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#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.
[CL 2055361 by Mikolaj Sieluzycki in Main branch]
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphPrivatePCH.h"
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#include "AnimGraphNode_ModifyBone.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_ModifyBone
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#define LOCTEXT_NAMESPACE "A3Nodes"
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UAnimGraphNode_ModifyBone::UAnimGraphNode_ModifyBone(const FPostConstructInitializeProperties& PCIP)
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: Super(PCIP)
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{
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}
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FText UAnimGraphNode_ModifyBone::GetControllerDescription() const
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{
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return LOCTEXT("TransformModifyBone", "Transform (Modify) Bone");
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}
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FString UAnimGraphNode_ModifyBone::GetKeywords() const
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{
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return TEXT("Modify, Transform");
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}
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FString UAnimGraphNode_ModifyBone::GetTooltip() const
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{
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return LOCTEXT("AnimGraphNode_ModifyBone_Tooltip", "The Transform Bone node alters the transform - i.e. Translation, Rotation, or Scale - of the bone").ToString();
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}
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FText UAnimGraphNode_ModifyBone::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("ControllerDescription"), GetControllerDescription());
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Args.Add(TEXT("BoneName"), FText::FromName(Node.BoneToModify.BoneName));
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if(TitleType == ENodeTitleType::ListView)
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{
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return FText::Format(LOCTEXT("AnimGraphNode_ModifyBone_Title", "{ControllerDescription} - Bone: {BoneName}"), Args);
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}
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else
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{
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return FText::Format(LOCTEXT("AnimGraphNode_ModifyBone_Title", "{ControllerDescription}\nBone: {BoneName}"), Args);
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}
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}
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#undef LOCTEXT_NAMESPACE
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