Files
rinat abdrashitov 8e6e28690b -GeometryScript: When creating a new SkeletaMesh asset, provide an option to use the bone attributes of the dynamic mesh to set the reference skeleton of the skeletal mesh.
-Added a convenience function for getting an array of bone names from a reference skeleton.
-Added MeshBones.h/cpp that contain utility functions to deal with dynamic mesh bone attributes

#rb halfdan.ingvarsson
#jira none

[CL 26233292 by rinat abdrashitov in 5.3 branch]
2023-06-26 10:10:55 -04:00
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