Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_ModifyBone.cpp
2014-03-14 14:13:41 -04:00

35 lines
1002 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_ModifyBone
UAnimGraphNode_ModifyBone::UAnimGraphNode_ModifyBone(const FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
FString UAnimGraphNode_ModifyBone::GetControllerDescription() const
{
return TEXT("Transform (Modify) Bone");
}
FString UAnimGraphNode_ModifyBone::GetKeywords() const
{
return TEXT("Modify, Transform");
}
FString UAnimGraphNode_ModifyBone::GetTooltip() const
{
return TEXT("The Transform Bone node alters the transform - i.e. Translation, Rotation, or Scale - of the bone");
}
FString UAnimGraphNode_ModifyBone::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
FString Result = *GetControllerDescription();
Result += (TitleType == ENodeTitleType::ListView) ? TEXT(" - ") : TEXT("\n");
Result += FString::Printf(TEXT("Bone: %s"), *Node.BoneToModify.BoneName.ToString());
return Result;
}