Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_ModifyBone.cpp
Mikolaj Sieluzycki bbcea54981 #ttp 303393 UObject improvement: Remove header groups
#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.

[CL 2055361 by Mikolaj Sieluzycki in Main branch]
2014-04-24 08:49:31 -04:00

48 lines
1.4 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "AnimGraphNode_ModifyBone.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_ModifyBone
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_ModifyBone::UAnimGraphNode_ModifyBone(const FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
FText UAnimGraphNode_ModifyBone::GetControllerDescription() const
{
return LOCTEXT("TransformModifyBone", "Transform (Modify) Bone");
}
FString UAnimGraphNode_ModifyBone::GetKeywords() const
{
return TEXT("Modify, Transform");
}
FString UAnimGraphNode_ModifyBone::GetTooltip() const
{
return LOCTEXT("AnimGraphNode_ModifyBone_Tooltip", "The Transform Bone node alters the transform - i.e. Translation, Rotation, or Scale - of the bone").ToString();
}
FText UAnimGraphNode_ModifyBone::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
FFormatNamedArguments Args;
Args.Add(TEXT("ControllerDescription"), GetControllerDescription());
Args.Add(TEXT("BoneName"), FText::FromName(Node.BoneToModify.BoneName));
if(TitleType == ENodeTitleType::ListView)
{
return FText::Format(LOCTEXT("AnimGraphNode_ModifyBone_Title", "{ControllerDescription} - Bone: {BoneName}"), Args);
}
else
{
return FText::Format(LOCTEXT("AnimGraphNode_ModifyBone_Title", "{ControllerDescription}\nBone: {BoneName}"), Args);
}
}
#undef LOCTEXT_NAMESPACE