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5.3
UnrealEngineUWP/Engine/Shaders
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Sebastien Hillaire 184da9ce8a Fix for clouds not looking nice around oclcuders.
Fixed separate translucency not working with scale different from 100 or 50 percent.

Contains 27826823 and 27696844

#rb kevin.ortegren
#jira UE-194524
#lockdown michal.valient

[CL 27914996 by Sebastien Hillaire in 5.3 branch]
2023-09-15 10:31:42 -04:00
..
Private
Fix for clouds not looking nice around oclcuders.
2023-09-15 10:31:42 -04:00
Public
Add [loop] attribute to Substrate shader to fix HLSL cross-compilation error on D3D11.
2023-08-18 13:02:22 -04:00
Shared
New material option: "Always Evaluate World Position Offset". This new option is used to force World Position Offset to always be evaluated for a material so that it cannot be disabled by the likes of "Evaluate World Position Offset" or "World Position Offset Disable Distance" on the component. This is useful for meshes that use WPO for behavior like billboarding (i.e. imposters) where WPO shouldn't be disabled for performance.
2023-07-18 17:20:38 -04:00
StandaloneRenderer
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