You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node. #add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching. #add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node. #ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name #codereview justin.sargent [CL 2044506 by Michael Schoell in Main branch]
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "AnimGraphPrivatePCH.h"
|
|
|
|
/////////////////////////////////////////////////////
|
|
// UAnimGraphNode_ModifyBone
|
|
|
|
#define LOCTEXT_NAMESPACE "A3Nodes"
|
|
|
|
UAnimGraphNode_ModifyBone::UAnimGraphNode_ModifyBone(const FPostConstructInitializeProperties& PCIP)
|
|
: Super(PCIP)
|
|
{
|
|
}
|
|
|
|
FText UAnimGraphNode_ModifyBone::GetControllerDescription() const
|
|
{
|
|
return LOCTEXT("TransformModifyBone", "Transform (Modify) Bone");
|
|
}
|
|
|
|
FString UAnimGraphNode_ModifyBone::GetKeywords() const
|
|
{
|
|
return TEXT("Modify, Transform");
|
|
}
|
|
|
|
FString UAnimGraphNode_ModifyBone::GetTooltip() const
|
|
{
|
|
return LOCTEXT("AnimGraphNode_ModifyBone_Tooltip", "The Transform Bone node alters the transform - i.e. Translation, Rotation, or Scale - of the bone").ToString();
|
|
}
|
|
|
|
FText UAnimGraphNode_ModifyBone::GetNodeTitle(ENodeTitleType::Type TitleType) const
|
|
{
|
|
FFormatNamedArguments Args;
|
|
Args.Add(TEXT("ControllerDescription"), GetControllerDescription());
|
|
Args.Add(TEXT("BoneName"), FText::FromName(Node.BoneToModify.BoneName));
|
|
|
|
if(TitleType == ENodeTitleType::ListView)
|
|
{
|
|
return FText::Format(LOCTEXT("AnimGraphNode_ModifyBone_Title", "{ControllerDescription} - Bone: {BoneName}"), Args);
|
|
}
|
|
else
|
|
{
|
|
return FText::Format(LOCTEXT("AnimGraphNode_ModifyBone_Title", "{ControllerDescription}\nBone: {BoneName}"), Args);
|
|
}
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|