Commit Graph

18 Commits

Author SHA1 Message Date
PaulEremeeff
c9a246101e PR #1013: Fixing PVS-Studio warnings. (Contributed by PaulEremeeff)
Some files have been omitted and will be submitted with modified corrections

[CL 2505544 by Dan Oconnor in Main branch]
2015-04-08 14:46:25 -04:00
Michael Schoell
75200e5a0d Cached node titles can now be forced to refresh without iteration over every node.
This will occur with every structural modification to any BP, node titles refresh only when visible.

[CL 2499923 by Michael Schoell in Main branch]
2015-04-02 11:16:23 -04:00
PaulEremeeff
3d878d5a79 PR #996: Fixing PVS-Studio warnings (Contributed by PaulEremeeff)
I have reviewed each change carefully, but it is a large change and I could have missed something! Here is a summary of the types of changes in this CL:
 * Made nullptr checks consistent (the plurality of the changes are of this type)
 * Completed switch statements (IE, switch did not explicitly handle default case, but had unhandled enum entries - this is the second most popular type of fix)
 * Removed unused variables
 * Removed redundant initializations
 * WidgetNavigationCustomization.cpp was fixed by the owner
 * integers converted to floats where result was stored in a float
 * Removed redundent null checks (e.g. before delete statements)
 * Renamed variables to prevent non-obvious shadowing
 * Fixed use of bitwise & when checking for equality to an enum entry (which is often 0)
 * Fixes for some copy paste errors (e.g. FoliageEdMode.cpp)

[CL 2498053 by Dan Oconnor in Main branch]
2015-03-31 20:12:31 -04:00
Matthew Griffin
2a70e91797 [INTEGRATE] Change 2443244 by Martin.Wilson@Pitbull-MWilson on 2015/02/12 07:06:56
Fix manipulation of transforms on bone control nodes so that selecting a node doesn't overwrite its conents

	#codereview Michael.Noland

[CL 2449794 by Matthew Griffin in Main branch]
2015-02-18 03:59:11 -05:00
Martin Wilson
9f07fc3c71 Fix crash in bone control widget when blueprint needs recompiling
[CL 2441883 by Martin Wilson in Main branch]
2015-02-11 12:30:09 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Hyojong Shin
22f2c45997 support WER keys to change gizmo mode for Bone Controller Preview in Anim blueprint
#code_review : Lina.Halper

[CL 2373321 by Hyojong Shin in Main branch]
2014-12-01 21:27:36 -05:00
Hyojong Shin
6455be9436 Fixed compile errors on Mac
[CL 2360110 by Hyojong Shin in Main branch]
2014-11-14 10:55:42 -05:00
Hyojong Shin
93c4e2c807 Bone Controller Preview Feature - Applied to Two Bone IK, ModifyBone and Fabrik nodes for now
#code_review : Michael.Noland, Lina.Halper

[CL 2359834 by Hyojong Shin in Main branch]
2014-11-14 05:00:37 -05:00
Jaroslaw Palczynski
7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Mike Beach
7b8425fc04 Reverting some perf optimizations that were resulting in stale node text (have to figure out when to clear the cached text).
TTP #346788

[CL 2308590 by Mike Beach in Main branch]
2014-09-24 14:15:13 -04:00
Michael Schoell
b9e9535fdc Added a new MenuTitle option for nodes to reduce issues with using ListView in a variety of circumstances. Fixes issues with some nodes being displayed by their palette action name in other menu lists.
[CL 2299888 by Michael Schoell in Main branch]
2014-09-16 15:01:38 -04:00
Mike Beach
2d8a0fc54a Caching more node titles for various blueprint nodes (to optimize the new BP menu system).
[CL 2284594 by Mike Beach in Main branch]
2014-09-04 11:25:05 -04:00
Mike Beach
1b87f7d3ee Deprecating EdGraphNode's GetTooltip() (in exchange for one that returns FText over FString).
[CL 2283396 by Mike Beach in Main branch]
2014-09-03 18:14:09 -04:00
Mike Beach
982ec4e821 (WIP) For the new blueprint menu system, ensuring the proper animation nodes are available.
[CL 2266729 by Mike Beach in Main branch]
2014-08-21 18:50:33 -04:00
Mikolaj Sieluzycki
bbcea54981 #ttp 303393 UObject improvement: Remove header groups
#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.

[CL 2055361 by Mikolaj Sieluzycki in Main branch]
2014-04-24 08:49:31 -04:00
Michael Schoell
0a41fb741e #summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.

#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name

#codereview justin.sargent

[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00