
#define STRATA_TILE_SIZE_DIV_AS_SHIFT 3
// The default thickness of a layer is considered to be 0.01 centimeter = 0.1 millimeter
#define STRATA_LAYER_DEFAULT_THICKNESS_CM 0.01f
// Min Fuzz Roughness to avoid numerical issue
#define STRATA_MIN_FUZZ_ROUGHNESS 0.02f
#define STRATA_BASE_PASS_MRT_OUTPUT_COUNT 3
#define STRATA_SSS_DATA_UINT_COUNT 2
#define STRATA_OPERATOR_WEIGHT 0
#define STRATA_OPERATOR_VERTICAL 1
#define STRATA_OPERATOR_HORIZONTAL 2
#define STRATA_OPERATOR_ADD 3
#define STRATA_OPERATOR_BSDF 4
#define STRATA_OPERATOR_BSDF_LEGACY 5
// This must map directly to EStrataTileMaterialType
#define STRATA_TILE_TYPE_SIMPLE 0
#define STRATA_TILE_TYPE_SINGLE 1
#define STRATA_TILE_TYPE_COMPLEX 2
#define STRATA_TILE_TYPE_COMPLEX_SPECIAL 3
#define STRATA_TILE_TYPE_ROUGH_REFRACT 4
#define STRATA_TILE_TYPE_ROUGH_REFRACT_SSS_WITHOUT 5
#define STRATA_TILE_TYPE_DECAL_SIMPLE 6
#define STRATA_TILE_TYPE_DECAL_SINGLE 7
#define STRATA_TILE_TYPE_DECAL_COMPLEX 8
#define STRATA_TILE_TYPE_COUNT 9
// sizeof(FRHIDrawIndirectParameters) = 4 uints = 16 bytes
#define GetStrataTileTypeDrawIndirectArgOffset_Byte(x) (x * 16)
#define GetStrataTileTypeDrawIndirectArgOffset_DWord(x) (x * 4)
// sizeof(FRHIDispatchIndirectParameters) can vary per-platform
#ifdef __cplusplus
#define GetStrataTileTypeDispatchIndirectArgOffset_Byte(x) (x * sizeof(FRHIDispatchIndirectParameters))
#define GetStrataTileTypeDispatchIndirectArgOffset_DWord(x) (x * sizeof(FRHIDispatchIndirectParameters) / sizeof(uint32))
#else
#define GetStrataTileTypeDispatchIndirectArgOffset_Byte(x) (x * DISPATCH_INDIRECT_UINT_COUNT * 4)
#define GetStrataTileTypeDispatchIndirectArgOffset_DWord(x) (x * DISPATCH_INDIRECT_UINT_COUNT)
#endif