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* Collect instance AABBs when building RayTracingScene * Output depth from RayTracingDebug pass for depth testing the instance AABBs * Render instance AABBs as boxes with depth testing to accumulate the overlap which is then converted to heatmap and blended on top of RayTracingDebug output * Non-GPUScene instances are not yet supported in this mode. #rb yuriy.odonnell, tiago.costa #preflight 63485810ad0f7e2f20eb5db2 [CL 22524168 by aleksander netzel in ue5-main branch]
50 lines
2.3 KiB
C
50 lines
2.3 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*================================================================================================
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RayTracingDebugDefinitions.ush: used in ray tracing debug shaders and C++ code to define common constants
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!!! Changing this file requires recompilation of the engine !!!
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=================================================================================================*/
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#pragma once
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#define RAY_TRACING_DEBUG_VIZ_RADIANCE 0
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#define RAY_TRACING_DEBUG_VIZ_WORLD_NORMAL 1
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#define RAY_TRACING_DEBUG_VIZ_BASE_COLOR 2
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#define RAY_TRACING_DEBUG_VIZ_DIFFUSE_COLOR 3
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#define RAY_TRACING_DEBUG_VIZ_SPECULAR_COLOR 4
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#define RAY_TRACING_DEBUG_VIZ_OPACITY 5
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#define RAY_TRACING_DEBUG_VIZ_METALLIC 6
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#define RAY_TRACING_DEBUG_VIZ_SPECULAR 7
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#define RAY_TRACING_DEBUG_VIZ_ROUGHNESS 8
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#define RAY_TRACING_DEBUG_VIZ_IOR 9
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#define RAY_TRACING_DEBUG_VIZ_SHADING_MODEL 10
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#define RAY_TRACING_DEBUG_VIZ_BLENDING_MODE 11
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#define RAY_TRACING_DEBUG_VIZ_LIGHTING_CHANNEL_MASK 12
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#define RAY_TRACING_DEBUG_VIZ_CUSTOM_DATA 13
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#define RAY_TRACING_DEBUG_VIZ_GBUFFER_AO 14
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#define RAY_TRACING_DEBUG_VIZ_INDIRECT_IRRADIANCE 15
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#define RAY_TRACING_DEBUG_VIZ_WORLD_POSITION 16
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#define RAY_TRACING_DEBUG_VIZ_HITKIND 17
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#define RAY_TRACING_DEBUG_VIZ_BARYCENTRICS 18
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#define RAY_TRACING_DEBUG_VIZ_PRIMARY_RAYS 19
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#define RAY_TRACING_DEBUG_VIZ_WORLD_TANGENT 20
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#define RAY_TRACING_DEBUG_VIZ_ANISOTROPY 21
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#define RAY_TRACING_DEBUG_VIZ_INSTANCES 22
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#define RAY_TRACING_DEBUG_VIZ_PERFORMANCE 23
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#define RAY_TRACING_DEBUG_VIZ_TRIANGLES 24
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#define RAY_TRACING_DEBUG_VIZ_FAR_FIELD 25
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#define RAY_TRACING_DEBUG_VIZ_TRAVERSAL_NODE 26
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#define RAY_TRACING_DEBUG_VIZ_TRAVERSAL_CLUSTER 27
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#define RAY_TRACING_DEBUG_VIZ_TRAVERSAL_TRIANGLE 28
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#define RAY_TRACING_DEBUG_VIZ_TRAVERSAL_ALL 29
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#define RAY_TRACING_DEBUG_VIZ_TRAVERSAL_STATISTICS 30
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#define RAY_TRACING_DEBUG_VIZ_DYNAMIC_INSTANCES 31
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#define RAY_TRACING_DEBUG_VIZ_PROXY_TYPE 32
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#define RAY_TRACING_DEBUG_VIZ_PICKER 33
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#define RAY_TRACING_DEBUG_VIZ_INSTANCE_OVERLAP 34
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#define RAY_TRACING_DEBUG_PICKER_DOMAIN_TRIANGLE 0
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#define RAY_TRACING_DEBUG_PICKER_DOMAIN_INSTANCE 1
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#define RAY_TRACING_DEBUG_PICKER_DOMAIN_SEGMENT 2
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