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UnrealEngineUWP
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5.3
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UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
MeshModelingToolset
/
Source
/
ModelingComponentsEditorOnly
History
nickolas drake
7f206657f2
EditorModelingObjectsCreationAPI: Fix crash due to nullptr dereference on accepting the Pattern Tool.
...
#rb lonnie.li #jira UE-189185 [CL 26587773 by nickolas drake in 5.3 branch]
2023-07-25 16:37:33 -04:00
..
Private
EditorModelingObjectsCreationAPI: Fix crash due to nullptr dereference on accepting the Pattern Tool.
2023-07-25 16:37:33 -04:00
Public
-GeometryScript: When creating a new SkeletaMesh asset, provide an option to use the bone attributes of the dynamic mesh to set the reference skeleton of the skeletal mesh.
2023-06-26 10:10:55 -04:00
ModelingComponentsEditorOnly.Build.cs
Update modeling components usage of opensubdiv to allow max/unix targets, since our OpenSubdiv pre-built libraries now also support these targets
2023-06-16 02:39:41 -04:00