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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5.3
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private
History
nickolas drake 7f206657f2 EditorModelingObjectsCreationAPI: Fix crash due to nullptr dereference on accepting the Pattern Tool.
#rb lonnie.li
#jira UE-189185

[CL 26587773 by nickolas drake in 5.3 branch]
2023-07-25 16:37:33 -04:00
..
AssetUtils
-GeometryScript: When creating a new SkeletaMesh asset, provide an option to use the bone attributes of the dynamic mesh to set the reference skeleton of the skeletal mesh.
2023-06-26 10:10:55 -04:00
ConversionUtils
MeshModelingTools: Various volume conversion fixes:
2023-06-14 23:43:43 -04:00
Operations
Make the SubdividePoly operation not crash on failures to add triangles to the output mesh (which can happen if the output would be non-manifold).
2023-07-20 09:37:31 -04:00
Scene
…
Selection
ModelingMode: selection system bugfixes & improvements.
2023-06-20 16:31:27 -04:00
ToolTargets
…
EditorModelingObjectsCreationAPI.cpp
EditorModelingObjectsCreationAPI: Fix crash due to nullptr dereference on accepting the Pattern Tool.
2023-07-25 16:37:33 -04:00
ModelingComponentsEditorOnlyModule.cpp
…
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