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5.3
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UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
MeshModelingToolset
/
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Jimmy Andrews
15f97ab5e5
Make the Modeling Tools Rounded Rectangle primitive preserve its Width/Depth by default as the Corner Radius changes. Add an option to enable the old behavior, where the Corner Radius extends beyond the Width/Depth.
...
#jira UE-191353 #rb rinat.abdrashitov [CL 26790316 by Jimmy Andrews in 5.3 branch]
2023-08-02 18:16:03 -04:00
..
MeshModelingTools
Make the Modeling Tools Rounded Rectangle primitive preserve its Width/Depth by default as the Corner Radius changes. Add an option to enable the old behavior, where the Corner Radius extends beyond the Width/Depth.
2023-08-02 18:16:03 -04:00
MeshModelingToolsEditorOnly
…
ModelingComponents
ModelingTools: Fix crash issue in the Simple Collision Editor when undoing a delete operation.
2023-07-31 12:04:45 -04:00
ModelingComponentsEditorOnly
EditorModelingObjectsCreationAPI: Fix crash due to nullptr dereference on accepting the Pattern Tool.
2023-07-25 16:37:33 -04:00
ModelingOperators
Skin Bind: fixed geodesic binding crash when the sampled bone's bbox voxels are out of the occupancy grid
2023-07-27 11:28:34 -04:00
ModelingOperatorsEditorOnly
Mesh Modeling - update the voxel-based CSG and Merge tools to have the same output selection and widgets that the other voxel-based tools have - this was done by converting the tools to use the UBaseVoxelTool base class.
2023-05-16 15:55:48 -04:00