#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3342222 on 2017/03/10 by Nick.Darnell
UMG - Adding a GetContent to the UContentWidget.
Change 3342228 on 2017/03/10 by Nick.Darnell
Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right.
Change 3342310 on 2017/03/10 by Nick.Darnell
UMG - Cleaning up some extra class references.
Change 3343382 on 2017/03/13 by Jamie.Dale
Applying optimization to FChunkManifestGenerator::ContainsMap
Change 3343523 on 2017/03/13 by Mike.Fricker
New details view option: "Show Hidden Properties while Playing"
- Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging.
- Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first!
- This setting is saved for your entire project, similar to "Show All Advanced"
Change 3343573 on 2017/03/13 by Mike.Fricker
New details view option: "Show Hidden Properties while Playing" (part 2)
- Fixed missing include / unity issue
Change 3343709 on 2017/03/13 by Jamie.Dale
Some fixes for gathering cached dependency data
- We no longer load dependency data that doesn't have the correct package name.
- We no longer populate the dependency results when bGatherDependsData is false.
Change 3343900 on 2017/03/13 by Alexis.Matte
fix crash when creating too much LOD at import
#jira UE-42785
Change 3344104 on 2017/03/13 by Alexis.Matte
Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx
#jira UE-42736
Change 3344802 on 2017/03/14 by Michael.Dupuis
#jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode
Changed the sync method between graphic resource from render thread and game thread to prevent desync
Change 3346061 on 2017/03/14 by Jamie.Dale
Adding const& and && overloads of FText::Format
Change 3346192 on 2017/03/14 by Arciel.Rekman
Linux: fix VHACD to retain bincompat with the baseline (UE-42895).
- It is now compiled against libc++ instead of libstdc++ in the toolchain.
Change 3347083 on 2017/03/15 by Andrew.Rodham
Fixed crash when changing anchors on a background blur widget
Change 3347359 on 2017/03/15 by Michael.Dupuis
#jira UE-38193:
Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view
Change 3347382 on 2017/03/15 by Michael.Dupuis
missing include incremental
Change 3347500 on 2017/03/15 by Alex.Delesky
#jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead.
Change 3347920 on 2017/03/15 by Jamie.Dale
Fixing some places passing tooltips as FString rather than FText
#jira UE-42603
Change 3347925 on 2017/03/15 by Jamie.Dale
Re-saving some assets so their tooltips can be gathered
#jira UE-42603
Change 3348788 on 2017/03/15 by Jamie.Dale
Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs
Change 3349187 on 2017/03/16 by Andrew.Rodham
Sequencer: Added the ability to specify additional event receivers for level sequence actors
- Such actors will receive events from event tracks
Change 3349194 on 2017/03/16 by Andrew.Rodham
Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger
- Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes.
#jira UE-42198
#jira UE-40969
Change 3349210 on 2017/03/16 by Andrew.Rodham
Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation
Change 3349211 on 2017/03/16 by Andrew.Rodham
Sequencer: Add ability to retrieve bound objects from blueprint
Change 3349398 on 2017/03/16 by Nick.Darnell
UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing.
Change 3349420 on 2017/03/16 by Alex.Delesky
#jira UE-40720 - Multiline editable text boxes can now be set to Read-Only.
Change 3349548 on 2017/03/16 by Alexis.Matte
Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly.
Change 3349818 on 2017/03/16 by Cody.Albert
Fixed constructor for FNavigationMetaData
Change 3350047 on 2017/03/16 by Cody.Albert
Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner
Change 3350072 on 2017/03/16 by Arciel.Rekman
ShaderCompiler: make sure strings are at least 4-byte aligned.
- Can crash wcscpy() under Linux otherwise (reported by a licensee).
Change 3350146 on 2017/03/16 by Arciel.Rekman
Fix CodeLite project generation (UE-42921).
- Reportedly causes a crash in CodeLite 10.x
Change 3350235 on 2017/03/16 by Arciel.Rekman
Fix memory leak in address symbolication on Linux.
- Makes MallocProfiler work again.
- Also add progress update in MallocProfiler since symbolication is still slow.
Merging CL 3338764 from Fortnite to Dev-Editor.
Change 3350382 on 2017/03/16 by Arciel.Rekman
Linux: fix incorrect cast of rlimit in i686.
Change 3350471 on 2017/03/16 by Jamie.Dale
Enabling loc dashboard by default for new projects
Change 3350516 on 2017/03/16 by Jamie.Dale
Enabling content hot-reloading by default
Change 3350582 on 2017/03/16 by Cody.Albert
Corrected Widget Interaction Component to use current impact point instead of last impact point
Change 3350945 on 2017/03/16 by Jamie.Dale
Gave FConfigFile::FindOrAddSection API linkage
Change 3351441 on 2017/03/17 by Michael.Dupuis
#jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value
Add support for multiple selection value display
Change 3351558 on 2017/03/17 by Michael.Dupuis
#jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc.
Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt
Adding USD Third Party dependencies
Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt
Added experimental USD Importer Plugin
This plugin supports basic static mesh importing and scene creation of actors using static meshes
Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt
Enabling USD importer in engine test project for automation tests
Change 3351749 on 2017/03/17 by Alexis.Matte
Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead
#jira UE-41677
Change 3351831 on 2017/03/17 by Michael.Dupuis
#jira UETOOL-1102:
Added HSV controls to Color Grading
Some look improvement for RGV/HSV
Color Grading refactor
Group Reset bug fix (relevant only to color grading)
Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt
Updated USD plugin whitelisting
Change 3352093 on 2017/03/17 by Michael.Dupuis
when FREEZERENDERING is called, stop the foliage culling too
Change 3352211 on 2017/03/17 by Alexis.Matte
Fix the physic asset missing skeleton warning
#jira UE-43006
Change 3352336 on 2017/03/17 by Alexis.Matte
We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side.
#jira UE-37458
Change 3352947 on 2017/03/17 by Phillip.Kavan
#jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene.
Change summary:
- Added IPropertyHandle::GetValueBaseAddress() (interface).
- Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input.
- Added FPropertyHandleBase::GetValueBaseAddress() (implementation).
- Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event.
- Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified.
- Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss).
- Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation.
- Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing.
- Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context).
- Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype.
Known issues:
- Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update).
Change 3353678 on 2017/03/20 by Michael.Dupuis
properly unfreeze the culling of foliage when toggling the freezerendering command
Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts)
Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts)
Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2)
Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt
Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels
- The color of the accepted type is now shown properly
- All object based properties now have thumbnails on by default.
Change 3353948 on 2017/03/20 by Nick.Darnell
UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded.
Change 3354335 on 2017/03/20 by Nick.Darnell
Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode.
Change 3354495 on 2017/03/20 by Nick.Darnell
Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects.
Change 3354578 on 2017/03/20 by Nick.Darnell
Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing.
Change 3354737 on 2017/03/20 by Nick.Darnell
Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them.
Change 3355923 on 2017/03/21 by Yannick.Lange
VR Editor: - Remove unnecessary cleanup functions.
- Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards.
Change 3355959 on 2017/03/21 by Yannick.Lange
VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode.
- Removed SnapSelectedActorsToGround to VREditorMode.
Change 3355965 on 2017/03/21 by Yannick.Lange
VR Editor: Forgot to add files to previous submit 3355959.
Change 3355977 on 2017/03/21 by Yannick.Lange
VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>.
Change 3356017 on 2017/03/21 by Yannick.Lange
VR Editor: - UI system check owner VRMode.
- UI system fix check on VRMode on shutdown.
Change 3356028 on 2017/03/21 by Nick.Darnell
Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired.
#jira UE-42777
Change 3356071 on 2017/03/21 by Yannick.Lange
VR Editor: Copy of change 3353663.
- Fix having to press once on the landscape to see the visuals for landscape editing.
- Fix when sculpting/painting the position wouldn't update.
- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
- Cleanup FLandscapeToolInteractorPosition.
- Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick.
Change 3356180 on 2017/03/21 by Michael.Dupuis
Added ShowFlag Foliage Occlusion Bounds
Fixed non initialized variable
Expose changing Min Occlusion Bounds instead of assuming 6
#rn none
Change 3356347 on 2017/03/21 by Nick.Darnell
UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code.
UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget.
Change 3356357 on 2017/03/21 by Nick.Darnell
Build - Fixing some IWYU issues on the incremental build.
Change 3356461 on 2017/03/21 by Nick.Darnell
Build - Fixing linux build errors.
Change 3356468 on 2017/03/21 by Jamie.Dale
STextPropertyEditableTextBox now handles empty texts correctly
Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt
Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread
#jira UE-40556
Change 3357033 on 2017/03/21 by Alexis.Matte
Fix crash when importing file with import commandlet
Make sure path are combine properly to avoid crash
Add some missing pointer check
Make sure the asset are save when there is no source control
#jira UE-42334
Change 3357176 on 2017/03/21 by Alex.Delesky
#jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements.
Change 3357197 on 2017/03/21 by Alex.Delesky
#jira none - Fixing build issue for TMap key struct change.
Change 3357205 on 2017/03/21 by Michael.Dupuis
Forgot to reset min granularity to 6 from testing
Change 3357340 on 2017/03/21 by Arciel.Rekman
Mark FMallocAnsi (standard libc malloc) thread-safe on Linux.
Change 3357413 on 2017/03/21 by matt.kuhlenschmidt
Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest'
Upgraded collection 'MattKTest' (was version 1, now version 2)
Change 3357505 on 2017/03/21 by Alexis.Matte
Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff.
#jira UE-42947
Change 3357825 on 2017/03/21 by Arciel.Rekman
Clean up the large thread pool on exit.
- Seems like the destruction was missed in the original CL 2785131 (12/1/15).
- Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit.
Change 3358086 on 2017/03/22 by Yannick.Lange
VR Editor: - Fix gizmo scaling down when dragging the world.
- Fix gizmo scaling down when dragging rotation handle.
Change 3358175 on 2017/03/22 by Andrew.Rodham
Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display
Change 3358367 on 2017/03/22 by tim.gautier
Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters
Change 3358457 on 2017/03/22 by Yannick.Lange
VR Editor: Deleting unused UI assets.
Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt
Guard against crash if the level editor is shut down when the object system has already been shut down
#jira UE-35605
Change 3358897 on 2017/03/22 by matt.barnes
Checking in WIP test content for UEQATC-1635 (UMG Navigation)
Change 3358976 on 2017/03/22 by Alex.Delesky
#jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property
Change 3358987 on 2017/03/22 by Yannick.Lange
VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset.
Change 3359067 on 2017/03/22 by Yannick.Lange
VR Editor: Fix Radial Menu remains on controller after exiting VR Preview
#jira UE-42885
Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt
Fixed "Multiple Values" in Body Setup when single bone has multiple bodies
#jira UE-41546
Change 3359626 on 2017/03/22 by Arciel.Rekman
Linux: pool OS allocations.
- Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions.
- Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl.
- Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers.
- Add a test to TestPAL to check performance and thread safety.
- Misc. fixes.
Change 3359989 on 2017/03/23 by Andrew.Rodham
Sequencer: Binding overrides improvements
- Added the ability to override spawnable bindings
- Added the ability to override bindings in sub sequences
- Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings
#jira UE-42470
Change 3360369 on 2017/03/23 by Alexis.Matte
Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions
#jira UE-42731
Change 3360556 on 2017/03/23 by Andrew.Rodham
Sequencer: Added drag/drop support for binding overrides
- You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors.
Change 3360618 on 2017/03/23 by Arciel.Rekman
Make Binned2 work on Mac.
- Game/server will use Binned2 by default.
Change 3360838 on 2017/03/23 by Nick.Darnell
CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand.
Change 3360841 on 2017/03/23 by Nick.Darnell
UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees.
Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt
Fixed text outlines being cropped at large sizes
#jira UE-42647
Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt
Added automation test for font outlines
Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt
Resaved this file to fix 0 engine version warnings
Change 3362582 on 2017/03/24 by Yannick.Lange
VR Editor: - Fix log warnings when teleporting.
- Fix undo/redo when using teleport scaling.
- Improved teleport scaling and push/pull input.
#jira UE-43214
Change 3362631 on 2017/03/24 by Jamie.Dale
Split the monolithic culture concept in UE4
UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization).
This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library.
Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English.
If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI).
The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg)
[Internationalization]
language=fr
locale=fr
The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg)
[Internationalization.AssetGroupClasses]
+Audio=SoundWave
+Audio=DialogueWave
[Internationalization.AssetGroupCultures]
+Audio=ja
#jira UE-38418
#jira UE-43014
Change 3362798 on 2017/03/24 by Nick.Darnell
UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings.
UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then.
Change 3362805 on 2017/03/24 by Jamie.Dale
PR #3397: Allow empty source to override display string (Contributed by jorgenpt)
Change 3363039 on 2017/03/24 by Jamie.Dale
Use the pre-scaled font height where possible to avoid an extra multiply
Change 3363188 on 2017/03/24 by Joe.Graf
Added support for -iterate for content plugins that require path remapping during cook/packaging
#CodeReview: matt.kuhlenschmidt
#rb: matt.kuhlenschmidt
Change 3363355 on 2017/03/24 by Nick.Darnell
UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings.
Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt
Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work
#jira UE-42410
Change 3363699 on 2017/03/24 by Mike.Fricker
VR Editor: Improved extensibility (for mesh editor)
- This was merged from CL 3352612 and re-opened for edit before commit
- All mesh editor changes were stripped before merging
Change 3363784 on 2017/03/24 by Matt.Barnes
Adding content for tests following UEQATC-3548
Change 3363872 on 2017/03/24 by Arciel.Rekman
Linux: require user to setup clang/clang++ for building hlslcc.
- Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated.
Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt
Fix CIS
Change 3364381 on 2017/03/24 by JeanMichel.Dignard
UV Packing optim
- Use horizontal segments instead of checking texel by texel to fit source chart in layout.
- Skip a couple of rasterize by flipping either the X texels or the Y texels when possible.
- Keep the best chart raster so that we don't need to reraster when adding the chart to the layout.
- Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting.
Change 3364587 on 2017/03/24 by Arciel.Rekman
Fix ordered comparison warning from clang 4.0.
Change 3364596 on 2017/03/24 by Arciel.Rekman
Linux: fix editor being stuck (hack).
- Rebuilt hlslcc in Debug.
Change 3364863 on 2017/03/25 by Max.Chen
Sequencer: Fixed crash when deactivating a section in sequencer
#jira UE-39880
Change 3364864 on 2017/03/25 by Max.Chen
Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section
Change 3364865 on 2017/03/25 by Max.Chen
Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens.
#jira UE-40621
Change 3364866 on 2017/03/25 by Max.Chen
GitHub #3183: Conversion to base class is inaccessible.
Change 3364869 on 2017/03/25 by Max.Chen
Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows.
#jira UE-41009
#jira UE-41210
Change 3364870 on 2017/03/25 by Max.Chen
Sequencer: Added translate keys with ctrl and left-right arrows.
#jira UE-41210
Change 3364871 on 2017/03/25 by Max.Chen
Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity.
#jira UE-41459
Change 3364879 on 2017/03/25 by Max.Chen
Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same.
#jira UE-41289
Change 3364880 on 2017/03/25 by Max.Chen
Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions:
- Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules.
- Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses.
- Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate
Change 3364884 on 2017/03/25 by Max.Chen
Sequencer fbx import
- Removed the PostRotation compensation as it was setuped for 3ds max.
- On import, add a rotation to camera and light animation keys like we do on export.
- Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case.
#jira UE-34692
Change 3364885 on 2017/03/25 by Max.Chen
Sequence Recorder: Fix crash when clearing properties to record.
#jira UE-41873
Change 3364886 on 2017/03/25 by Max.Chen
Sequencer: Add error when attempting to add a circularly dependent level sequence
#jira UE-22358
Change 3364890 on 2017/03/26 by Max.Chen
Sequencer: Added ability to specify a 'notify' function to property instance bindings
- When specified, the (parameterless) function will be called after a property is set
Change 3364891 on 2017/03/26 by Max.Chen
Sequencer: Various fixes to thumbnails
- Fixed alpha blending being used when presenting the full screen quad for thumbnails
Change 3364892 on 2017/03/26 by Max.Chen
Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections
- For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time
Change 3364896 on 2017/03/26 by Max.Chen
Sequencer: Add segment flags to equality operator for movie scene evaluation segments
- This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags
Change 3364897 on 2017/03/26 by Max.Chen
Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options
- Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly.
Change 3364898 on 2017/03/26 by Max.Chen
Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks
Change 3364902 on 2017/03/26 by Max.Chen
Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences
- This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll
- Changed high pass blending to always allow preroll
Change 3364903 on 2017/03/26 by Max.Chen
Engine: Moved proxy mesh transform update out of camera view computation code
- GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing
Change 3364908 on 2017/03/26 by Max.Chen
Sequencer: Added visualization of pre and postroll on sections
Change 3364909 on 2017/03/26 by Max.Chen
Sequencer: Prevent MovieSceneCompiler from removing preroll segments
Change 3364910 on 2017/03/26 by Max.Chen
Sequencer: MediaPlayer PreRoll/PostRoll fix
- Handle PreRoll/PostRoll on sub scenes that have a start offset
Change 3364922 on 2017/03/26 by Max.Chen
Sequencer: Add check for valid property before dereferencing.
#jira UE-40951
Change 3364923 on 2017/03/26 by Max.Chen
Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll.
Change 3364924 on 2017/03/26 by Max.Chen
Sequencer - change default behavior for pre/post roll evaluation
- MovieSceneTracks are NOT evaluated by default
Change 3364925 on 2017/03/26 by Max.Chen
Sequencer: Shot track rows now consider pre and post roll when being compiled
Change 3364926 on 2017/03/26 by Max.Chen
Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens)
Change 3364927 on 2017/03/26 by Max.Chen
Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object
- This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur)
Change 3364928 on 2017/03/26 by Max.Chen
Sequencer: Fixed sub-sub tracks not being present in master sequences
- In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence
Change 3364937 on 2017/03/26 by Max.Chen
Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView
#jira UE-41332
Change 3364938 on 2017/03/26 by Max.Chen
Sequencer: Fix crash inserting a level sequence with an invalid shot.
#jira UE-41481
Change 3364940 on 2017/03/26 by Max.Chen
Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section
Change 3364942 on 2017/03/26 by Max.Chen
Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process.
#jira UE-41703
Change 3364943 on 2017/03/26 by Max.Chen
Sequencer: Prevent capturing movies in editor while a PIE session is running
#jira UE-41399
Change 3364944 on 2017/03/26 by Max.Chen
CIS fixes
Change 3364951 on 2017/03/26 by Max.Chen
Sequencer: Fix autokey not setting a keyframe for slate color with specified color.
#jira UE-41645
Change 3364952 on 2017/03/26 by Max.Chen
Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row
#jira UE-41684
Change 3364953 on 2017/03/26 by Max.Chen
Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit.
#jira UE-41925
Change 3364954 on 2017/03/26 by Max.Chen
Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter.
Change 3364955 on 2017/03/26 by Max.Chen
Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set
This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead.
Change 3364963 on 2017/03/26 by Max.Chen
Sequencer: Fix filtering to include child nodes.
#jira UE-42068
Change 3364964 on 2017/03/26 by Max.Chen
Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu.
#jira UE-42021
Change 3364965 on 2017/03/26 by Max.Chen
Sequencer: Set the fade color in the track display
Change 3364966 on 2017/03/26 by Max.Chen
Sequencer: Show actor attached to label in attach section.
Change 3364967 on 2017/03/26 by Max.Chen
Sequencer: Fix static analysis warnings
Change 3364968 on 2017/03/26 by Max.Chen
Sequencer: Fix crash on converting to spawnable.
The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash.
#jira UE-42069
Change 3364969 on 2017/03/26 by Max.Chen
Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr
#jira UE-42072
Change 3364977 on 2017/03/26 by Max.Chen
Sequencer: Convert FLinearColor to FColor for fade.
#jira UE-41990
Change 3364978 on 2017/03/26 by Max.Chen
Sequencer: Limit GetAllSections to the sections that actually correspond to the track
#jira UE-42167
Change 3364979 on 2017/03/26 by Max.Chen
Sequencer: Filter root nodes too
#jira UE-42068
Change 3364980 on 2017/03/26 by Max.Chen
Sequencer: Filter relevant material parameters
#jira UE-40712
Change 3364982 on 2017/03/26 by Max.Chen
Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll)
Change 3364983 on 2017/03/26 by Max.Chen
Sequencer: Add socket name to attach track section.
Change 3364984 on 2017/03/26 by Max.Chen
Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested.
#jira UE-40955
Change 3364988 on 2017/03/26 by Max.Chen
Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks).
Change 3364994 on 2017/03/26 by Max.Chen
Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center
- Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view
Change 3364995 on 2017/03/26 by Max.Chen
UMG: Fix crash on undo
#jira UE-42210
Change 3365000 on 2017/03/26 by Max.Chen
Sequencer: Fix crash from GetCurrentValue.
Change 3365001 on 2017/03/26 by Max.Chen
Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key.
#jira UE-42382
Change 3365002 on 2017/03/26 by Max.Chen
Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl()
Change 3365003 on 2017/03/26 by Max.Chen
Sequencer: Fixed section template script struct
- Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own
- We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation
Change 3365013 on 2017/03/26 by Max.Chen
Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types
Change 3365014 on 2017/03/26 by Max.Chen
Sequencer: Sequencer now re-evaluates when starting PIE or Simulate
- This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings
Change 3365015 on 2017/03/26 by Max.Chen
Sequencer: Fix edl files so that they don't write out empty range shots
Change 3365017 on 2017/03/26 by Max.Chen
Sequencer: Set max tick rate when in game.
#jira UE-41078
Change 3365018 on 2017/03/26 by Max.Chen
Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping
- This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time.
Change 3365022 on 2017/03/26 by Max.Chen
Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row.
#jira UE-41480, UE-27699
Change 3365023 on 2017/03/26 by Max.Chen
Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop.
#jira UE-42285
Change 3365029 on 2017/03/26 by Max.Chen
Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end)
Change 3365030 on 2017/03/26 by Max.Chen
Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system.
#jira UE-42861, UE-42859
Change 3365031 on 2017/03/26 by Max.Chen
Sequencer: Snap time when changing time snapping intervals.
#jira UE-42590
Change 3365032 on 2017/03/26 by Max.Chen
Sequencer: Add When Finished state to sections. By default, sections now restore state.
#jira UE-41991, UE-31569
Change 3365033 on 2017/03/26 by Max.Chen
#jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times"
Only queue subtitles once per wave instance playback
Change 3365041 on 2017/03/26 by Max.Chen
Sequencer: Subscene hierarchical bias
Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence.
#jira UE-42078
Change 3365042 on 2017/03/26 by Max.Chen
Sequencer: Generic paste menu for master (root) tracks.
Change 3365043 on 2017/03/26 by Max.Chen
Sequencer: Hierarchical bias for level visibility track
#jira UE-43024
Change 3365044 on 2017/03/26 by Max.Chen
Sequencer: Prevent throttling on editing keys/sections.
Change 3365045 on 2017/03/26 by Max.Chen
Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused.
#jira UE-39391
Change 3365046 on 2017/03/26 by Max.Chen
Sequencer: Add missing BindLevelEditorCommands()
Change 3365049 on 2017/03/26 by Max.Chen
Sequencer: Set tick prerequites for spawnables when they are spawned.
#jira UE-43009
Change 3365050 on 2017/03/26 by Max.Chen
Sequencer: Jump to Start and End of playback shortcuts.
Rewind renamed to Jump to Start. Shortcut - up arrow.
Jump to End Shortcut - ctrl up arrow.
#jira UE-43224
Change 3365051 on 2017/03/26 by Max.Chen
Sequencer: Add last range to playback
Change 3365057 on 2017/03/26 by Max.Chen
Sequencer: Fix master sequence subscene generation times.
Change 3365058 on 2017/03/26 by Max.Chen
Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks.
Change 3365059 on 2017/03/26 by Max.Chen
Sequencer: Fix crash pasting audio track.
Change 3365060 on 2017/03/26 by Max.Chen
Sequencer: Cache player fade state so that restore state will return the values to the pre animated state.
#jira UE-43313
Change 3365061 on 2017/03/26 by Max.Chen
Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor.
#jira UE-41461
Change 3365065 on 2017/03/26 by Max.Chen
Sequencer: Support component hierarchies when drawing animation paths
#jira UE-39500
Change 3365066 on 2017/03/26 by Max.Chen
Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame
- This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range)
Change 3365075 on 2017/03/26 by Max.Chen
Sequencer: Fix add shot not setting next row.
Change 3365076 on 2017/03/26 by Max.Chen
Sequencer: Export MovieSceneTrackEditor
#jira UE-41641
Change 3365472 on 2017/03/27 by Yannick.Lange
VR Editor landscape. Back out changelist 3356071 with new proper fixes.
CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode.
- Fix when sculpting/painting the position wouldn't update.
- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
- Fix VREditor Landscape Texture Painting does not paint continuously
- Fix having to press once on the landscape to see the visuals for landscape editing.
- Removed Interactor parameter from BeginTool.
#jira UE-42780, UE-42779
Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt
Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file.
Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt
Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time
Change 3365504 on 2017/03/27 by Yannick.Lange
VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering.
Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt
PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue)
#jira UE-43338
Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt
PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg)
Change 3365672 on 2017/03/27 by Andrew.Rodham
Sequencer: Preanimated state producers can now produce null tokens
- Doing so implies no preanimated state should be saved
Change 3365791 on 2017/03/27 by Andrew.Rodham
Sequencer: Added Material Parameter Collection track
Change 3365806 on 2017/03/27 by Max.Chen
Sequencer: Add option to instance sub sequences.
#jira UE-43307
Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt
Subdue the output log font color a bit
Change 3365846 on 2017/03/27 by Jamie.Dale
Added package redirection on load/find
Change 3365852 on 2017/03/27 by Jamie.Dale
Adding a way to mark a package as no longer missing
Change 3365896 on 2017/03/27 by Jamie.Dale
Adding GlobalNotification to Slate
This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd.
Change 3365900 on 2017/03/27 by Jamie.Dale
Prevent the default cooked sandbox from trying to read non-cooked assets
Change 3366550 on 2017/03/27 by Max.Chen
Sequencer: Fix case
Change 3367301 on 2017/03/28 by Andrew.Rodham
Tests: Added test actor with a variety of properties for testing purposes
Change 3367303 on 2017/03/28 by Andrew.Rodham
Tests: Enabled ActorSequenceEditor plugin in EngineTest project
Change 3367304 on 2017/03/28 by Andrew.Rodham
Tests: Added several functional testing maps for sequencer
- SequencerTest_Properties - tests animating various property types
- SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering)
- SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences
- SequencerTest_ActorSequence - tests basic actor sequence functionality
Change 3367465 on 2017/03/28 by Max.Chen
Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default.
Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt
Guard against visual studio accessor crash
#jira UE-43368
Change 3368118 on 2017/03/28 by Alexis.Matte
Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0.
#jira UE-42731
Change 3368485 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit:
- Subversion 1.9.4 -> 1.9.5
- OpenSSL 1.0.2h -> 1.0.2k
- BerkeleyDB 5.3.15 -> 6.2.23
- Java 8u101 -> 8u121
- Sqlite 3.13.0 -> 3.17.0
- Serf 1.3.8 -> 1.3.9
- Swig 3.0.10 -> 3.0.12
- ZLib 1.2.9 -> 1.2.11
Change 3368495 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - Updated SVN Binaries for Windows 64-bit:
- Subversion 1.9.4 -> 1.9.5
- OpenSSL 1.0.2h -> 1.0.2k
- BerkeleyDB 5.3.15 -> 6.2.23
- Java 8u101 -> 8u121
- Sqlite 3.13.0 -> 3.17.0
- Serf 1.3.8 -> 1.3.9
- Swig 3.0.10 -> 3.0.12
- ZLib 1.2.9 -> 1.2.11
Change 3368501 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries
Change 3368782 on 2017/03/28 by Nick.Darnell
UMG - Improving some logging for fast widget creation.
Change 3368826 on 2017/03/28 by Nick.Darnell
Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time.
Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch.
Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick.
#jira UE-40486
Change 3368917 on 2017/03/28 by Arciel.Rekman
Linux: allow building with clang 4.0.
Change 3369074 on 2017/03/28 by Nick.Darnell
UMG - Fixing some spelling on the hardware cursor tip.
UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors.
#jira UE-43419
#jira UE-43425
Change 3369137 on 2017/03/28 by Max.Chen
Sequencer: Add given master track sets the outer to the movie scene.
Change 3369360 on 2017/03/29 by Andrew.Rodham
Sequencer: Reconciled 3349194 and 3365041 with animphys merge
Change 3369410 on 2017/03/29 by Alexis.Matte
Fix the select filename in the FileDialog "Desktop window platform"
#jira UE-43319
Change 3369475 on 2017/03/29 by Nick.Darnell
PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist)
Modified - you can't use the clip rect to decide on how large you should be.
#jira UE-37710
Change 3369775 on 2017/03/29 by Max.Chen
ControlRig: Fix crash on exit.
#jira UE-43411
Change 3370466 on 2017/03/29 by Nick.Darnell
AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order.
StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error.
#jira UE-43409
Change 3370570 on 2017/03/29 by Nick.Darnell
Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot.
#jira UE-43431
Change 3370644 on 2017/03/29 by Andrew.Rodham
Temporarily disabling sequencer functional test "Event Position"
Change 3370713 on 2017/03/29 by Nick.Darnell
PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist)
#jira UE-43156
#jira UE-42831
Change 3371243 on 2017/03/30 by Arciel.Rekman
Linux: scale OS allocation pool to match memory size.
- Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k)
and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely.
Change 3371262 on 2017/03/30 by Arciel.Rekman
Linux: fix custom present.
- PR #3383 contributed by yaakuro.
Change 3371301 on 2017/03/30 by Arciel.Rekman
Linux: fix copying to a non-existent directory during Setup.
Change 3371307 on 2017/03/30 by Andrew.Rodham
Editor: Added "Resave All" functionality to content browser folders
Change 3371364 on 2017/03/30 by Andrew.Rodham
Sequencer: Level streaming improvements
- Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in
- Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another.
- Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left)
#jira UE-43225
Change 3371365 on 2017/03/30 by Andrew.Rodham
Tests: Sequencer level streaming tests
Change 3371493 on 2017/03/30 by Nick.Darnell
PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist)
Change 3371524 on 2017/03/30 by Nick.Darnell
PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes.
Change 3371545 on 2017/03/30 by Nick.Darnell
UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input.
Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt
PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay)
Change 3371590 on 2017/03/30 by Nick.Darnell
UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations.
Change 3371625 on 2017/03/30 by Alexis.Matte
Fix the merge tool material id assignment
#jira UE-43246
Change 3371666 on 2017/03/30 by Nick.Darnell
UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path.
Change 3371687 on 2017/03/30 by Arciel.Rekman
Linux: switch to new managed filehandles.
Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt
Fixed the animation to play property on skeletal meshes being too small to read anything
#jira UE-43327
Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt
Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation
Change 3372757 on 2017/03/30 by Nick.Darnell
Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it.
Change 3372777 on 2017/03/30 by Nick.Darnell
Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass.
Change 3372949 on 2017/03/30 by Nick.Darnell
UMG - Fixing some cooking crashes for the super class.
Change 3373139 on 2017/03/30 by Jeff.Farris
Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time.
(Copy of CL 3279699 from Robo Recall to Dev-Editor)
Change 3373235 on 2017/03/30 by Nick.Darnell
Fixing a cooking issue, accidentally removed code that was properly loading some needed assets.
Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt
Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread!
Change 3374026 on 2017/03/31 by Andrew.Rodham
Sequencer: Moved evaluation group registration to IMovieSceneModule
#jira UE-43420
Change 3374060 on 2017/03/31 by Yannick.Lange
VR Editor: Collision on motion controllers in simulate.
Change 3374185 on 2017/03/31 by Nick.Darnell
Attempting to fix the build.
Change 3374232 on 2017/03/31 by Max.Chen
Sequencer: Fix audio not playing in editor
#jira UE-43514
Change 3374322 on 2017/03/31 by Nick.Darnell
UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio.
Change 3374424 on 2017/03/31 by Max.Chen
Updated test content so that the door animation is now set to "Keep State" for the When Finished property.
#jira UE-43519
Change 3374447 on 2017/03/31 by Max.Chen
Sequencer: Notify streaming system prior to camera cuts
By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras.
#jira UE-42406
Change 3374571 on 2017/03/31 by Andrew.Rodham
Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers
Change 3374578 on 2017/03/31 by Andrew.Rodham
Sequencer: Added unit tests for pre-animated state
Change 3374592 on 2017/03/31 by Max.Chen
Color Customization: Set curve color names.
#jira UE-43405
Change 3374596 on 2017/03/31 by Andrew.Rodham
Corrected documentation comment
Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt
Fix movie scene audio track not compiling outside of editor
Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt
Remove the slate thread masquerading as the game thread in IsInGameThread
Change 3374730 on 2017/03/31 by Max.Chen
Sequencer: Add check for null loaded level.
Change 3374732 on 2017/03/31 by Max.Chen
Sequencer: Remove null tracks on postload.
Change 3374737 on 2017/03/31 by tim.gautier
- Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements)
- Set Level Blueprint for TM-UMG back to AllPalettes
Change 3374987 on 2017/03/31 by Nick.Darnell
UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale.
UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class.
Change 3375599 on 2017/03/31 by Max.Chen
Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously.
#jira UE-43543
Change 3375601 on 2017/03/31 by Arciel.Rekman
Linux: switch to v9 cross-toolchain.
Change 3375856 on 2017/04/01 by Andrew.Rodham
Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned'
Change 3375870 on 2017/04/01 by Andrew.Rodham
Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members
- This resulted such members not being instantiated (and hence exported) when compiled with clang
Change 3376114 on 2017/04/02 by Arciel.Rekman
Linux: make source code accessor aware of clang 3.9 and 4.0.
Change 3376138 on 2017/04/02 by Arciel.Rekman
Linux: add clang to fedora deps (UE-42123).
- PR #3273 submitted by cpyarger.
Change 3376159 on 2017/04/02 by Arciel.Rekman
Linux: some support for building on Debian Sid or Stretch (UE-35841).
- Basd on PR #2790 by haimat.
Change 3376163 on 2017/04/02 by Arciel.Rekman
Linux: install latest clang on Arch (UE-42341).
- This undoes PR #1905.
- PR #2897 by SiebenCorgie.
- PR #3302 by awesomeness872.
- PR #3341 by patrickelectric.
Change 3376167 on 2017/04/02 by Arciel.Rekman
Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994).
- PR #3378 by mdcasey.
Change 3376168 on 2017/04/02 by Arciel.Rekman
Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905).
- PR #3381 by slonopotamus.
Change 3376177 on 2017/04/02 by Arciel.Rekman
SlateDlg: case-insensitive comparison of filter extensions (UE-39477).
- PR #3019 by aknarts.
Change 3376178 on 2017/04/02 by Arciel.Rekman
WebRTC: only x86_64 version exists for Linux.
Change 3376245 on 2017/04/03 by Andrew.Rodham
Sequencer: Re-enabled event order test
Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt
Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources
#jira UE-27026
Change 3376481 on 2017/04/03 by Alex.Delesky
#jira UE-43495 - TMaps will now support customized key properties correctly.
Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt
Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread
#jira UE-43567
Change 3376763 on 2017/04/03 by Shaun.Kime
Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type.
#jira UE-43521
Change 3376836 on 2017/04/03 by Jamie.Dale
Fixed text format history being clobbered by reference collection
#jira UE-37513
Change 3376852 on 2017/04/03 by Nick.Darnell
Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode.
#jira UE-43564
Change 3377207 on 2017/04/03 by Jamie.Dale
Desktop platform directory pickers are expected to return absolute paths
File pickers return relative paths though, and we should make this consistent at some point.
#jira UE-43588
Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt
Fix movie player shutdown crash in non-editor builds
#jira UE-43577
Change 3377299 on 2017/04/03 by Michael.Dupuis
#jira UE-43586 : properties should be non transactional
#jira UE-43559
Change 3378333 on 2017/04/04 by Michael.Dupuis
#jira UE-43585
#jira UE-43586
Revert back to purple color
Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt
Resaved this asset to avoid zero engine version warnings
Change 3378958 on 2017/04/04 by Nick.Darnell
Automation - Fixing the race condition to finish compiling shaders on screenshots for UI.
[CL 3379345 by Matt Kuhlenschmidt in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt
GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object
Change 3281111 on 2017/02/01 by Michael.Dupuis
#jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window
Change 3281225 on 2017/02/01 by Jamie.Dale
Several improvements to culture switching and LocRes files
- LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files.
- The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found.
- Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base.
- The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture.
- "-culture=leet" now works correctly on the command line ("-leet" also works).
- LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager.
- General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs.
Change 3281291 on 2017/02/01 by Alexis.Matte
Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh
#jira UE-39639
Change 3281718 on 2017/02/01 by Michael.Dupuis
#jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid
Change 3281861 on 2017/02/01 by Alexis.Matte
Fix import of morph target when there is no animation
#jira UE-41383
Change 3282791 on 2017/02/02 by Chris.Wood
Split crash analytics methods to fix comment parsing issues.
[UE-32787] - Document Crash Report Client analytics events in code
Change 3283316 on 2017/02/02 by Alexis.Matte
Make sure we do not import more then the maximum allowed node
#jira UE-41405
Change 3283349 on 2017/02/02 by Jamie.Dale
Updated Portal to stage its .locnat files
Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt
Fix component/actor selection becoming out of sync after undo/redo
#jira UE-41416
Change 3284061 on 2017/02/02 by Alexis.Matte
Fix the scene importer front x axis import
#jira UE-41318
Change 3284280 on 2017/02/02 by Alex.Delesky
#jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log
Change 3285053 on 2017/02/03 by Michael.Dupuis
#jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated
Change 3285444 on 2017/02/03 by Jamie.Dale
Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale
These are typically still Latin, but Middle Eastern languages have some variants.
This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals).
Change 3287422 on 2017/02/06 by Michael.Dupuis
#jira UE-36580: Improved the whole word algo to take into consideration localisation
Change 3287455 on 2017/02/06 by Alexis.Matte
When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it.
#jira UE-41397
Change 3287745 on 2017/02/06 by Alexis.Matte
Merge from orion dev-general cl:3286668
Fix a crash when importing a LOD containing different material with less sections
Change 3287996 on 2017/02/06 by Michael.Dupuis
#jira UE-37290: fixed naming to be "move to level" instead of "move level"
Change 3288090 on 2017/02/06 by Jamie.Dale
Fixing missing include breaking the FText natvis
Change 3288105 on 2017/02/06 by Jamie.Dale
FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros
Change 3288150 on 2017/02/06 by Jamie.Dale
Fixing display names for tutorial categories so that they can be localized
They were already FText, but the config wasn't defining them in a localizable way.
#jira UE-37926
Change 3288469 on 2017/02/06 by Alex.Delesky
#jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets.
This also introduces the Subtitles module.
Change 3288540 on 2017/02/06 by Alex.Delesky
Backing out changelist 3288469 due to build issue with module includes
#jira none
Change 3289074 on 2017/02/06 by Alex.Delesky
Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files
#jira UE-35464
Change 3289753 on 2017/02/07 by Michael.Dupuis
#jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID
Change 3290097 on 2017/02/07 by Nick.Darnell
Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports.
Change 3290182 on 2017/02/07 by Michael.Trepka
Added missing initialization for SWindow::bIsMirrorWindow
Change 3290472 on 2017/02/07 by Michael.Dupuis
#jira UE-37358: Add reference list in the dialog for all delete type
Change 3290513 on 2017/02/07 by Michael.Dupuis
#jira UE-37958: was testing the trailing number 0 twice and never testing the 1
Change 3290543 on 2017/02/07 by Michael.Dupuis
#jira UE-35931: Refresh detail panel on selection lost
Change 3290581 on 2017/02/07 by Michael.Dupuis
Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor)
Change 3290721 on 2017/02/07 by Michael.Dupuis
#jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function
Change 3291958 on 2017/02/08 by Alexis.Matte
Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp
Change 3292017 on 2017/02/08 by Alexis.Matte
Add some fbx automation tests to validate material re-import
Change 3292030 on 2017/02/08 by Michael.Dupuis
#jira UE-37958: was testing the trailing number 0 twice and never testing the 1
Change 3293062 on 2017/02/08 by Jamie.Dale
Reduced the number of allocations that happen when rebuilding text
This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild.
Changes:
- Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
- Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage.
- Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation.
- Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation.
- Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy).
- Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous.
- General update from using MakeShareable to MakeShared (saving 1 allocation).
- General clean-up of L10N/I18N class friendship.
#jira UE-41533
Change 3293292 on 2017/02/08 by Alex.Delesky
Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds.
Change 3293477 on 2017/02/08 by Jamie.Dale
Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays
#jira UE-41007
Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt
Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data.
Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt
Fix details panel categories in the static mesh editor
Change 3294216 on 2017/02/09 by Michael.Dupuis
#jira UE-40609: manually position the window based on it'S max possible size
#3128 GitHub
Change 3294430 on 2017/02/09 by Jamie.Dale
Kerning-only text shaping no longer draws characters to get their metrics
It now goes via the low-level FT caches like HarfBuzz does.
Change 3294588 on 2017/02/09 by Alexis.Matte
If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup
Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3295093 on 2017/02/09 by Arciel.Rekman
Linux: fix Setup.sh not working in paths with space (UE-41819).
Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt
Fix material UV's no longer working om 9 slice elements
Change 3295816 on 2017/02/09 by Arciel.Rekman
Linux: fix starting programs from a path with space.
Change 3296129 on 2017/02/09 by Arciel.Rekman
Linux i686: changes necessary to compile BlankProgram.
- Added new architecture to UBT.
- Fixed system headers.
- Added third party libs for i686:
- jemalloc
- elftoolchain
- zlib
- SDL2
- libc++
Change 3296564 on 2017/02/10 by Jamie.Dale
Cleaned up PO comment preservation
Change 3296694 on 2017/02/10 by Jamie.Dale
AllocateNameEntry now takes TCharType* rather than void* and cast
Change 3296744 on 2017/02/10 by Jamie.Dale
Moved the PO DOM from UnrealEd to Internationalization
Change 3297250 on 2017/02/10 by Jamie.Dale
Split the PO import/export pipeline out of the commandlet
Change 3297420 on 2017/02/10 by Alexis.Matte
Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor.
#jira UE-38985
Change 3297594 on 2017/02/10 by Alexis.Matte
When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one.
Change 3297752 on 2017/02/10 by Arciel.Rekman
i686 support: more third party libs.
- libcurl
- OpenSSL
- libpng
- libvorbis
- libogg
- libopus
Change 3297754 on 2017/02/10 by Arciel.Rekman
i686 support: PhysX
Change 3297922 on 2017/02/10 by Alexis.Matte
When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename.
Change 3298330 on 2017/02/10 by Arciel.Rekman
i686: missing libcurl.
Change 3298620 on 2017/02/11 by Jamie.Dale
FLocTextHelper improvements
- It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths).
- The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters).
Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt
PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist)
Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt
PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts)
Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt
Fix material instances being marked dirty when opening
#jira UE-41721, UE-41719
Change 3299441 on 2017/02/13 by Nick.Darnell
PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi)
Change 3299567 on 2017/02/13 by Nick.Darnell
Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed.
#jira UE-41904
Change 3299870 on 2017/02/13 by Jamie.Dale
Added cycle counters for font rendering/shaping
Change 3300116 on 2017/02/13 by Michael.Dupuis
#jira UE-41866: Update cache when performing an undo
Change 3300178 on 2017/02/13 by Alexis.Matte
Fix a crash when re-importing a LOD with more sections then the base LOD
Change 3300191 on 2017/02/13 by Alexis.Matte
Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh.
Change 3300351 on 2017/02/13 by Alexis.Matte
Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI
#jira UE-39639
Change 3302138 on 2017/02/14 by Nick.Darnell
Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them.
Change 3302139 on 2017/02/14 by Nick.Darnell
UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets.
Change 3302281 on 2017/02/14 by Nick.Darnell
Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases.
Change 3302415 on 2017/02/14 by Nick.Darnell
Disabling the open asset editor test.
Change 3302976 on 2017/02/14 by Nick.Darnell
Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO.
Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt
Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove
#jira UE-41958
Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav)
Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi)
Change 3303823 on 2017/02/15 by Nick.Darnell
Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter.
Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt
Fix build error
Change 3303982 on 2017/02/15 by Nick.Darnell
Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow.
Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt
Fix build attempt #2 (not reproducible locally)
Change 3304393 on 2017/02/15 by Matt.Barnes
Submitting test content for UEQATC-3548
Change 3304517 on 2017/02/15 by Nick.Darnell
Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both.
Change 3304560 on 2017/02/15 by Nick.Darnell
UMG - SA fix.
Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist)
Change 3305360 on 2017/02/15 by Arciel.Rekman
Linux: fix crash on exit (UE-41907).
- It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit().
Change 3306023 on 2017/02/16 by Nick.Darnell
Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints.
Change 3306030 on 2017/02/16 by Nick.Darnell
Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way).
Change 3306031 on 2017/02/16 by Nick.Darnell
Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint.
Change 3306046 on 2017/02/16 by Nick.Darnell
UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode.
Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt
Fix crash if blurs are rotated
#jira UE-42037
Change 3309114 on 2017/02/17 by Jamie.Dale
Unifying non-shaped text to use the same atlas cache as shaped text
Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt
Outline color on text elements is now inherited properly
#jira UE-40691
Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt
Guard against rendering MIDs with potentially no parent in slate.
#jira UE-42047
Change 3311531 on 2017/02/20 by Michael.Dupuis
#jira UETOOL-1100:
Add the possibility to have dynamic min/max slider value
Synchonize all Color vector together when changing the min/max slider value
Change 3311534 on 2017/02/20 by Michael.Dupuis
incremental build fix
Change 3311535 on 2017/02/20 by Michael.Dupuis
incremental build fix take 2...
Change 3311743 on 2017/02/20 by Michael.Dupuis
buildfix lunix incremental
Change 3312496 on 2017/02/20 by Arciel.Rekman
Linux: fix PhysX crash in i686.
- Changed layout to one that works.
Change 3313127 on 2017/02/20 by Jamie.Dale
Fixed crash when performing a non-async cooked package save
It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed.
Change 3313990 on 2017/02/21 by Nick.Darnell
Automation - Added a summary area at the top of the report.
Change 3314034 on 2017/02/21 by Jamie.Dale
Fixed crash when deleting a streamed font
Change 3314942 on 2017/02/21 by Nick.Darnell
Automation - More templating styling work.
Change 3315080 on 2017/02/21 by Nick.Darnell
Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock.
Change 3315452 on 2017/02/21 by Nick.Darnell
Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet.
Change 3315614 on 2017/02/21 by Nick.Darnell
Json - Adding support for loading sets and map json data.
Change 3315924 on 2017/02/21 by Arciel.Rekman
Vulkan: edigrating various Linux fixes by Josh.
- This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself).
Original descriptions:
CL 3313445
- Various Vulkan fixes:
- Compiles in Linux
- Many cubemap bugs squashed
- Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear()
- Added compute fences
CL 3314152
- Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested.
Change 3316741 on 2017/02/22 by Jamie.Dale
Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names
#jira UE-42253
Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3317058 on 2017/02/22 by Alexis.Matte
Fix the scene importer to support correctly the obj file format
#jira UE-35606
Change 3318039 on 2017/02/22 by Arciel.Rekman
i686 support: added missing libwebsockets.
Change 3318095 on 2017/02/22 by Arciel.Rekman
i686 support: Oodle.
Change 3319002 on 2017/02/23 by Michael.Dupuis
#jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape
Change 3319012 on 2017/02/23 by Alexis.Matte
PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans)
#jira UE-40039
Change 3319035 on 2017/02/23 by Nick.Darnell
UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi.
#jira UE-42170
Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt
PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts)
#jira UE-42129
Change 3319072 on 2017/02/23 by Michael.Dupuis
#jira UETOOL-1101: Add support for DetailGroup reset to default
Right now it's only enable for the color grading
Change 3319077 on 2017/02/23 by Nick.Darnell
Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days.
PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component.
Change 3319088 on 2017/02/23 by Nick.Darnell
PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist)
#jira UE-41914
Change 3319104 on 2017/02/23 by Michael.Dupuis
fix incremental build
Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt
PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts)
#jira UE-42272
Change 3319252 on 2017/02/23 by Michael.Dupuis
fix warning with missing #undef LOCTEXT_NAMESPACE
Change 3319298 on 2017/02/23 by Alex.Delesky
Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules)
Change 3319388 on 2017/02/23 by Alexis.Matte
Fbx Importer now find collision model under fbx LOD Group
#jira UE-42141
Change 3319528 on 2017/02/23 by Michael.Dupuis
Fixed Undo/Redo to be consistent with other vector modifcation behavior
Change 3319583 on 2017/02/23 by Alexis.Matte
Fix the sample rate to use the least common multiplier of all keys
#jira UE-42012
Change 3319705 on 2017/02/23 by Nick.Darnell
Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'.
Change 3319711 on 2017/02/23 by Nick.Darnell
Editor - Adding some checks to make sure the struct we're accessing is still a valid handle.
#jira UE-42262
Change 3319736 on 2017/02/23 by Alex.Delesky
Adding Subtitles and SubtitlesEditor to the JunkManifest file.
Change 3319919 on 2017/02/23 by Nick.Darnell
Automation - Fixing an issue with moving a location that doesn't exist.
Change 3319932 on 2017/02/23 by Alexis.Matte
Fbx importer, do not apply more then one time the transform option to the scene node.
#jira UE-42277
Change 3320105 on 2017/02/23 by Nick.Darnell
Editor - Adding some additional checks to the margin customization.
#jira UE-42262
Change 3321577 on 2017/02/24 by Jamie.Dale
Moving Internationalization module from Runtime to Developer
Change 3321625 on 2017/02/24 by Jamie.Dale
Moving InternationalizationSettings module from Developer to Editor
Change 3321642 on 2017/02/24 by Jamie.Dale
Moving SCulturePicker from the Localization module to the InternationalizationSettings module
Change 3321734 on 2017/02/24 by Alexis.Matte
PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi)
We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow.
#jira UE-39050
Change 3321912 on 2017/02/24 by Jamie.Dale
Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies
Change 3322274 on 2017/02/24 by Jamie.Dale
Moving Localization module from Editor to Developer, and merging the Internationalization module into it
Removed hard-dependency between Engine and Localization/Internationalization via an interface.
Change 3322774 on 2017/02/25 by Jamie.Dale
Unifying LocRes and LocNat file format between generation and loading
This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly.
#tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before.
Change 3322795 on 2017/02/25 by Jamie.Dale
Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file
The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets.
Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another.
Change 3322853 on 2017/02/25 by Jamie.Dale
Moved the conflict and word count reporting to FLocTextHelper
Change 3323089 on 2017/02/26 by Jamie.Dale
Added functions to get the target name and path from FLocTextHelper
Change 3323391 on 2017/02/27 by Ben.Cosh
This fixes an issue with blueprint config variables having their value destroyed by CDO serialization
#Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization
#Proj Engine, CoreUObject
Change 3323406 on 2017/02/27 by Ben.Cosh
Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation.
#jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph
#Proj BlueprintGraph
Change 3323572 on 2017/02/27 by Nick.Darnell
Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from.
Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground.
Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level.
Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test.
Automation - The screenshot comparison test now prints more information even during successful comparisons.
Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it.
Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future.
Change 3323580 on 2017/02/27 by Michael.Trepka
Fixed some Xcode 8.3 compile errors
Change 3323634 on 2017/02/27 by Nick.Darnell
Build - Fix incremental build.
Change 3323740 on 2017/02/27 by Jamie.Dale
Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing
Change 3323865 on 2017/02/27 by Nick.Darnell
Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped.
Change 3324228 on 2017/02/27 by Jamie.Dale
Can no longer name assets or folders with a leading underscore
#jira UE-40541
Change 3324429 on 2017/02/27 by Jamie.Dale
Removing FLocTextTargetPaths
It was added to support something that I'm now going to do a different way.
Change 3324473 on 2017/02/27 by Jamie.Dale
Moved the GatherText SCC utils into the Localization module
Change 3324481 on 2017/02/27 by Jamie.Dale
Moving the localized asset utils out of GatherText base
Change 3324485 on 2017/02/27 by Jamie.Dale
Cleaning up some includes now that the localization SCC is no longer in GatherText
Change 3324910 on 2017/02/28 by Nick.Darnell
Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect.
Change 3325329 on 2017/02/28 by Michael.Dupuis
#jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them
Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed
Change 3325410 on 2017/02/28 by Michael.Dupuis
missing include for incremental build
Change 3325415 on 2017/02/28 by Nick.Darnell
UMG - Adding some setters and getters for RedrawTime to the WidgetComponent.
Change 3325418 on 2017/02/28 by Nick.Darnell
Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup.
Change 3325698 on 2017/02/28 by Alexis.Matte
Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch
Change 3325790 on 2017/02/28 by Michael.Trepka
Copy of CL 3319588
Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer
Change 3326118 on 2017/02/28 by Alexis.Matte
Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer
#jira UE-41291
Change 3326183 on 2017/02/28 by Alexis.Matte
PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy)
#jira UE-42301
Change 3326196 on 2017/02/28 by Jamie.Dale
Force the correct package localization ID when duplicating a BP for nativization
Change 3327037 on 2017/03/01 by Michael.Dupuis
fixed fortnite mac non editor build
Change 3327483 on 2017/03/01 by Jamie.Dale
Renaming LocNat to LocMeta
Change 3327486 on 2017/03/01 by Jamie.Dale
Renaming LocNat to LocMeta
Change 3327541 on 2017/03/01 by Michael.Trepka
Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac
Change 3328000 on 2017/03/01 by Nick.Darnell
Automation - Noisy rendering features are now disabled by default when taking screenshots.
Change 3328323 on 2017/03/01 by Michael.Trepka
Copy of CL 3307526
Fixed mouse position issues in fullscreen mode on Mac
Change 3328410 on 2017/03/01 by Alexis.Matte
Remove unwanted option when importing skeletal mesh
Make the FBX tests uptodate with the new ImportUI options
#jira UE-41291
Change 3329586 on 2017/03/02 by Jamie.Dale
Adding missing includes when running with bUseMallocProfiler enabled
Change 3329999 on 2017/03/02 by Nick.Darnell
UMG - Removing a deprecated 4.8 function to get the label on UWidget.
Change 3330004 on 2017/03/02 by Nick.Darnell
UMG - Adding TargetPlatform to the dependencies of UMGEditor module.
Change 3330021 on 2017/03/02 by Nick.Darnell
UMG - Adding TargetPlatform to the private include path of the UMG module.
Change 3330041 on 2017/03/02 by Nick.Darnell
Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is.
Change 3330048 on 2017/03/02 by Nick.Darnell
Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring.
Change 3330602 on 2017/03/02 by mason.seay
Map for Functional Screenshot Test Bug
Change 3330632 on 2017/03/02 by Alexis.Matte
Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index
Change 3330862 on 2017/03/02 by Jamie.Dale
Adding FPaths::SetExtension
This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one.
Change 3331491 on 2017/03/03 by Nick.Darnell
Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran.
Change 3331498 on 2017/03/03 by Nick.Darnell
Build - Fixing a build warning.
Change 3331807 on 2017/03/03 by Nick.Darnell
Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes.
Change 3331999 on 2017/03/03 by Michael.Trepka
Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp
Change 3332481 on 2017/03/03 by Arciel.Rekman
Fix building lighting in commandlet (UE-42551).
- Process task graph while running as commandlet.
- Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out.
Change 3332606 on 2017/03/04 by Jamie.Dale
Fixing crash reporting loc word counts when the report is starting empty
Change 3332614 on 2017/03/04 by Jamie.Dale
Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives
Change 3332619 on 2017/03/04 by Jamie.Dale
Fixing CIS error
Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist)
#jira UE-42284
Change 3333039 on 2017/03/06 by Alexis.Matte
Make custom ui for FbxSceneImportData object
#jira UE-37896
Change 3333047 on 2017/03/06 by Nick.Darnell
UMG - Removing an extra assignment in WidgetSwitcher.
Change 3333056 on 2017/03/06 by Alexis.Matte
Build fix
Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt
Added more logging for when window creation fails due to too many windows.
#jira UE-42478
Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts)
#jira UE-42535
Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki)
#jira UE-42407, UE-42565
Change 3333142 on 2017/03/06 by Jamie.Dale
Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer
Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt
Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click.
#jira UE-42461
PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus)
Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt
Remove double middle mouse click to change to perspective view
#jira UE-42444
Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt
Fixed excessive fname initialization in these files
Change 3334063 on 2017/03/06 by Alexis.Matte
fix build linux
Change 3334166 on 2017/03/06 by Jamie.Dale
Adding Data Table export/import support for TMap and TSet
#jira UE-42415
Change 3334459 on 2017/03/06 by Alexis.Matte
PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto)
#jira UE-42563
Change 3335132 on 2017/03/07 by Jamie.Dale
Fixing typo
Change 3335140 on 2017/03/07 by Jamie.Dale
Fixing CSV import warnings in GameplayEffects test
Change 3335164 on 2017/03/07 by Alexis.Matte
Avoid selecting skeletal mesh section in the level when high light them in persona editor
#jira UE-20151
Change 3335186 on 2017/03/07 by Jamie.Dale
Fixed CSV parser missing empty cells at the end of the string
Change 3335218 on 2017/03/07 by Arciel.Rekman
SDL2: delete unused project/build files.
Change 3335222 on 2017/03/07 by Arciel.Rekman
SDL2: delete more unused project/build files.
Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt
Additional fixes for blur and blur slot not propagating padding to each other
#jira UE-42553
Change 3335896 on 2017/03/07 by Jamie.Dale
ToolTips and Engine were double gathering the same meta-data
#jira UE-36480
Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt
Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties
Change 3336247 on 2017/03/07 by Jamie.Dale
Selection height is now the max of the line height and text height to account for negative line scaling
#jira UE-40673
Change 3336253 on 2017/03/07 by Jamie.Dale
Added a setting to control whether we should use the font metrics or the bounding box when laying out a font
#jira UE-41074
Change 3336303 on 2017/03/07 by Arciel.Rekman
Refactor of OS memory allocation functions.
- Bring PageSize/OSAllocationGranularity in line with the established definitions.
- PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties.
- OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned).
- BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations.
- Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned.
- This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2.
- Make Binned2 work on Linux
- Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost.
- The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS)
- Switch Linux to Binned2 by default.
- Add ability to sanity-check OS memory allocations.
- Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only).
Change 3337098 on 2017/03/08 by Michael.Dupuis
#jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen
Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt
Hide the preview toolbar button, it is not being used
Change 3337801 on 2017/03/08 by Michael.Trepka
Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac
Change 3338373 on 2017/03/08 by Joe.Graf
Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment
Tested directory structures:
D:\SomePluginDir
D:\UE4\AnotherPluginDir
D:\UE4\Engine\Plugins
D:\UE4\MyProject\Plugins
Change 3338482 on 2017/03/08 by Alexis.Matte
Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable
Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt
Fixed arrow keys not working to navigate between elements in the details panel
Change 3339086 on 2017/03/09 by Dmitriy.Dyomin
Added: Mobile friendly slate settings
Change 3339366 on 2017/03/09 by Nick.Darnell
Build - Attempting to fix build.
#jira UE-42675
Change 3339506 on 2017/03/09 by Jamie.Dale
Fixing Linux Server build error
#jira UE-42675
Change 3340450 on 2017/03/09 by Cody.Albert
Ensure that the hittest grid is valid before trying to find a focusable widget
Change 3340492 on 2017/03/09 by Arciel.Rekman
Fix IOS compile error (UE-42695).
Change 3340565 on 2017/03/09 by Arciel.Rekman
Fix another compile error (UE-42695).
Change 3341527 on 2017/03/10 by Alexis.Matte
Fix crash when dragging a re-import scene and there is new asset created
#jira UE-42766
[CL 3341914 by Nick Darnell in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3284872 on 2017/02/03 by Graeme.Thornton
Seperate pak cache granularity from pak signing chunk size
Change 3285765 on 2017/02/03 by Graeme.Thornton
Fix stats warnings because each slate new loading screen thread has the same stat name, but is assigned to a different thread
#jira UE-41478
Change 3286913 on 2017/02/04 by Ben.Marsh
IncludeTool: Merging fixes.
* Don't remove existing forward declarations unless explicitly instructed to do so. Files are optimized with these declarations in place, so removing them can cause output files to fail to build. It can be a useful separate step though, so expose it as a command-line option instead.
* Add a specific option for which files should be output by the tool. Any files which are excluded from this list are treated specially when generating output files, so as to prevent them from causing files to be omitted from other files that include them. Also add an option to force this mode for all headers, for use when testing formatting/include path generation.
Change 3287100 on 2017/02/05 by Ben.Marsh
UBT: Move platform settings into platform-specific TargetRules objects.
Change 3287106 on 2017/02/05 by Ben.Marsh
Merge UEBuildPlatformContext into UEBuildPlatform. Now that targets can have platform-specific settings, there is no need to separate a platform class which contains target-specific information.
Change 3287398 on 2017/02/06 by Steve.Robb
Fix for UHT failing when -WarningsAsErrors and -Verbose are specified together.
Change 3287399 on 2017/02/06 by Steve.Robb
Log verbosities made more readable in the debugger.
Change 3287410 on 2017/02/06 by Steve.Robb
Fix for TStructOpsTypeTraits where WithCopy gives a different result between specializing the traits and not providing WithCopy and not specializing the traits at all.
#fyi marc.audy
Change 3288020 on 2017/02/06 by Ben.Marsh
Prevent forward declaration of the ITextData class. We need to include the header for the debugger visualizers to work correctly.
Change 3291817 on 2017/02/08 by Steve.Robb
New EBlueprintCompileReinstancerFlags used to construct FBlueprintCompileReinstancer, instead of lots of bools.
Change 3292090 on 2017/02/08 by Graeme.Thornton
Crash fix - don't update font engine services if it was never created
#jira UE-33953
Change 3292993 on 2017/02/08 by Ben.Marsh
Add an option to disable force-including PCHs for files in the non-unity working set. (bAdaptiveUnityDisablesPCH)
Change 3293231 on 2017/02/08 by Ben.Marsh
BuildGraph: Allow overriding the changelist that a badge should be displayed for (with the Change="" attribute on the Badge declaration in XML), so the code changelist can be used if necessary. Also link to the failed step if only one has failed.
Change 3294213 on 2017/02/09 by Ben.Marsh
EC: Allow setting a property on frequent CI jobs that allows us to exclude it from job searches for generating the dashboard. Filtering on the client side is causing dashboard pages to be almost empty.
Change 3294753 on 2017/02/09 by Ben.Zeigler
#jira UE-41151 Fix UObjectLibrary::RemoveObject to remove from the correct array, and add comment mentioning that the dynamic use of Object Library is semi-deprecated
Change 3296070 on 2017/02/09 by Ben.Zeigler
Explicitly turn off Copy for a struct that has a linked list internally. I think turning Copy on by default for all non POD Types is pretty risky and is likely to crash for other games. In this case it was being copied for network replication, and it didn't have one defined so the default C++ one copied the linked list and crashed on destruction.
Change 3296420 on 2017/02/10 by Graeme.Thornton
Remove remaining references to AES_KEY, instead using the encryption key delegates to access the key where needed
Refactored encryption and signing key access in unrealpak to make it easier to use
Change 3296609 on 2017/02/10 by Ben.Marsh
BuildGraph: Fix error running the <Copy> task with an empty "From" argument.
* FileSystemReference.IsUnderDirectory() was not correctly handling cases where the directory was a root directory (and has to end in a path separator)
* FilePattern.AsDirectoryReference() with an empty token would append a path separator to an empty string, resulting in it referencing the root directory rather than the given base directory.
Change 3297440 on 2017/02/10 by Ben.Marsh
UBT: Move the FileFilter class into UnrealBuildTool.
Change 3297725 on 2017/02/10 by Ben.Zeigler
#jira UE-39199 Fix issue with enum value redirects using the wrong short or long name, it now fully supports both.
Clean up a lot of confusingly named and broken functions on UEnum:
#jira UE-41348 Deprecate FindEnumIndex, GetEnum, GetEnumName, replace with GetIndexByName, GetNameByIndex, and GetNameStringByIndex and clean up warnings
#jira UE-38187 Deprecate GetDisplayNameText and GetEnumText, replaced both with GetDisplayNameTextAtIndex which is now callable outside the editor and has a better comment
Deprecate FindEnumRedirects and replace with GetIndexByNameString. Fix code to not check the redirects array 5 times per enum lookup
Fix GetValueAsString to actually act on a value, not an index. This matches common usage and the function's name
While fixing deprecation warnings on internal games, fixed dozens of cases where it was using Index functions when it should have been using Value functions
Delete some now redundant enum editor code and pipe everything through UEnum
Change 3297979 on 2017/02/10 by Ben.Zeigler
Fix issues parsing Enums that are literally the string "None", which is allowed but leads to some odd behavior
Change 3298299 on 2017/02/10 by Steve.Robb
TTuple improvements:
- equality comparable
- serializable
- in the correct folder
2-tuples are specialized to be syntactically compatible with both TPair and TTuple.
TPair is now an alias for a 2-tuple and is no longer bound to TPairInitializer.
#fyi robert.manuszewski,ben.marsh
Change 3298460 on 2017/02/11 by Ben.Marsh
UGS: Set the correct result from running custom tasks.
Change 3298462 on 2017/02/11 by Ben.Marsh
UBT: Fix some deprecated messages that have the wrong release version, and add a better message for how ModuleRules constructors need to be updated.
Change 3299447 on 2017/02/13 by Graeme.Thornton
Fix AES and pak signing key embedding for content only projects
- Force temp target when any keys are specified by project config
Change 3299649 on 2017/02/13 by Steve.Robb
PLATFORM_HAS_DEFAULTED_OPERATORS fixed.
Other obsolete compiler switches removed.
Change 3299787 on 2017/02/13 by Steve.Robb
IsAbstract() for testing if a reflected native type contains pure virtual functions. Needed for BP nativization.
#fyi robert.manuszewski
Change 3300576 on 2017/02/13 by Ben.Marsh
EC: Add support for starting builds on any agent type. Mapping from agent types to resource pools is stored in an EC property sheet (/Generated/<Stream>/AgentTypes), allowing EC procedures to map it to a resource pool from a parameter.
Change 3300600 on 2017/02/13 by Ben.Marsh
EC: Add the -ClearHistory argument to UAT run to export BuildGraph settings, to allow running on incremental workspaces.
Change 3300624 on 2017/02/13 by Ben.Marsh
Switch incremental builds for all streams to start up on the incremental agent.
Change 3302134 on 2017/02/14 by Steve.Robb
UnrealCodeAnalyzer removed.
#fyi ben.marsh,robert.manuszewski
Change 3302639 on 2017/02/14 by Ben.Zeigler
Fix crash cooking odin with default command line
#jira UE-41952 Delete StealthTeleport map that crashes on load, and update default cook list that gets used if nothing specified
Change 3303002 on 2017/02/14 by Ben.Zeigler
#jira UE-41061 Fix it so editor only filtering on savepackage is uniformly applied regardless of if it's at package or object level
#jira UE-41880 Rewrite editor/client/server only filtering logic in SavePackage to fix various bugs. It now does all of the filtering up front, and won't process any filtered objects for imports or exports
Rename NotForEditorGame to NotAlwaysLoadedForEditorGame and improve comments, this flag says that the asset should be loaded EVEN IF it is editor only, it does not affect loading for normal objects
Change the non-map cook flags to RF_Public instead of RF_Standalone. Blueprint classes aren't RF_Standalone so were only being cooked before due to an accident of the dependency checker
Change it so anything with a Transient outer is marked transient at save time. These objects would not save out properly anyway
Fix it so -cooksinglepackage works properly again and excludes localization and startup packages
Tested with Fortnite and Odin, Odin works but with lots of warnings with nativization on which I need to investigate
Change 3303084 on 2017/02/14 by Ben.Zeigler
Attempt to get Nativization and EDL working without warnings
Change 3305153 on 2017/02/15 by Ben.Zeigler
Fix Fortnite and Orion cook, I don't understand why this passed my local testing
Fix the CDO subobject finder to actually return things instead of doing nothing, and fix a shadow variable warning
Change 3305959 on 2017/02/16 by Gil.Gribb
UE4 - Tweaked out the EDL loader for the switch with benefits to all platforms.
Change 3306159 on 2017/02/16 by Ben.Marsh
Fix path to target binaries when building non-monolithic in a unique build environment.
Change 3306584 on 2017/02/16 by Steve.Robb
UEnum internal functions renamed from Index to Value.
GetValueAsString_Internal() parameter now takes an int64, as is expected for enum values.
#fyi ben.zeigler
Change 3307836 on 2017/02/16 by Ben.Zeigler
#jira UE-42055 Load very old redirects in cooked builds. Matinee has no way of resaving redirects, so as long as matinee exists we need to keep them around forever, or fix matinee manually
Fixes lighting in Infiltrator demo
Change 3307929 on 2017/02/16 by Ben.Zeigler
#jira UE-42055 Second half of matinee redirector fix
Change 3308840 on 2017/02/17 by Matthew.Griffin
Reimplementing CL#3305808 from 4.15
Changed QA label build process so that it only allows version with 3 components (we always add the .0 for initial releases)
Change 3309115 on 2017/02/17 by Ben.Marsh
Windows: Fix the GetModulesDirectory() function always returning the engine binaries directory. It's possible to build non-monolithic targets which output all engine binaries to the game binaries directory - a requirement to being able to set game-specific defines or build settings, because we don't want shared engine binaries to be tainted with them. The module manager needs to be able to operate early on, before many of the game settings have been initialized, so just return the directory containing the Core module instead.
Change 3309120 on 2017/02/17 by Ben.Marsh
Fix support for creating modular builds which don't use the shared build environment.
Change 3309125 on 2017/02/17 by Ben.Marsh
Require that -CookDir arguments are specified separately on the command line. '+' is a valid path character (and common in build versions), so we shouldn't treat it as an argument separator.
Change 3309128 on 2017/02/17 by Ben.Marsh
Fix UnrealPak failures when enumerating all files from a source directory, if that directory happens to contain spaces.
Change 3309131 on 2017/02/17 by Ben.Marsh
Fix list of discovered assets being cleared by second call to FindFilesRecursive() when building DDC. Disable the -cookdir parameter again.
Change 3309140 on 2017/02/17 by Ben.Marsh
UAT: Fix exception moving a file from one location to another if the target directory does not exist.
Change 3309212 on 2017/02/17 by Ben.Marsh
Fixes/improvements for mod editor and code mods:
* A separate top-level project is generated for each code mod in the Visual Studio solution.
* Plugin descriptors now have a flag to identify themselves as mod as opposed to a regular game plugin, which prevents project plugins from getting their own VS project. New mods created with the mod editor will have this set by default, as do the three existing sample mods.
* Cleaning and building code mods will never modify engine binaries. Presence of the Engine/Build/InstalledProjectBuild.txt file is used to indicate running in this environment. This flag also disables options to edit metadata for non-mod plugins in installed builds.
* Plugin browser now includes a separate category for mods.
* Mod editor now behaves as an "installed" program by default, and will use the user's home folder for storing settings.
Change 3309231 on 2017/02/17 by Steve.Robb
Fix for Ar << bSomeBool where Ar is a derived class which overrides an operator<<.
#jira UE-42052
Change 3309248 on 2017/02/17 by Ben.Marsh
Add support for hot-reloading game plugin modules from Visual Studio, as long as their module returns IsGameModule() = true.
Change 3309257 on 2017/02/17 by Ben.Marsh
Prevent game binaries from being renamed for hot reload when working with installed projects.
Change 3309355 on 2017/02/17 by Steven.Hutton
Changes to make the website compatible with the new database changes.
Change 3309371 on 2017/02/17 by Ben.Marsh
Fix exception on shutdown when running asset registry with threads disabled.
#jira UE-41951
Change 3309389 on 2017/02/17 by Ben.Zeigler
#jira UE-42051 Fix ensure and crash when loading a null asset ID via the LoadAsset BP node
Change 3309570 on 2017/02/17 by Gil.Gribb
UE4 - Switch load time performace tweaks, plus abstracted the IO tracker and handle manager for other platforms and applied it to the PS4.
Change 3310039 on 2017/02/17 by Ben.Marsh
BuildGraph: Prevent exception when trying to delete a file that does not exist.
Change 3311484 on 2017/02/20 by Chris.Wood
CrashReportProcess crash add retry logic improvements (CRP v1.2.16)
Change 3311600 on 2017/02/20 by Matthew.Griffin
Updated StripSymbols functions so that all platforms can deal with the source and target file being the same
Change 3311675 on 2017/02/20 by Steve.Robb
FNativeClassHeaderGenerator::CurrentSourceFile stack replaced with C++ stack.
Change 3311893 on 2017/02/20 by Ben.Marsh
UGS: Add support for notifying users if CIS steps fail for content changes. Badges which test content should be listed in the [Notifications] section of the project-specific INI file, through +ContentBadges= lines.
Change 3313966 on 2017/02/21 by Ben.Marsh
Fix EC parsing of error messages output by the editor in the form "LogXYZ:Error:". Greedy optional subexpression in regex was matching everything until a space, so terminate a colon too.
Change 3314398 on 2017/02/21 by Ben.Zeigler
#jira UE-42212 Fix shutdown of AnimGraph module to be safer
[CL 3315211 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3229490 on 2016/12/09 by Cody.Albert
Integrated fix to support named changelists in SVN
Change 3229574 on 2016/12/09 by Simon.Tourangeau
Fix actor mobility getting changed on scene reimport
#jira UE-39102
Change 3229692 on 2016/12/09 by Cody.Albert
Fixing an XML Parser assert when parsing a root tag that completes on the same line.
#jira UE-30393
Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt
PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut)
Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt
Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load.
Change 3231475 on 2016/12/12 by Alex.Delesky
#jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100.
Change 3231476 on 2016/12/12 by Alex.Delesky
#jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once.
Change 3231477 on 2016/12/12 by Alex.Delesky
#jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection.
Change 3231479 on 2016/12/12 by Alex.Delesky
#jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown.
Change 3231480 on 2016/12/12 by Alex.Delesky
#jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file
Change 3231508 on 2016/12/12 by Alex.Delesky
Removing todo comment
#jira none
Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt
Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes
Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates
Change 3231618 on 2016/12/12 by Alex.Delesky
#jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value.
Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt
Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default
Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt
Brighten up the output log by default
Change 3231648 on 2016/12/12 by Alex.Delesky
#jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot.
Change 3231666 on 2016/12/12 by Alex.Delesky
#jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets.
Change 3231674 on 2016/12/12 by Alex.Delesky
#jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch.
Change 3231745 on 2016/12/12 by Alex.Delesky
Back out changelist 3231477 to fix build error C2259
Change 3232417 on 2016/12/13 by Simon.Tourangeau
Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event
- FBX Version
- Filename Hash
- Import Type
#jira UE-37453
Change 3232477 on 2016/12/13 by Michael.Dupuis
#jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side.
Change 3232571 on 2016/12/13 by Alex.Delesky
Back out changelist 3231745
#jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection.
Change 3232675 on 2016/12/13 by Alexis.Matte
Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue.
#jira UE-39692
Change 3232975 on 2016/12/13 by Alex.Delesky
Fix to build error C2259 for the IPluginWizardDefinition API change.
Change 3233146 on 2016/12/13 by Michael.Dupuis
#jira UE-38766 : Added eye dropper to select flatten height
Fixed a rounding errors resulting in not flattening to the specified height
Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value
Change 3233153 on 2016/12/13 by Alexis.Matte
We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array
#jira UE-38827
Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt
Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices.
#jira UE-7388
Change 3234485 on 2016/12/14 by Michael.Dupuis
tentative build fix for Mac
Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt
Made a setting to control if PIE enter and exit sounds are played. Off by default
Change 3236709 on 2016/12/15 by Simon.Tourangeau
Fix camera export rotation offset
#jira UE-34692
#jira UE-39740
Change 3236782 on 2016/12/15 by Jamie.Dale
Fixed EmitTermExpr failing to use the correct package ID
FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null.
Change 3236853 on 2016/12/15 by Alexis.Matte
Fix the serialization of the staticmesh property FMeshSectionInfoMap
Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt
Remove old define
Change 3239328 on 2016/12/18 by Richard.TalbotWatkin
Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition.
#jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport
Change 3239660 on 2016/12/19 by Alex.Delesky
#jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component.
Change 3239662 on 2016/12/19 by Alex.Delesky
#jira UE-39007 - The data table row editor now contains a Reset to Default control.
Change 3239663 on 2016/12/19 by Alex.Delesky
#jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog.
Change 3240696 on 2016/12/20 by Michael.Dupuis
#jira UETOOL-1009:
Added paddiing to columns view
Added auto resize of column when double clicking on splitter handle in the header
Remove right number alignment after discussion with Matt K.
Change 3240758 on 2016/12/20 by Michael.Dupuis
added missing non abstract implementation
Change 3240782 on 2016/12/20 by Michael.Dupuis
Added missing documentation for content browser column auto resizing
Change 3240817 on 2016/12/20 by Alex.Delesky
#jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab.
Change 3240834 on 2016/12/20 by Michael.Dupuis
tentative fix for build error
Change 3240984 on 2016/12/20 by Michael.Dupuis
Removed unnecessary functions
Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt
Fix compile errors
Change 3241966 on 2016/12/21 by Chris.Wood
Fixed Typo and changed execution order in "ComboBoxString" Component
[UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component
PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi)
#github https://github.com/EpicGames/UnrealEngine/pull/2971
Change 3242126 on 2016/12/21 by Alexis.Matte
Back out changelist 3236853
We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h.
Change 3244492 on 2017/01/02 by Jamie.Dale
Improved error message
Change 3244545 on 2017/01/02 by Nick.Darnell
Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded.
Change 3244549 on 2017/01/02 by Nick.Darnell
Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely.
The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors.
Now users through C++ can load and replace the hardware cursors with custom ones of their own,
e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0))));
The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources.
Change 3244845 on 2017/01/03 by Jamie.Dale
Fixing typo
#jira UE-39920
Change 3244903 on 2017/01/03 by Jamie.Dale
PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift)
Change 3245125 on 2017/01/03 by Alexis.Matte
Put back the dev-editor version because there was some data create before we back it out
Change 3246106 on 2017/01/04 by Chris.Wood
Removed broken CrashReportReciever pre-upload phase from CrashReportClient.
[UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever
Change 3246251 on 2017/01/04 by Alex.Delesky
#jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location.
Change 3246252 on 2017/01/04 by Alex.Delesky
#jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import.
The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point.
Change 3247620 on 2017/01/05 by Nick.Darnell
Automation - Removing an adjustment to the number of shots we take for high res shots.
Change 3247621 on 2017/01/05 by Nick.Darnell
Automation - Adding a few more rendering tests to the cornell box.
Change 3247629 on 2017/01/05 by Nick.Darnell
Automation - Improving the comparison row display for screenshots so it's obvious what each image represents.
Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt
PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist)
Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt
Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first
Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt
Fixed automation test warnings
#jira UE-40198
Change 3249481 on 2017/01/06 by Michael.Dupuis
#jira UE-37875 : Fill empty layers of components on assignation or creation
Also fill new component added with the tool from neighbours predominance
Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt
PR #3093: Include guard cleanup (Contributed by projectgheist)
Change 3249544 on 2017/01/06 by Michael.Dupuis
#jira UE-40299: validate if UISettings is valid
Change 3250738 on 2017/01/09 by Nick.Darnell
UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget.
#jira UE-39845
Change 3250865 on 2017/01/09 by Nick.Darnell
Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums.
Change 3250867 on 2017/01/09 by Nick.Darnell
Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size.
Change 3250936 on 2017/01/09 by Nick.Darnell
Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch.
Change 3250937 on 2017/01/09 by Nick.Darnell
Automation - Adding another example to the CornellBox test.
Change 3250958 on 2017/01/09 by Nick.Darnell
Slate - Fixing some other cases where people were referring to ESizingRule::Type.
Change 3251162 on 2017/01/09 by Nick.Darnell
Slate - Fixing some other cases where people were referring to ESizingRule::Type.
Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt
Attempt to fix static analysis warnings
Change 3251373 on 2017/01/09 by Nick.Darnell
Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order.
Change 3251525 on 2017/01/09 by Nick.Darnell
Automation - Fixing a build issue in ImageComparer.
Change 3252321 on 2017/01/10 by Alex.Delesky
#jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections.
Change 3252354 on 2017/01/10 by Nick.Darnell
Image Compare - Fixing a potential threading hazard in the image comparer.
Change 3252356 on 2017/01/10 by Nick.Darnell
Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata.
Change 3252601 on 2017/01/10 by Alexis.Matte
Fbx automation test, reload feature implementation
Change 3252761 on 2017/01/10 by Jamie.Dale
Fixing some IWYU errors with PCH disabled
Change 3252765 on 2017/01/10 by Jamie.Dale
Fixing some static analysis warnings
Change 3252793 on 2017/01/10 by Jamie.Dale
Fixing FText natvis
The text data visualizers have to be defined before the text visualizer
Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt
PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts)
Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt
Refactor scene importing to allow for plugins to make scene importers
Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt
Fix calling LoadModule in perforce source control off the main thread
Change 3256472 on 2017/01/12 by Jamie.Dale
Improved error reporting from IncludeTool
- The error reporting was using zero-based line indices which was misleading.
- The error reporting now includes the offending line to remove ambiguity.
Change 3256725 on 2017/01/13 by Jamie.Dale
IncludeTool can now parse typedef in Fwd headers
Change 3256758 on 2017/01/13 by Jamie.Dale
Added support for String Tables
String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text.
String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo.
Change 3257018 on 2017/01/13 by Alexis.Matte
FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag
Change 3257168 on 2017/01/13 by Jamie.Dale
Removed code that was writing null into bytecode during save
Change 3257344 on 2017/01/13 by Jamie.Dale
Backing out changelist 3256725, and excluding my header from the scan instead
Change 3257426 on 2017/01/13 by Nick.Darnell
Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha.
Change 3257572 on 2017/01/13 by Nick.Darnell
Slate - Fixing a build error.
Change 3257970 on 2017/01/14 by Jamie.Dale
Fixing exclude path
Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin)
Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3126: Fix to load editor style assets (Contributed by projectgheist)
Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88)
Change 3258539 on 2017/01/16 by Nick.Darnell
Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping.
Change 3258607 on 2017/01/16 by Nick.Darnell
Fixing the mac build.
Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt
Actors with experimental components no longer say
"Uses experimental class: Actor" when selecting the actor root in the details panel
#jira UE-40535
Change 3258678 on 2017/01/16 by Nick.Darnell
Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown.
Change 3258924 on 2017/01/16 by Nick.Darnell
Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups.
Change 3258929 on 2017/01/16 by Nick.Darnell
UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed.
Change 3259109 on 2017/01/16 by Nick.Darnell
Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype.
Change 3259111 on 2017/01/16 by Alexis.Matte
Avoid to move the camera when we re-import in the static mesh editor
#jira UE-40613
Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt
Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget
Change 3259300 on 2017/01/16 by Nick.Darnell
UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer.
Change 3259306 on 2017/01/16 by Nick.Darnell
Games - Removing the Game Specific implementations of PreConstruct.
Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt
Fix static analysis
Change 3261049 on 2017/01/17 by Nick.Darnell
Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird.
Change 3261434 on 2017/01/17 by Nick.Darnell
Fixing the mac build.
Change 3261435 on 2017/01/17 by Nick.Darnell
Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously.
Change 3261460 on 2017/01/17 by Nick.Darnell
UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code.
Change 3261833 on 2017/01/18 by Alexis.Matte
Fix all warning for fbx automation tests
#jira UE-40208
Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt
PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts)
Change 3262000 on 2017/01/18 by Jamie.Dale
Updated Slate to allocate widgets using MakeShared
This saves one allocation per-widget
Change 3262003 on 2017/01/18 by Nick.Darnell
UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing.
#jira UE-40523
Change 3262052 on 2017/01/18 by Alexis.Matte
Put back the staticmesh skinxx workflow
#jira UE-40782
Change 3262775 on 2017/01/18 by Nick.Darnell
Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU.
Change 3262818 on 2017/01/18 by Alex.Delesky
#jira UE-40668 - Editor preferences will now save for data pin styles
Change 3263679 on 2017/01/19 by Nick.Darnell
Slate - Adding some comments to the Slate Vertex Rounder.
Change 3265154 on 2017/01/19 by Nick.Darnell
Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way.
Change 3265478 on 2017/01/20 by Chris.Wood
Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog
[UE-40838] - Make hang time configurable and increase default in UnrealWatchdog
Change 3265600 on 2017/01/20 by Nick.Darnell
Slate - Making some const local variables const.
Change 3265714 on 2017/01/20 by Alex.Delesky
#jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon.
Change 3265865 on 2017/01/20 by Alex.Delesky
#jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel.
Change 3267989 on 2017/01/23 by Jamie.Dale
Exposed String Tables to Blueprints
Change 3268018 on 2017/01/23 by Jamie.Dale
Small API clean-up for string tables
Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt
Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level
#jira UE-40930
Change 3269388 on 2017/01/24 by Chris.Wood
Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close.
[UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users
Standalone tool code only - doesn't touch engine
Change 3270205 on 2017/01/24 by Cody.Albert
Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object.
Change 3270231 on 2017/01/24 by Cody.Albert
Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters
Change 3271734 on 2017/01/25 by Michael.Dupuis
#jira UE-38631
Add sorting for landscape target layer, user can now sort alphabetical, material based or custom
Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot
Fixed SDropTarget to only consider the drop action if it was started by it
Added visibility toggle to only show used layers in the currently loaded data
Change 3271797 on 2017/01/25 by Jamie.Dale
Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense
Change 3271813 on 2017/01/25 by Jamie.Dale
Fixed bad access of a shared this during widget destruction when a context menu was open
Change 3271988 on 2017/01/25 by Nick.Darnell
Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days.
Change 3271992 on 2017/01/25 by Nick.Darnell
Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property.
Change 3272134 on 2017/01/25 by Jamie.Dale
Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs
This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text).
Change 3272301 on 2017/01/25 by Nick.Darnell
Slate - More cleanup from the removal of a old legacy enum that people were still using.
Change 3273070 on 2017/01/26 by Chris.Wood
Fix CIS errors in landscape code from CL 3271734
Change 3273123 on 2017/01/26 by Chris.Wood
Fix crash during init of CRC when running packaged without access to main engine config hierarchy.
Change 3273194 on 2017/01/26 by Nick.Darnell
Fixing some build warnings.
Change 3273242 on 2017/01/26 by Michael.Dupuis
#jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels
Change 3273279 on 2017/01/26 by Jamie.Dale
String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine")
Change 3273483 on 2017/01/26 by Alex.Delesky
#jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce.
Also makes a slight change to the ResavePackages commandlet to submit files marked for delete.
Change 3273568 on 2017/01/26 by Alex.Delesky
Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template.
#jira none
Change 3273855 on 2017/01/26 by Alex.Delesky
#jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode.
Change 3274200 on 2017/01/26 by Alex.Delesky
For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods.
Change 3274317 on 2017/01/26 by Jamie.Dale
Deleting a seemingly corrupted asset that was accidentially submitted
Change 3275072 on 2017/01/27 by Michael.Dupuis
#jira UE-38631 tweaks
Fix typo error
Iterate all components, not only active one
Force expand the Target Layers widget
Change 3275249 on 2017/01/27 by Alexis.Matte
Color grading controls: Keep the vector ratio when changing the master slider
#jira UETOOL-1098
Change 3275282 on 2017/01/27 by Alexis.Matte
Color grading controls: Cosmetic changes
#jira UETOOL-1099
Change 3275292 on 2017/01/27 by Alexis.Matte
Make sure the build is called once when we import a staticmesh.
#jira UE-40947
Change 3275430 on 2017/01/27 by Alexis.Matte
Add some fbx automation tests
- Import a mesh with no material
- Import corrupted asset with no section in a LOD
- Import morph targets
- Materials name clash
- Max Multimap material ordering
Change 3275683 on 2017/01/27 by Michael.Dupuis
#jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo
Change 3276237 on 2017/01/27 by Jamie.Dale
Deleting a seemingly corrupted asset that was accidentially submitted
Change 3276266 on 2017/01/27 by Jamie.Dale
Fix for accessing a potentially null pointer
Change 3277065 on 2017/01/30 by Chris.Wood
Move crash report temp files to saved config and cleanup on schedule.
[UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor
Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt
Fix crash when cancelling SaveCurrentLevelAs
#jira UE-41182
Change 3277409 on 2017/01/30 by Jamie.Dale
Improved text rendering when the last resort font is missing
The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing.
- The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings).
- The Slate font renderer no longer tries to use the last resort font if it's not available.
- Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing).
- HarfBuzz shaped text now uses the fallback character correctly.
Change 3277749 on 2017/01/30 by Nick.Darnell
Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value.
Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes.
Change 3277805 on 2017/01/30 by Nick.Darnell
Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make.
Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt
Fix Niagara slate style warning on startup
Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt
Fixed compile error
Change 3278132 on 2017/01/30 by Nick.Darnell
Fixed compile error
Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt
Fixed compile errors
Change 3278186 on 2017/01/30 by Nick.Darnell
Fixed compile error
Change 3278525 on 2017/01/30 by Nick.Darnell
Fixed compile error
Change 3278534 on 2017/01/30 by Nick.Darnell
Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration.
Change 3278941 on 2017/01/31 by Nick.Darnell
Fixing a build warning due to build team refactor.
Change 3278949 on 2017/01/31 by Nick.Darnell
Fixing incrmenetal build issues.
Change 3278953 on 2017/01/31 by Nick.Darnell
Fixing some incrmental linux build issues.
Change 3278964 on 2017/01/31 by Nick.Darnell
FIxing more incremental build issues.
Change 3279256 on 2017/01/31 by Michael.Dupuis
#jira UE-41319
#jira UE-41315
#jira UE-41316
Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor
Change 3279270 on 2017/01/31 by Chad.Garyet
re-updating the automation test pool
[CL 3279775 by Matt Kuhlenschmidt in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
#rb None
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3182087 on 2016/11/01 by Lina.Halper
PR #2328: fix morph target weight application order. (Contributed by tmiv)
- changed order of morphtarget application to be animation and THEN SetMorphTarget
- made sure you could clear the weight also if SetMorphTarget to be 0.f
#jira: UE-29999
Change 3182090 on 2016/11/01 by Lina.Halper
Fix issue where import doesn't display any message when import type hasn't been detected
Change 3182123 on 2016/11/01 by Wes.Hunt
ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown.
Change 3182177 on 2016/11/01 by Lina.Halper
Fix not being able to modify Joint Target Location in detail panel
#jira: UE-30900
Change 3182181 on 2016/11/01 by Ben.Zeigler
Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere
Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init
Some header cleanup
Change 3182876 on 2016/11/02 by Danny.Bouimad
Moving files
Change 3182912 on 2016/11/02 by Thomas.Sarkanen
Added access to the viewport client from IPersonaViewport
Allows systems to hook into the state of the client.
#jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails
Change 3182927 on 2016/11/02 by Thomas.Sarkanen
Initially select current asset in the asset family shortcut bar dropdown
#jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does
Change 3182970 on 2016/11/02 by Lukasz.Furman
CIS fix for gameplay debugger
copy of CL# 3165005
Change 3183123 on 2016/11/02 by Mieszko.Zielinski
Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4
Change 3183310 on 2016/11/02 by Jurre.deBaare
Blendspace changes:
- Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp
- Re-ordered blendspace.h/cpp
- const correctness where possible
- Removed unused code paths
- Wrapped non-runtime code paths in WITH_EDITOR
Blendspace editor refactor:
- Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp
- New Grid Widget class
- Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase
- SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase)
Change 3183344 on 2016/11/02 by James.Golding
UEFW-181 : Move PhysX vehicle support to a plugin
- Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm)
- Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene
- TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure
- Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs
Change 3183351 on 2016/11/02 by Ben.Zeigler
Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry
Change 3183354 on 2016/11/02 by Ben.Zeigler
Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved
Change 3183383 on 2016/11/02 by Thomas.Sarkanen
Persona camera fixes
Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now).
Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable.
Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it).
#jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor
Change 3183409 on 2016/11/02 by Jon.Nabozny
#rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable.
#jira UE-35660
Change 3183625 on 2016/11/02 by James.Golding
Hopeful fix for Mac CIS issue in PhysXVehiclesEditor
Change 3183652 on 2016/11/02 by Ben.Zeigler
Fix issue where commonly replicated tags didn't work if load from ini was turned off.
Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted.
Change 3183856 on 2016/11/02 by Richard.Hinckley
#jira UEDOC-4006
Editing GameMode and GameState documentation (in Framework branch).
Change 3183902 on 2016/11/02 by Mieszko.Zielinski
Fixed EQS debug drawing not showing item labels #UE4
Proper implementation of CL#3183899
#jira UE-38122
Change 3183996 on 2016/11/02 by Jon.Nabozny
Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536.
Change 3184129 on 2016/11/02 by Ben.Zeigler
#jira UE-38022 Move GameplayAbilities to a plugin.
Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default
#jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time
#jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object
Change 3184130 on 2016/11/02 by Ben.Zeigler
Internal game fixups for moving gameplayabilities to a plugin
Change 3184469 on 2016/11/02 by Ben.Zeigler
Change abilities plugin to be more obviously unsupported
Change 3184565 on 2016/11/02 by dan.reynolds
AEOverview update with HRTF test map
Change 3184800 on 2016/11/03 by Thomas.Sarkanen
Added "Show Selected and Parents" to bone display options
Also fixed mis-named menu section.
#jira UE-35375 - Add 'selected bone and parents' option to Persona viewport
Change 3184810 on 2016/11/03 by James.Golding
Remove WoflPlat PhysX 3.3 and Apex 1.3 files
Change 3184817 on 2016/11/03 by Thomas.Sarkanen
Added facial animation support
Added curve table to sound wave (internal or external). Added UI support for manipulating these.
Improved curve table editor.
- Editor can now display curves as well as tables.
- Sparse keys are now properly supported (where keys are not presnet at some times in some curves).
Added curve source interface.
Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves.
Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played.
Added bulk importer plugin.
This imports audio & FBX files and builds cuirve data into SoundWave assets.
- Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves.
- Added new support for importing curves to a curve table.
Added preview of audio to Persona.
- Added display, filtering and playback of sound waves from the anim sequence browser.
- Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!)
- Persona now uses an Actor rather than disparate components.
- Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly.
- Preview scene can now be manipulated by plugins etc. using a delegate when it is created.
- Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'.
#jira UEFW-7 - Routing Sound Curves to AnimBP
#jira UEFW-5 - Support importing curves
#jira UE-37950 - Spawn preview actor in animation editor
Change 3184837 on 2016/11/03 by James.Golding
PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri)
#jira UE-37978
Change 3184847 on 2016/11/03 by Thomas.Sarkanen
Fixed editor shutdown crash
Dont try to save config when UObjects are all gone.
Change 3184853 on 2016/11/03 by James.Golding
Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead.
Change 3184884 on 2016/11/03 by Thomas.Sarkanen
Anim Blueprint thread safety is now checked in the compiler
Added new metadata keys for classes and functions to describe their thread safety.
Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage.
Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.).
Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc.
CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out.
#doc Added link to new section of AnimGraph page, which may benefit from images etc.
#jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads.
Change 3184886 on 2016/11/03 by Thomas.Sarkanen
Content fixes for anim BP thread safety warnings
Ocean:
Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream.
Odin:
Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead.
Fortnite:
Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh
Change 3184894 on 2016/11/03 by Thomas.Sarkanen
Fix Mac CIS
Change 3184951 on 2016/11/03 by Thomas.Sarkanen
Fix CIS warning on clang platforms
Change 3185176 on 2016/11/03 by James.Golding
Hopeful fix for building PhysXVehicles plugin for mac
Change 3185289 on 2016/11/03 by Alex.Delesky
#jira UE-37773 - Updating the Gameplay Tags UI to allow for the following:
-Addition of a tag with comments and a specific INI location
-An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag
-A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references)
-Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified
-Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array
Change 3185331 on 2016/11/03 by Marc.Audy
Remove duplicated condition from if
Change 3185426 on 2016/11/03 by James.Golding
Another attempt at fixing mac builds of PhysXVehicles plugin
Change 3185487 on 2016/11/03 by James.Golding
- Remove TireType assets from templates/sample, add TireConfigs instead
- Make deprecated vehicle vars visible (but not editable), to help converting content
- Change icon for PhysX vehicle plugin
Change 3185520 on 2016/11/03 by James.Golding
Trying yet again to fix Mac CIS!
Change 3185542 on 2016/11/03 by Ben.Zeigler
#jira UE-34086
Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent
#jira UE-35652
Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects
Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate
Change 3185570 on 2016/11/03 by Marc.Audy
Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null.
Remove some autos
Change 3185749 on 2016/11/03 by dan.reynolds
AEOverview test map addition: testing Virtual Voice
Change 3185946 on 2016/11/03 by dan.reynolds
AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps
Change 3185972 on 2016/11/03 by Lina.Halper
Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser
#jira: UE-31890
#code review: Thomas.Sarkanen
Change 3186043 on 2016/11/03 by Alex.Delesky
#jira UE-37773 - Fixing some of the gameplay tags UI based on feedback
-Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets
-Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible
-Tags with comments will now display both their name and their comment in tooltips
Change 3186207 on 2016/11/03 by Alex.Delesky
#jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names
Change 3186321 on 2016/11/03 by Dan.Reynolds
Removed deprecated test asset (BP_ProceduralSoundWaveTest)
Change 3186740 on 2016/11/04 by Thomas.Sarkanen
Removed FPersona and supporting classes
Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more).
#jira UEFW-222 - Remove FPersona
Change 3186741 on 2016/11/04 by Thomas.Sarkanen
Fix non-unity builds
Change 3186755 on 2016/11/04 by Thomas.Sarkanen
Prevent adding keys to read-only curves in curve tables
Lock off the shift-LMB shortcut to add keys
#jira UE-38210 - Crash trying to add a key to a curve table in curve view
Change 3186798 on 2016/11/04 by James.Golding
UE-37503 - Add FHitResult output to K2_LineTraceComponent
Change 3186800 on 2016/11/04 by James.Golding
- Remove deprecated collision functions in KismetSystemLibrary
- Remove _NEW from collision function names, add redirectors
- Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941)
Change 3186989 on 2016/11/04 by James.Golding
Fix CIS fail in Fortnte
Change 3187081 on 2016/11/04 by Wes.Hunt
EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125
Change 3187135 on 2016/11/04 by Jurre.deBaare
Fix for incorrect framework version in blendspace serialization code.
Change 3187682 on 2016/11/04 by Ben.Zeigler
#jira UE-38289 Fix crash when replicated tag array is empty
Change 3188113 on 2016/11/05 by Mieszko.Zielinski
Removed a bunch of deprecated AI module functions #UE4
Cut-off point at v4.10
Change 3188119 on 2016/11/05 by Mieszko.Zielinski
Deprecated AI functionality removal fallout fixes #UE4
Change 3188121 on 2016/11/05 by Mieszko.Zielinski
PR #2883: Added a Cone EQS Generator (Contributed by orfeasel)
Did some massaging on change.
#jira UE-37685
Change 3188122 on 2016/11/05 by Mieszko.Zielinski
Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4
Change 3188442 on 2016/11/07 by James.Golding
Check in trace debug draw test map
Change 3188463 on 2016/11/07 by james.cobbett
Submitting Pose Snapshot test map and asset
Change 3188618 on 2016/11/07 by Thomas.Sarkanen
Expanded pose snapshot system
Allows poses to be stored in variables.
Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT.
Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin.
Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more.
#jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with)
Change 3188619 on 2016/11/07 by Thomas.Sarkanen
Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h
Change 3188642 on 2016/11/07 by Thomas.Sarkanen
Added new test for pose variables
Change 3188716 on 2016/11/07 by Ben.Zeigler
#jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file
Change 3189020 on 2016/11/07 by dan.reynolds
Added a test map for Audio Volume Ambient Zone test for Play Sound at Location
AVOverviewAZPlaySoundAtLocation
Change 3189188 on 2016/11/07 by Jon.Nabozny
Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp.
#jira UE-36607
Change 3189199 on 2016/11/07 by Jon.Nabozny
Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they
modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design.
#jira UE-33038
Change 3189271 on 2016/11/07 by Aaron.McLeran
UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module
- Fixups for removals
- Several bug fixes for sound classes
Change 3189450 on 2016/11/07 by Aaron.McLeran
Fixes for facial animation playback progress
- Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms.
- Allowing platforms to override to get a "sample accurate" playback time for platforms that are able.
Change 3189507 on 2016/11/07 by Wes.Hunt
* Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820
* Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it.
* Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802
* Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811
* Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes.
* Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808
* Removed GetUniqueDeviceId code from LauncherInstaller.
* Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event.
* Removed DeviceID from SessionStart analytics event.
#FYI: justin.sargent, Chris.Wood, Wes.Fudala
* Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers.
* Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing.
* Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it.
Change 3190032 on 2016/11/08 by Wes.Hunt
Fix a few places I forgot to deprecate regarding GetMacAddress.
Change 3190107 on 2016/11/08 by Wes.Hunt
Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way.
Change 3190326 on 2016/11/08 by Aaron.McLeran
Fixing CIS build warning
Change 3190495 on 2016/11/08 by Jon.Nabozny
Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent.
#jira UE-37512
Change 3190566 on 2016/11/08 by Martin.Wilson
Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons)
#jira UE-27323
Change 3190631 on 2016/11/08 by Martin.Wilson
Fix notify validation not triggering when using set time/set frame context menu options
#jira UE-37857
Change 3190666 on 2016/11/08 by Martin.Wilson
Add info about anim instance to additive warning
#jira UE-35930
Change 3191290 on 2016/11/09 by Thomas.Sarkanen
Fix skeleton tree selection disappearing when filtering changes
Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework)
Split SSkeletonTree into multiple files
Items now derive from the common base class ISkeletonTreeItem.
New skeleton tree item RTTI added modlled on the drag/drop RTTI.
Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come).
Item selection is now preserved on filter change.
Filtering now (optionally) keeps the hierarchy in place.
#jira UE-31017 - Skeleton Selection is Lost When Changing Filters
Change 3191325 on 2016/11/09 by Thomas.Sarkanen
Fix clang CIS
Change 3191344 on 2016/11/09 by Thomas.Sarkanen
More clang CIS fixes
Change 3191345 on 2016/11/09 by Thomas.Sarkanen
CIS fix: Missed another enum fwd declaration
Change 3191374 on 2016/11/09 by Thomas.Sarkanen
Remove 4.11 deprecated functions from animation systems
Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways).
#jira UE-35748 - Clean up 4.11 Deprecated functions
Change 3191375 on 2016/11/09 by Thomas.Sarkanen
Fixup Orion hero instance after deprecation
Change 3191739 on 2016/11/09 by Marc.Audy
PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor.
Change 3191827 on 2016/11/09 by Marc.Audy
Raw Input plugin allowing support of steering wheels and flightsticks
#jira UEFW-237
Change 3191828 on 2016/11/09 by Ben.Zeigler
#jira UE-38384 Comment cleanup for gameplay tag library
Change 3191889 on 2016/11/09 by Ben.Zeigler
#jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control
If a settings file does not yet exist on disk, also try adding to source control after writing it
Change 3191911 on 2016/11/09 by Marc.Audy
Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game.
#jira UEFW-237
Change 3191915 on 2016/11/09 by Marc.Audy
Provide useful tooltips for raw input setting properties
#jira UEFW-237
Change 3192039 on 2016/11/09 by dan.reynolds
AEOverview Update
- Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap
- Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes
Change 3192059 on 2016/11/09 by Martin.Wilson
Fix montage thumbnail rendering with ref pose
#jira UE-35578
Change 3192065 on 2016/11/09 by Martin.Wilson
Widen bone reference widget to give a better view of the name and added full name to tooltip
#jira UE-36264
Change 3192217 on 2016/11/09 by Martin.Wilson
Auto selected current bone when opening bone reference tree
#Jira UE-36264
Change 3192332 on 2016/11/09 by Marc.Audy
Fix RawInput compiling when WITH_EDITOR is false
#jira UE-38433
Change 3193061 on 2016/11/10 by Thomas.Sarkanen
Marked facial animation plugin & component as experimental/beta
Change 3193072 on 2016/11/10 by Martin.Wilson
Correct reference skeleton fix up order
Change 3193112 on 2016/11/10 by Danny.Bouimad
Pesudo hair asset usintphat for testing
Change 3193243 on 2016/11/10 by Martin.Wilson
Fix removal of USkeleton bone tree entries
#Jira UE-37363
Change 3193249 on 2016/11/10 by Marc.Audy
Raw input compile fixes:
Fix additional not with_editor compile issues
Fix static analysis warnings
#jira UE-38433
Change 3193558 on 2016/11/10 by Martin.Wilson
Move "Number of Curves" label creation to attribute so that it updates dynamically
#jira UE-26767
Change 3193664 on 2016/11/10 by Marc.Audy
PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing)
#jira UE-38436
Change 3193719 on 2016/11/10 by Lukasz.Furman
fixed vertical jitter in replicated NavWalking movement
#jira UE-33260
Change 3193802 on 2016/11/10 by Marc.Audy
Remove some autos, fix NULL to nullptr, call GetWorld just once
Change 3193809 on 2016/11/10 by Marc.Audy
Fix Mac CIS compile error
#jira UE-38501
Change 3194053 on 2016/11/10 by Aaron.McLeran
Fixed crash on shutdown when using audio mixer
- Switching audio mixer to use a runnable thread rather than async tasks
- Fixed issue where audio buffers weren't taking ownership of wave data
Change 3194057 on 2016/11/10 by Aaron.McLeran
Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files.
- Added support for 8 channel source files.
Change 3194070 on 2016/11/10 by Aaron.McLeran
Fixing stupid compile error
Change 3194779 on 2016/11/11 by Jon.Nabozny
Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume.
Missed the '=true' portion.
Change 3194967 on 2016/11/11 by Mieszko.Zielinski
PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher)
#jira UE-38443
#jira UE-30906
Change 3195741 on 2016/11/11 by Ben.Zeigler
#UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures
Change 3196655 on 2016/11/14 by Marc.Audy
Remove pointless remove/adds from Odin DefaultEngine.ini.
This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to
#jira UE-38562
Change 3196678 on 2016/11/14 by Lukasz.Furman
pass on gameplay debugger's EQS category
copy of CL# 3195071, 3195152, 3196617 with local fixes
Change 3196700 on 2016/11/14 by Ben.Zeigler
#jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows
Change 3196719 on 2016/11/14 by Thomas.Sarkanen
Added extra output to anim BP compiler when a blueprint function call is used
This allows us to give more info to users when unsafe things (like blueprint functions) are used.
Change 3196799 on 2016/11/14 by Jurre.deBaare
Fix for blendspace tooltip crash
#fix Check before dereferencing animation ptr on samples :)
Change 3196971 on 2016/11/14 by Lukasz.Furman
replaced hardcoded value for pathfollowing's focal point distance with a parameter
#ue4
Change 3196994 on 2016/11/14 by Marc.Audy
Slightly improve performance of boolean check
Change 3197768 on 2016/11/14 by dan.reynolds
AEOverview Stage 2 WIP
- Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.)
- Added Categorization menu to Main staging map to help sorting maps by category
- Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically.
Change 3197782 on 2016/11/14 by dan.reynolds
AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP
Change 3197801 on 2016/11/14 by dan.reynolds
AEOverviewMain Stage 2 WIP:
- Added Select All Buttom to select all loaded menu items
Change 3197988 on 2016/11/15 by Thomas.Sarkanen
Add the ability to use incompatible meshes with snapshots
We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh.
No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads.
#jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies
Change 3198062 on 2016/11/15 by Thomas.Sarkanen
Disabled threaded update on various anim blueprints to remove cook warnings
#jira UE-38537 - Cooking FortniteGame results in warnings
Change 3198071 on 2016/11/15 by Thomas.Sarkanen
Fix default values not being available to change post anim BP compilation
Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it).
#jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected
Change 3198082 on 2016/11/15 by Jurre.deBaare
CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes
#fix UI and ClampMin to 1
#jira UE-38587
Change 3198138 on 2016/11/15 by Thomas.Sarkanen
Expose montage functions to Blueprint
Made sure to flag appropriate functions as not thread safe.
Also const-corrected a few functions that should be.
Github #2918: Blueprint Callable Montage Set/Get Position
#jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position
Change 3198141 on 2016/11/15 by Jurre.deBaare
Crash from generated Merged Actor with no created lightmap UV
#fix Always flag UV channel 0 to be occupied
#jira UE-38520
Change 3198420 on 2016/11/15 by Thomas.Sarkanen
Move thread-safety check flags to the UAnimBlueprint
Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load.
Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues.
#jira UE-38537 - Cooking FortniteGame results in warnings
Change 3198485 on 2016/11/15 by Thomas.Sarkanen
Properly fix compile-on-load/cook warnings about anim blueprint thread safety
Content only re-save.
#jira UE-38537 - Cooking FortniteGame results in warnings
Change 3198622 on 2016/11/15 by Ben.Zeigler
#jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature
[CL 3198987 by Marc Audy in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3152124 on 2016/10/05 by Jamie.Dale
Fixed SOutputLog filter not handling OnTextCommitted
Change 3152255 on 2016/10/05 by Michael.Dupuis
#jira UE-28173 Support \" properly in FName
Change 3152273 on 2016/10/05 by Nick.Darnell
Core - The module manager is now thread safer, we had a critical section around the internal module list - but we were incrementing/decrementing shared pointers to module data shared pointers that were not thread safe outside of the critical section. Ran into a crash working on some heavily threaded code in automation.
Change 3152314 on 2016/10/05 by Nick.Darnell
Automation - Continued work to rough out the automation workflow for screenshot. Still lots of work remaining, but it appears the basic of approving images might be working as of this CL.
Change 3152316 on 2016/10/05 by Michael.Dupuis
#jira UE-30346 Update selection when in tree view mode
Change 3152317 on 2016/10/05 by Nick.Darnell
Automation - Adding some test shots to compare against to EngineTest for screenshot approval.
Change 3152319 on 2016/10/05 by Michael.Dupuis
#jira UE-29817 StringAssetReference will now only open an Asset picker (not actor picker) as the goal is to reference an asset
Change 3152521 on 2016/10/05 by Nick.Darnell
Automation - Fixing some issues with where it reads the screenshot compare rules.
Change 3152536 on 2016/10/05 by Alexis.Matte
Fix FBX automation test.
- Make sure the fbx test can avoid automatic detection of the mesh type
- Avoid to log the warning when the importer set the material usage after creating a material for skeletalmesh.
Change 3152572 on 2016/10/05 by Nick.Darnell
Automation - The GameProjectAutomationTests now do some pre-run house cleaning to make sure the project doesn't already exist, and tries to remove it if it was created previously but not deleted.
Change 3152591 on 2016/10/05 by Nick.Darnell
Automation - Changing the game project errors to be errors.
Change 3153115 on 2016/10/06 by Jamie.Dale
Removed superflous padding when SPropertyEditorAsset had no buttons
Change 3153215 on 2016/10/06 by Michael.Dupuis
Fixed build warning
Change 3153248 on 2016/10/06 by Nick.Darnell
Automation - Working on solving projects not being generated, suspect UBT isn't built or isn't available.
Change 3153255 on 2016/10/06 by Nick.Darnell
PR #2835: Fix TestEqual AddError Message in FAutomationTestBase (Contributed by dorgonman)
#jira UE-36922
Change 3153300 on 2016/10/06 by Nick.Darnell
Automation - Enabled verbose logging to automation build farm.
Change 3153343 on 2016/10/06 by Matt.Kuhlenschmidt
PR #2825: More project launcher progress improvements (Contributed by projectgheist)
Change 3153506 on 2016/10/06 by Gareth.Martin
Fixed crash trying to edit landscape with r.LightPropagationVolume=1 enabled
#jira UE-36933
Change 3153752 on 2016/10/06 by tim.gautier
Add toggle button to UMG_Behavior. Set Level Blueprint for TM-UMG to AllWidget
Change 3153763 on 2016/10/06 by Nick.Darnell
Automation - Disable verbose logging.
Change 3153778 on 2016/10/06 by Nick.Darnell
PR #2837: Fixed engine compilation with defined LOG_SLATE_EVENTS (Contributed by Pierdek)
#jira UE-36940
Change 3153943 on 2016/10/06 by Nick.Darnell
Automation - Disabling some broken tests.
Change 3154035 on 2016/10/06 by Nick.Darnell
Automation - Fixing re-runs for tests that want them. Previously this wasn't working for any test that was run using the Reprostring method of being executed.
Change 3154039 on 2016/10/06 by Nick.Darnell
Automation - Updating some test assets in the EngineTest project.
Change 3154476 on 2016/10/07 by Richard.TalbotWatkin
Fix to regression where vertex color view in Mesh Paint Mode no longer worked correctly. We now allow selected static meshes to go down the dynamic path if VertexColors show mode is active.
#jira UE-36772 - Selecting a channel in Vertex Paint mode does not show the channel color
Change 3154650 on 2016/10/07 by Alexis.Matte
Add new front axis facing X option to fbx importer
Change 3154785 on 2016/10/07 by Nick.Darnell
Automation - Continued work on automation, ripping out the message bus from the screenshot manager, that's causing the screenshot manager to recieve shots from every machine ever running tests. The Automation Controller is now in charge, and will tell the screenshot manager whatever it needs.
Change 3155131 on 2016/10/07 by Michael.Dupuis
#jira UE-36509 Do not disabled inverse filter when doing a sync to asset
Change 3155141 on 2016/10/07 by Michael.Dupuis
#jira UE-36056 Do not open the Actor Picker if we're working on an archetype object
Change 3155262 on 2016/10/07 by Michael.Dupuis
#jira UE-19737 reset ctrl key when resetting state to None
Change 3156326 on 2016/10/09 by Matt.Kuhlenschmidt
Fixed crash when asset picker is used without a property editor (usually a heavily customized property).
Change 3156473 on 2016/10/10 by Richard.TalbotWatkin
Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265.
#jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538]
Change 3156479 on 2016/10/10 by Richard.TalbotWatkin
Fixed non-editor build.
Change 3156579 on 2016/10/10 by Alexis.Matte
Add a check to make sure curve pointer is valid.
#jira UE-36177
Change 3156585 on 2016/10/10 by Ben.Marsh
Fix line endings for screenshot settings.
Change 3156617 on 2016/10/10 by Matt.Kuhlenschmidt
Disable per-pixel blending of menus by default. Causes artifacts on windows versions and we are not using it.
Change 3156674 on 2016/10/10 by Nick.Darnell
Automation - Continued work on the automation workflow. Now screenshot functional test actors actually have the screenshot processed for differences during the test back on the test controller machine, and then waits for the results of the comparison to be performed.
Change 3156709 on 2016/10/10 by Alexis.Matte
#jira UE-16337
Make sure the base mesh import data transform is used when we import a LOD.
Change 3156714 on 2016/10/10 by Nick.Darnell
Automation - Fixing -game crash due to TestName being null in functional test.
Change 3156721 on 2016/10/10 by Nick.Darnell
Automation - FunctionalAITest now implements IsReady to check if the navigation mesh has finished being built.
Change 3156748 on 2016/10/10 by Nick.Darnell
Autopmation - Fixing a warning.
Change 3156943 on 2016/10/10 by Alex.Delesky
Fixed an issue where closing out the "Add Code" window with an active toast stating that an IDE was downloading would prevent the toast from clearing correctly.
#jira none
Change 3156946 on 2016/10/10 by Alex.Delesky
#jira UE-36414 - Adding support for the P4Changelist command line argument to the P4 operations that were missing it.
Change 3158215 on 2016/10/11 by Nick.Darnell
Automation - Continued work on the screenshot comparison, fixed a crash, the system now reports if the screenshot was new, as well as similar, so that the script can react and warn when new screenshots are produced. Manually fired screenshots now properly wait until they've been compared before the test moves forward.
Change 3158322 on 2016/10/11 by Michael.Dupuis
#jira UE-36063 If the collection is not shown when trying to save one, force show them so the user understand what is going on
Change 3158333 on 2016/10/11 by Alex.Delesky
#jira UE-36829 - Rebuilt SVN 1.9.4 libs for Windows with CyrusSASL 2.1.26 and SWIG 3.0.10 support.
Change 3158399 on 2016/10/11 by Nick.Darnell
Automation - TTF Font log statements that were not warnings are no longer warnings.
Change 3158406 on 2016/10/11 by Nick.Darnell
Automation - Updating some automation scripts in the engnine that were using file paths to now use FStringAssetReferences, that cleaned up a lot of nasty convert filepath to asset reference code in the tests. Also introducing some maps, and setting up the configs to use them to try and appease some of the existing tests that were expecting them.
Change 3158419 on 2016/10/11 by Alex.Delesky
#jira UE-36829 - SVN 1.9.4 libraries, but also with Java 8u101 support.
Change 3158537 on 2016/10/11 by Nick.Darnell
Automation - Updating some automation scripts in the engnine that were using file paths to now use FStringAssetReferences, that cleaned up a lot of nasty convert filepath to asset reference code in the tests. Also introducing some maps, and setting up the configs to use them to try and appease some of the existing tests that were expecting them.
Adding some missing files.
Change 3158726 on 2016/10/11 by Michael.Dupuis
#jira UE-37001 Perform manual migration of UICurve to proper config category
Change 3158728 on 2016/10/11 by Nick.Darnell
Automation - Fixing some warnings. Adding more testing to the Domino map to serve as a better example.
Change 3158753 on 2016/10/11 by Michael.Dupuis
#jira UE-26261 change it's by its
Change 3158984 on 2016/10/11 by Alexis.Matte
Fix D&D folder import in content browser. We have to expand the root directory to have the correct path.
#jira UE-32155
Change 3159640 on 2016/10/12 by Jamie.Dale
Split localized package redirection out of FCoreDelegates::PackageNameResolvers
They're different enough in behavior that the delegate resolution was breaking the localized package resolution by resolving in too many places and causing the localized package to be loaded with its real localized name as well as the fake non-localized name.
#jira UE-37119
Change 3159741 on 2016/10/12 by Nick.Darnell
Slate - Fixing the SGraphPanel's mouse offset calculations so that it works with HDPI mode.
Change 3159762 on 2016/10/12 by Nick.Darnell
Automation - Adding a way to take a screenshot with the UI, not great yet - it doesn't really obey the rules of resolution, because of the method it uses.
Change 3160210 on 2016/10/12 by Gareth.Martin
Fixed crash when changing Landscape LOD while using "Grass use Landscape Lightmap"
Change 3160216 on 2016/10/12 by Gareth.Martin
Removed unused FLandscapeComponentSceneProxy::LayerNames and made LayerColors editor-only
Fixed negative LODBias on landscape components to actually do anything
Change 3160239 on 2016/10/12 by Gareth.Martin
Removed an unused variable
Change 3160455 on 2016/10/12 by Jamie.Dale
Fixed FText properties exported to asset tags displaying in their NSLOCTEXT form in the asset tooltips
Change 3160457 on 2016/10/12 by Jamie.Dale
Localization automation now groups everything into a single CL and reverts PO files without significant changes
Change 3160554 on 2016/10/12 by Nick.Darnell
UMG - Fixing some panning logic to work with HDPI mode in the designer.
Change 3161712 on 2016/10/13 by Jamie.Dale
Fixed TSharedMapView using hard-coded types
Change 3163044 on 2016/10/14 by Jamie.Dale
Fixed line-break iterators incorrectly breaking words in CJK
Change 3163046 on 2016/10/14 by Jamie.Dale
Text layout no longer creates break candidates when wrapping is disabled
Change 3163217 on 2016/10/14 by Jamie.Dale
Fixed ensure caused by FMediaTextureResource::GetResourceSizeEx
Change 3163641 on 2016/10/14 by Alex.Delesky
#jira UE-36829 - Updated Mac SVN libraries, along with a more accurate changelog for Windows SVN libs
Change 3164428 on 2016/10/17 by Nick.Darnell
Slate - Making the FReply for SetMousePos easier to debug, since that option is potentially very frustrating to debug when someone is changing it.
Change 3164833 on 2016/10/17 by Jamie.Dale
Fixed ParseNumber consuming strings with multiple sequential dots as valid numbers, eg) "10..."
Change 3164868 on 2016/10/17 by Alexis.Matte
Remove re-import material and LOD import material
#jira UE-36640
Change 3164874 on 2016/10/17 by Alexis.Matte
Fix fbx scene re-import of staticmesh loosing there materials
#jira UE-37032
Change 3165080 on 2016/10/17 by Alexis.Matte
Remove skinxx workflow for static mesh
#jira UE-37262
Change 3165232 on 2016/10/17 by Nick.Darnell
Automation - Adding some sub-level testing.
Change 3165822 on 2016/10/18 by Nick.Darnell
Slate - Add a counter to track how much time we spend drawing custom verts each frame.
Change 3165934 on 2016/10/18 by Nick.Darnell
Slate - Addding cycle counters to SInvalidationPanel's Tick and Paint.
Change 3165947 on 2016/10/18 by Nick.Darnell
Slate - Addding very verbose slate stats behind a compiler flag to avoid the large overhead of these stats. To enable them you'll need to set WITH_VERY_VERBOSE_SLATE_STATS to 1, added a guide on debugging slate performance to the SlateGlobals.h
// HOW TO GET AN IN-DEPTH PERFORMANCE ANALYSIS OF SLATE
//
// Step 1)
// Set WITH_VERY_VERBOSE_SLATE_STATS to 1.
//
// Step 2)
// When running the game (outside of the editor), run these commandline options
// in order and you'll get a large dump of where all the time is going in Slate.
//
// stat group enable slateverbose
// stat group enable slateveryverbose
// stat dumpave -root=stat_slate -num=120 -ms=0
Change 3165962 on 2016/10/18 by Nick.Darnell
UMG - Play first frame of sequence in UMG immediately when told to play an animation.
Change 3165981 on 2016/10/18 by Nick.Darnell
Core - GetDisplayNameText now stores the FName for DisplayName in a static instead of using TEXT("DisplayName").
Change 3166000 on 2016/10/18 by Jamie.Dale
Removed bulk-data from fonts
The main complaints about composite fonts have always been:
1) They use too much memory at runtime.
2) They bloat if you use the same font face twice.
3) They often break when used outside the game thread.
This change aims to address all of these issues by removing bulk-data from fonts (which was the cause of the memory bloat and threading issues), and introduces UFontFace assets (which allow you to re-use the same font face in different entries within a composite font).
No existing font data is lost during this transition, however you must manually update your UFont assets to reference external UFontFace assets before you're able to edit the existing data (which is automatically upgraded to UFontFace assets *within* the UFont package). This upgrade can be done via the composite font editor.
During cook these UFontFace assets write out the actual TTF/OTF font data as a .ufont file, which is what FreeType actually loads at runtime (the internals of the Slate font cache are now completely independent of UObjects and their lifetimes and loading concerns).
Since we're now always loading files from disk, we can also give the user an option of whether to "pre-load" (which will load the entire font into memory, like bulk-data always used to), or "stream" the font from disk (which has minimal memory overhead, but needs decent I/O performance).
Change 3166001 on 2016/10/18 by Jamie.Dale
Updated the Launcher to no longer use bulk-data for fonts
Change 3166003 on 2016/10/18 by Jamie.Dale
Updated the Engine fonts to use UFontFace assets
Change 3166028 on 2016/10/18 by Alex.Delesky
#jira UE-37021 - The scrollbar will now remain at the bottom of the output log after specifying a filter.
Change 3166071 on 2016/10/18 by Nick.Darnell
Slate - Fixing a warning about hiding an inherited member.
Change 3166213 on 2016/10/18 by Jamie.Dale
Fixing crash caused by accessing a zeroed FText
Change 3166222 on 2016/10/18 by Nick.Darnell
Automation - Adding some code to end the sub level test when it starts.
Change 3166231 on 2016/10/18 by Nick.Darnell
Editor - Fixing the build warning, SOutputLog.cpp:748:4: warning: field 'TextLayout' will be initialized after field 'CachedNumMessages'
Change 3166717 on 2016/10/18 by Nick.Darnell
Automation - Removing references to old options that are no longer file paths, and are now StringAssetReferences these options were not being used by anyone as far as I can tell.
#jira UE-37482
Change 3167279 on 2016/10/19 by Jamie.Dale
Fixed text render component regression with custom MIDs
#jira UE-37305
Change 3167356 on 2016/10/19 by Alexis.Matte
Make sure the old asset are build correctly
#jira UE-37461
Change 3167359 on 2016/10/19 by Alexis.Matte
Fix re-import of mesh material assignment regression
#jira UE-37479
[CL 3168049 by Matt Kuhlenschmidt in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
Change 3133997 on 2016/09/21 by Alex.Delesky
#jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter.
Change 3134132 on 2016/09/21 by Jamie.Dale
Added the "unattended" flag when running the localzation commandlets via UAT
Change 3134147 on 2016/09/21 by Frank.Fella
Core - Add multitouch support to windows.
Change 3134349 on 2016/09/21 by Michael.Dupuis
#jira UE-36151 Update the title bar to display the branch also
Change 3134355 on 2016/09/21 by Michael.Dupuis
#jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file
Change 3134447 on 2016/09/21 by Alexis.Matte
#jira UE-36064
The SpriteComponent is now properly reused when duplicating a light.
Change 3134451 on 2016/09/21 by Alexis.Matte
#jira UE-22782
Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true
Change 3134457 on 2016/09/21 by Jamie.Dale
FInternationalization::Leetify now deals with escape sequences correctly.
This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly.
Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt
Cleaned up some of the UI for the new material slot workflow (part 1)
Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt
Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected
Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt
Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade
Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
Change 3134939 on 2016/09/21 by Nick.Darnell
Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match.
Change 3134941 on 2016/09/21 by Nick.Darnell
Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison.
Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt
Fixed size of material slots in persona details panel
Change 3135076 on 2016/09/21 by Nick.Darnell
Automation - Adding a missing file.
Change 3135584 on 2016/09/22 by Gareth.Martin
Removed unused ULandscapeInfo::BeginDestroy
Slight cleanup to FLandscapeEditDataInterface::DeleteLayer
Change 3135585 on 2016/09/22 by Gareth.Martin
New Count algo
Const'd Copy/Accumulate/Transform
Change 3135599 on 2016/09/22 by Gareth.Martin
Resolve crash if a Landscape Layer Info object is force deleted while it is in use :(
#jira UE-35709
Change 3135724 on 2016/09/22 by Michael.Dupuis
#jira UE-32662 Remove old migration code that was causing this side effect
Change 3135726 on 2016/09/22 by Nick.Darnell
Slate - Removing the SLATE_PRE_MULTIPLY macro.
Change 3135730 on 2016/09/22 by Nick.Darnell
UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent.
Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt
Ensure any handles to the backbuffer are released before the backbuffer is resized
https://jira.it.epicgames.net/browse/UE-30488
Change 3135810 on 2016/09/22 by Ben.Marsh
Build: Compile tools before running automated tests.
Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt
Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again
https://jira.it.epicgames.net/browse/UE-36276
Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt
Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components.
Change 3136318 on 2016/09/22 by Alex.Delesky
#jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus
Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt
Fix crash restarting a mission in Odin
Change 3136741 on 2016/09/22 by Cody.Albert
Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget
#jira UE-36322
Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt
Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name.
Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt
Removed the pooled draw elements stuff which is not used
Change 3137791 on 2016/09/23 by Nick.Darnell
MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load.
Change 3137793 on 2016/09/23 by Nick.Darnell
Localization - Adjusting some log statements to say with instead of w/
Change 3137796 on 2016/09/23 by Nick.Darnell
Slate - Adding missing and replacing corrupted style files in the editor.
Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt
Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level
Change 3137876 on 2016/09/23 by Jamie.Dale
Added allocation tagging to MProf2
This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool).
#jira UETOOL-950
Change 3137982 on 2016/09/23 by Gareth.Martin
Added Invoke() support to CopyIf
Change 3137983 on 2016/09/23 by Gareth.Martin
Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code
- Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :)
Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code
Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt
Fixed Child Actor Template properties not visible after changing Child Actor Class
Change 3138079 on 2016/09/23 by Jamie.Dale
Fixing some Clang warnings
Change 3138087 on 2016/09/23 by Jamie.Dale
Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize
GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize).
Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate.
#jira UETOOL-952
Change 3138127 on 2016/09/23 by Gareth.Martin
Fixed crash when merging levels containing landscape
#jira UE-36267
Change 3138821 on 2016/09/23 by Stephan.Jiang
Fixes "Select all input node" doesn't work properly on output node.
#jira UE-36335
Change 3138915 on 2016/09/23 by Stephan.Jiang
Disable "select all linked nodes" for output nodes in material editor
Change 3139341 on 2016/09/25 by Nick.Darnell
Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests.
Change 3139342 on 2016/09/25 by Nick.Darnell
Landscape - Fixing some compiler errors on mac.
Change 3139345 on 2016/09/25 by Nick.Darnell
Automation - Spelling and cleanup.
Change 3139346 on 2016/09/25 by Nick.Darnell
Engine - Changing a check to an ensure, there's no reason to crash if this happens.
Change 3139347 on 2016/09/25 by Nick.Darnell
Automation - Making EFunctionalTestResult a BlueprintType
Change 3139348 on 2016/09/25 by Nick.Darnell
Automation - Adding another test map.
Change 3139676 on 2016/09/26 by Michael.Dupuis
#jira UE-32335 If we are a config object simply permit the transaction for undo/redo
Change 3139702 on 2016/09/26 by Nick.Darnell
UMG - Making GetLocalHitLocation on UWidgetComponent virtual.
Change 3139760 on 2016/09/26 by Alexis.Matte
Make sure we remove override materials from the list when the mesh point by the component has less materials.
#jira UE-28845
Change 3139761 on 2016/09/26 by Alex.Delesky
Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes.
#jira none
Change 3139843 on 2016/09/26 by Alex.Delesky
#jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly.
Change 3139880 on 2016/09/26 by Frank.Fella
QAGame - Update multitouch test with less crashy assets?
Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt
Fix selections having the potential to be out of sync after undo/redo
Change 3139928 on 2016/09/26 by Nick.Darnell
Automation - tweaking the test maps some more.
Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt
Fix false positive with the test for vaild materials being rendered by slate.
Change 3140912 on 2016/09/26 by Frank.Fella
Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable.
Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt
PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist)
Change 3141223 on 2016/09/27 by Jamie.Dale
Updated UTextProperty::Identical to no longer compare display strings all the time
It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent.
#jira UE-36456
Change 3141242 on 2016/09/27 by Richard.TalbotWatkin
Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer.
#jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component
Duplicated CL 3139370 from //UE4/Release-4.13
Duplicated CL 3139878 from //UE4/Release-4.13
Change 3141323 on 2016/09/27 by Michael.Dupuis
#jira UE-35081 Enable bDisplayEngineVersionInBadge by default
Change 3141798 on 2016/09/27 by tim.gautier
Added UMG_DisplayWidget
Change 3143038 on 2016/09/28 by Jamie.Dale
Added extra context to FTableRowBase::OnPostDataImport
It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys).
Change 3143039 on 2016/09/28 by Jamie.Dale
Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity
Only texts which have the same display string pointer can have the same identity, so this is a much faster check.
Change 3143098 on 2016/09/28 by Gareth.Martin
Fixed crash when loading duplicated landscape levels
#jira UE-34890
Change 3143300 on 2016/09/28 by Gareth.Martin
Fixed crash when duplicating a level containing a landscape through the content browser
#jira UE-34890
Change 3143389 on 2016/09/28 by Jamie.Dale
LastResort is no longer staged in shipping builds
You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game).
This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now.
Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt
Fixed this file
Change 3143717 on 2016/09/28 by Michael.Dupuis
Fixed lowercase
Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt
Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport
Change 3143820 on 2016/09/28 by Alexis.Matte
Use the PersonaToolikit to get the mesh
Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt
Added guard for UE-36499
Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt
Fix constructor init order
Change 3144821 on 2016/09/29 by Jamie.Dale
Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize
If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear.
Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt
Added a commandlet to allow command line importing of any asset type the engine supports.
- Intermediate checkin
Change 3144875 on 2016/09/29 by Nick.Darnell
Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test.
Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt
Disable auto-applying of scalability settings
The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff.
Change 3145274 on 2016/09/29 by Jamie.Dale
New asset menu no longer has a scrollbar on most displays
Change 3146004 on 2016/09/29 by Matt.Barnes
Adding two FBX test files to help facilitate QA coverage on the new material/section workflow.
Change 3146377 on 2016/09/30 by Gareth.Martin
Fixed landscape rendering errors after using the "change component size" tool
- also affected initial import of a landscape+weightmaps
#jira UE-34518
Change 3146455 on 2016/09/30 by Jamie.Dale
Fixing more menus that had scrollbars due to only being able to use half the vertical resolution
Change 3146466 on 2016/09/30 by Gareth.Martin
Fixed not being able to erase foliage attached to BSP
#jira UE-36297
Change 3146471 on 2016/09/30 by Jamie.Dale
Can no longer localize sequences via the Content Browser
Change 3146569 on 2016/09/30 by Jamie.Dale
Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing
Change 3147116 on 2016/09/30 by Michael.Dupuis
#jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker)
Change 3148091 on 2016/10/01 by Matt.Barnes
Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively
Change 3148714 on 2016/10/03 by Nick.Darnell
PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts)
#jira UE-35568
Change 3148793 on 2016/10/03 by Nick.Darnell
Automation - TPS for SM_Cornellbox
Change 3148801 on 2016/10/03 by Nick.Darnell
PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy)
#jira UE-36711
Change 3148805 on 2016/10/03 by Nick.Darnell
PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454)
#jira UE-36715
Change 3148813 on 2016/10/03 by Nick.Darnell
UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget.
Change 3148855 on 2016/10/03 by Gareth.Martin
Fixed performance regression when importing landscape heightmaps
#jira UE-36659
Change 3149482 on 2016/10/03 by Cody.Albert
Added link to Support landing page to Help menu
#jira UE-36603
Change 3149520 on 2016/10/03 by tim.gautier
Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality.
Change 3149945 on 2016/10/04 by Gareth.Martin
Fixed invisible landscape components when using tessellation on landscape material
#jira UE-35494
Change 3149951 on 2016/10/04 by Gareth.Martin
Reduced material update log spam when creating and editing landscapes
- Some will remain, landscape fundementally manipulates a lot of material instances
#jira UE-34440
Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt
Fix not crashing when trying to clear objects which have a specific class filter in the property settings
https://jira.it.epicgames.net/browse/UE-36692
Change 3150614 on 2016/10/04 by Nick.Darnell
Git - Disabling some logging in non-debug builds of the git source control plugin.
Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt
Fix loc warnings in these files (duplicate loc keys)
Change 3151679 on 2016/10/05 by Nick.Darnell
Editor - Fixing the build, removing the VREditor module from the dynamically loaded list.
Change 3151722 on 2016/10/05 by Gareth.Martin
Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration
Change 3151816 on 2016/10/05 by Gareth.Martin
Fixed more breakage to Landscape caused by Dev-VREditor from main integration
[CL 3152072 by Matt Kuhlenschmidt in Main branch]
#lockdown Nick.Penwarden
#rb None
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3108929 on 2016/08/31 by Jon.Nabozny
PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy)
#jira UE-35260
Change 3108930 on 2016/08/31 by Jon.Nabozny
Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback.
#jira UE-33880
Change 3108934 on 2016/08/31 by Jon.Nabozny
Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor.
#jira UE-33051
Change 3108971 on 2016/08/31 by Jon.Nabozny
Add missing URadialForceComponent.h changes from CR 3108930
Change 3109557 on 2016/09/01 by Thomas.Sarkanen
Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework)
Persona Upgrade
Summary of changes:
- Persona module is now a repository of re-usable components, rather than an asset editor in itself.
- Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc).
- Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture.
- Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them.
- Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.)
- Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs.
- Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances.
- Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene.
- We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport.
- Removed old SAdditionalMeshesEditor as the new system replaces its functionality.
- Added asset family shortcut bar (and IAssetFamily to support this).
- Const corrected some engine functions.
- Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash.
- Padding, layouts and appearance of all editors have been polished.
- Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording.
- Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button).
- Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred.
- Removed sequence recorder from non-level editor windows.
Change 3109628 on 2016/09/01 by Thomas.Sarkanen
Fix non-unity build
Change 3109639 on 2016/09/01 by Thomas.Sarkanen
CIS fix: Monolithic non-editor builds
Change 3109648 on 2016/09/01 by Thomas.Sarkanen
Properly fix monolithic CIS this time
Change 3109683 on 2016/09/01 by Thomas.Sarkanen
Fix Mac editor CIS
Change 3109689 on 2016/09/01 by Benn.Gallagher
Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred.
#jira UE-35353
Change 3109699 on 2016/09/01 by Thomas.Sarkanen
More Mac Editor CIS fixes.
Change 3109727 on 2016/09/01 by Danny.Bouimad
Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone.
Change 3109758 on 2016/09/01 by Thomas.Sarkanen
More Mac editor CIS fixes
Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types.
Change 3109829 on 2016/09/01 by Thomas.Sarkanen
Fix crash when attaching slave components with differing bone counts
Change 3111672 on 2016/09/02 by Thomas.Sarkanen
Populated UV channels correctly
Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction.
Change 3111924 on 2016/09/02 by Martin.Wilson
Clean up references to GetBoneTree and deprecate
#jira UE-35525
Change 3112086 on 2016/09/02 by Martin.Wilson
Fix pose flickering on LOD change when using Layered Blend by Bone node
#Jira UE-35471
Change 3112097 on 2016/09/02 by Aaron.McLeran
UE-35533 StopQuietest concurrency not resulting in sounds returning to play
- Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop
- Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do.
Change 3112467 on 2016/09/02 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269
Change 3112604 on 2016/09/02 by Lina.Halper
Fixed merge compile error
Change 3113524 on 2016/09/05 by Thomas.Sarkanen
Prevent invalid assets from causing crashes with asset families
Store asset references as weak object ptrs as assets can go away underneath us.
Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead.
#jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset
Change 3114118 on 2016/09/06 by Marc.Audy
Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared
#jira UE-32852
Change 3114201 on 2016/09/06 by Lina.Halper
#ANMI: Moving animation curves from asset to skeleton
- Backward compatibility
- AnimCurve Viewer contains the setting of changing curve type - only material or morph would display.
- Morphtarget curves are automatically set on loading
- Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game
- TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones
- TODO: Linking curve to joint
- TODO: Allow Layer blending to use this data to blend curves
#Code review:Martin.Wilson, James.Golding
#jira: UEFW-179
Change 3114391 on 2016/09/06 by Lina.Halper
Build warning fix
Change 3114399 on 2016/09/06 by Lina.Halper
Fix build error.
Change 3114403 on 2016/09/06 by Lina.Halper
Attempt to fix build error
Change 3114591 on 2016/09/06 by Lina.Halper
Fix compile error
Change 3114963 on 2016/09/06 by Lina.Halper
Fixed crash on deleting skeleton when placed in the level
#jira: UE-35601
Change 3114985 on 2016/09/06 by Lina.Halper
Fix crash with copy pose mesh node not checking registered or not.
#jira: UE-35602
Change 3115933 on 2016/09/07 by James.Golding
UE-33251 - add 'restart required' to bSupportUVFromHitResults option
Change 3116021 on 2016/09/07 by Marc.Audy
Fix spelling
de-auto
NULL to nullptr
minor optimization
Change 3116046 on 2016/09/07 by James.Golding
Move AnimNode_LegIK.h to Public and .cpp for Private
Change 3116048 on 2016/09/07 by James.Golding
UE-34640 Fix bogus tooltips for collision channels
Change 3116050 on 2016/09/07 by James.Golding
PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist)
Change 3116060 on 2016/09/07 by Lina.Halper
#ANIM:
- Fix crash of setting multiple times in the same menu
- Make sure you can set to original animation, and not break
#jira: UE-35580
Change 3116064 on 2016/09/07 by James.Golding
Fix missing change for LegIK file move
Change 3116291 on 2016/09/07 by Marc.Audy
FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed
Change 3116590 on 2016/09/07 by Dan.Reynolds
Audio Test Map Content WIP
Change 3116649 on 2016/09/07 by mason.seay
Updated map to test flying
Change 3116712 on 2016/09/07 by dan.reynolds
Test Content Update EQTest Map WIP
Change 3117257 on 2016/09/08 by Benn.Gallagher
Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona).
Change 3117348 on 2016/09/08 by Benn.Gallagher
Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance.
#jira UEFW-180
Change 3117393 on 2016/09/08 by Benn.Gallagher
Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes)
#jira UE-34508
Change 3117507 on 2016/09/08 by Jurre.deBaare
Streamline Persona Asset Browser
#added ability to set whether or not a column should generate widgets in STableViews
#added filtering code to SAssetview to allow for hiding/showing columns related to the asset type
#added an ini path for saving the column filter state in SAnimationSequenceBrowser
#jira UEFW-148
Change 3118003 on 2016/09/08 by mason.seay
Updating meshes to use complex collision
Change 3118020 on 2016/09/08 by Zak.Middleton
#ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components.
Change 3118437 on 2016/09/08 by Lina.Halper
Fix grammar error
#jira: UE-35729, UE-35730, UE-35729
Change 3118456 on 2016/09/08 by Lina.Halper
Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner.
Change 3118492 on 2016/09/08 by Aaron.McLeran
Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework)
Change 3118517 on 2016/09/08 by Lina.Halper
Went back to original without spaces
Change 3118711 on 2016/09/08 by Aaron.McLeran
Fixing build errors with CL 3118492
Change 3118712 on 2016/09/08 by Aaron.McLeran
Fixing a build warning with CL 3118492
Change 3118745 on 2016/09/08 by Aaron.McLeran
Fixing a build warning with CL 3118492
- Fixed init order in FSoundSource
Change 3119201 on 2016/09/09 by Benn.Gallagher
Fix static analysis warnings (Accessing nullptr), added check on the pointer
#jira UE-35755
Change 3119338 on 2016/09/09 by Benn.Gallagher
Fixed destructible import throwing out meshes where 1 or more submeshes are empty
Change 3119371 on 2016/09/09 by Lina.Halper
fix texts
Change 3119453 on 2016/09/09 by Lina.Halper
Change text style of the child montage instruction.
#jira: UE-35144
Change 3119454 on 2016/09/09 by Lina.Halper
Add option to open asset from context menu of the segment
#jira: UE-35632
Change 3119457 on 2016/09/09 by mason.seay
Updated maps and rebuilt lighting
Change 3119584 on 2016/09/09 by Marc.Audy
Support for new metadata ShowInnerProperties (written by Matt K)
Change 3119667 on 2016/09/09 by Aaron.McLeran
Fixing compile errors on Mac.
- Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there
Change 3119732 on 2016/09/09 by Aaron.McLeran
Fixing clang compile error
- Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment.
Change 3119734 on 2016/09/09 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702
Change 3119787 on 2016/09/09 by Lina.Halper
Move cached UID to required bone
- removed skeleton cached UID list
- removed skeletalmeshcomponent cached UID list
- FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated
- added versioning to up-to-date skeleton curve list with skeletalmeshcomponent
#code review:Benn.Gallagher, Martin.Wilson
Change 3119800 on 2016/09/09 by Aaron.McLeran
Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework.
Change 3120260 on 2016/09/09 by Marc.Audy
Fix if statement
Change 3120790 on 2016/09/12 by Thomas.Sarkanen
Reordered skeletal mesh and animations in asset shortcut bar
#jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP
Change 3120793 on 2016/09/12 by Thomas.Sarkanen
Improved fix for missing mesh details customization
Improves on CL 3117257.
Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports.
Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab.
Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart.
Change 3120867 on 2016/09/12 by Marc.Audy
Fix incorrect condition in for causing static analysis warning
Change 3120900 on 2016/09/12 by mason.seay
Actually build lighting this time
Change 3120904 on 2016/09/12 by Thomas.Sarkanen
Skeletons can now be deleted once opened (once more)
Editable skeleton manager now holds onto weak ptrs instread of shared ptrs.
Added logic to compact if weak ptrs are invalid.
#jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor
Change 3120927 on 2016/09/12 by Thomas.Sarkanen
Details panel now shows selected items when re-opened
Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI.
#jira UE-35445 - Details tab in persona dosn't populate with information when first opened
Change 3120979 on 2016/09/12 by Thomas.Sarkanen
Re-added the ability to create pose assets
This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor.
#jira UE-35740 - Create Pose asset missing from create animation dropdown
Change 3121208 on 2016/09/12 by Benn.Gallagher
Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations.
#jira UE-33216
Change 3121274 on 2016/09/12 by James.Golding
PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel)
#jira UE-29346
Change 3121276 on 2016/09/12 by James.Golding
UE-33242 : Add option to copy morph target names to clipboard
Change 3121278 on 2016/09/12 by James.Golding
UE-33004 : Add proper commands for Curve Viewer
Change 3121472 on 2016/09/12 by Zak.Middleton
#ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached().
#jira UE-34482
Change 3121829 on 2016/09/12 by dan.reynolds
Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB.
Change 3122218 on 2016/09/12 by Aaron.McLeran
Minor cleanup in XAudio2Source.cpp
Change 3122823 on 2016/09/13 by Thomas.Sarkanen
Fix incorrect camera offset when opening some skeletal meshes
Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick.
#jira UE-35550 - Persona camera is far away from some skeletal meshes
Change 3122857 on 2016/09/13 by Lina.Halper
Importing frame count issue with blendshapes
- with this change when calculating sample rate, it checks blendshape curves.
#jira: UE-27706
Change 3122992 on 2016/09/13 by Marc.Audy
Child Actor Component now have an editable template
* Template is stored as a child inside the child actor template
* When gathering components for an actor, need to stop searching beyond any nested AActor
#jira UEFW-125, UE-16474
Change 3123087 on 2016/09/13 by Marc.Audy
Fix Child Actor Template being nulled out on template
Change 3123170 on 2016/09/13 by mason.seay
Updated test map to test SpawnEmitterAttached SnapToTarget settings
UEENGQA-9268
Change 3123203 on 2016/09/13 by Marc.Audy
Multi-select of child actor components allows editing of template properties
Change 3123205 on 2016/09/13 by Marc.Audy
Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property
#author Matt.Kuhlenschmidt
Change 3123422 on 2016/09/13 by Aaron.McLeran
UE-35950 Fixing XboxOne spatialization
- XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set.
Change 3123484 on 2016/09/13 by Lina.Halper
Fix animation frame UI issue
- This now displays from [0, numframes -1]
#jira: UE-33437
Change 3123500 on 2016/09/13 by Marc.Audy
Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it
#jira UE-35885
Change 3123549 on 2016/09/13 by Marc.Audy
Fix warning message
Change 3123581 on 2016/09/13 by Marc.Audy
PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke)
#jira UE-35424
Change 3123688 on 2016/09/13 by Ben.Zeigler
Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly
Change 3123768 on 2016/09/13 by Marc.Audy
Go away auto
NULL to nullptr
Use ranged for instead of iterators
Change 3123906 on 2016/09/13 by Aaron.McLeran
UE-34615 Supporting Pausing Sounds on Audio Components
Change 3123949 on 2016/09/13 by Aaron.McLeran
UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0
Change 3124109 on 2016/09/13 by Aaron.McLeran
UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite
Change 3124137 on 2016/09/13 by Aaron.McLeran
PR #2601: made looping sound waves searchable by the asset registry
Change 3124396 on 2016/09/14 by James.Golding
Allow anim node edit modes to work on all nodes, not just skel controls
Change 3124498 on 2016/09/14 by Benn.Gallagher
Added method to get swing and twist quaternions from FQuat
#jira UE-34054
Change 3124504 on 2016/09/14 by James.Golding
Missed a few references to SkeletalControlEditMode
Change 3124508 on 2016/09/14 by James.Golding
Fix function groupings in animnode editmode headers
Change 3124625 on 2016/09/14 by james.cobbett
Rebuilding lighting.
Change 3124632 on 2016/09/14 by James.Golding
UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset)
- Converted PoseDriver from SkelControl to AnimNode
- Added PoseDriverEditMode
- Added debug drawing to show target poses and current ref position
- Aded support for PoseDriver using translation instead of rotation
- Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler
Change 3124636 on 2016/09/14 by James.Golding
Missed file
Change 3124652 on 2016/09/14 by Marc.Audy
Fix initialization order warning
#jira UE-35980
Change 3124658 on 2016/09/14 by Marc.Audy
Fix if statement
#jira UE-35976
Change 3124685 on 2016/09/14 by James.Golding
Move PoseDriver files from BoneControllers to AnimNodes folder
Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp
Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private
Change 3124690 on 2016/09/14 by James.Golding
Missing header edit after file move
Change 3124707 on 2016/09/14 by Danny.Bouimad
Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone.
Somehow this was undone.
Change 3124954 on 2016/09/14 by Jurre.deBaare
Import Alembic file gets editor crash
#fix double check if Alembic isn't lying and there are no actual normals
#misc fixed type in function signature
#jira UE-35702
Change 3124980 on 2016/09/14 by Lina.Halper
Tweak UI of child anim montage
- removed padding, changed font size
Change 3124981 on 2016/09/14 by Lina.Halper
Changed text of keys to Frames
Change 3124998 on 2016/09/14 by Lina.Halper
Fix curve issue when evaluting with # of frames.
#jira: UE-35782
Change 3125034 on 2016/09/14 by Aaron.McLeran
Changes to 3123906 based on feedback from Marc Audy
Change 3125109 on 2016/09/14 by Aaron.McLeran
PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti)
Change 3125184 on 2016/09/14 by Lukasz.Furman
vehicle RVO fixes
#ue4
Change 3125191 on 2016/09/14 by Lukasz.Furman
added blueprint interface for component's navigation influence control
#ue4
Change 3125348 on 2016/09/14 by Mason.Seay
Added GamepadFaceButtonRight as an input mapping for Crouch
Change 3125352 on 2016/09/14 by Lina.Halper
#ANIM: Pose Asset - Insert pose support
- made sure pose asset editor updates if the new pose is inserted.
#jira: UE-32608
Change 3125413 on 2016/09/14 by Ben.Zeigler
#jira UEFW-32 Game Mode Cleanup
Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children
Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes.
World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before.
World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>.
GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer.
Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13
The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee
Change 3125414 on 2016/09/14 by Ben.Zeigler
#jira UEFW-32 Game Mode Cleanup
Convert all internal templates to use GameModeBase
Convert most sample games, ShooterGame and several legacy projects are still using GameMode
Change 3125415 on 2016/09/14 by Ben.Zeigler
#jira UEFW-32 Game Mode Cleanup
Internal game compile fixes needed to support GameMode refactor
Fixed a few places that overrode StartNewPlayer to override new functions instead
Change 3125438 on 2016/09/14 by Ben.Zeigler
Log compile fix
Change 3125460 on 2016/09/14 by Ben.Zeigler
Another try at log compile issues
Change 3125685 on 2016/09/14 by Aaron.McLeran
Attempt to fix compile error
Change 3125700 on 2016/09/14 by Aaron.McLeran
UE-35958 Undo in sound cue editor does not undo looping changes.
Issue was sound cues were not being flagged as transactional and ignoring undo transactions
Change 3125857 on 2016/09/14 by Aaron.McLeran
-Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system.
-Changed to setting flag directly in NewObject line instead of calling SetFlags
Change 3125888 on 2016/09/14 by Aaron.McLeran
Adding call to super post load in USoundNode::PostLoad()
Change 3125964 on 2016/09/14 by Aaron.McLeran
Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files).
Change 3125974 on 2016/09/14 by Aaron.McLeran
UE-35892 Not loading audio data when in -nosound mode
Change 3125983 on 2016/09/14 by Ben.Zeigler
Better Nogore fix for lens effect
Change 3125985 on 2016/09/14 by Ben.Zeigler
Fix fortnite compile failure on mac, it was inside non instantiated template
Change 3126409 on 2016/09/15 by Benn.Gallagher
Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links.
#jira UE-35657
Change 3126507 on 2016/09/15 by Thomas.Sarkanen
Prevent crash when calling SetAnimationMode on a component with no skeletal mesh
Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance.
#jira UE-36003 - Crash playing Ocean
Change 3126539 on 2016/09/15 by Marc.Audy
Fix Win32 compilation error
#jira UE-36018
Change 3126575 on 2016/09/15 by Marc.Audy
Properly fix compile
Change 3126635 on 2016/09/15 by Benn.Gallagher
Fix for crash when setting collision responses on destructible components after they have been fractured.
#jira UE-35604
Change 3126649 on 2016/09/15 by Lina.Halper
- Fixed issue with updating cache UID List, so certain curves did not work.
- Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID.
Change 3126816 on 2016/09/15 by Lukasz.Furman
Back out changelist 3125191
Change 3126903 on 2016/09/15 by Marc.Audy
Fix !WITH_APEX compile errors from CL# 3126635
Change 3126908 on 2016/09/15 by Mieszko.Zielinski
Added initialization of FBlackboardEntry properties #UE4
Change 3127081 on 2016/09/15 by Ben.Zeigler
#jira UEFW-32 Game Mode Cleanup
Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode.
Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions.
GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format.
Fixed internal game ini files and added example to BaseEngine.ini
Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL
Change 3127102 on 2016/09/15 by Ben.Zeigler
Crash fix if there is no deprecated config section
Change 3127103 on 2016/09/15 by Aaron.McLeran
UE-34100 audio playback of an individual source
Change 3127109 on 2016/09/15 by Marc.Audy
Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead
Change 3127143 on 2016/09/15 by Aaron.McLeran
Missing file in CL 3127103
Change 3127218 on 2016/09/15 by Ori.Cohen
PR #2766: More vehicle stats for profiler (Contributed by DenizPiri)
#JIRA UE-35564
Change 3127264 on 2016/09/15 by Aaron.McLeran
Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent
Change 3127285 on 2016/09/15 by Marc.Audy
Make it easier to create an audio component that will exist across level transitions
Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list
UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE)
#jira UE-16451
Change 3127360 on 2016/09/15 by Marc.Audy
Consolidate a few GetWorld()s
Change 3127931 on 2016/09/16 by Benn.Gallagher
Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh.
#jira UE-36054
Change 3128001 on 2016/09/16 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918
Change 3128005 on 2016/09/16 by James.Cobbett
#jira UE-29618 Submitting test assets
Change 3128022 on 2016/09/16 by Lina.Halper
Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch
#jira: UE-27256
Change 3128044 on 2016/09/16 by James.Cobbett
Submitting gamemode test asset
Change 3128169 on 2016/09/16 by Mieszko.Zielinski
Fixed couple of static analysis warnings in AI code #UE4
Change 3128430 on 2016/09/16 by Marc.Audy
Fix infinite loop when running a pause frame with tick interval functions (4.13.1)
#jira UE-36096
Change 3128558 on 2016/09/16 by Mieszko.Zielinski
Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4
#jira UE-33036
Change 3128678 on 2016/09/16 by Jon.Nabozny
#rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed.
#rn This can be used to prevent the game from being exited.
#jira UE-34123
Change 3128693 on 2016/09/16 by Marc.Audy
Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused
Change 3128753 on 2016/09/16 by Mieszko.Zielinski
Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4
#jira UE-35852
Change 3128791 on 2016/09/16 by Marc.Audy
PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF)
Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked
#jira UE-35719
Change 3128974 on 2016/09/16 by Mieszko.Zielinski
Fixes to BB key synchronization #UE4
syncing between two BBs associated by a common parent now works
Change 3128984 on 2016/09/16 by Jon.Nabozny
Fix FConstraintBaseParams ContactDistance clamping.
The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense.
Change 3129010 on 2016/09/16 by Dan.Reynolds
Updating developer folder content for external referencing
Change 3129093 on 2016/09/16 by Ben.Zeigler
#jira UE-35424
Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage
Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones
Change 3129103 on 2016/09/16 by Marc.Audy
Fix initialization order CIS warning
Change 3129361 on 2016/09/16 by Dan.Reynolds
Fixes to QASoundWaveProcedural.h
Change 3129994 on 2016/09/19 by Thomas.Sarkanen
Skeletal mesh to Static mesh conversion
Added feature to convert selected actors' meshes into static meshes.
Supports static and skeletal meshes.
Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself.
Added IHasPersonaToolkit interface that all of these editors implement.
Added toolbar button to each Persona-based editor.
Added level editor right-click menu option.
Added CPU skinning path for cloth sections (non-SIMD for now).
Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent.
Moved a few structures around so CPU skinned renderdata is more readily exposed.
#jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh
Change 3130008 on 2016/09/19 by Benn.Gallagher
Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible
#jira UE-3687
Change 3130009 on 2016/09/19 by Thomas.Sarkanen
Fixed static analysis warnings in Persona and AnimationBlueprintEditor
Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways).
Change 3130012 on 2016/09/19 by Thomas.Sarkanen
CIS fix (implcit use of copy constructor)
Change 3130016 on 2016/09/19 by Thomas.Sarkanen
Mac CIS fix - forward declare some classes.
Change 3130027 on 2016/09/19 by Thomas.Sarkanen
Fix shadow variables found with Clang
Change 3130044 on 2016/09/19 by Jurre.deBaare
Improved Texture Merging using the Merge Actors Tool
#feature added simple binning algorithm to be used with texture importance values
#misc small array indexing copy-paste error
#jira UE-33823
Change 3130068 on 2016/09/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803
Change 3130181 on 2016/09/19 by Jurre.deBaare
G++ compile errors
#fix array enum size requires cast to be valid
Change 3130182 on 2016/09/19 by Jurre.deBaare
Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently
Change 3130250 on 2016/09/19 by Marc.Audy
Fix flag check indicated by static analysis
Change 3130256 on 2016/09/19 by Benn.Gallagher
Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows.
#jira UE-34796
Change 3130267 on 2016/09/19 by Marc.Audy
Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes
Change 3130551 on 2016/09/19 by Ben.Zeigler
Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier
Change 3130564 on 2016/09/19 by Jurre.deBaare
More CIS fixes
Change 3130572 on 2016/09/19 by Ben.Zeigler
#jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes
Change 3130586 on 2016/09/19 by Ben.Zeigler
#jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different
Change 3130587 on 2016/09/19 by Martin.Wilson
Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage
#jira UE-34798
Change 3130694 on 2016/09/19 by Ben.Zeigler
#jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components
Change 3130700 on 2016/09/19 by Ben.Zeigler
#jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally
Change 3130778 on 2016/09/19 by Dan.Reynolds
WIP Content update for external referencing
Change 3130812 on 2016/09/19 by Marc.Audy
No longer use inconsistently applied bWantsBeginPlay
#jira UE-21048
Change 3130876 on 2016/09/19 by Richard.Hinckley
Fixing comments for documentation purposes.
Change 3131076 on 2016/09/19 by Marc.Audy
PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt)
#jira UE-35625
Change 3131102 on 2016/09/19 by Richard.Hinckley
Fixing typo that slipped through.
Change 3131254 on 2016/09/19 by Ben.Zeigler
#jira UE-36162 Remove bad game mode reference
Change 3131396 on 2016/09/19 by Marc.Audy
Undo CL# 3125974 to fix Fortnite crash until investigation can be done
#jira -UE-36164
Change 3131846 on 2016/09/20 by Thomas.Sarkanen
Recording now functional again in blendspace editor
Blendspaces now use the anim editor base.
Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before.
Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time.
Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class.
#jira UE-35843 - Missing record option for Blendspaces
Change 3131921 on 2016/09/20 by Thomas.Sarkanen
Re-added anim slot manager tab
Anim slot manager was not added back into the standalone editors when they were split up.
#jira UE-35954 - Anim Slot Manager opens up to unrecognized tab
Change 3131922 on 2016/09/20 by Thomas.Sarkanen
Added 'dirty' indicator to asset shortcut bar
#jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar
Change 3131950 on 2016/09/20 by Thomas.Sarkanen
Animation stepping now functions as it did previously
Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this.
#jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently
Change 3131953 on 2016/09/20 by james.cobbett
Updating test assets.
Change 3132241 on 2016/09/20 by Martin.Wilson
Fix crash when importing a pose to pose asset.
#jira UE-36122
Change 3132417 on 2016/09/20 by Thomas.Sarkanen
Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs)
A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary.
#jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid()
Change 3132790 on 2016/09/20 by Ori.Cohen
Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component
#JIRA UE-35257
Change 3132795 on 2016/09/20 by Ori.Cohen
Fix typo where enable swing drive was used for both swing and twist.
#JIRA UE-35634
Change 3132838 on 2016/09/20 by Ori.Cohen
Move flush deferred actor to EndPhysics
#JIRA UE-35899
Change 3133088 on 2016/09/20 by Ori.Cohen
Back out defer flush change. This requires more thought.
Change 3133185 on 2016/09/20 by Wes.Hunt
QoS Analytics providers now use the real final Data Router URL #jira UE-30655
Change 3133262 on 2016/09/20 by Wes.Hunt
HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354.
Change 3133266 on 2016/09/20 by Wes.Hunt
Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354.
Change 3133277 on 2016/09/20 by Chris.Evans
!N Pose asset test
Change 3133504 on 2016/09/20 by dan.reynolds
Updating WIP Test Content
Change 3133761 on 2016/09/21 by Thomas.Sarkanen
Fixed 100% crash when killing a husk
Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task.
#jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards
Change 3133766 on 2016/09/21 by Thomas.Sarkanen
Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected
The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL.
#jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint
Change 3133774 on 2016/09/21 by Danny.Bouimad
Translation Pose Driver test assets content/animation/posedrivertests
Change 3133796 on 2016/09/21 by Thomas.Sarkanen
Added metadata to remove "reset to default" button for certain properties
Allows removal of the reset button without a cumbersome details customization.
Fixes crash where a parent struct of an editfixedsize array was reset.
#jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT
Change 3133831 on 2016/09/21 by Jurre.deBaare
Vert Color Background not contained to Asset's Viewport
#fix Added a way to directly set the visibility of the floor/environment in the static mesh editor
#jira UE-35052
Change 3133832 on 2016/09/21 by Jurre.deBaare
Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number
#fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well
#jira UE-34629
Change 3133833 on 2016/09/21 by Jurre.deBaare
Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0
#fix do not wrap around for non-looping negative sampling times :)
#jira UE-34630
Change 3133834 on 2016/09/21 by Jurre.deBaare
Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window
#fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug)
#jira UE-34303
Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint
#fix recursively add child actor components to include all static meshes
#jira UE-25187
Change 3133835 on 2016/09/21 by Jurre.deBaare
Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman)
#fix new mesh with removed bottom quad, allowing for see-through from below
#jira UE-35022
Change 3133836 on 2016/09/21 by Jurre.deBaare
It isn't clear when a profile is added to the Preview Scene Settings
#fix selected profile now changes to newly added one
#jira UE-33848
Change preview scene profile naming to validate name input in UI instead of PostEditChange
#fix added ui feedback for duplicate naming
#misc extra checks for having a correct profile name when adding a new profile
#jira UE-34078
Adding Preview Scene Profile after Removing One duplicates the name of the last added profile
#fix determine correct name by checking existing ones
#jira UE-33898
Change 3133838 on 2016/09/21 by Jurre.deBaare
Prevent preview scene assets being loaded in game (proper fix)
#fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings
#jira UE-36082
Change 3133839 on 2016/09/21 by Jurre.deBaare
Moving over UE-35254 from 4.13.1
Change 3133840 on 2016/09/21 by Jurre.deBaare
Moving over UE-35639 from 4.13.1
Change 3133844 on 2016/09/21 by Jurre.deBaare
Alembic import causing a crash
#jira UE-35551
#fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix
#jira UE-35451
#fix handle case where we imported an empty object in the Geometry cache path
#misc alembic importer signature change
#misc typo in function signature
Change 3133951 on 2016/09/21 by Mieszko.Zielinski
Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4
Change 3134014 on 2016/09/21 by Jon.Nabozny
#rn Ensure the runaway loop counter gets reset when processing parallel animation.
#jira UE-33946
Change 3134032 on 2016/09/21 by Jurre.deBaare
Remove comments
Change 3134100 on 2016/09/21 by James.Golding
UE-35300 Support UV traces for UV on BSP
Change 3134103 on 2016/09/21 by Lukasz.Furman
fixed NavLinkProxy not working correctly in PIE
#jira UE-36194
Change 3134104 on 2016/09/21 by James.Golding
UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts
Change 3134106 on 2016/09/21 by James.Golding
UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts
Change 3134109 on 2016/09/21 by James.Golding
UE-35813 Don't do srgb conversion for proc mesh vertex colors
UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting
Change 3134145 on 2016/09/21 by Mieszko.Zielinski
Fixed persistent BB key changes not getting propagated to child BB assets #UE4
Change 3134296 on 2016/09/21 by Lukasz.Furman
fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh
copy of CL# 3133219
Change 3134390 on 2016/09/21 by mason.seay
Blueprint for collision bug repro
Change 3134517 on 2016/09/21 by Mieszko.Zielinski
CIS fix #UE4
Change 3134746 on 2016/09/21 by Ben.Zeigler
Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass
Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe
Change 3134850 on 2016/09/21 by Ben.Zeigler
Fix PlatformShowcase warnings
Change 3134852 on 2016/09/21 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107
Change 3134853 on 2016/09/21 by Marc.Audy
Resolve of reimport portions
Change 3134857 on 2016/09/21 by Marc.Audy
Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework
Change 3135002 on 2016/09/21 by Ori.Cohen
Fix compiler errors
Change 3135147 on 2016/09/21 by dan.reynolds
AEOverview Test WIP Update
Change 3135168 on 2016/09/21 by Wes.Hunt
Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info.
#jira UE-36211
Change 3135216 on 2016/09/21 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156
Change 3135238 on 2016/09/21 by Aaron.McLeran
UE-36288 Fixing concurrency resolution stop quietest
Change 3135257 on 2016/09/21 by Ben.Zeigler
Fix Orion version of OnlineGameFramework plugin
Change 3135258 on 2016/09/21 by Ben.Zeigler
Other Orion GameMode fixes
Change 3135290 on 2016/09/21 by dan.reynolds
AEOverview test map skeleton complete with comments per Nick BB request
Change 3135323 on 2016/09/21 by dan.reynolds
Update to AEOverview test maps
Change 3135385 on 2016/09/21 by Marc.Audy
Fix static analysis warnings in automation tests
Change 3135634 on 2016/09/22 by Thomas.Sarkanen
Remove duplicated details customization
Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use.
Change 3135660 on 2016/09/22 by Thomas.Sarkanen
CIS fix: Fixed deleted file still being included.
Change 3135949 on 2016/09/22 by Thomas.Sarkanen
Fixed (another) crash with invalid curve data when an anim instance is GCed
Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case.
#jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid()
[CL 3136620 by Marc Audy in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3077573 on 2016/08/04 by Nick.Darnell
Removing some unused code, adding additional needed modules to editor tests.
#rb none
Change 3077580 on 2016/08/04 by Nick.Darnell
Removing the test plugins, going to be recreating them in EngineTest.
Change 3082659 on 2016/08/09 by Nick.Darnell
Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.
#rb none
Change 3082766 on 2016/08/09 by Jamie.Dale
Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings
ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.
#jira UE-33971
#rb James.Hopkin
Change 3083067 on 2016/08/09 by Nick.Darnell
Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.
#rb none
Change 3084475 on 2016/08/10 by Richard.TalbotWatkin
Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
#codereview Matt.Kuhlenschmidt
#rb none
Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt
Added grayscale texture importing support
#rb none
Change 3084774 on 2016/08/10 by Cody.Albert
Adding controller support for ComboBox widget
#jira UE-33826
#rb nick.darnell
Change 3085716 on 2016/08/11 by Nick.Darnell
UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.
#rb none
Change 3085733 on 2016/08/11 by Nick.Darnell
UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.
#rb none
Change 3085734 on 2016/08/11 by Nick.Darnell
Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.
#rb none
Change 3085736 on 2016/08/11 by Nick.Darnell
Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.
#rb none
Change 3085737 on 2016/08/11 by Nick.Darnell
Editor - code organization.
#rb none
Change 3085875 on 2016/08/11 by Nick.Darnell
UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer.
#rb none
Change 3086209 on 2016/08/11 by Ben.Salem
Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
#rb adric.worley, william.ewen
Change 3086515 on 2016/08/11 by Nick.Darnell
Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case.
#rb Matt.Kuhlenschmidt
Change 3087216 on 2016/08/12 by Jamie.Dale
Fixed an issue where re-scanning a package file may leave old assets in the asset registry
We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.
This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).
#rb Andrew.Rodham
Change 3087219 on 2016/08/12 by Jamie.Dale
Updated TextRenderComponent to support multiple font pages
It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).
#rb Matt.Kuhlenschmidt
Change 3087308 on 2016/08/12 by Alex.Delesky
#jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added.
#rb Matt.Kuhlenschmidt
Change 3089140 on 2016/08/15 by Jamie.Dale
We now abort a directory watch if we lose access to the directory in question
This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.
#jira UE-30172
#rb Andrew.Rodham
Change 3089148 on 2016/08/15 by Alexis.Matte
Allow fbx export of any actor type.
#rb none
#codereview dmitriy.dyomin
Change 3089211 on 2016/08/15 by Jamie.Dale
Unified access to the parent window for external dialogs
A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.
You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.
#rb Andrew.Rodham
Change 3089640 on 2016/08/15 by Jamie.Dale
Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc
#rb none
Change 3089661 on 2016/08/15 by Nick.Darnell
Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see.
#rb none
Change 3089667 on 2016/08/15 by Cody.Albert
Updating RoutePointerUpEvent to call OnDrop for touch events when dragging
#jira UE-34709
#rb nick.darnell
Change 3089694 on 2016/08/15 by Jamie.Dale
Applied a fix to the ExcludeClasses setting in the loc gather
#rb none
Change 3089889 on 2016/08/15 by Nick.Darnell
Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.
#rb none
Change 3090256 on 2016/08/16 by Nick.Darnell
Automation - working on screenshots.
#rb none
Change 3090322 on 2016/08/16 by Nick.Darnell
Automation - Adding modified screenshot function.
#rb none
Change 3090335 on 2016/08/16 by Nick.Darnell
Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins.
#rb none
Change 3090881 on 2016/08/16 by Nick.Darnell
Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.
#rb none
Change 3090884 on 2016/08/16 by Nick.Darnell
Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.
#rb none
Change 3090911 on 2016/08/16 by Nick.Darnell
Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.
#rb none
Change 3090913 on 2016/08/16 by Jamie.Dale
Optimization and usability improvements of the MemoryProfiler2 tool
- Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
- The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
- The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
- The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.
- Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).
#jira UETOOL-948
#jira UETOOL-949
#rb James.Hopkin
Change 3090962 on 2016/08/16 by Jamie.Dale
Fixed double assignment of filter functions
#rb none
Change 3090989 on 2016/08/16 by Nick.Darnell
Editor - Attempting to fix the build, non-unity issue I suspect.
#rb none
Change 3091754 on 2016/08/17 by Nick.Darnell
FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.
#rb none
#codereview Alexis.Matte
Change 3091758 on 2016/08/17 by Nick.Darnell
Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.
#rb none
#codereview Nick.Atamas,Matt.Kuhlenschmidt
Change 3091829 on 2016/08/17 by Nick.Darnell
Build - Attempting to repair the build.
#rb none
Change 3091920 on 2016/08/17 by Nick.Darnell
Build - Another attempt at fixing the mac build.
#rb none
Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt
Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying
#rb none
Change 3094474 on 2016/08/19 by Jamie.Dale
Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled
#jira UETOOL-951
#rb James.Hopkin
Change 3094581 on 2016/08/19 by Jamie.Dale
Added missing allocator filter needed by PS4 profiles
#rb none
Change 3094681 on 2016/08/19 by Richard.TalbotWatkin
Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
#rb none
Change 3095163 on 2016/08/19 by Trung.Le
#jira UE-20849: Added tooltips to the inputs of the Material final result node
#rb matt.kuhlenschmidt
Change 3095285 on 2016/08/19 by Trung.Le
#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
#rb none
Change 3095344 on 2016/08/19 by Alexis.Matte
#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).
#rb none
#codereview matt.kuhlenschmidt
Change 3096162 on 2016/08/22 by Alexis.Matte
#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
#rb none
#codereview matt.kuhlenschmidt
Change 3096261 on 2016/08/22 by Alexis.Matte
#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.
#rb lina.halper
#codereview lina.halper
Change 3096344 on 2016/08/22 by Jamie.Dale
NSString conversion fix for UTF-32 strings containing characters outside of the BMP
#jira UE-33971
#rb Peter.Sauerbrei, James.Hopkin
Change 3096605 on 2016/08/22 by Alex.Delesky
#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.
#rb Matt.Kuhlenschmidt
Change 3096615 on 2016/08/22 by Alex.Delesky
#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.
#rb Matt.Kuhlenschmidt
Change 3096619 on 2016/08/22 by Alex.Delesky
#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.
#rb Matt.Kuhlenschmidt
Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2729: Fix a typo in the comment (Contributed by adcentury)
#rb none
Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2726: Undef unused macros (Contributed by shrimpy56)
#rb none
Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt
Guard against crash when details panels rebuild when their customizations have been torn down
https://jira.ol.epicgames.net/browse/UE-35048
#rb none
Change 3097757 on 2016/08/23 by Alex.Delesky
#jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap
#rb Matt.Kuhlenschmidt
Change 3098164 on 2016/08/23 by Alexis.Matte
#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
#rb none
#codereview matt.kuhlenschmidt
Change 3098502 on 2016/08/23 by Alexis.Matte
#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
#rb none
#codereview matt.kuhlenschmidt
Change 3099986 on 2016/08/24 by Jamie.Dale
Fixing non-editor builds
#rb none
Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt
Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)
#rb none
Change 3101280 on 2016/08/25 by Jamie.Dale
Fixed crash when counting memory over internationalization meta-data
- The serialization code only used to handle loading or saving, now it handles loading or not loading.
- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.
#rb James.Hopkin
Change 3101283 on 2016/08/25 by Jamie.Dale
MProf2 platform and symbol parsing improvements
- Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
- Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
- Removed all the V3 file format support and legacy platform handling.
- Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.
#rb James.Hopkin
Change 3101586 on 2016/08/25 by Jamie.Dale
Small code cleanup and path normalization
#rb James.Hopkin
Change 3101837 on 2016/08/25 by Alexis.Matte
#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
#rb none
#codereview matt.kuhlenschmidt
Change 3102537 on 2016/08/26 by Jamie.Dale
Fix for potential crash in FICUCamelCaseBreakIterator
In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.
#rb James.Hopkin
Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt
Log the freetype version when it starts up (for debugging purposes)
#rb none
Change 3102657 on 2016/08/26 by Alexis.Matte
#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
#review-3101585 @uriel.doyon
#rb matt.kuhlenschmidt
Change 3102704 on 2016/08/26 by Jamie.Dale
Added symbol meta-data support to MProf2
You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.
PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.
#rb James.Hopkin
Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt
Added support for outline fonts
- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
#rb jamie.dale
Change 3102879 on 2016/08/26 by Jamie.Dale
Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files
#rb none
Change 3102960 on 2016/08/26 by Alexis.Matte
build fix
#rb none
Change 3103032 on 2016/08/26 by Jamie.Dale
Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting
#jira UE-34936
#rb Matt.Kuhlenschmidt
Change 3103278 on 2016/08/26 by Jamie.Dale
Fixing Clang warnings
#rb none
Change 3104211 on 2016/08/29 by Ben.Marsh
Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.
#rb none
Change 3104290 on 2016/08/29 by Alex.Delesky
Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.
#rb Matt.Kuhlenschmidt
Change 3104292 on 2016/08/29 by Alex.Delesky
#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.
#rb Matt.Kuhlenschmidt
Change 3104294 on 2016/08/29 by Alex.Delesky
#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget
#rb Matt.Kuhlenschmidt
Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt
PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)
#rb none
Change 3104296 on 2016/08/29 by Alex.Delesky
#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.
#rb Matt.Kuhlenschmidt
Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt
Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out.
#rb none
Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt
Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it.
#rb none
#jira UE-31865
Change 3104396 on 2016/08/29 by Ben.Marsh
Fix incrorrect agent names for running automated tests
Change 3104610 on 2016/08/29 by Alex.Delesky
Fix for AutomationTool compile editor from changes introduced today.
#rb None
Change 3104611 on 2016/08/29 by Michael.Dupuis
#jira UETOOL-253
#rb Alexis.Matte
Change 3105826 on 2016/08/30 by Gareth.Martin
Added console variables to discard grass and/or scalable foliage data on load
#jira UE-35086
#rb Benn
Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt
Eliminated bad code duplication between retainer widgets and element batcher
#rb none
#codereview nick.darnell
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
#rb Alexis.Matte
Change 3106966 on 2016/08/30 by Jamie.Dale
Fixed FApp::IsAuthorizedUser not considering the SessionOwner override
#rb Max.Preussner
Change 3107687 on 2016/08/31 by Michael.Dupuis
Checkout/Make Writable on proper config file
#rb Matt Kuhlenschmidt
Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt
Fixed mode typos in the lerp instruction
#rb none
Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt
Logging and guard against UEditorEngine::TeardownPlaySession crash.
#rb none
https://jira.ol.epicgames.net/browse/UE-35325
Change 3107912 on 2016/08/31 by Alex.Delesky
#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.
#rb Matt.Kuhlenschmidt
Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt
Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.
#rb none
Change 3108027 on 2016/08/31 by Chris.Wood
Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".
#rb none - just a comment in a cpp file
#codereview wes.hunt
Change 3108580 on 2016/08/31 by Mike.Fricker
Deleted the "Live Editor" plugins from UE4
- These were undocumented, buggy and never finished, and we have no plans to complete them
- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files
#codereview matt.kuhlenschmidt
#rb matt.kuhlenschmidt
Change 3108604 on 2016/08/31 by Mike.Fricker
Added new "MIDI Device" plugin (disabled by default)
- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer
- Currently only input is supported. In the future we might allow for output, as well.
- In Blueprints, here's how to use it:
- Look for "MIDI Device Manager" in the Blueprint RMB menu
- Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available.
- Then call "Create MIDI Device Controller" for the device you want. Store that in a variable.
- On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive.
- Process the data passed into the Event to make your project do stuff!
- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)
#codereview matt.kuhlenschmidt
#rb none
Change 3108760 on 2016/08/31 by Alexis.Matte
#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
#rb none
#codereview matt.kuhlenschmidt
Change 3109006 on 2016/08/31 by Alex.Delesky
#ignore Source Control rename test - initial commit
Change 3109044 on 2016/08/31 by Alex.Delesky
#ignore Testing asset rename from P4 to observe correct behavior.
#rb none
Change 3109048 on 2016/08/31 by Alex.Delesky
#ignore Testing P4 rename to identify correct behavior
#rb none
Change 3110044 on 2016/09/01 by Gareth.Martin
Fixed painting foliage on blocking "query" actors not working
#jira UE-33852
#rb Allan.Bentham
Change 3110133 on 2016/09/01 by Alexis.Matte
Fix crash in function GetForceRecompileTextureIdsHash
#rb none
#codereview jamie.dale
Change 3111848 on 2016/09/02 by Mike.Fricker
MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
- Fixed bad enum cast
#rb none
Change 3111995 on 2016/09/02 by Michael.Dupuis
#jira UE-35263
Do not try selecting the actor if the actor is in the blueprint
Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process
#rb Alexis Matte
Change 3112280 on 2016/09/02 by Michael.Dupuis
Call MakeWritable if source control fail
#rb Alexis Matte
Change 3112335 on 2016/09/02 by Cody.Albert
Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode
#jira UE-35306
#rb none
Change 3112478 on 2016/09/02 by Alexis.Matte
#jira UE-20059 Use a base material to import fbx material.
#rb uriel.doyon
#codereview matt.kuhlenschmidt
#1468 Github pull request number
Change 3113912 on 2016/09/06 by Michael.Dupuis
#jira UE-32288 Fixed Console params display
#rb Alexis Matte
Change 3114026 on 2016/09/06 by Alex.Delesky
#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.
#rb Matt.Kuhlenschmidt
Change 3114032 on 2016/09/06 by Alex.Delesky
PR #2733: Improved the project launcher progress page (Contributed by projectgheist)
#jira UE-34027
#rb Matt.Kuhlenschmidt
Change 3114034 on 2016/09/06 by Alex.Delesky
#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable
#rb Matt.Kuhlenschmidt
Change 3114071 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114109 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114562 on 2016/09/06 by Nick.Darnell
Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.
#rb none
Change 3114701 on 2016/09/06 by Michael.Dupuis
#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
#rb Alexis Matte
Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt
Prevent non-thread safe slate code from running on the slate loading thread
#rb none
Change 3115698 on 2016/09/07 by Nick.Darnell
Make sure the commands are available - during functional testing that was found to not always be the case.
#rb none
Change 3115719 on 2016/09/07 by Nick.Darnell
Adding an IsRegistered command to commands.
#rb none
Change 3115721 on 2016/09/07 by Nick.Darnell
Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.
#rb none
Change 3115722 on 2016/09/07 by Nick.Darnell
IsBindWidgetProperty now returns false if the property passed in is null.
#rb none
Change 3115734 on 2016/09/07 by Alexis.Matte
#jira UE-30166 Support fbx sdk 2017
#rb none
Change 3115737 on 2016/09/07 by Nick.Darnell
Adding an image comparer for screenshots. Removing some content from EngineTest.
#rb none
Change 3115743 on 2016/09/07 by Nick.Darnell
Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing!
#rb none
Change 3115748 on 2016/09/07 by Nick.Darnell
Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.
#rb none
Change 3115789 on 2016/09/07 by Jamie.Dale
We now favor Traditional Chinese for Hong Kong and Macau
#rb James.Hopkin
Change 3115799 on 2016/09/07 by Jamie.Dale
Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped
#rb James.Hopkin
Change 3115826 on 2016/09/07 by Nick.Darnell
Adding missing files.
#rb none
Change 3115838 on 2016/09/07 by Nick.Darnell
Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
#rb none
Change 3116007 on 2016/09/07 by Alexis.Matte
build fix
#rb none
Change 3116057 on 2016/09/07 by Jamie.Dale
Fixed widget snapshot messages so they appear in the message debugger
#rb none
Change 3116112 on 2016/09/07 by Nick.Darnell
Removing the FbxAutomationBuilder file that go recreated on a merge from main.
#rb none
Change 3116365 on 2016/09/07 by Michael.Dupuis
#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
#codereview Matt.Kuhlenschmidt
#rb Alexis.Matte
Change 3116622 on 2016/09/07 by Alexis.Matte
#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
#rb matt.kuhlenschmidt
Change 3116638 on 2016/09/07 by Jamie.Dale
Ensured that manifests and archives don't try and load data that they can't parse
#rb none
Change 3117397 on 2016/09/08 by Gareth.Martin
Added rotate and blend support to the landscape mirror tool
#jira UE-34829
#rb Jack.Porter
Change 3117459 on 2016/09/08 by Gareth.Martin
Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
#jira UE-35301
#rb Jack.Porter
Change 3117462 on 2016/09/08 by Gareth.Martin
Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
#jira UE-35494
#rb Benn.Gallagher
Change 3117583 on 2016/09/08 by Nick.Darnell
Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.
#rb none
Change 3117595 on 2016/09/08 by Nick.Darnell
Updating the build script for AutomatedTests, going to see if this works!
#rb none
Change 3117808 on 2016/09/08 by Nick.Darnell
Adding header includes for async.
#rb none
Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt
Partially taken from Pr 2381
Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.
#rb none
Change 3117851 on 2016/09/08 by Jamie.Dale
Silenced some redundant P4 errors that could be generated when running a stat update on a file
Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.
#rb Ben.Marsh
#codereview Thomas.Sarkanen
Change 3117853 on 2016/09/08 by Gareth.Martin
Clean up landscape includes and PCH
#rb steve.robb
Change 3117859 on 2016/09/08 by Alex.Delesky
#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.
#rb Nick.Darnell
Change 3117997 on 2016/09/08 by Nick.Darnell
Updating the automation tests build script to use Editor-Cmd
#rb none
Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt
Properly reference graph node on material expressions so they are not GC'd while an expression still uses them
#jira UE-35362
#rb none
Change 3118043 on 2016/09/08 by Alex.Delesky
#jira UE-30649 - Removed unnecessary returns from UWidget API.
PR #2377: fix widget bug. (Contributed by dorgonman)
#rb none
Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt
Guard against crash saving config during level editor shutdown
#rb none
#jira UE-35605
Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt
PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)
#rb none
Change 3118078 on 2016/09/08 by Michael.Dupuis
#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
#rb Alexis.Matte
Change 3118080 on 2016/09/08 by Michael.Dupuis
#jira UE-31131 Do not show a contextual menu if the menu is empty
#rb Alexis.Matte
Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt
Constify this method
#rb none
Change 3118166 on 2016/09/08 by Nick.Darnell
Trying additional command options for the build machine for automation.
#rb none
Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt
Fix actor delete during mesh paint not working during undo
#rb none
#jira UE-35684
Change 3118298 on 2016/09/08 by Alexis.Matte
#jira UE-35302 Export all LODs for static mesh when there is no force LOD
#rb uriel.doyon
Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt
Fixed reset to default not appearing for slate brushes
#rb none
#jira UE-34958
Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt
Guard against crash with an invalid world trying to be opened from the content browser
#rb none
https://jira.ol.epicgames.net/browse/UE-35712
Change 3119433 on 2016/09/09 by Nick.Darnell
Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.
#rb Matt.Kuklenschmidt
#jira UE-35789
Change 3119448 on 2016/09/09 by Alex.Delesky
When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.
#rb Nick.Darnell
Change 3119522 on 2016/09/09 by Jamie.Dale
Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true
#rb Matt.Kuhlenschmidt
Change 3119528 on 2016/09/09 by Jamie.Dale
Some UI re-work to the localization dashboard
This makes a better use of the available space, and will make it easier to make some other planned changes in the future.
#rb James.Hopkin
Change 3119861 on 2016/09/09 by Michael.Dupuis
#jira UE-9284 Added the Play/Stop button on the thumbnail
#rb Alexis.Matte
Change 3120027 on 2016/09/09 by Alexis.Matte
incorporate some fixes from licensee for LOD group re-import workflow
#jira UE-32268
#rb uriel.doyon
#codereview matt.kuhlenschmidt
Change 3120845 on 2016/09/12 by Gareth.Martin
Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
#jira UE-35850
#rb Allan.Bentham
Change 3120980 on 2016/09/12 by Nick.Darnell
Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager.
#rb none
Change 3120992 on 2016/09/12 by Alex.Delesky
#jira UE-35575 - TScriptInterface UProperties now have asset picker support.
#rb Matt.Kuhlenschmidt
Change 3121074 on 2016/09/12 by Michael.Dupuis
#jira UE-30092
Added path length in error message when typing
Added display of current filepath lenght for cooking
#rb Alexis.Matte
Change 3121113 on 2016/09/12 by Nick.Darnell
Adding some placeholder examples to show people how to author tests in EngineTest.
#rb none
Change 3121152 on 2016/09/12 by Gareth.Martin
Added TElementType, TIsContiguousContainer traits
Added GetData(), GetNum() generic functions
#rb Steve.Robb
Change 3121702 on 2016/09/12 by Jamie.Dale
Optimized a loop over a sorted list to instead use a binary search
This speeds up the short-lived allocation view generation.
We also now dump the exception information to the Trace log when in a non-debug build.
#rb James.Hopkin
Change 3121721 on 2016/09/12 by Jamie.Dale
We now set the window mode first when resizing the game viewport to ensure that the work area is correct
Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.
#jira UE-32842
#rb Matt.Kuhlenschmidt
Change 3122578 on 2016/09/13 by Jamie.Dale
Small code clean up
Removed a use of the placement new style array addition.
#rb none
Change 3122634 on 2016/09/13 by Jamie.Dale
We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick
#jira UE-34865
#rb James.Hopkin
Change 3122656 on 2016/09/13 by Jamie.Dale
Fixed array combo button not focusing its contents, which prevented the menu closing correctly
#jira UE-33667
#rb none
Change 3122661 on 2016/09/13 by Nick.Darnell
Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.
#rb none
Change 3122678 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before USTRUCT can be used.
#rb none
Change 3122686 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before UCLASS can be used.
#rb none
Change 3122728 on 2016/09/13 by Nick.Darnell
UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.
#jira UE-35167
#rb none
Change 3122775 on 2016/09/13 by Nick.Darnell
Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.
#rb none
Change 3122779 on 2016/09/13 by Nick.Darnell
Widgetnimation - Exposing more of the class to C++.
#rb none
Change 3122793 on 2016/09/13 by Nick.Darnell
Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.
#jira UE-35796
#rb none
Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed crash undoing moves after bsp creation
https://jira.ol.epicgames.net/browse/UE-35880
#rb none
Change 3122835 on 2016/09/13 by Nick.Darnell
Reverting changes to WIdgetAnimation
#rb none
Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed non-editor compile error
#rb none
Change 3122988 on 2016/09/13 by Alexis.Matte
Material workflow refactor
#jira UETOOL-774
#rb matt.kuhlenschmidt
Change 3123006 on 2016/09/13 by Jamie.Dale
Fixed dynamic collections not returning anything
#jira UE-35869
#rb James.Hopkin
Change 3123145 on 2016/09/13 by Alexis.Matte
Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
#jira UE-32268
#rb none
#codereview matt.kuhlenschmidt
Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt
Fix fortnite compile error
#rb alexis.matte
Change 3123208 on 2016/09/13 by Jamie.Dale
The 'find culprit' dialog now honors the user choice
#rb RichTW
Change 3123545 on 2016/09/13 by Nick.Darnell
Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.
#rb none
Change 3124494 on 2016/09/14 by Jamie.Dale
Added ~ to the list of invalid characters for object/package names
#jira UE-12908
#rb Matt.Kuhlenschmidt
Change 3124513 on 2016/09/14 by Gareth.Martin
Implemented filter to allow painting foliage on other foliage
- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
#rb Allan.Bentham
#2472
Change 3124523 on 2016/09/14 by Jamie.Dale
PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)
#jira UE-34811
#jira UE-32082
#rb none
Change 3124607 on 2016/09/14 by Nick.Darnell
UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.
#jira UE-35667
#rb none
Change 3124785 on 2016/09/14 by Gareth.Martin
Made some foliage functions editor-only to fix non-editor build
#rb none
Change 3124795 on 2016/09/14 by Gareth.Martin
Saved/loaded the new foliage filter
#rb Allan.Bentham
#2472
Change 3124915 on 2016/09/14 by Michael.Dupuis
#jira UE-19511
Add support for Add to source control on DefaultEditorPerProjectUserSettings file
Remove CheckoutNotice when not editing a DefaultXXXX.ini file
Edit proper config file either we're modifying settings from a Default file or Local user file
#codereview Matt.Kuhlenschmidt Max.Preussner
#rb Alexis.Matte
Change 3125266 on 2016/09/14 by Jamie.Dale
Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong
#rb none
Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt
Fix crash when using SaveAs to save over top of an existing level
#rb none
https://jira.ol.epicgames.net/browse/UE-35919https://jira.ol.epicgames.net/browse/UE-35921
Change 3125487 on 2016/09/14 by Alexis.Matte
Fix cook content, regression induce by the material workflow refactor
#rb matt.kuhlenschmidt
Change 3126217 on 2016/09/15 by Gareth.Martin
Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
#rb Allan.Bentham
Change 3126311 on 2016/09/15 by Jamie.Dale
Placement mode fixes
- The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
- Ensured that the ID used by FPlaceableItem could never overflow.
- Fixed some types being missing from the "All Classes" list.
- Fixed the escape key not cancelling the search.
#jira UE-35972
#rb James.Hopkin
Change 3126325 on 2016/09/15 by Jamie.Dale
Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.
#rb Andrew.Rodham
Change 3126403 on 2016/09/15 by Gareth.Martin
Added Find and Contains functions to TBitArray
#rb Steve.Robb
Change 3126405 on 2016/09/15 by Gareth.Martin
Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
- Just like regular instanced mesh components!
Also fixed not being able to move instances of an instanced mesh component when it is the root component
Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
#jira UE-29357
#rb Allan.Bentham
Change 3126444 on 2016/09/15 by Jamie.Dale
Fixed the loc dashboard configs not working with SCC
This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.
#rb none
Change 3126446 on 2016/09/15 by Jamie.Dale
Fixed loc dashboard game and engine targets sharing the same expansion settting
#rb none
Change 3126555 on 2016/09/15 by Chris.Wood
Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows
#rb Steve.Robb
Change 3126586 on 2016/09/15 by Gareth.Martin
Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
#jira UE-35873
#rb Jack.Porter
Change 3126610 on 2016/09/15 by Jamie.Dale
Stopped PS4 from always staging all ICU data files
#rb Marcus.Wassmer
Change 3126779 on 2016/09/15 by Michael.Dupuis
#jira UE-32914 Improve the help text to provide usage examples and params
#rb Alexis.Matte
Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt
Fix font material and outline font material not being animatable in sequencer
#rb frank.fella
Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt
File not saved
#rb none
Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt
Fixed reset to default state still not appearing in all cases after changing a property.
#rb none
Change 3127038 on 2016/09/15 by Nick.Darnell
UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.
#rb none
Change 3127061 on 2016/09/15 by Nick.Darnell
Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children.
#jira UE-35726
#rb Matt.Kuchlenschmidt
Change 3127205 on 2016/09/15 by Alex.Delesky
#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.
#rb Nick.Darnell
Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt
Fix crash in scene outliner if actors become invalid
#rb none
https://jira.ol.epicgames.net/browse/UE-35932
Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt
Added guards for crashes accessing slate resources for deleted uobjects
#rb nick.darnell
Change 3128067 on 2016/09/16 by Michael.Dupuis
#jira UE-34158 Add an option to auto expand advanced details
#rb Alexis.Matte
Change 3128073 on 2016/09/16 by Michael.Dupuis
#jira UE-1145
Set Save As to Ctrl + Alt + S
Set Save All to Ctrl + Shift + S
Set Save Current to Ctrl + S
#rb Alexis.Matte
Change 3128117 on 2016/09/16 by Jamie.Dale
Updated the pin-type filter combo to filter on both the localized and source type descriptions
#jira UE-36081
#rb none
Change 3128177 on 2016/09/16 by Alexis.Matte
#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.
#rb michael.dupuis
#codereview matt.kuhlenschmidt
Change 3128387 on 2016/09/16 by Gareth.Martin
Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
#jira UE-36093
#rb none
Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt
Guard against scene outliner crash. Print out tree when items appear twice.
https://jira.ol.epicgames.net/browse/UE-35935
#rb none
Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt
Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget
#rb none
Change 3128482 on 2016/09/16 by Michael.Dupuis
Added new key binding for generic Save, Save As
Added new key binding for Save All for the content browser
#rb Alexis.Matte (approved by MattK)
Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt
Fix build warning
#codereview nick.darnell
#rb none
Change 3128642 on 2016/09/16 by Alexis.Matte
#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
#rb none
#codereview matt.kuhlenschmidt
Change 3128733 on 2016/09/16 by Nick.Darnell
UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.
#jira UE-36105
#rb none
Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt
Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor
#rb none
Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt
Fix offset characters on some small fonts
#rb none
Change 3130057 on 2016/09/19 by Jamie.Dale
Fixing volatility and invalidation issues for text widgets
#jira UE-33988
#rb Nick.Darnell
Change 3130064 on 2016/09/19 by Jamie.Dale
Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly
#rb James.Hopkin
Change 3130233 on 2016/09/19 by Michael.Dupuis
#jira UE-32914 Added missing args that the UI supported
#rb Alexis.Matte
Change 3130265 on 2016/09/19 by Nick.Darnell
Automation - Cleaning up some API items.
#rb none
Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt
Fix reentrancy saving assets while a prompt for checkout dialog is open
#rb none
Change 3130398 on 2016/09/19 by Jamie.Dale
Fixing UHT error when building
#rb none
Change 3132101 on 2016/09/20 by Nick.Darnell
UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.
#rb none
Change 3132110 on 2016/09/20 by Nick.Darnell
PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)
#jira UE-13770
#rb Nick.Darnell
Change 3132111 on 2016/09/20 by Nick.Darnell
UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.
#rb none
Change 3132138 on 2016/09/20 by Michael.Dupuis
#jira UE-30945 Added missing PostEditComponentMove after drag is finished
#rb Alexis.Matte
Change 3132147 on 2016/09/20 by Michael.Dupuis
#jira UE-30866 Fixed the filter to work properly
#rb Alexis.Matte
Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
#rb none
Change 3132231 on 2016/09/20 by Nick.Darnell
Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.
#jira UE-33285
#rb none
Change 3132255 on 2016/09/20 by Alex.Delesky
#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.
#rb Matt.Kuhlenschmidt
Change 3132587 on 2016/09/20 by Mike.Fricker
MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
#rb none
#lockdown matt.kuhlenschmidt
Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt
Fix crash opening the cooker settings
https://jira.it.epicgames.net/browse/UE-36197
#rb none
#lockdown nick.darnell
Change 3133144 on 2016/09/20 by Nick.Darnell
Build configuration for automation tests.
#rb none
#lockdown matt.kuhlenschmidt
Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt
Fix default material on odin text
#rb none
#lockdown nick.darnell
Change 3133913 on 2016/09/21 by Nick.Darnell
Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp
#rb none
#jira UE-36231
#lockdown matt.kuhlenschmidt
[CL 3133983 by Matt Kuhlenschmidt in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3053250 on 2016/07/18 by Steve.Robb
TNot metafunction added.
Change 3053252 on 2016/07/18 by Steve.Robb
New TIsEnumClass trait.
Change 3061345 on 2016/07/22 by Robert.Manuszewski
Changing FMallocStomp::GetAllocationSize() to return the requested allocation size instead of the physical allocation size to make FMallocStomp work properly with FMallocPoisonProxy
Change 3061377 on 2016/07/22 by Graeme.Thornton
Added bStripAnimationDataOnDedicatedServer option to UAnimationSettings which will remove all compressed data from cooked server data. Disabled by default
Change 3064592 on 2016/07/26 by Steven.Hutton
Uploading repository files
Change 3064595 on 2016/07/26 by Steven.Hutton
Assign crashes to buggs based not just on Callstack but also based on Error message.
Error messages have "data" masked out and are then compared to a table of error messages to find similar messages. Ensures are not currently filtered by error message.
Change 3066046 on 2016/07/27 by Graeme.Thornton
Better dedicated client/server class exclusion during cooking
- Add class lists to cooker settings so they can be modified in the editor
Change 3066077 on 2016/07/27 by Graeme.Thornton
Move Paragon NeedsLoadForServer calls over to the new config based system
Change 3066203 on 2016/07/27 by Chris.Wood
CrashReportProcess logging and Slack reporting improvements to monitor disk space.
[UE-31129] - Crash Report server need to alert on Slack when the PDB cache is full
Change 3066276 on 2016/07/27 by Graeme.Thornton
Move simple NeedsLoadForClient implementations over to new config based system
Change 3068019 on 2016/07/28 by Graeme.Thornton
Don't call ReleaseResources on UStaticMesh if we never render, and therefore never actually initialize the resources
- Corrects some bad stats
Change 3068218 on 2016/07/28 by Chris.Wood
CrashReportProcess 1.1.18 passes BuildVersion to MinidumpDiagnostics
[UE-31706] - Add new BuildVersion string to crash context and website
Also modified command line log file ini settings to stop MDD stalling trying to sort and delete its logs.
Change 3071665 on 2016/08/01 by Robert.Manuszewski
Moving RemoveNamesFromMasterList from UEnum destructor to BeginDestroy to avoid potential issues when its package has already been destroyed.
Change 3073388 on 2016/08/02 by Graeme.Thornton
Invalidate string asset reference tags after finishing up loading of an async package
Change 3073745 on 2016/08/02 by Robert.Manuszewski
Disabling logging to memory in shipping by default. From now on FOutputDeviceMemory will be an opt-in for games.
#jira FORT-27839
Change 3074866 on 2016/08/03 by Robert.Manuszewski
PR #2650: Fixed a bug where newline escape sequence wasnt written to the pipe (Contributed by ozturkhakki)
Change 3075128 on 2016/08/03 by Steve.Robb
Static analysis fixes: error C2065: 'ThisOuterWorld': undeclared identifier
Change 3075130 on 2016/08/03 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'LODLevel'
Change 3075131 on 2016/08/03 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Owner'
Change 3075235 on 2016/08/03 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'AnimToOperateOn'
Change 3075248 on 2016/08/03 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ParentProfile'
Change 3075662 on 2016/08/03 by Steve.Robb
Static analysis/buffer size fix: warning C28020: The expression '_Param_(7)>=sizeof(ICMP_ECHO_REPLY)+_Param_(4)+8' is not true at this call
Change 3075668 on 2016/08/03 by Steve.Robb
Static analysis fix: warning C6326: Potential comparison of a constant with another constant
Change 3075679 on 2016/08/03 by Chris.Wood
Added -NoTrimCallstack command line arg to MDD calls from CRP 1.1.19
[OR-26335] - 29.1 crash reporter generating reports with no callstacks / info
New MDD has -NoTrimCallstack option to leave possibly irrelevant entires in the stack. Trimming is somewhat arbitrary and based on string matching. I'd rather see the whole thing.
Change 3077070 on 2016/08/04 by Steve.Robb
Dead array slack tracking code removed.
Change 3077113 on 2016/08/04 by Steve.Robb
TEnumAsByte is now deprecated for enum classes.
All current uses fixed (which tidies up that code anyway).
New FArchive::op<< for enum classes.
Generated code now never uses TEnumAsByte for enum classes.
Change 3077117 on 2016/08/04 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'DefaultSettings'
Change 3078709 on 2016/08/05 by Steve.Robb
FUNCTION_NO_NULL_RETURN_* macros added to statically annotate a function to say that it never returns a null pointer.
TObjectIterator annotated to never return null.
NewObject annotated to never return null.
Change 3078836 on 2016/08/05 by Graeme.Thornton
Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading
Change 3082217 on 2016/08/09 by Steve.Robb
Missing #include for FUniqueNetIdRepl added.
Change 3083679 on 2016/08/10 by Chris.Wood
CrashReportProcess performance improvements. CRP v1.1.22
[UE-34402] - Crash Reporter: Improve CRP performance by allowing multiple MDD instances
[UE-34403] - Crash Reporter: CRP should throw away crashes when backlog is too large to avoid runaway
Passing lock details to MDD on command line and managing multiple MDD tasks in CRP.
Configurable values for range of queue sizes that cause us to throw away crashes.
Change 3085362 on 2016/08/11 by Steve.Robb
Rule-of-three fixes for FAIMessageObserver, to prevent accidents.
From here: https://udn.unrealengine.com/questions/306507/tstaticarray-doesnt-call-destructor-on-elements-be.html
Change 3085396 on 2016/08/11 by Steve.Robb
Swap can now be configured via the TUseBitwiseSwap trait to not use Memswap, which can be less optimal for certain types.
Change 3088840 on 2016/08/15 by Steve.Robb
TRemoveReference moved to its own header.
Change 3088858 on 2016/08/15 by Steve.Robb
TDecay moved to its own header.
Change 3088963 on 2016/08/15 by Steve.Robb
Invoke function, for doing a generic call on a generic callable thing. Equivalent to std::invoke.
Change 3089144 on 2016/08/15 by Steve.Robb
Algo::Transform updated to use Invoke. Algorithm tests updated to test the new features.
Change 3089147 on 2016/08/15 by Steve.Robb
TLess and TGreater moved to their own headers and defaulted to void as a type-deducing version, as per std::.
Change 3090243 on 2016/08/16 by Steve.Robb
New Algo::Sort and Algo::SortBy algorithms.
Change 3090387 on 2016/08/16 by Steve.Robb
Improved bitwise swapping for Swap.
See: https://udn.unrealengine.com/questions/306922/swap-is-painfully-slow.html
Change 3090444 on 2016/08/16 by Steve.Robb
Ptr+Size overloads removed after discussion - MakeArrayView should be used instead.
Change 3090495 on 2016/08/16 by Steve.Robb
Assert when FString::Mid is passed a negative count.
#jira UE-18756
Change 3093455 on 2016/08/18 by Steve.Robb
Debuggability and efficiency improvements to UScriptStruct::DeferCppStructOps.
Change 3094476 on 2016/08/19 by Steve.Robb
BOM removed from InvariantCulture.h.
Change 3094697 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6237: (<zero> && <expression>) is always zero. <expression> is never evaluated and might have side effects.
Change 3094702 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Interactor'.
Change 3094715 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6385: Reading invalid data from 'Order': the readable size is '256' bytes, but '8160' bytes may be read.
Change 3094737 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'OwnedComponent'.
warning C28182: Dereferencing NULL pointer. 'Child' contains the same NULL value as 'AttachToComponent' did.
Change 3094750 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'.
Change 3094768 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'LevelSequence'.
warning C6011: Dereferencing NULL pointer 'Actor'.
Change 3094774 on 2016/08/19 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'CallFunctionNode'.
Change 3094783 on 2016/08/19 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'TargetPin'.
Change 3094807 on 2016/08/19 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SourceClass'.
Change 3094815 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'VarNode'.
warning C6011: Dereferencing NULL pointer 'SourceClass'.
Change 3094840 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'TunnelGraph'.
warning C28182: Dereferencing NULL pointer. 'GraphNode' contains the same NULL value as 'SourceNode' did.
Change 3094864 on 2016/08/19 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.
Change 3094880 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'PrevIfIndexMatchesStatement'.
Change 3094886 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnBlueprintPin'.
Change 3094903 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'K2Node'.
Change 3094916 on 2016/08/19 by Steve.Robb
Static analysis fix: Dereferencing NULL pointer 'CompilerContext'.
Change 3094931 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'VariablePin'.
Change 3094935 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'.
Change 3094943 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'Pin'.
warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'TargetGraph' did.
Change 3094960 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastOutPin'.
Change 3095046 on 2016/08/19 by Steve.Robb
Single parameter version of CastChecked tagged to never return null.
Change 3095054 on 2016/08/19 by Steve.Robb
Committed wrong version in CL# 3095046.
Change 3095089 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6509: Invalid annotation: 'return' cannot be referenced in some contexts
warning C6101: Returning uninitialized memory '*lpdwExitCode'.
Change 3096035 on 2016/08/22 by Steve.Robb
Fix for static lighting in pixel inspector.
Change 3096039 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'World'.
Change 3096045 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'.
Change 3096058 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OtherPin'.
Change 3096059 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'MainMesh'.
Change 3096066 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceType'.
Change 3096070 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastPushStatement'.
Change 3096074 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OriginalDataTableInPin'.
Change 3096075 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'.
Change 3096081 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'RunningPlatformData'.
Change 3096156 on 2016/08/22 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'BP'.
warning C6011: Dereferencing NULL pointer 'Object'.
Change 3096308 on 2016/08/22 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'TopMipData'.
warning C6011: Dereferencing NULL pointer 'MipCoverageData[0]'.
Change 3096315 on 2016/08/22 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'OldParent'.
warning C6011: Dereferencing NULL pointer 'TestExecutionInfo'.
Change 3096318 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OwnerClass'.
Change 3096322 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshInstanceData'.
Change 3096337 on 2016/08/22 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'Pin'.
warning C6011: Dereferencing NULL pointer 'SpawnVarPin'.
Change 3096345 on 2016/08/22 by Steve.Robb
Static analysis fixes: warning C6246: Local declaration of 'NumTris' hides declaration of the same name in outer scope.
Change 3096356 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'InWorld'.
Change 3096387 on 2016/08/22 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'ExpressionPreviewMaterial'.
warning C6011: Dereferencing NULL pointer 'MaterialNode->MaterialExpression'.
Change 3096400 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'FunctionInputs'.
Change 3096413 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'LODPackage' contains the same NULL value as 'AssetsOuter' did.
Change 3096416 on 2016/08/22 by Steve.Robb
Static analysis fixes: warning C6237: (<zero> && <expression>) is always zero. <expression> is never evaluated and might have side effects.
Change 3096423 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'RedirectorRefs.Redirector'.
Change 3096439 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'NewObject'.
Change 3096446 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'BaseClass'.
Change 3096454 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldSkeleton'.
Change 3096464 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'MyNode'.
Change 3096469 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'VRInteractor'.
Change 3097559 on 2016/08/23 by Steve.Robb
Alternate fix to CL# 3096439.
Change 3097583 on 2016/08/23 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'SourceCategoryEnum'.
warning C6011: Dereferencing NULL pointer 'CurrentWorld'.
Change 3097584 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'LocalizationTarget'.
Change 3097585 on 2016/08/23 by Steve.Robb
Static analysis fixes:
warning C28182: Dereferencing NULL pointer. 'VariableSetNode' contains the same NULL value as 'AssignmentNode' did.
warning C6011: Dereferencing NULL pointer 'FirstNativeClass'.
Change 3097588 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OutputObjClass'.
Change 3097589 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Term' contains the same NULL value as 'RValueTerm' did.
Change 3097591 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Schema'.
Change 3097597 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'LayerInfo'.
Change 3097598 on 2016/08/23 by Steve.Robb
Const-correctness fix for ILandscapeEditorModule::GetHeightmapFormatByExtension and ILandscapeEditorModule::GetWeightmapFormatByExtension.
Change 3097600 on 2016/08/23 by Steve.Robb
Fix for incorrect null check.
Change 3097605 on 2016/08/23 by Steve.Robb
Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'TexDataPtr'.
Bug filed here: https://connect.microsoft.com/VisualStudio/feedback/details/3078125
Change 3097609 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'BaseClass' did.
Change 3097613 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'InEdGraph'.
Change 3097620 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThisScalableFloat'.
Change 3097627 on 2016/08/23 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'AnimBlueprint'.
Change 3097629 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Pin' contains the same NULL value as 'PoseNet' did.
Change 3097631 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'IPOverlayInfo.Brush'.
Change 3097634 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Survey'.
Change 3097639 on 2016/08/23 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Settings'.
Change 3097650 on 2016/08/23 by Steve.Robb
Alternate fix for CL# 3097597.
Change 3097725 on 2016/08/23 by Steve.Robb
Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'BodySetup'.
Change 3097764 on 2016/08/23 by Steve.Robb
Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'FoundMode' contains the same NULL value as 'ElementType * FoundMode=LoopModes.FindByPredicate(<lambda>)' did.
Change 3097770 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Triangle'.
Change 3097775 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurGroup'.
Change 3097796 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceComponent'.
Change 3097797 on 2016/08/23 by Steve.Robb
Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'HitComponent'.
Change 3097843 on 2016/08/23 by Steve.Robb
Spurious static analysis fix: Dereferencing NULL pointer. 'MatchingNewPin' contains the same NULL value as 'UEdGraphPin ** MatchingNewPin=this->Pins.FindByPredicate(<lambda>)' did.
Change 3097864 on 2016/08/23 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'ObjectClass'.
warning C6011: Dereferencing NULL pointer 'Client'.
Change 3097871 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'SMLightingMesh->StaticMesh' contains the same NULL value as 'StaticMesh' did.
Change 3098015 on 2016/08/23 by Steve.Robb
Alternative fix for CL# 3094864.
Change 3098024 on 2016/08/23 by Steve.Robb
Alternative fix for CL# 3094943.
Change 3098052 on 2016/08/23 by Steve.Robb
Alternative fix for CL# 3094886.
Change 3098080 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'PrimitiveComponent' contains the same NULL value as 'ReplacementComponent' did.
Change 3098102 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'IndexTermPtr'.
Change 3098148 on 2016/08/23 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'Node'.
warning C6011: Dereferencing NULL pointer 'OldNode'.
warning C6011: Dereferencing NULL pointer 'LinkedPin'.
warning C6011: Dereferencing NULL pointer 'RootNode'.
Change 3098156 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'BTGraphNode'.
Change 3098176 on 2016/08/23 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'NewSection'.
Change 3098182 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Sprite'.
Change 3098197 on 2016/08/23 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Node'.
Coding standards fixes.
Change 3098202 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ExistingEventNode'.
Change 3098208 on 2016/08/23 by Steve.Robb
Static analysis fixes:
warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'GraphNew' did.
warning C28182: Dereferencing NULL pointer. 'GoodGraph' contains the same NULL value as 'GraphNew' did.
Change 3098229 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Property'.
Change 3099188 on 2016/08/24 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'.
Change 3099195 on 2016/08/24 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'NodeProperty'.
Change 3099205 on 2016/08/24 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'VarDesc'.
Change 3099228 on 2016/08/24 by Steve.Robb
Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'ParentNode' did.
Change 3099539 on 2016/08/24 by Steve.Robb
Spurious static analysis fixes:
warning C6011: Dereferencing NULL pointer 'InBlueprint'.
warning C28182: Dereferencing NULL pointer. 'TestObj' contains the same NULL value as 'TestOuter' did.
https://connect.microsoft.com/VisualStudio/feedback/details/3082362https://connect.microsoft.com/VisualStudio/feedback/details/3082622
Change 3099546 on 2016/08/24 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldNode'.
Change 3099561 on 2016/08/24 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ReferencedObject'.
Change 3099571 on 2016/08/24 by Steve.Robb
Static analysis fix: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'CommonBaseClass' did.
Change 3099600 on 2016/08/24 by Steve.Robb
Static analysis fix:
warning C6385: Reading invalid data from 'this->Packages': the readable size is '24' bytes, but '32' bytes may be read.
warning C6385: Reading invalid data from 'Diff.ObjectSets': the readable size is '24' bytes, but '32' bytes may be read.
warning C6386: Buffer overrun while writing to 'Objects': the writable size is '24' bytes, but '32' bytes might be written.
Change 3099912 on 2016/08/24 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'.
Change 3099923 on 2016/08/24 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThumbnailInfo'.
Change 3100977 on 2016/08/25 by Steve.Robb
Static analysis fixes:
warning C6001: Using uninitialized memory '*VectorRef'.
warning C6001: Using uninitialized memory '*PointRef'.
warning C6001: Using uninitialized memory '*PolyRef'.
Coding standard fixes.
Change 3100985 on 2016/08/25 by Steve.Robb
Static analyis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.
Change 3100987 on 2016/08/25 by Steve.Robb
Static analysis fixes:
warning C28183: 'Resources.BitmapHandle' could be '0', and is a copy of the value found in 'CreateDIBSection()`829': this does not adhere to the specification for the function 'SelectObject'.
warning C6387: '_Param_(4)' could be '0': this does not adhere to the specification for the function 'CreateDIBSection'.
Change 3100992 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6287: Redundant code: the left and right sub-expressions are identical.
Change 3101000 on 2016/08/25 by Steve.Robb
Static analysis fixes:
warning C6001: Using uninitialized memory 'tmpMemReq'.
warning C6001: Using uninitialized memory 'TmpCreateInfo'.
Change 3101004 on 2016/08/25 by Steve.Robb
warning C28182: Dereferencing NULL pointer. 'FoliageActor' contains the same NULL value as 'Actor' did.
Change 3101009 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshComponent'.
Change 3101115 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Canvas'.
Change 3101120 on 2016/08/25 by Steve.Robb
Fixes to previous fixes.
Change 3101128 on 2016/08/25 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Stream'.
Change 3101281 on 2016/08/25 by Steve.Robb
Static analysis fixes:
warning C6262: Function uses '99256' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap.
warning C6001: Using uninitialized memory 'Pixel'.
Change 3101292 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'BulkDataPointer'.
Change 3101299 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'UnrealMaterial'.
Change 3101300 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'AssetObject'.
Change 3101304 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'MeshRootNode'.
Change 3101311 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Cluster'.
Change 3101323 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'StartNode'.
Change 3101329 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Object'.
Change 3101333 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ArrayRef'.
Change 3101339 on 2016/08/25 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'ImportData'.
warning C6011: Dereferencing NULL pointer 'CurveToImport'.
Change 3101485 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ObjectProperty'.
Change 3101583 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'UserDefinedStruct'.
Change 3105721 on 2016/08/30 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.
Change 3105724 on 2016/08/30 by Steven.Hutton
Change users page to more responsive paginated version.
Change 3105725 on 2016/08/30 by Steven.Hutton
Added field for crash processor failed
Change 3105786 on 2016/08/30 by Steve.Robb
Reintroduced missing operator<< for enum classes.
Change 3105803 on 2016/08/30 by Steve.Robb
Removal of obsolete code and state. PrepareCppStructOps() has several unreachable blocks, one of which sets UScriptStruct::bCppStructOpsFromBaseClass which is otherwise never true, so it can be removed too.
Change 3106251 on 2016/08/30 by Steve.Robb
Switch static analysis node to build editor instead of just the engine.
Change 3107556 on 2016/08/31 by Steven.Hutton
Added build version data from CRP to DB as part of add crash #rb none
Change 3107557 on 2016/08/31 by Steven.Hutton
Passed build version data to CRW through crash description #rb none
Change 3107634 on 2016/08/31 by Graeme.Thornton
Only accept "log=<filename>" and "abslog=<filename>" command line values if the filename has a "log" or "txt" extension
#jira UE-20147
Change 3107797 on 2016/08/31 by Steve.Robb
Fix for UHT debugging manifest, after paths changed in CL# 3088416.
Change 3107964 on 2016/08/31 by Steve.Robb
TCString::Strfind renamed to TCString::Strifind, as it is case-insensitive.
New case-sensitive TCString::Strfind added, based on GitHub PR #2453.
Change 3108023 on 2016/08/31 by Steve.Robb
Removal of test code which no longer compiles now that we emit errors on skipped preprocessor blocks.
Change 3108160 on 2016/08/31 by Steven.Hutton
Update to add new filter to website front page #rb none
Change 3109556 on 2016/09/01 by Steven.Hutton
Fixing compile warning #rb none
Change 3110001 on 2016/09/01 by Steve.Robb
PR #2468: Fix for UnrealHeaderTool TArray<TScriptInterface<>> UFUNCTION parameters (Contributed by UnrealEverything)
Change 3111835 on 2016/09/02 by Steve.Robb
Enforce uint8 on UENUM() enum classes.
#jira UE-35224
Change 3111867 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6236: (<expression> || <non-zero constant>) is always a non-zero constant.
Change 3111880 on 2016/09/02 by Steve.Robb
Static analysis fixes:
warning C6386: Buffer overrun while writing to 'Views': the writable size is 'ShaderBindings.ResourceViews.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11ShaderResourceView> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written.
warning C6386: Buffer overrun while writing to 'ConstantBuffers': the writable size is 'ShaderBindings.ConstantBuffers.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11Buffer> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written.
Change 3111886 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6386: Buffer overrun while writing to 'DistortionMeshIndices': the writable size is 'NumIndices*2' bytes, but '4' bytes might be written.
Change 3112025 on 2016/09/02 by Steve.Robb
Static analysis fix:
warning C6011: Dereferencing NULL pointer 'pInputProcessParameters'.
warning C6011: Dereferencing NULL pointer 'pOutputProcessParameters'.
Change 3112051 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Command'.
Change 3112066 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurNetDriver'.
Change 3112093 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'byteArray'.
Change 3112110 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'PersistentParty'.
Change 3112123 on 2016/09/02 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'CurDriver'.
warning C6011: Dereferencing NULL pointer 'CurNetDriver'.
warning C6011: Dereferencing NULL pointer 'CurWorld'.
Change 3112157 on 2016/09/02 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'UnitTest'.
Change 3112283 on 2016/09/02 by Steve.Robb
Static analysis fixes:
warning C6244: Local declaration of 'None' hides previous declaration at line '173' of 'netcodeunittest.h'.
Change 3113455 on 2016/09/05 by Chris.Wood
CRP performance improvements (v1.1.25)
Change 3113468 on 2016/09/05 by Steve.Robb
Reverting unnecessary merge in CL# 3112464.
Change 3113508 on 2016/09/05 by Steve.Robb
Static analysis fix: warning C6031: Return value ignored: 'CoCreateGuid'.
Change 3113588 on 2016/09/05 by Steve.Robb
Static analysis fix: warning C6244: Local declaration of 'hInstance' hides previous declaration
Change 3113863 on 2016/09/06 by Steve.Robb
Fix for this error:
Could not find a part of the path 'D:\Build\++UE4+Dev-Core+Compile\Sync\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor.modules'.
Change 3113864 on 2016/09/06 by Steve.Robb
Misc static analysis fixes for VS2015 Update 2.
Change 3113918 on 2016/09/06 by Ben.Marsh
Explicitly check for version manifest existing before trying to delete it, rather than swallowing the exception.
Change 3114293 on 2016/09/06 by Steve.Robb
Static analysis fixes for Visual Studio Update 2.
Change 3115732 on 2016/09/07 by Steve.Robb
Static analysis fix: warning C6262: Function uses '121180' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap.
Change 3115754 on 2016/09/07 by Steve.Robb
GObjectArrayForDebugVisualizers init order fix.
Removal of obsolete FName visualizer helper code.
Change 3115774 on 2016/09/07 by Steve.Robb
Fix for ICE by moving static variables into their own file and removing const return types.
#jira UE-35597
Change 3116061 on 2016/09/07 by Steve.Robb
Redundant LOCTEXT_NAMESPACE removed - was missed in CL# 3115774.
Change 3117478 on 2016/09/08 by Steve.Robb
Static analysis fixes in third party code, using a new macro-based system.
Change 3119152 on 2016/09/09 by Steve.Robb
TArray::RemoveAt and RemoveAtSwap with a bool Count is now a compile error.
Change 3119200 on 2016/09/09 by Steve.Robb
Fix for destructors not being called in TSparseArray move assignment.
Change 3119568 on 2016/09/09 by Steve.Robb
Fix for TSparseArray visualizer.
Change 3119591 on 2016/09/09 by Steve.Robb
New MakeShared function which allocates the object and reference controller in a single block.
Change 3120281 on 2016/09/09 by Steve.Robb
Fix for ICE on static analysis build.
#jira UE-35596
Change 3120786 on 2016/09/12 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'SavedGame'.
Change 3120787 on 2016/09/12 by Steve.Robb
Removal of TEnumAsByte on enum classes.
Change 3120789 on 2016/09/12 by Steve.Robb
Static analysis fixes:
warning C6385: Reading invalid data from 'D3D11X_CERAM_OFFSET_BY_SET_STAGE': the readable size is '28' bytes, but '64' bytes may be read.
warning C6101: Returning uninitialized memory '*pDescriptorDst'. A successful path through the function does not set the named _Out_ parameter.
Change 3121234 on 2016/09/12 by Steve.Robb
Unused ToBuildInfoString function declaration removed.
Change 3122616 on 2016/09/13 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Compiler'.
Change 3123070 on 2016/09/13 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'top' contains the same NULL value as 'edge' did.
[CL 3126145 by Robert Manuszewski in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3091951 on 2016/08/17 by Chris.Bunner
(Duplicate) CL 3090919: Fixed edge case interactions in HLOD ray rejection logic in Lightmass.
Change 3093162 on 2016/08/18 by Ben.Woodhouse
Fix minor memory leak (missing delete of RT Heartbeat thread)
Change 3093470 on 2016/08/18 by Ben.Woodhouse
Fix minor leak in FMonitoredProcess - the Thread member would get leaked if the FMonitoredProcess was cancelled, because it gets NULLed without deleting it. Fix is to add a bool to keep track of whether the thread is running, rather than using the Thread pointer.
Also fixes a race condition where the FMonitoredProcess::Thread member could get initialized after the thread had completed. This would cause IsRunning to never return false, even if the thread has completed, and the editor would hang on startup (this was fixed by setting bIsRunning to true before creating the thread)
Change 3093698 on 2016/08/18 by Daniel.Wright
Translucent lighting volume draw event cleanup
Change 3093700 on 2016/08/18 by Daniel.Wright
Clamp on box reflection capture transition distance visualizer
Change 3093755 on 2016/08/18 by Ryan.Vance
Merging stereo planar reflections from Odin.
Change 3094060 on 2016/08/18 by Daniel.Wright
Fully featured base pass reflection captures with blending and parallax correction
* Used in the forward renderer when materials opt-in to 'High Quality Reflections'
* Used in the deferred renderer for translucent 'Surface ForwardShading' materials
* Reflection captures are culled to a frustum space grid using the same reverse linked-list method as lights in the forward renderer
* Fixed grid culling in stereo / splitscreen
* The ReflectionEnvironment compute shader used in the deferred path also uses the culled grid now which reduces its cost from .93ms -> .70ms on 970 GTX. PS4 cost is about the same.
* Capsule indirect self-shadowing is now reduced in the forward path to match deferred, and both are controlled by r.CapsuleIndirectShadowSelfShadowIntensity
* SetupHZB is now skipped when SSAO / SSR / HZB are all disabled
Change 3094160 on 2016/08/18 by Daniel.Wright
CIS fixes
Change 3094899 on 2016/08/19 by Ben.Woodhouse
Batching optimization for dragging components onto blueprints, reported on UDN. Adding 2300 static mesh actors now takes 3 seconds instead of 40 minutes.
https://udn.unrealengine.com/questions/305821/suspected-rhi-uniform-buffer-leak-when-adding-stat.html
#jira UE-34937
Change 3095256 on 2016/08/19 by Daniel.Wright
Disabled ISR warning spamming CIS
Change 3095468 on 2016/08/19 by Daniel.Wright
Fixed refcounting on hit proxy render targets
Change 3095470 on 2016/08/19 by Daniel.Wright
Added bVisibleInReflectionCaptures to primitive component, which is useful for hiding objects too close to the capture point
Change 3096274 on 2016/08/22 by Rolando.Caloca
DR - vk - added missing BC4
Change 3096291 on 2016/08/22 by Rolando.Caloca
DR - vk - Fix image views for some rendertarget formats
- Fix ImageViews on sub mips
Change 3096579 on 2016/08/22 by Rolando.Caloca
DR - vk - Fix rendering for shaders with no descriptors
Change 3096584 on 2016/08/22 by Rolando.Caloca
DR - vk - Fix 3d texture update
Change 3096813 on 2016/08/22 by Rolando.Caloca
DR - Fix GL linking errors
PR #2615
Change 3097062 on 2016/08/22 by Rolando.Caloca
DR - vk - Added unified mem flag
- Added Mip index into UAV
- Switched compute descriptor set index 0
Change 3097065 on 2016/08/22 by Rolando.Caloca
DR - vk - Framebuffer barriers now wait on STAGE_FRAGMENT_SHADER instead of STAGE_BOTTOM_OF_PIPE
Change 3097084 on 2016/08/22 by Daniel.Wright
Enabled r.VertexFoggingForOpaque by default to match other forward renderer choices (fast by default)
Change 3097086 on 2016/08/22 by Rolando.Caloca
DR - vk - Missed file
Change 3097943 on 2016/08/23 by Rolando.Caloca
DR - hlslcc - Remove duplicated definitions out into a common header
Change 3098166 on 2016/08/23 by Rolando.Caloca
DR - Custom Renderer callback after getting SceneColor
Change 3098418 on 2016/08/23 by Olaf.Piesche
Moving vertex factory dirtying to always happen in-editor for mesh emitters on dynamic data reinitialization; there are several cases in which this needs to happen (some material changes, mesh reimports...) which are difficult to track, so in-editor we just always recreate the mesh particle vertex factory with the dynamic data.
#jira UE-34838
Change 3098448 on 2016/08/23 by Rolando.Caloca
DR - vk - fixes for depth/stencil descriptors
- Minor debug dump improvement
Change 3098463 on 2016/08/23 by Daniel.Wright
Static lights with MinRoughness = 1.0 don't get their source shapes drawn into reflection captures, since they are being used as virtual area lights
Change 3098556 on 2016/08/23 by Daniel.Wright
Lightmass area shadows only mark texels as mapped inside the light's influence, which fixes multiple stationary lights with bUseAreaShadowsForStationaryLight interfering.
Change 3098672 on 2016/08/23 by Rolando.Caloca
DR - vk - Fixed crash when using vertex shaders with no descriptors
Change 3099173 on 2016/08/24 by Ben.Woodhouse
Fixed various issues with subsurface profile, for checkerboard and non-checkerboard code paths
- Re-enable non-checkerboard skin by default
- Checkerboard issues fixed:
- Emissive lighting was being applied twice due to not taking checkerboard pattern into account
- Emissive lighting was modulated by basecolor in the recombine
- Metallic materials were contributing specular lighting to the diffuse channel
- Non-checkerboard fixes:
- Fix write mask during SkyLightDiffuse so alpha is updated correctly
- Metallic specular lighting was broken (specularColor was lerping to white instead of baseColor)
- Optimisation: Fall back to default lit for pixels where the opacity is 0.
- For non-checkerboard, this gives better handling of metallic/emissive for pixels where SSS is not required (non-CB RGBA encoding for diffuse/spec doesn't cope well with colored specular or emissive)
- For checkerboard, this gives similar results in terms of shading, but we get full-resolution shading on non SSS pixels
#jira UE-34561
Change 3099673 on 2016/08/24 by Daniel.Wright
Removed unused reflection shape variables
Change 3099674 on 2016/08/24 by Daniel.Wright
Fixed translucent materials not working in DrawMaterialToRenderTarget (fallout from cl 3089208)
Fixed ensure with FRendererModule::DrawTile in the forward renderer, trying to bind light attenuation texture
Change 3099700 on 2016/08/24 by Daniel.Wright
Disabled log spam when a Rift is connected but not being used
Change 3099730 on 2016/08/24 by Daniel.Wright
MSAA depth resolve uses depth of closest surface, hides some artifacts with dynamic shadowing against the skybox
Change 3099789 on 2016/08/24 by Brian.Karis
FloatRGB is now always supported.
If 11:11:10 isn't supported by hardware this format by definition will map to a different format meaning it is always supported.
Change 3099987 on 2016/08/24 by Daniel.Wright
Fixed light grid debug asserts on PS4
* Always creating the local light buffer, even if it won't be used by the shader
* Transition ViewState FRWBuffers to writable at the beginning of a new frame
Change 3100120 on 2016/08/24 by Rolando.Caloca
DR - vk - Use 256MB pages for GPU memory
Change 3100151 on 2016/08/24 by Daniel.Wright
PS4 gracefully falls back to Temporal AA when MSAA is requested, as the GNM RHI doesn't support MSAA yet
Change 3100302 on 2016/08/24 by Rolando.Caloca
DR - vk - Mem system changes
- Now allocates a readback heap from GPU->CPU
- Removed bad total memory on heap/type
- Added fallback to another mem type if it's OOM
Change 3101110 on 2016/08/25 by Rolando.Caloca
DR - vk - Remove r.Vulkan.UseGLSL
Change 3101121 on 2016/08/25 by Rolando.Caloca
DR - vk - Initial support for HiResShot
Change 3101450 on 2016/08/25 by Rolando.Caloca
DR - vk - Remove imagelayout from textures; renamed a method for clarity
Change 3101462 on 2016/08/25 by Daniel.Wright
Planar reflections no longer update GPU particles, fixes Scene Depth particle collision
Change 3101525 on 2016/08/25 by Frank.Fella
Niagara - Remove public include modules from niagara, and remove the public include dependency on niagara from UnrealEd, and fix up fallout.
Change 3101613 on 2016/08/25 by Rolando.Caloca
DR - vk - Fix static analysis warning
Change 3101686 on 2016/08/25 by Frank.Fella
Niagara - Move asset type actions into the niagara module.
Change 3101865 on 2016/08/25 by Rolando.Caloca
DR - vk - Fix compile issue when enabling dump layer
Change 3101946 on 2016/08/25 by Frank.Fella
Orion - Fix include error caused by niagara include fixup.
Change 3101999 on 2016/08/25 by Frank.Fella
Fortnite - Fix include error caused by niagara include fixup.
Change 3102035 on 2016/08/25 by Frank.Fella
Ocean - Fix include error caused by niagara include fixup.
Change 3102047 on 2016/08/25 by Frank.Fella
UnrealTournament - Fix include error caused by niagara include fixup.
Change 3102627 on 2016/08/26 by Frank.Fella
Niagara - Move stats group declaration to the niagara module and move the stats declarations in the niagara module into the cpp files.
Change 3102654 on 2016/08/26 by Ben.Woodhouse
Fix for D3D error with mismatched vertex/pixel shader registers for SV_POSITION input. Remove unused PixelPosition attribute from interpolators
#jira UE-33424
Change 3102780 on 2016/08/26 by Ben.Woodhouse
Make shadow culling take FOV into account, via LODDistanceFactor
Also set the LODDistanceFactorSquared member of the view, which was previously uninitialized
#jira UE-33873
Change 3102930 on 2016/08/26 by Rolando.Caloca
DR - vk - Do not require backbuffer at start, like Metal
Change 3103061 on 2016/08/26 by Rolando.Caloca
DR - vk - More debug dump to help track down issues
Change 3103143 on 2016/08/26 by Rolando.Caloca
DR - vk - Added partial image view for each texture for Depth/Stencil
- Removed some unused members from textures
Change 3104162 on 2016/08/29 by Gil.Gribb
Merging //UE4/Dev-Main@3104155 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3104491 on 2016/08/29 by Rolando.Caloca
DR - vk - Fix merge issue
Change 3104500 on 2016/08/29 by Rolando.Caloca
DR - Rebuilt hlslcc libs after merge
Change 3104978 on 2016/08/29 by John.Billon
-Moved Particle Cutouts to the Required Module
-Pre-existing SubUVAnimation data is automatically moved to required on Init.
-Added Default Particle Cutouts project setting that will attempt to find and use a texture on a particle's material for a cutout by default.
Change 3105249 on 2016/08/29 by John.Billon
Fixing non-editor compile error.
Change 3105326 on 2016/08/29 by Zabir.Hoque
SIMD Movie Player on XB1
Change 3105813 on 2016/08/30 by John.Billon
Fixing static analysis warning.
Change 3106322 on 2016/08/30 by Matt.Kuhlenschmidt
Removed duplicated view uniform shader parameters initialization between slate and scene rendering. Moved all the duped initialization into a single shared method. The shared method should be where new parameters are initialized if they are required for the view to work properly.
Change 3106350 on 2016/08/30 by Rolando.Caloca
DR - vk - Added missing texture formats
- Added texture debug name
Change 3106547 on 2016/08/30 by Rolando.Caloca
DR - Added ESimpleRenderTargetMode::EExistingColorAndClearDepth
Change 3106631 on 2016/08/30 by Uriel.Doyon
Dirty Texture Streaming Build do not dirty maps anymore.
#jira UE-35241
Change 3106919 on 2016/08/30 by Rolando.Caloca
DR - Temp workaround to get Vulkan up & running, might require hlslcc fix
Change 3106974 on 2016/08/30 by Uriel.Doyon
Changed lightmass exports version from GUID to INT in order to shorten filenames.
Change 3106988 on 2016/08/30 by Uriel.Doyon
New project specific config value r.Streaming.CheckBuildStatus used to specify whether the engine should check if the "Texture Streaming Build" is dirty (false by default).
#jira UE-35227
Change 3107927 on 2016/08/31 by John.Billon
-Duplicating OpenGL4 ClearUAV Implementation from 4.13
-Fixed uav clear format.
#Jira UE-35345
Change 3108095 on 2016/08/31 by Marc.Olano
Restore initialization of noise textures, accidentally removed in @3106322
#jira UE-35369
Change 3108557 on 2016/08/31 by John.Billon
Fixing HTML5 compile error
[CL 3109297 by Gil Gribb in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2973846 on 2016/05/11 by Jamie.Dale
Exposed FConfigValue::ExpandValue and added FConfigValue::CollapseValue
These are both static and can be used to expand or collapse the macros used in our config files (mostly when dealing with paths), in code that has to deal with the config system, but isn't internal to the config system (mostly things that deal with default configs outside of UObjects).
The old non-static version of FConfigValue::ExpandValue is now FConfigValue::ExpandValueInternal, which just calls FConfigValue::ExpandValue on SavedValue and ExpandedValue.
This also changes some code that was using FString.Replace to use FString.ReplaceInline. This reduces allocations, and also allows us to avoid another string comparison to see whether the strings are identical (as ReplaceInline returns the number of replacements that were made).
Change 2973847 on 2016/05/11 by Jamie.Dale
Changing the loading phase in the localization dashboard now writes to the default config
#jira UE-30482
Change 2973866 on 2016/05/11 by Jamie.Dale
Deprecated some functions that were taking an unused position.
These unused parameters caused confusion and lead to UE-30276. The old versions have been deprecated, and new versions without those parameters have been added. Existing code has been updated to call the non-deprecated version.
- FViewportFrame::ResizeFrame
- FSceneViewport::ResizeFrame
- FSceneViewport::ResizeViewport
Change 2974505 on 2016/05/11 by Nick.Darnell
PR #2309: Added Combobox styling (Contributed by Chris528)
Change 2975241 on 2016/05/12 by Richard.TalbotWatkin
Made sRGB Preview the default in the Color Picker.
Change 2975390 on 2016/05/12 by Jamie.Dale
Made sure that en-US-POSIX is in our list of available cultures
Some people use machine tags as their native text, so they need an invariant machine like culture to use as their native culture. en-US-POSIX is perfect for this.
Change 2975411 on 2016/05/12 by Jamie.Dale
PR #2237: Fixed formatting of Error_TooManyMaterials message (Contributed by pfranz)
Change 2975559 on 2016/05/12 by Jamie.Dale
Dialogue Wave VO direction can now be localized
This is gathered as editor-only data.
#jira UE-28715
Change 2975710 on 2016/05/12 by Jamie.Dale
Implemented UObject::IsLocalizedResource to test whether the object belongs to a localized package
Change 2975728 on 2016/05/12 by Jamie.Dale
Exported dialogue scripts now include a column that says whether they have a localized recording of that line of dialogue
#jira UETOOL-794
Change 2975763 on 2016/05/12 by Jamie.Dale
We no longer warn if asked to check out a UNC path when running the GatherText commandlets
#jira UE-25833
Change 2975766 on 2016/05/12 by Jamie.Dale
Resolved some loc key conflicts
#jira UE-25833
Change 2975774 on 2016/05/12 by Jamie.Dale
PO files now only contain a single entry in the case of a native translation being exported
They used to contain the original entry, as well as an entry for the native translation, however the original entry would never be used.
This change also cleans up some directory walking code that was looking for archive files, and replaces it with code to load the specific archive file.
Change 2975776 on 2016/05/12 by Jamie.Dale
Downgraded a PO file import warning that isn't really an issue
#jira UE-25833
Change 2976675 on 2016/05/13 by Jamie.Dale
Fixed some more fallout from changes to use the window position when changing the game viewport mode
- FSceneViewport::ResizeFrame:
- Fixed the HMD monitor info setting the wrong variables.
- Fixed SetWindowMode and ResizeViewport potentially being passed two different modes.
- We now only move the window if we need to (this avoids issues with WindowedFullscreen window positioning).
- FWindowsWindow::MoveWindowTo:
- Now treats the screen space position it's given as relative to the top-left of the window, rather than the top-left of the windows' client area.
- FWindowsApplication:
- WM_MOVE was passing a screen space position relative to the top-left of the windows' client area, rather than its window area like Slate expected.
#jira UE-30276
#jira UE-30677
Change 2976804 on 2016/05/13 by Jamie.Dale
Slight optimization to FICUInternationalization::FindOrMakeCulture to avoid hitting the filesystem until we know we need to
Change 2976967 on 2016/05/13 by Alexis.Matte
#jira UE-30687 Cannot import a skeletal mesh scale to zero
Change 2977042 on 2016/05/13 by Alexis.Matte
#jira UE-29952 log a warning if fbx exceed the maximum number of LOD.
#2326 Github PR
#code review matt.kuhlenschmidt
Change 2977074 on 2016/05/13 by Jamie.Dale
Follow up to CL# 2976804 to avoid a potential change in behavior
Change 2977076 on 2016/05/13 by Jamie.Dale
Some tidy up and optimization to SCulturePicker
Change 2977327 on 2016/05/13 by Alex.Delesky
Now deleting the Redirector package on Redirector Fix Up rather than simply removing it from the Content Browser.
#jira UE-30423
Change 2977499 on 2016/05/13 by Alexis.Matte
#jira UE-29475
Enable UStruct child property to be favorite
Change 2978415 on 2016/05/16 by Jamie.Dale
We now pre-load all the culture data when starting the editor to avoid a UI hitch later
Change 2978517 on 2016/05/16 by Alex.Delesky
#jira UE-29406
Creating a static mesh from a geometry brush and then attempting to reimport the mesh will no longer crash the editor.
Change 2978518 on 2016/05/16 by Alex.Delesky
#jira UE-28210
The FBX Importer no longer runs cleanup upon failing to import an FBX file and won't crash the engine the next time an FBX is imported within the same editor session.
Change 2978556 on 2016/05/16 by Alexis.Matte
Fbx tests automation
#jira UE-29635
Change 2978797 on 2016/05/16 by Alexis.Matte
#jira UE-30774
- prevent baking the pivot if we transform the vertex with the absolute transform.
- Also make sure we set the identity for the Max puivot in case we dont bake the pivot and we dont transform the vertex with the absolute transform.
#code review matt.kuhlenschmidt
Change 2978965 on 2016/05/16 by Alexis.Matte
FBX importer, fix the socket rotation.
#jira UE-30094
Change 2980613 on 2016/05/17 by Jamie.Dale
Moved the XLOC UAT localization provider to be publicly accessible
Change 2980614 on 2016/05/17 by Jamie.Dale
Reference update for project move
Change 2980633 on 2016/05/17 by Jamie.Dale
Made the culture mapping used between XLOC and UE4 configurable on a per-project basis
You can now override GetEpicCultureToXLocLanguageId in your custom localization provider in order to change the default mappings.
Change 2980836 on 2016/05/17 by Jamie.Dale
Added -LocalizationSteps flag to allow you to only run a subset of the UAT "Localise" command
You can pass any of the following steps: Download, Gather, Import, Export, Compile, GenerateReports, Upload
Change 2982700 on 2016/05/18 by Jamie.Dale
Fixed the loc package gather potentially adding the same source location multiple times
Change 2983906 on 2016/05/19 by Jamie.Dale
Slight cleanup of the way we register localization gatherer callbacks
Change 2984356 on 2016/05/19 by Chris.Wood
Removed temporary analytics API change needed for earlier hot fix
[UE-31005] - Undo temp Hardware Survey API change from 4.10 - CL 2782817
Change 2986679 on 2016/05/23 by Alex.Delesky
#jira UE-24747 - Importing FBX files that contain meshes that do not have non-degenerate triangles will no longer crash the editor on import, and will warn the user that the meshes are bad.
Change 2986798 on 2016/05/23 by Alex.Delesky
#jira UE-31136 - Chord Input fields will no longer display the blinking edit cursor if they do not have focus.
Change 2987106 on 2016/05/23 by Alexis.Matte
Fbx importer, fail import must not create a package in the content browser
#jira UE-31154
Change 2987563 on 2016/05/23 by Alex.Delesky
#jira UE-30988 - Changed the default window mode when launching a game from the .uproject file to Windowed
Change 2987564 on 2016/05/23 by Alex.Delesky
#jira UE-28856 - Fixed a crash that could potentially occur when starting up PIE while dragging objects like widgets in the editor.
Change 2988321 on 2016/05/24 by Jamie.Dale
Added a way to backup and restore the selection state of a level (its actors and components) in a way that can be reapplied even if the level is reloaded
Change 2988708 on 2016/05/24 by Jamie.Dale
Fix for crash when missing the fallback/last resort font
Change 2988782 on 2016/05/24 by Jamie.Dale
Added the ability to version each localized string individually when loaded into the localization manager
The single 32-bit global history has now been replaced with two 16-bit histories. One is global, and is updated whenever the culture is changed (or a LocRes file is loaded), and the other is local to each string, and is updated if the display string is changed outside of a culture update (to handle cases where the display string is changed, but the key is preserved). Changing the global history will reset all local histories.
Because of the change from an int32 to a uint16, 0, rather than INDEX_NONE, is now considered the "unset" value for a history.
Change 2988856 on 2016/05/24 by Jamie.Dale
Added a way to get the package(s) of the object(s) being edited by a property panel
Typically the package is just the outermost of the object being edited, however there are some cases where this may not be the case:
- UMG widgets edit a transient copy of the real data, so we use the SetObjectPackageOverrides to override the package these objects should use to be the real asset package.
- Structs (UDS, Data Table, etc) don't have a way to get to their package, so you have to specify it on their FStructOnScope instance (see FStructOnScope::GetPackage and FStructOnScope::SetPackage). This has been hooked up for the UDS and Data Table editors.
Change 2988955 on 2016/05/24 by Alex.Delesky
#jira UE-30645 - Adding in support for splash images to support .png and .jpg files. In general, this adds multi-extension support for external image references and external image picker modules.
Git Request #2376
Change 2989418 on 2016/05/25 by Jamie.Dale
Added a way to count text references within a package that match the given search criteria
This can be used to detect whether a localization ID is unique within its package.
The following search modes are available:
- MatchId: Detect a reference if it matches the given ID (ignoring the source text)
- MatchSource: Detect a reference if it matches the given ID and source string
- MismatchSource: Detect a reference if it matches the given ID but has a different source string
Change 2989436 on 2016/05/25 by Jamie.Dale
Added "root-level" meta-data (meta-data associated with the package rather than an object within it)
Change 2989471 on 2016/05/25 by Alexis.Matte
Fbx scene importer, fix naming clash when creating package we now also look in memory to find existing package not just on disk
Change 2989639 on 2016/05/25 by Jamie.Dale
Added static version of FName::IsValidXName
This allows you to verify name-like strings without having to convert them to an FName (and thus add them to the name table)
Change 2989716 on 2016/05/25 by Alex.Delesky
#jira UE-30828 - The Standalone Session Frontend will now render the names of automation tests correctly instead of as solid white blocks.
Change 2990100 on 2016/05/25 by Alexis.Matte
Fix crash when reimporting a mesh that originaly exceed the maximum number of LOD
#jira UE-30907
Change 2991442 on 2016/05/26 by Bob.Tellez
#UE4 Fix components in world not rendering when saved without a physics scene.
Change 2991736 on 2016/05/26 by Bob.Tellez
#UE4 Fix duplicated worlds not being initialized when inactive. Re-enabled duplication of worlds in the content browser.
Change 2991942 on 2016/05/26 by Alex.Delesky
#jira UE-31012 - Setting a Decimal Grid Interval value to 0 and using it will no longer crash the editor or cause an editor crash on startup.
Change 2991994 on 2016/05/26 by Alex.Delesky
#jira UE-31177 - Attempting to export an entire level as an object file and choosing to export all materials as images will no longer crash the editor.
Change 2994037 on 2016/05/30 by Alexis.Matte
Add Fbx Automation Tests
- static mesh import reimport (sections and materials)
- skeletal mesh import and reimport (sections and materials also bone position)
- static/skeletal mesh LODs (import, add, reimport)
- rigid mesh (import, reimport)
Change 2994253 on 2016/05/31 by Alexis.Matte
Mikkt crash when computing the normals if there is more vertex then the number of wedge
#jira UE-29143
Change 2994260 on 2016/05/31 by Alexis.Matte
Make sure we cannot modify fbx test plan when json file is read only
Change 2994431 on 2016/05/31 by Alex.Delesky
#jira UE-21900 - The scale widget should now render all axes when using an orthographic camera.
Change 2994432 on 2016/05/31 by Alex.Delesky
#jira UE-31328 - New objects dragged into the scene will now comply with the Surface Snapping option in the viewport, and will not use the Surface Offset if snapping is disabled.
Change 2994537 on 2016/05/31 by Richard.TalbotWatkin
Fixed potential crash in the Mesh Paint tool when non-transactable actors are in the SelectedActors list following a Redo.
#jira UE-31172 - Crash related to Vertex Painting - MeshPaint!CastChecked<AActor,UObject>()
Change 2994983 on 2016/05/31 by Richard.TalbotWatkin
Added some guard code to protect against a crash when editing geometry. Repro currently unknown, ensure was added in order to try to get more information.
#jira UE-30820 - UT EDITOR: CRASH: Crash in Public Release CL#2973693
Change 2995022 on 2016/05/31 by Jamie.Dale
PR #2428: Added missing END_OPTIMIZATION macro to SOutputLog (Contributed by MatzeOGH)
Change 2995027 on 2016/05/31 by Jamie.Dale
PR #2409: fixed a small typo in GraphEditor.h (Contributed by MatzeOGH)
Change 2995963 on 2016/06/01 by Alex.Delesky
#jira UE-31317 - The transform gizmo will no longer block the placement of a material onto a mesh.
Change 2997002 on 2016/06/01 by Cody.Albert
Fix to ensure ActiveTopLevelWindow is properly set after a window is destroyed
#jira UE-31448
Change 2998013 on 2016/06/02 by Alexis.Matte
Prevent static mesh materials array to grow when using the reset button in the staticmesh editor.
#jira UE-12931
Change 2998370 on 2016/06/02 by Alexis.Matte
Fbx Automation, add some import LOD test in case the options are not ok
Change 2999709 on 2016/06/03 by Jamie.Dale
Fixed some issues with gathering text from BP bytecode
Bytecode in Blueprints is very volatile, and can only be safely gathered after it's been compiled (which is not guaranteed to have happened by the time we save the package). This change avoids caching any assets that contain scripts (non-data-only Blueprints), and instead will always load them to perform a gather (which will ensure the Blueprint bytecode is up-to-date due to compile-on-load).
Change 2999755 on 2016/06/03 by Richard.TalbotWatkin
Fixes to Spline Mesh collision generation.
- Fixed a serious issue with DDC ID generation, in that the static mesh wasn't forming a part of the key, hence any two spline meshes with identical properties but different meshes would yield the same cache entry.
- Fixed how different collision boxes are transformed when rebuilding physics meshes. Convex collision transforms are now correctly taken into account, and spherical and capsule collision now gets correctly translated when a scale is applied to the start or end of the spline mesh.
- Optimized physics rebuilding. A new BodySetup object is now only created when needed, otherwise it is reused.
#jira UE-31361 - Splines handle box collision and collision from other shapes differently
Change 2999973 on 2016/06/03 by Jamie.Dale
We now skip bulk data when detecting text references
#jira UE-31596
Change 3000159 on 2016/06/03 by Alex.Delesky
#jira UE-30244 - Added a safeguard against a potential crash when editing BSP brushes before placing another BSP brush into the level.
Change 3001814 on 2016/06/06 by Alexis.Matte
Make sure the staticmesh Materials list dont grow when we reimport or override a LOD other then the base mesh.
Add a fbx test to make sure the problem is flag by automation test
#jira UE-1394
Change 3001820 on 2016/06/06 by Alex.Delesky
#jira UE-19079 - Widget Blueprints should no longer crash when dragging widgets from one blueprint to a second and then compiling the second blueprint.
Change 3001915 on 2016/06/06 by Alexis.Matte
Make sure we check attribute type before checking attribute unique ID in case of unique id clash.
#jira UE-31214
Change 3002026 on 2016/06/06 by Alexis.Matte
Importing morph target should not import textures like materials since the base mesh already import thoses.
UDN Question:
https://udn.unrealengine.com/questions/293973/does-importing-an-fbx-with-morph-targets-cause-a-m.html
Change 3002623 on 2016/06/06 by Jamie.Dale
Fixing more loc conflicts
Change 3002883 on 2016/06/06 by Jamie.Dale
Adding retry when dealing with OneSky
This is attempting to compensate for some timeouts with OneSky, which were also noticed when testing UE-31413
Change 3003004 on 2016/06/06 by Trung.Le
#jira UE-13101 - Make "Description" field for a BluePrint Function multiline
Change 3003859 on 2016/06/07 by Alexis.Matte
#jira UE-30436 Refresh the property editor when a array element is added, remove, insert, delete and the property is favorite
Change 3004132 on 2016/06/07 by Jamie.Dale
Fixed a hash conflict that could occur when both the case-sensitive and case-insensitive FName hashes were identical
This resulted in the case-preserving FName being added to the head of the linked list for the bucket, which caused any subsequent name lookups to return that name index for the comparison index (since it matched an insensitive string comparison), rather than the name index of the first case-variant of that name that was added to the bucket.
This change has new entries be inserted at the tail of the list, which ensures that enumeration for a case-insensitive name will always find the same entry in the bucket (the first one that was ever added) and will continue to compare correctly.
Change 3004286 on 2016/06/07 by Jamie.Dale
Ensured that assignments that publish new names to the bucket are atomic
Change 3004310 on 2016/06/07 by Jamie.Dale
Ensured FName internal hashes are returned as uint16
Change 3004381 on 2016/06/07 by Jamie.Dale
FAsyncPackage now creates the meta-data before processing the remaining exports
This matches the behavior of FLinkerLoad::LoadAllObjects, as other objects may depend on the meta-data being loaded before them.
Change 3004765 on 2016/06/07 by Alex.Delesky
#jira UE-31498 - Material thumbnails will now render the full sphere rather than an extreme close-up of the material.
Change 3005754 on 2016/06/08 by Trung.Le
Allow whitespace for meta class names
#jira UE-31668
Change 3005755 on 2016/06/08 by Stephan.Jiang
UMGSequencePlayer implements GetPlaybackContext() and return UserWidget->GetWorld() if it's valid
#jira UE-31299
Change 3006512 on 2016/06/08 by Alex.Delesky
#jira UE-31572 - The "All Classes" tab in the Modes panel will now refresh when a placeable asset is created, renamed, or deleted without needed to navigate away from the tab first.
Change 3006760 on 2016/06/08 by Jamie.Dale
Added support for stable localization keys
This feature adds support for preserving the existing key of an FText property when editing the source string, providing that it is the only reference to that string within the package. A side effect of this is that you're now able to specify custom keys for FText properties since we can now verify that the custom key won't cause an identity conflict.
In order to limit the search domain for uniqueness to a single package, we've added the concept of a "localization namespace" to packages (stored in the meta-data). Each package is given a unique namespace, which is appended to the user-defined namespace of the text when it is modified, saved, or duplicated. This package namespace ensures that the same user-defined namespace and key may be used in different packages without causing an identity conflict.
In order to access the package namespace within the Core code that hosts FText (which doesn't know about UPackage), FArchive now provides a GetLocalizationNamespace function to access the package namespace within the Core code, and a SetLocalizationNamespace function for CoreUObject and Engine code to pass down the package namespace from their packages.
If you have an archive that handles duplicating objects into a different package, or duplicating packages themselves, then you'll want to make sure it's setting the package namespace correctly. FObjectReader and FObjectWriter have been updated to do this, and serve as a good example. FDuplicateDataReader (used by StaticDuplicateObject), and FCopyPropertiesArchiveObjectWriter (used when compiling Blueprints) have also been updated to set the package namespace, as they both handle copying objects between packages. TextNamespaceUtil provides a suite of functions for getting at (or setting) the namespace for a package.
Keys will start to stabilize naturally over time once this feature is enabled, however the StabilizeLocalizationKeys commandlet may also be used to stabilize all the keys for a game at once. Running it for a game under source control would look something like this:
MyGame -run=StabilizeLocalizationKeys -IncludeGame -NativeCulture=en -EnableSCC
This commandlet also updates your localization archives to use the new text identities, however you'll still need to run a localization gather and localization compile before the updated translations will be available for your game.
Note: This feature is currently disabled via the USE_STABLE_LOCALIZATION_KEYS define. It will be enabled at a later date.
#jira UETOOL-796
Change 3007501 on 2016/06/09 by Trung.Le
#jira UE-31722
Fix MaterialFunctions crash when editing text in Libraries Category Text field. Solution: Removed PredEdit and PostEdit from IEditableTextProperty, its derived types and other code that was calling them. The new SetText method already calls NotifyPreChange and NotifyPostChange to properly create/destroy ScopedTransaction.
Change 3007524 on 2016/06/09 by Jamie.Dale
Added some additional checks to avoid re-keying text when duplicating for PIE
Change 3007564 on 2016/06/09 by Jamie.Dale
PR #2401: DataTable import/export improvements (Contributed by bozaro)
Change 3007653 on 2016/06/09 by Jamie.Dale
PR #2459: Generate JSON for nested structs in DataTable rows (Contributed by jorgenpt)
Change 3008019 on 2016/06/09 by Jamie.Dale
Updated structs to export as JSON when displaying them in the Data Table editor
This produces much cleaner results than using the text export method (which will use the internal names for user defined structs).
This also cleans up the FDataTableExporterCSV and FDataTableExporterJSON APIs so that you don't need to pass in a UDataTable if you're not going to use it.
#jira UE-29958
Change 3008052 on 2016/06/09 by Jamie.Dale
Fixed bug importing an array inside a JSON Data Table
This was noticed when testing a GitHub PR, but the JSON importer for a Data Table was appending the new data to the array rather than replacing it. It now clears the array prior to importing.
Change 3008875 on 2016/06/10 by Jamie.Dale
PR #2406: Git plugin: Fix for Git diff not working in UE 4.12 (and master) (Contributed by SRombauts)
Change 3008879 on 2016/06/10 by Jamie.Dale
PR #2484: Git Plugin: fix the Submit To Source Control menu broken by new "migrate" support in 4.12 (and master) (Contributed by SRombauts)
Change 3008990 on 2016/06/10 by Alex.Delesky
#jira UE-15699 - Submitting to source control via the editor should now check for current asset status before prompting the user to submit their changes. This should prevent files that had been previously deleted from being readded to source.
Change 3008991 on 2016/06/10 by Alex.Delesky
#jira UE-31688 - The Output Log will now automatically anchor to the bottom of the scroll bar when the user scrolls all the way down using the mouse wheel or clicking and dragging the content window.
Change 3010856 on 2016/06/13 by Alexis.Matte
#jira UE-31713 Fix a serialize issue for skeletal mesh with apex cloth.
Change 3011736 on 2016/06/13 by Jamie.Dale
Adding missing plurals.res file
This is needed to get plural form information from ICU.
#jira UETOOL-875
Change 3012387 on 2016/06/14 by Richard.TalbotWatkin
Disabled the Paste context menu action if the property is marked as EditConst.
#jira UE-27469 - User is able to paste values into a read-only setting
Change 3012971 on 2016/06/14 by Stephan.Jiang
Editor Preferences->Widget Designer now have two options to toggle the visibilities of widgets created from Engine content folder and Developers folder.
By default, visibility for engine content is off and developers is on
#jira UE-31657
Change 3013111 on 2016/06/14 by Jamie.Dale
Unified the number, percentage, and currency formatting between the ICU and Legacy text implementations
Removed all the old legacy number formatting code, and removed the calls to the ICU specific number formatting. Everything is now using FastDecimalFormat as this will allow some optimizations later when formatting numbers in FText::Format.
Change 3015438 on 2016/06/15 by Cody.Albert
Fixing ScrollBy function to calculate new scroll offset based on the current scroll offset and not the current desired scroll offset (which may not be the same during an animation)
#jira UE-32082
Change 3016782 on 2016/06/16 by Richard.TalbotWatkin
Corrected ConvexHull2D so that it returns an empty set of indices when passed an empty points array.
Change 3016949 on 2016/06/16 by Jamie.Dale
Added FastDecimalFormat overloads to write into an existing string
This helps avoid an extra allocation if you already have a pre-sized string that you're writing the number to (as is the case in FText::Format).
Change 3016952 on 2016/06/16 by Jamie.Dale
Changed an Add for an Emplace to avoid moving a temporary
Change 3016954 on 2016/06/16 by Jamie.Dale
Updated some FText code to avoid creating temporary objects just to move data through a hierarchy
There was some code in FText and its internal types that were using pass-by-value as a marshaller to move data through a hierarchy. This resulted in temporary objects being created and destroyed to facilitate the movement of data.
This change has all the internal FText code (private FText constructors, internal text data, and internal text history) take its movable types as an r-value reference. This avoids the temporary objects, but also makes it impossible to accidentally copy a construction argument when you meant to move it (you can still copy, but the copy must be explicit).
In addition to this, FText::FromString and FText::AsCultureInvariant now have two overloads, const FString& and FString&&, to avoid them creating a temporary when you're invoking a move. FText::ChangeKey now takes its parameters by const& as their data wasn't being moved further down the chain, so the by-value copy was wasteful.
Change 3019021 on 2016/06/19 by Richard.TalbotWatkin
When deleting a brush, ensure geometry is rebuilt before updating the details panel according to the selection change, so that the old Surface Properties don't continue to appear.
#jira UE-8966 - Surface Properties of a BSP remain in the details panel after the BSP is deleted
Change 3019022 on 2016/06/19 by Richard.TalbotWatkin
Fixed issue where the Surface Properties category in the Details panel doesn't appear after selecting a surface on a Brush which has just been placed.
#jira UE-31916 - Selecting an edge of BSP geometry then a face does not show Surface Properties while in Place mode
#jira UE-31915 - Selecting BSP face does not show Surface Properties in Details
Change 3019025 on 2016/06/19 by Richard.TalbotWatkin
Fixed issue which was stopping 'Cancel' from correctly returning a 'Cancelled' result during P4 asynchronous ops.
#jira UE-28595 - Submit to Source Control: "Checking for assets to check in..." cancel button does not cancel operation, editor becomes unresponsive
Change 3020050 on 2016/06/20 by Cody.Albert
Changed window centering logic to correctly work when monitor 1 isn't set to primary monitor.
#jira UE-32173
Change 3021145 on 2016/06/21 by Jamie.Dale
Added support for text format argument modifiers
These can be used to mutate a format argument before appending it to the resultant formatted string, and are applied to the preceding argument via a pipe, eg) "{Arg}|plural(one=is,other=are)".
We provide a few of these by default:
- |plural(key=val,...)
- |ordinal(key=val,...)
Provides support for cardinal and ordinal plural forms, where key may be any of "one", "two", "few", "many", or "other", and val may be any optionally quoted string.
- |gender(masculine,feminine,[neuter])
Provides support for gender forms, where the 0th item is the masculine version, the 1st item is the feminine version, and the 2nd item is an optional neuter version. The values may be any optionally quoted string.
- |hpp(consonant,vowel)
Provides support for Hangul post-positions, where the 0th item is the consonant suffix, and the 1st item is the verb suffix. The values may be any optionally quoted string.
Major changes:
- Exposed the ICU plural form handling via FCulture::GetPluralForm.
- Updated the FText formatting code to use an expression evaluator (to support the more complex expressions needed for the argument modifiers).
- Added FTextFormat to store a pre-compiled format expression. Re-using one of these if you're performing a lot of formats with the same FText will increase your performance (as around half of the FText::Format cost can be compilation, via an implicit construction of FTextFormat).
- Updated the FText::Format(...) family of functions to take their format string as FTextFormat, and take their arguments as FFormatArgumentValue. This allows us access to the real numeric types within the format code, but doesn't break the existing API as these types are implicitly constructible from the old parameters (FText).
- Converted text history to store their format string as an FTextFormat in-case they need to perform a re-format (this is still saved as an FText).
Breaking changes:
- The rules for the escape token have been simplified, and there is an incredibly unlikely chance that this may affect some text:
- The ` character will now only escape a valid character (producing only the escaped character in the final string), or it will be ignored and inserted as a literal character, eg) "`{F" -> "{F", and "`F" -> "`F".
- Previously it would also remove the escape character when it followed { or }, eg) "{`" -> "{" and "}`" -> "}", rather than "{`" and "}`" like you might expect. It would also have previously removed a ` at the end of a string due to a parser bug.
Change 3021156 on 2016/06/21 by Jamie.Dale
Updated LinuxToolChain to use the same output delegate for all of its actions when cross-compiling
This avoids the compile and link actions being split into different batches.
Change 3021280 on 2016/06/21 by Richard.TalbotWatkin
Fixed bug in parsing LOD in UStaticMeshComponent::ImportCustomProperties (thanks to Aurelien Cordonnier).
#jira UE-31937 - UDN code submission for UStaticMeshComponent::ImportCustomProperties parsing bug
Change 3022949 on 2016/06/22 by Alex.Delesky
#jira UE-31944 - Upgrading Subversion binaries to version 1.9.4.
Change 3023092 on 2016/06/22 by Jamie.Dale
Downgraded some checks to ensures and added an early out
#jira UE-32009
Change 3023154 on 2016/06/22 by Jamie.Dale
Ported over CL# 3018771 to the UE automation
This fixes an issue where a downloaded PO file smaller than the one already on disk leaving a mix of both files on disk (rather than the existing file on disk being truncated).
Change 3023579 on 2016/06/22 by Jamie.Dale
Expanded the Blueprint FormatText node to support numeric and gender types
These are needed to correctly support the new plural and gender forms that can be used in format strings, as these require actual numeric/enum data to be passed into the format arguments, rather than pre-formatted text.
Major changes:
- The FormatText node for Blueprints now uses PC_Wildcard as its pin type for format arguments instead of PC_Text.
- Any existing literal text argument data in the pin is hoisted out into a "Make Literal Text" node which is then connected to the pin.
- FFormatArgumentData has been updated to be variant on the data needed by Blueprints. It's now a less comprehensive and non-unioned version of FFormatArgumentValue.
- The version of FText::Format taking FFormatArgumentData has been deprecated as its usage was internal to Blueprints and we have much better ways to format text in C++. Any existing C++ using that (of which we have none internally) should be updated to use FFormatArgumentValue instead.
Change 3023915 on 2016/06/22 by Jamie.Dale
Cleaned up some of the UK2Node_FormatText expansion code to avoid unchecked literals
Change 3024813 on 2016/06/23 by Jamie.Dale
Renamed FContext to FManifestContext to better reflect its purpose and avoid naming conflicts with other code
Change 3024852 on 2016/06/23 by Nick.Darnell
FBX - Updating automation tests with the changes to chunk and chunk index removal and them being merged with sections.
Change 3024994 on 2016/06/23 by Nick.Darnell
UMG - Removing the DesignerWidgetTree, instead going to directly inject the widget tree into the partially constructed UUserWidget during design time, when refreshing the preview. This avoids doing something a little dangerous and sketchy like updating the living class instance with a new designer tree that all new instances will begin biasing using. Also making the preview widget explictly non-transactional as there's no reason to track changes to the preview, all the changes that need to be tracked should be on the template widget. This should fix the crash in the widget designer when you Undo just after compiling the widget blueprint.
#jira UE-31155
Change 3025194 on 2016/06/23 by Alex.Delesky
#jira UE-31155 - Compilation error fix.
Change 3025255 on 2016/06/23 by Alex.Delesky
#jira UE-21900 - Redoing changes done in CL 2994431 since it got stomped. Reinstates the grabber handles and ensures consistent scaling on the scale widget in orthographic viewports.
Change 3025460 on 2016/06/23 by Cody.Albert
Fixed issue where widget components would misalign when aspect ratio was being constrained
#jira UE-29637
Change 3025508 on 2016/06/23 by Cody.Albert
Adding support for adjusting animation playback speed
#jira UE-32222
Change 3026444 on 2016/06/24 by Jamie.Dale
Fixed crash caused by bad access of shared this when closing an active IME context
This was only needed to get the owner window, which we now cache when the IME context is created.
#jira UE-32240
Change 3028358 on 2016/06/27 by Jamie.Dale
Fixed IMEs not working due to no window being cached
#jira UE-32240
Change 3028464 on 2016/06/27 by Alex.Delesky
#jira UE-31873 - A single "Files need check-out" notification will now be shown instead of multiple notifications if multiple files need to be checked out, and updated as more files need to be checked out.
Change 3028524 on 2016/06/27 by Chris.Wood
Switched off uploads to legacy Crash Report Receiver.
[UE-31252] - Switch off deprecated CRR upload in Crash Report Client
Also added CRC version string, added to crash context from CRC config
Change 3028840 on 2016/06/27 by Alexis.Matte
#jira UE-32306 replace material bad name character by an underscore when doing a scen import.
Change 3028924 on 2016/06/27 by Alexis.Matte
#jira UE-32125 Make sure we can add a plan when a fbx file is drop in the fbx automation test folder
Change 3029044 on 2016/06/27 by Alex.Delesky
#jira UE-31944 - Updating SVN binaries for Mac to 1.9.4
Change 3029276 on 2016/06/27 by Alex.Delesky
#jira UE-31531 - A user can now select the base class when creating a new physical material.
PR #2462: added dialog, which enables picking base class for asset (Contributed by iniside)
Change 3029459 on 2016/06/27 by Alexis.Matte
#jira UE-32354 Make sure we set all blueprint component to the correct mobility set in the scene import options.
Change 3030577 on 2016/06/28 by Nick.Darnell
PR #2531: Git plugin: fix wrong status icons (Contributed by SRombauts)
Change 3030587 on 2016/06/28 by Alexis.Matte
#jira UE-32251 add missing body setup variables when restoring the body setup value after a re-import of a staticmesh
Change 3030946 on 2016/06/28 by Alexis.Matte
#jira UE-32515 prevent crash when re-import staticmesh userdata
Change 3031115 on 2016/06/28 by Jamie.Dale
The DDC builder now gives the shader compile worker a chance to catch up when it pauses to run a GC pass
This prevents an issue where the shader backlog could cause massive amounts of memory to be consumed.
Change 3031146 on 2016/06/28 by Jamie.Dale
Fixed errors when building with USE_STABLE_LOCALIZATION_KEYS enabled caused by UEdGraphPin no longer being a UObject
Change 3031357 on 2016/06/28 by Nick.Darnell
PR #2431: Add plugin support to the editor class wizard. (Contributed by Koderz)
Change 3031515 on 2016/06/28 by Jamie.Dale
Fixed game targets not being able to depend on other game targets
Change 3031520 on 2016/06/28 by Jamie.Dale
Localization compilation now specifies an ArchiveName to use
Change 3031671 on 2016/06/28 by Nick.Darnell
Editor - Checking to see if a weak variable is valid before using it in the editor build window.
Change 3032013 on 2016/06/28 by Matt.Kuhlenschmidt
Added ability to invert the Y axis in editor viewports for mouse look and orbit
Change 3032495 on 2016/06/29 by Jamie.Dale
Fixed some measuring issues with bi-directional text within a right-flowed document
There were three main issues:
1) Measuring blocks was measuring visual glyphs rather than logical glyphs (this caused bad measures/wrapping and overlapped rendering).
2) The text layout would consider blocks visually contiguous without making sure the block flow direction matched the line flow direction (this caused bad highlights).
3) The text layout would fail to compensate for a non-contiguous block that had a flow direction different to the line flow direction (it was hard-coded for RTL in LTR, so broke for LTR in RTL - this caused bad highlights).
#jira UE-32526
Change 3032533 on 2016/06/29 by Nick.Darnell
UMG - The widget component now extends from UMeshComponent, it can have a custom material applied to it, in order to achieve cooler effects - like ignoring the depth buffer. Users who use this option are encouraged to start with the widget components default material and work from there. The widget component now offers the ability to automatically size the render target to be the desired size of the widget - note that this can go real bad if your widget wants to be really big.
Change 3032855 on 2016/06/29 by Alexis.Matte
#jira UE-32508 Remove the cachewindow from the FTextInputMethodContext constructor since it will be cache only when the IME is activated
#test please re-test also UE-32240
Change 3033145 on 2016/06/29 by Alex.Delesky
#jira UE-32239 - The PropertyEditorModule will no longer cause a crash on editor shutdown if a SDetailsView widget tries to force refresh itself when the Slate application is no longer initialized.
Change 3033147 on 2016/06/29 by Alex.Delesky
#jira UE-32326 - Clicking on the "Install {compiler}" button when trying to create a new code class or code project will now not crash the engine if it fails to open the installation file for write, nor will it create multiple notifications if the button is pressed repeatedly.
This also addresses a potential issue with static initialization order when it comes to adding TickableEditorObjects to its corresponding array, since it was wholly possible for a statically initialized TickableEditorObject to initialize itself and add itself to the tickable objects arra before the tickable objects array was initialized, causing that object to not get ticked at runtime and causing a crash when the editor was closed.
Change 3033162 on 2016/06/29 by Alex.Delesky
#jira UE-31827 - Undo/redo now works in the Material function editor.
Change 3033391 on 2016/06/29 by Matt.Kuhlenschmidt
Fix post process settings blendable picker not being readable in the details panel
Change 3033498 on 2016/06/29 by Matt.Kuhlenschmidt
Fixed huge number of redundant calls to CanEditChange and
DiffersFromDefault that were causing massive performance loss when
thousands of objects are selected. CanEditChange and DiffersFromDefault
are now cached each time a property value changes.
Fixed redundant calls for getting visualizers for each selected
object. This is now cached on selection
Change 3033504 on 2016/06/29 by Matt.Kuhlenschmidt
Fix Mass customization on the body instance not working with undo/redo or reset to default
Change 3034357 on 2016/06/30 by Alex.Delesky
#jira UE-31184 - Renamed the multiple collision components in the cascade particle system to more accurately reflect what they represent.
Change 3035915 on 2016/07/01 by Richard.TalbotWatkin
Fix to SListPanel so that those with horizontal arrangement (i.e. from STileView) use the number of desired items instead of the number of actual items in order to calculate the desired size of the geometry. This fixes the case where an STileView is contained within an SScrollBox.
#jira UE-32195 - STileView no longer works correctly when placed inside of a SScrollBox
Change 3035951 on 2016/07/01 by Richard.TalbotWatkin
Fixed issue when importing a brush, so that the brush is always validated (relinked), whether it be a static or dynamic brush. This is because the process of rebuilding a dynamic brush sets the link indices to signify FBspSurf indices from the UModel instead of FPoly indices (the FPoly::iLink member is overloaded in its meaning). Always forcing a relink correctly sets the linked list of coplanars.
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3036991 on 2016/07/04 by Alexis.Matte
#jira UETOOL-901 Scene importer now support the rigid mesh animation
Change 3037037 on 2016/07/04 by Jamie.Dale
Fixed regression in editable text box alignment
Text was no longer vertically aligned center since SEditableText was converted to use a text layout. This vertical alignment is now handled by the outer SEditableTextBox instead.
Change 3037057 on 2016/07/04 by Richard.TalbotWatkin
Fixed screenshots when running automation tests so that they are saved locally when a FAutomationWorkerScreenMessage is received.
#jira UE-29815 - In-game screenshot isn't working under certain circumstances
Change 3037082 on 2016/07/04 by Chris.Wood
Added detection of asserts and passing assert flag and crash type string to crash reports.
[UE-30592] - Crash Reporter should determine crash type on client and pass string to server
Reviewe by Steve with reservations about the static variable for setting asserted state. While not thread-aware, this is probably accurate enough for the purpose of crash reporting, certainly for now. I'm submitting it like this because the work required to add fully thread-aware fix is not necessary at this point.
Change 3037095 on 2016/07/04 by Alexis.Matte
Fix the bone name when duplicating a socket.
Change 3037453 on 2016/07/05 by Stephan.Jiang
Adding ability to animate the root wigdet #2
FHierarchyRoot adds the preview widget instead of CDO to selectedobjects in widgetblueprint
the properties are then migrated back to the CDO
#UE 31810
Change 3037487 on 2016/07/05 by Jamie.Dale
Fixed crash caused by stale BP pointer
#jira UE-32325
Change 3037488 on 2016/07/05 by Jamie.Dale
Fixed a crash that could occur when a class and a folder had the same name
Change 3037526 on 2016/07/05 by Jamie.Dale
Speculative fix for a potential race condition when shutting down the editor while a "launch" was in progress
The launch-thread could potentially queue up a request after the game-thread had requested it cancel, and cleared out any queued tasks. This change has the game-thread wait for the launch-thread to acknowledge its cancellation before continuing with editor shutdown.
#jira UE-17688
Change 3037557 on 2016/07/05 by Alex.Delesky
#jira UE-32424 - Added a safeguard to ensure that renaming a world that was duplicated from another world would not crash the editor if both worlds' lightmaps and shadowmaps were still active in memory, due to the editor attempting to rename identical textures from different packages to the same location.
The actual fix to this issue was performed in an earlier CL, but this should prevent the editor from crashing if the issue returns.
Change 3037558 on 2016/07/05 by Alex.Delesky
#jira UE-32285 - Importing assets to the Content Browser via drag and drop operations are no longer permitted while the UI file picker dialog is opened.
Change 3037559 on 2016/07/05 by Alex.Delesky
#jira UE-32075 - The user can no longer attempt to import non-FBX and non-OBJ files when importing into a level.
Change 3037593 on 2016/07/05 by Stephan.Jiang
GitHub #2549: Add function for setting the playback rate of UMG animations
original code shelved in CL 3033449
#UE-32653
Change 3037605 on 2016/07/05 by Jamie.Dale
Fixed infinite recursion that could happen when gather loc from an object with a custom callback
#jira UE-32670
Change 3037649 on 2016/07/05 by Nick.Darnell
PR #2538: [WidgetBlueprintLibrary] GetAllWidgetsOfClass, Added META ~ DeterminesOutputType, DynamicOutputParam, removes the need for extra cast, Rama (Contributed by EverNewJoy)
Change 3037652 on 2016/07/05 by Nick.Darnell
Clean - Removing commented out code.
Change 3037658 on 2016/07/05 by Matt.Kuhlenschmidt
Fix initial hitch when dragging around in a color picker opened from a material expression node.
Change 3037679 on 2016/07/05 by Nick.Darnell
Engine - Texture2D no longer forces the MIP level to 0 for TextureGroup_UI textures.
Change 3037757 on 2016/07/05 by Nick.Darnell
PR #2447: WebBrowser widget: Added GetUrl method and OnUrlChanged property (Contributed by nelbok)
Change 3037840 on 2016/07/05 by Nick.Darnell
UMG - Now allowing for spirtes to be used just like textures and materials on UMG widgets anywhere that takes a brush, can now also take a Sprite. There is now a ISlateTextureAtlasInterface interface that any UObject may now implement if it wishes to integrate with UMG to provide its atlas data in a form Slate can understand.
Change 3037924 on 2016/07/05 by Jamie.Dale
Re-ordered variable initialization to appease a warning on Mac
Change 3037981 on 2016/07/05 by Jamie.Dale
Fixed crash where FColorStructCustomization could call SetPerObjectValues with an empty array
#jira UE-32639
Change 3038075 on 2016/07/05 by Cody.Albert
Removed misleading error message in HandleCECommand
#jira 28007
Change 3038231 on 2016/07/05 by Alexis.Matte
#jira UE-30694 We set the section collision only if there is an imported collision or a generated one. If there is no collision we do not set the collision flag.
Change 3038275 on 2016/07/05 by Alex.Delesky
#jira UE-32689 - "Game Gets Mouse Control" will now override the Capture Mouse on Launch setting when launching the game from within a Level Viewport (i.e., within the editor window itself).
Change 3039310 on 2016/07/06 by Trung.Le
#jira UE-25005 Change PIE Key Bindings
- Removed Shift+F1 and Esc from BaseInput.ini
- Created new customizable key binding for
+ Shift+F1: same functionality.
+ Esc: now will pause the play session and bring back the mouse cursor. Clicking the mouse on the viewport should resume play session.
+ Shift+Esc: now will stop the play session
Change 3039458 on 2016/07/06 by Trung.Le
Removed unused code in StaticMeshLight.cpp
Change 3039827 on 2016/07/06 by Frank.Fella
FString - Fix divide overload path concatenation for empty paths since there are several places in the engine that expect using that doing { path / "" } will append a / onto path.
#jira UE-31959
Change 3041094 on 2016/07/07 by Nick.Darnell
WebBrowser - Fixing an issue where the web browser widget plugin wasn't loading soon enough to be properly loaded in time if it was referenced by game nessesary content thatloads in the Default stage of the pipeline, so moving it to PreDefault.
#jira UE-32694
Change 3041110 on 2016/07/07 by Matt.Kuhlenschmidt
Fix visualizers on blueprint actors not working when the internal components are trashed and replaced
Change 3041302 on 2016/07/07 by Chris.Wood
Increased buffer size for crash uploads.
[UE-32151] - High number of crashes read from S3 by Crash Report Process are failing to unpack
Trivial change in dev branch - no code review
Change 3041969 on 2016/07/07 by Nick.Darnell
UMG - Input Key Selector now no longer adds a bogus Selected Key property to the details panel.
Change 3041971 on 2016/07/07 by Nick.Darnell
UMG - Not using separate settings for the Engine/Developer folders visible in the UMG palette, now just using the same setting that powers the content browser.
Change 3042612 on 2016/07/08 by Trung.Le
#jira UE-25005, set Shift+Esc defaults to toggle play/pause and Esc remains defaults to quit
Change 3042732 on 2016/07/08 by mitchell.wilson
Adding test content for UMG Paper 2d Atlas test
Change 3042780 on 2016/07/08 by mitchell.wilson
Updating UMG_Paper2d test content for UMG Paper 2d Atlas testing
Change 3042870 on 2016/07/08 by mitchell.wilson
Renaming UMG_Paper2d to UMG_Sprite
Change 3044104 on 2016/07/10 by Nick.Darnell
PR #2104: Improved widget input support (Contributed by projectgheist)
Change 3044107 on 2016/07/10 by Nick.Darnell
Slate - Fixing the slider handle rendering to no longer run off the edge and get cut off.
#jira UE-25750
Change 3044377 on 2016/07/11 by Chris.Wood
Add Slack messaging module - Epic Friday
Change 3044536 on 2016/07/11 by Alex.Delesky
#jira UE-7293 - Mouse locking to viewport is now determined off an enum instead of a boolean, to allow for more flexibility when upgrading with new features.
Change 3044922 on 2016/07/11 by Nick.Darnell
Slate/UMG - Working on better support for VR interactions with Slate widgets. This change fixes a lot of issues with the way interaction works with slate widgets rendered in the virtual world. Breakages, direct mouse interaction with widgets in the virtual world is no longer supported. Those kinds of interactions must all use the WidgetInteractionComponent now, which by default works similar to the lasers in VREditor for interaction. However - you can disable automatic hittesting, and instead provide a custom hitresult instead if you want to use screen tracing and act like you're just a mouse cursor that is supported. Menu anchors now properly function inside of widgets in the virtual world. Performance improvements - the viewport no longer arranges all 3d widgets every frame. Additionally, Widget Components now support a whole bunch of methods for reducing how often they redraw to help control performance, they also support manual refresh. This automatically works in tandem with the widget interaction component to request refresh whenever the widget interaction component is interacting with the widget, thus giving you a simple way to only redraw widgets that the user is hovering on top of. Unrelated - this change also fixes Stop navigation commands not working with Next/Prev navigation - Wrap is still unsupported.
Change 3045157 on 2016/07/11 by Nick.Darnell
Slate - Always consume the bottom face button of the analog cursor, even if it's a repeat.
Change 3045355 on 2016/07/11 by Matt.Kuhlenschmidt
Added logging for unreproducible top 10 crash in matinee when a track ends up not being able to add a keyframe
Change 3045358 on 2016/07/11 by Alex.Delesky
#jira UE-31179 - The editor should now log additional information and hit an assertion if the editor tries to construct FObjectOrAssetData using invalid data. This doesn't stop the crash, but should help get some extra info when it does break.
Change 3045371 on 2016/07/11 by Matt.Kuhlenschmidt
Enable the widget reflector from the editor console by typing "widgetreflector"
Change 3045387 on 2016/07/11 by Stephan.Jiang
Stripping off 'b' in the propertyname so that "Is Enabled" is animated properly.
#UE-31874
Change 3046093 on 2016/07/12 by Nick.Darnell
UMG - The Slider now exposes the IsFocusable option from Slate.
#jira UE-32960
Change 3046094 on 2016/07/12 by Alexis.Matte
#jira UE-32807 scene re-import blueprint hierarchy kept some part of old blueprint component value.
Change 3046104 on 2016/07/12 by Stephan.Jiang
typo "Syc" causing the "Sync" button doesn't show Slateicon
#UE-31409
Change 3046142 on 2016/07/12 by Nick.Darnell
Orion - Upgrading more code to use the new input mode functions and not the deprecated ones.
Change 3046165 on 2016/07/12 by Nick.Darnell
UMG - Fixing a crash on the widget component if the render target is null when reapplied through widget component data.
#jira UE-32844
Change 3046255 on 2016/07/12 by Nick.Darnell
UT - More build warning fixes for the new Input Mode methods.
Change 3046604 on 2016/07/12 by Richard.Hinckley
Adding a template file and code to support creating a UInterface directly from the New C++ Class wizard.
Change 3047071 on 2016/07/12 by Matt.Kuhlenschmidt
Better way of summoning the widget reflector from the console
Change 3047842 on 2016/07/13 by Matt.Kuhlenschmidt
Mark Subdivision surface setting as advanced since it is experimental and definitely for advanced users only
Change 3048754 on 2016/07/13 by Trung.Le
#jira UE-32159 Automatically regain focus after user gets mouse control during PIE session so we can continue process PIE keybinding commands
Change 3048756 on 2016/07/13 by Trung.Le
Removed default toggle pause/play keybinding from BaseInput.ini, instead we should use the action defined in DebuggerCommands that is customizable
Change 3048865 on 2016/07/13 by Trung.Le
#jira UE-32159 SGlobalPlayWorldActions widget shouldn't clear out active widget pointer when it's being handled properly
Change 3048892 on 2016/07/13 by Nick.Darnell
UMG - Fixing a problem with the interaction component, it now does some basic intelligent ignoring of anything it's attached to - excluding widget components. So it's easier to attach it to things that might be inside of a say a player collision capsule. Also removing the 'Max Interaction Distance' from the widget component as that is no longer the arbitor of interaction distance.
#jira UE-33250
Change 3049096 on 2016/07/13 by Trung.Le
Wrap SGlobalPlayActions around ViewportWidget instead of making it a child of ViewportWidget. This was causing PIE to stop working when there are other UMG in game.
#jira UE-33259
Change 3049177 on 2016/07/13 by Stephan.Jiang
Fixing the "No Animation Selected" tag shows up after switching back from Graph to Designer.
#UE-33016
Change 3049726 on 2016/07/14 by Stephan.Jiang
Adding icons for terrain mirror tool
#UE-20588
Change 3049957 on 2016/07/14 by Nick.Darnell
Slate - Fixing a small bug in the virtual user function - was preventing getting the same virtual user multiple times if it had already been created. Adding an option to the widget component to control the focusabilty of the underlying slate window that's created to host the widget content. Adding an option to the widget interaction component to control if it should be simulating mouse input at all - use this to effectively disable hit testing, and changing hover states and the like.
Change 3049994 on 2016/07/14 by Stephan.Jiang
Set viewed animtion to current animtion after switching from Graph to Designer
(This is for "No Animation Selected" showing up when switching)
#UE-33016
Change 3050194 on 2016/07/14 by Stephan.Jiang
Added ability to replace the widget the track is currently bound to
Also includes changes in WidgetBlueprintEditor to send delegate to AnimationtabSummoner when switching from Graph to Designer
#UE-31809
[CL 3050870 by Matt Kuhlenschmidt in Main branch]
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3016173 on 2016/06/16 by Lukasz.Furman
fixed path updates in nested move tasks
#jira FORT-25742
Change 3015722 on 2016/06/15 by Bob.Tellez
#UE4 Avoiding a crash in FOnlinePartySystemMcp::PublishPartyInfoToPresence
#JIRA OR-14102
Change 3015626 on 2016/06/15 by Bob.Tellez
#UE4 Experimental fix for hitches involving spinlocks in windows.
#JIRA FORT-25253
Change 3015473 on 2016/06/15 by Bob.Tellez
#UE4 Compiling CrashReportClient in VS2013 instead of 2015 until we can figure out the appropriate way to install the redist on end-user machines.
#JIRA FORT-25748
Change 3014721 on 2016/06/15 by Bob.Tellez
#UE4 Returning false in cases where we want to skip replication of GameplayAbilities structures in NetDeltaSerialize. This fixes a bug where actors trying to become net dormant were not allowed because they were continuously reporting that they had data to replicate.
#JIRA FORT-25689
Change 3014323 on 2016/06/15 by Rob.Cannaday
When kicked from lobby beacon, restore the persistent party after leaving the previous persistent party
#jira FORT-25407
#tests front end parties, being kicked from outpost lobby
Change 3013712 on 2016/06/14 by Bob.Tellez
#UE4 Fix DrawNetDriverDebug crash during map transitions
Change 3013418 on 2016/06/14 by Mark.Satterthwaite
Don't release Metal buffers directly into the buffer pool, instead defer this until the command-buffer is known to have finished. This prevents the CPU from trying to modify the buffer while the GPU is still reading it if the GPU has fallen so far behind the CPU and therefore eliminates one possible cause of invalid access on the GPU.
#jira FORT-24510
Change 3013394 on 2016/06/14 by Mark.Satterthwaite
Report Metal command-buffer failures in MetalQuery in the same way as MetalCommandList and make them fatal as well. This ensures that the game doesn't try to continue if the commands failed as that is unsafe.
#jira FORT-24808
Change 3012977 on 2016/06/14 by Fred.Kimberley
Add a blueprint exposed function to evaluate an attribute from a given base value.
Change 3012755 on 2016/06/14 by Bob.Tellez
#UE4 ExclusiveInternalFlags is now respected when passing in a null ObjectPackage in StaticFindObjectFastInternalThreadSafe
#JIRA FORT-113
Change 3011948 on 2016/06/13 by Mark.Satterthwaite
Workaround a Fortnite crash on launch for Mac OpenGL - one or more shaders are using the bit-cast operators (asuint(), asfloat()) that aren't available with GLSL version 150. In order to use them the GLSL version must be 330 which means switching the version tag at runtime. There will be Mac GPUs on 10.10.5 which don't correctly implement these instructions so this really isn't a fix - that would be to change shaders to not use SM5-level instructions.
Change 3011659 on 2016/06/13 by Bob.Tellez
#UE4 Better handling of checked state in SGameplayTagWidget::IsTagChecked. Checking direct child tags was not sufficient and also not needed since HasTag allows you to follow parent tags when checking for an explicit tag.
Change 3011647 on 2016/06/13 by Rob.Cannaday
Fix for multiple account login not kicking previous logins
Client was not parsing response from backend. Client was expecting content-type to be "application/json" (using FString::Equals). Backend was returning "application/json;charset=UTF-8". Changed usage from FString::Equals to FString::StartsWith
#jira FORT-25452
#tests multiple account login, frontend only
Change 3011436 on 2016/06/13 by Nick.Cooper
#UE4 - Added bRelativeToInitialFOV option to UCameraAnim, defaulting to true. If turned off, camera anims will use the camera's current FOV as the initial FOV for the animation
#jira FORT-23606
Change 3010411 on 2016/06/12 by Bob.Tellez
#UE4 Fix for a possible case where a reference to an async loading package that would contain a level gets replicated before the level it contains is fully serialized, causing network loading code client side to attempt to load the package even though it is not allowed to load maps.
#jira FORT-113, FORT-22222
Change 3009885 on 2016/06/10 by Billy.Bramer
#jira FORT-25361
[FORT-25361] Health and shield values are incorrect when slotting survivors with bonuses
- Fix some resultant bugs from swapping attributes to be struct-based:
- Fix issue wherein the initial creation of the client-side aggregator could be initialized with the computed final value from the server, resulting in incorrect client-side math
- Fix issue where subsequent changes to the aggregator's base value on the client would be lost
Change 3009514 on 2016/06/10 by Bob.Tellez
#UE4 Remove final usage of the task graph in WmfMediaPlayer to dodge shutdown crashes.
Change 3009197 on 2016/06/10 by Michael.Trepka
Disabled reverb on Mac again. It's too expensive and doesn't fix FORT-22090 anyway
Change 3008392 on 2016/06/09 by Ben.Zeigler
#jira FORT-25244
Change it so application error codes like 400/404 do not cause the mcp to think it is disconnected from the backend. Only 408, 501, 502, and 504 now result in ServiceUnavailable.
Change 3008106 on 2016/06/09 by Lukasz.Furman
fixed cutting corners near navmesh obstacles in detour crowd's string pulling
#jira FORT-24981
Change 3008039 on 2016/06/09 by Bob.Tellez
#UE4 Fixed conversion of TAssetPtr to UObject* properties for the case where the referenced object is not already loaded.
Change 3007864 on 2016/06/09 by Fred.Kimberley
Updates to supporting attributes as structs. Adding functionality that makes them easier to use and override in projects.
Change 3007682 on 2016/06/09 by Michael.Trepka
Re-enabled reverb on Mac
Change 3006971 on 2016/06/08 by Saul.Abreu
#fortnite
#jira FORT-25169
Added node costs types, cost amounts, and remaining balance for each cost type to the NodePurchase analytics event.
Change 3006933 on 2016/06/08 by Chris.Gagnon
Fixed up all the Power levle widget use cases.
#Jira FORT-23472, FORT-24132, FORT-24144, FORT-24952, FORT-24924
Change 3006633 on 2016/06/08 by Dmitry.Rekman
Linux: propagate ensure message to the CR (FORT-23030).
- Without this, ensure() has a generic "SIGTRAP" error message, which is misleading for QA.
#tests Tried "debug ensure" a few times, observed crash report (on the website) with the proper message
#jira FORT-23030
Change 3006036 on 2016/06/08 by Rob.Cannaday
Remove warning about missing "recentplayers" field. The absence of the field is gracefully handled in the client and is only absent if the list is absent on the server.
#jira FORT-18687
Change 3005216 on 2016/06/07 by Bob.Tellez
#UE4 Avoiding layout invalidation if you use SetEnabled to set an identical enabled state. This is the same as how SetVisibility works.
Change 3004857 on 2016/06/07 by Rob.Cannaday
Fix for incorrect reason displayed for inability to join party
#jira FORT-13517
Change 3004811 on 2016/06/07 by Michael.Trepka
Increased the number of input buses for CoreAudio 3D Mixer to support 64 audio channels. Also, added a warning to FAudioDevice::StartSources so it doesn't silently ignore sound source initialization failures.
Change 3004553 on 2016/06/07 by Lukasz.Furman
fixed AnySpawners activating before navmesh unlock & rebuild
#jira FORT-25067
Change 3004083 on 2016/06/07 by Bob.Tellez
#UE4 Fixing GenerateApplicationPath for monolithic games.
Change 3003457 on 2016/06/06 by Bob.Tellez
#UE4 Add a little info to a warning about failing to load a file for streaming.
Change 3003256 on 2016/06/06 by Bob.Tellez
#UE4 Fixed a bug where not having a crash report would cause CrashReportClient not not properly exit on Mac
Change 3003146 on 2016/06/06 by jonathan.lindquist
switching from a ceil and lerp technique to an if statement to provide better transform results.
Change 3002048 on 2016/06/06 by Daniel.Broder
Support for setting Scalar and Vector Materials by Index rather than by name on MIDs.
This feature allows much better performance in cases where large numbers of parameters are being set per frame and where the indices can be cached by the calling code in an initialization step.
#RB Stephan.Delmer
#CodeReview Bob.Tellez
#UE4 #ReleaseNote
Change 3001315 on 2016/06/05 by Daniel.Broder
Fixed crash that could occur when the FPhysScene* was null (the world has no PhysicsScene) in USkeletalMeshComponent::TermArticulated(). That could happen when loading a world without fully instantiating it, such as when right-clicking a world in the context browser rather than opening the world directly.
#RB Stephan.Delmer
Ori, I wasn't sure if the whole line (and the line below it using PScene) should be moved within the if (PhysScene) block or not, but this change seems to fix it. If they can safely be moved, that would be presumably more efficeint though (since we'd only compare vs. nullptr once).
#CodeReview Ori.Cohen
#UE4 #Fortnite #BugFix
Change 3001001 on 2016/06/04 by Fred.Kimberley
Added meta data about attributes and a post serialize function so we can recover attributes that have changed their type.
Adding Fortnite specific attribute type specialization. This type enforces minimum and maximum values for attributes.
Change 3000613 on 2016/06/03 by Sam.Spiro
#fort online 24747
Take change from SamZ to get connection change delegates firing correctly
Add a delegate to the frontend player controller to logout if the connection goes bad (when all retries have failed)
#RB Ben.Zeigler
Change 3000482 on 2016/06/03 by Rob.Cannaday
Fix problem where newly added friends don't recognize party invitations
#jira FORT-19415
From CL 2953432:
Ignore presence updates for local user with different resources
#jira OR-19929
#tests front end party invites
Change 2998044 on 2016/06/02 by Lukasz.Furman
fixed path box intersection test used to verify if hotspot is still required for updated path
#jira FORT-24422
Change 2997948 on 2016/06/02 by Eric.Newman
Moved ProdCom to bottom of file w/ deprecation comment, and clarified deprecation criteria. Will probably need to be removed in //UE4 first and check for any fallout from EC jobs failing
Change 2997660 on 2016/06/02 by Chris.Wood
Changed Linux server crash handler to force CRC log paths to match main engine log.
[UE-30259] - Some server crashes are missing from crashreporter database
Should allow us to have CRC logs uploaded to S3 along with main logs easily.
Change 2996702 on 2016/06/01 by Bob.Tellez
#UE4 You can now use Edit Asset on Level assets in the reference viewer.
Change 2996683 on 2016/06/01 by Tim.Tillotson
#fortnite
Fix analytics comments, changed a few NULL to nullptr, and removed stale code.
#JIRA FORT-23833
Change 2996548 on 2016/06/01 by Bob.Tellez
#Fortnite Fixing up or deleting remaining references to homebase buildings. HBOnboarding_BuildHeroBuilding is the last reference now and it will be removed soon.
Change 2996322 on 2016/06/01 by Bob.Tellez
#UE4 Fix for specifying more than one ini override on the command line
Change 2996306 on 2016/06/01 by Bob.Tellez
#UE4 Delete unneeded and broken script to unlock files in xcode. Does not work since XCode 6.3.
Change 2995634 on 2016/06/01 by Jonathan.Lindquist
imrpoving the wind magnitude and noise texture
Change 2995249 on 2016/05/31 by Bob.Tellez
#UE4 Importing "INVALID" in FUniqueNetIdRepl no longer triggers the warning about using ImportText during cook.
Change 2992135 on 2016/05/26 by Bob.Tellez
#UE4 extern for GuardedMain in LaunchLinux to fix nonunity
Change 2991912 on 2016/05/26 by jonathan.lindquist
moved a texture sample into a new grouping
Change 2991738 on 2016/05/26 by Bob.Tellez
#UE4 Level SaveAs now duplicates the world before saving it. This fixes a problem where level assets had the same guids for objects saved in them, which causes LazyObjectPtr issues when they are both in memory at the same time since they can not be uniquely identified.
Change 2991449 on 2016/05/26 by Lukasz.Furman
AI Ftests will now delay spawning until navmesh is ready
#fortnite
Change 2990705 on 2016/05/25 by Chris.Gagnon
New stats panel, upon stat changes there is a delta pop up.
New Squads Tab.
Navigation from nodes to squad slots working.
Added GetAnimationCurrentTime() to UMG Animation API.
#RB Fred.Kimberley, Saul.Abreu
Change 2990286 on 2016/05/25 by Bob.Tellez
#UE4 Fix logging error regarding max tag container replication size
Change 2990285 on 2016/05/25 by Bob.Tellez
#UE4 Fix for crash when using "ShowDebug Game" client side
Change 2989977 on 2016/05/25 by Lukasz.Furman
auto generating navigation bounds from building grid data, UnitNavMeshBounds volume is no longer required
#fortnite
Change 2989174 on 2016/05/24 by Bob.Tellez
#UE4 Added GC reason to the log message declaring that we are doing a GC during the cook commandlet.
Change 2988571 on 2016/05/24 by Jonathan.Lindquist
submitting a fix for grass-like hierarchy layouts
Change 2985428 on 2016/05/20 by Bob.Tellez
Experimenting with making UGS CIS not rebuild UBT when incremental building.
Change 2985319 on 2016/05/20 by Bob.Tellez
#UE4 Removing NumActorChannelsReadyDormant stat as it is somewhat expensive to calculate.
Change 2985258 on 2016/05/20 by Billy.Bramer
- Add GetFloatAttributeBase and GetFloatAttributeBaseFromAbilitySystemComponent to AbilitySystemBlueprintLibrary, allows querying for a base value of an attribute
Change 2985157 on 2016/05/20 by Bob.Tellez
Experimenting with non-unity CIS
Change 2984664 on 2016/05/19 by Bob.Tellez
#UE4 Pasting multiple cells into the property matrix no longer depends on your selected tiles, only your target cell. This is to match the behavior in Excel. Pasting a single cell into multiple cells remains unchanged.
Change 2984663 on 2016/05/19 by Bob.Tellez
#UE4 Fixed a crash in the property matrix involving going into edit mode on rows that include widgets that are not editable.
Change 2984613 on 2016/05/19 by Bob.Tellez
#UE4 You can now text import gameplay tags by directly using the tag string (i.e. Evolution.Hero.Soldier). This allows pasting these strings directly into the property matrix or other property-based editors.
Change 2984508 on 2016/05/19 by Billy.Bramer
- Add constructors for the new struct based attribute
Change 2983883 on 2016/05/19 by Lukasz.Furman
disabled movement mode in EQS testing pawn to prevent it from falling at PIE start
#ue4
Change 2983770 on 2016/05/19 by Bob.Tellez
#UE4 Fixed a bug where "OutputToScreen" BP messages would get stuck disabled after a screenshot (using a number of different codepaths). All screenshots now preserve the state of the "suppress messages" bool.
#JIRA FORT-24303
Change 2982306 on 2016/05/18 by Bob.Tellez
Also experimenting with not updating version files in UGS CIS.
Change 2982154 on 2016/05/18 by Lukasz.Furman
changed navwalking geometry conforming to use building prop special case
#jira FORT-24215
Change 2982019 on 2016/05/18 by Bob.Tellez
Trying out incremental CIS builds
Change 2981192 on 2016/05/17 by Bob.Tellez
#UE4 No longer staging movie files for dedicated server builds.
Change 2981023 on 2016/05/17 by Lukasz.Furman
added new mode for NavWalking geometry conforming: prefer height closer to current one
this should allow standing on top of props or walking off them in lower LOD, instead of moving at ground level - needed for survivors on low cars
Change 2980578 on 2016/05/17 by Lukasz.Furman
added option for disabling path replan in crowd manager, turned it off in fortnite
this must be handled through path update events and corridor assignment or else hotspot detection will break
#jira FORT-24116
Change 2980364 on 2016/05/17 by Lukasz.Furman
unified bounds tests for applying navmesh modifiers, always expanding bounds one cell height on Z axis to cover for voxelization roundings
#jira FORT-24045
Change 2980360 on 2016/05/17 by Lukasz.Furman
more detailed logs for using custom navlinks
#jira FORT-23990
Change 2979880 on 2016/05/16 by Bob.Tellez
#UE4 Raising scalability threshold for high end machines to adjust for modern hardware.
Change 2979522 on 2016/05/16 by Saul.Abreu
#fortnite
Added IsValid BP-exposed method for FGameplayAttribute (which is already a BP-exposed struct type), as there is no existing method of validating a gameplay attribute from blueprints. Useful for UI that represents an attribute.
Change 2977690 on 2016/05/13 by Daniel.Broder
Made most FBox functions FORCEINLINE to improve DebugGame performance.
#Fortnite: This change (just on IsInsideOrOn()) improved DebugGame performance for one part of Wind performance in Fortnite by ~18%.
#CodeReview Bob.Tellez
#UE4 #ReleaseNotes
Change 2977517 on 2016/05/13 by Daniel.Broder
Added ForceInline to TIndexedContainerIterator<...>::operator!=(...). This change improved DebugGame performance of a for loop using ranged-based syntax by ~27%!
#CodeReview Bob.Tellez
#Fortnite Wind perf improvement in DebugGame builds.
#UE4 #ReleaseNote
Change 2974910 on 2016/05/11 by Bob.Tellez
#UE4 More graceful handling of export class names in string asset references.
Change 2974095 on 2016/05/11 by Bob.Tellez
#UE4 Fixed a bug where the RenderTargetOutputFormat for velocity rendering when using r.BasePassOutputsVelocity=True was using the wrong output index.
Change 2973663 on 2016/05/11 by John.Abercrombie
[implemented by Ben.Marsh]
UBT: Add a config setting to allow overriding the output directory for PCH files. To use, edit Engine\Saved\UnrealBuildTool\BuildConfiguration.xml and add:
<BuildConfiguration>
<PCHOutputDirectory>D:\TestOutputDir</PCHOutputDirectory>
</BuildConfiguration>
Change 2972603 on 2016/05/10 by Saad.Nader
#Fort Added the catalyst to the requirements of an evolvable item. It will only disable the evolution button if there is a catalyst.
Change 2971741 on 2016/05/09 by Bob.Tellez
#UE4 Adding more context to an error message about serializing FUniqueNetIdRepl during cook.
Change 2969838 on 2016/05/06 by Bob.Tellez
#Fortnite Added FN PS4 to build scripts
Change 2969542 on 2016/05/06 by Bob.Tellez
#UE4 Fixed a crash that involved renaming SCS nodes during compile on load.
#JIRA FORT-23754
Change 2969520 on 2016/05/06 by Billy.Bramer
- Fix missing virtual destructor now that the initter struct has virtual members
Change 2969467 on 2016/05/06 by Billy.Bramer
- Change FAttributeSetInitter to only contain pure virtual functions in preparation for making it easier to provide a custom implementation per game
- Change the existing example FAttributeSetInitter to be called FAttributeSetInitterDiscreteLevels, make it derive from FAttributeSetInitter (DiscreteLevels is now allocated by default for now)
- Add support for the new struct-based attribute type to FAttributeSetInitterDiscreteLevels
- Fix typos in the initter
- Convert usages of FString in AbilitySystemGlobals to FStringAssetReference, where appropriate
- Allow attribute init data to come from several curve tables instead of just one
- Remove reimport bindings from attribute metadata and global curve table, as neither was in use
Change 2969279 on 2016/05/06 by John.Abercrombie
Behavior tree auxilary nodes, parallel tasks, active tasks, and aborting tasks shouldn't be ticked while the behavior tree is paused
Change 2966311 on 2016/05/04 by Rob.Cannaday
Fix PS4 Orion players being able to whisper chat with non-Orion players
#jira OR-20626
#tests chat with launcher, fortnite
(From //Orion/Dev-General CL 2963555)
Change 2966255 on 2016/05/04 by Bob.Tellez
#UE4 Added an ensure to track down the cause of FORT-23604 and to gracefully recover from what would have been a crash.
#JIRA FORT-23604
Change 2966083 on 2016/05/04 by Bob.Tellez
#UE4 Adjusted material quality level for "Medium" settings to medium quality. High quality is still used in High and Epic scalability levels.
Change 2965669 on 2016/05/04 by Nicholas.Davies
Change the restricted platform ID to PSN to prevent Fortnite > PS4 paragon whisper chat
#OPP-5268 Integrate PS4 Chat block Social and OSS code to Fortnite, UT, and Launcher
#RB Antony.Carter
Change 2965316 on 2016/05/03 by Ben.Zeigler
#jira FORT-23600 Fix issue where stalled mcp queries never finished. This causes the query to properly fail
Manual merge of CL #2907874:
When MCP cancels a request due to its required auth failing, the http retry system would never kick off the complete delegates.
This was due to the system only adding a request to its list once ProcessRequest was called, which does not happen in the above case.
The fix is to add the request to the list when it is cancelled if we did not find it.
Change 2965164 on 2016/05/03 by Bob.Tellez
#UE4 Fix for Crash in WmfMedia for when the player is destroyed while loading media. Thanks MaxP!
Change 2963754 on 2016/05/02 by Billy.Bramer
- Switch ability system from binding to OnPostWorldCreation to PreLoadMap for its cleanup functions, as OnPostWorldCreation is called repeatedly with sublevels and can cause data loss
- This is a bit of a stopgap, as where and when this happens should probably be configured per game (example: a long session game like an MMO would want to trigger these on something other than a map transition possibly)
Change 2962922 on 2016/05/02 by Lukasz.Furman
fixed gameplay debugger in "simulate in editor" mode
Change 2959860 on 2016/04/28 by David.Nikdel
#OGF #McpProfile
- Add Profile Write Lock support to client API
NOTE: Still need to finish backend support so haven't been able to test yet but this is enough for API hookup
NOTE2: You may see a log message about "write lock unexpectedly released" when you do your first command after locking. This is expected because the backend isn't sending down the write lock timeout yet.
#CodeReview: Ben.Zeigler
Change 2959810 on 2016/04/28 by Jonathan.Lindquist
A few more saftey measures to warn the user of incorrect settings and faulty meshes. (In response a licensee's question)
Change 2959336 on 2016/04/28 by Bob.Tellez
#UE4 Some improvements to asset save time: Added an early-out in PackageBackup to avoid inspecting files in cases where we don't care about the resutls. Also now using GetObjectsWithOuter when passing in a package list to GetObjectsInPackages (which probably should be renamed to GetAssetsInPackage)
Change 2958942 on 2016/04/28 by Jonathan.Lindquist
Wrote a new portion of pivot painter 2 that unifies edge normals across multiple static meshes
Change 2958644 on 2016/04/27 by Jonathan.Lindquist
lowering default recursive steps
Change 2956612 on 2016/04/26 by Jonathan.Lindquist
A few new saftey measures
Change 2956197 on 2016/04/26 by Fred.Kimberley
Fix a bug where a delegate won't be fired if the base value of an attribute has been changed and the attribute is the new type and doesn't have an aggregator.
Fix a bug in gameplay effect tag matching where the deprecated tag is being checked but not the current one.
Change 2955386 on 2016/04/25 by Jonathan.Lindquist
Fixed a ui bug related to the first time path geo generator is run
Pivot painter 2 has a new feature. It duplicates each model in a hierarchy, combines them and then welds their verts.
Change 2955230 on 2016/04/25 by Billy.Bramer
- Add a debug gameplay tag to string blueprint function, should only be used for debugging purposes
Change 2954899 on 2016/04/25 by Fred.Kimberley
Added a new backing data type for gameplay attributes. The new type holds both the current and base values. Currently, this new type can coexist with numeric types for gameplay attributes.
Change 2953511 on 2016/04/22 by Bob.Tellez
#UE4 Bumping up texture streaming pool allowance for min spec and redistributing mid an high to match. Also reduced mip bias at min spec.
Change 2953496 on 2016/04/22 by Chris.Gagnon
When the console closes it now properly restores the viewports input state (both focus and capture).
Change 2952930 on 2016/04/22 by Lukasz.Furman
fixed behavior tree getting stuck on instantly finished gameplay tasks
#jira FORT-23041
Change 2951765 on 2016/04/21 by John.Abercrombie
Removed unused code when initializing attribute sets
Change 2951617 on 2016/04/21 by Jonathan.Lindquist
new elements to the grass shader to include wind influence
also adding a test model
and the latest version of canopy creator
Change 2950861 on 2016/04/21 by Jonathan.Lindquist
Submitting a new material for grass so that it may react to the wind
New wind test maps
Functions to support global wind
a new "fuzzy" mat functions
Adding wind to the rift portals
Change 2950725 on 2016/04/20 by Bob.Tellez
Fixups for non NewEC in GetLastSucceededCL
Change 2950695 on 2016/04/20 by Bob.Tellez
Adding a small helper function to get the last succeeded CL of a given node.
Change 2950616 on 2016/04/20 by Maury.Mountain
hook up the pivot (+ (0,-1,0)) section of material function that was causing offset motion from pivots
Change 2950207 on 2016/04/20 by Bob.Tellez
#UE4 NoTimeouts is now respected even in the initial connection timeout. This fixes a bug where a large stall when starting pie causes you to transition to the entry map.
Change 2950162 on 2016/04/20 by Lukasz.Furman
fixed processing of repath requests, added infinite loop protection
#jira FORT-23090
Change 2949974 on 2016/04/20 by Lukasz.Furman
another batch of fixes for hotspot tasks getting out of sync:
abort move is now ignored if instigated by new task at goal, clearing hotspot data on dying while gameplay tasks are still accessible, ignoring move resume when controller is being destroyed
Change 2949923 on 2016/04/20 by Rob.Cannaday
FOnlineIdentityMcp: Cancel ClientAuthRequests and ExternalAuthRequests on shutdown
#tests PIE start game / shutdown
Change 2949210 on 2016/04/19 by Bob.Tellez
#UE4 Removing all local players from the game instance when it is shut down. This ensures that local players are properly torn down and events related to the lifespan of the player or controller are fired when exiting the game normally.
#JIRA FORT-23024
Change 2947381 on 2016/04/18 by Rob.Cannaday
Change XMPP presence, pubsub, messages, multi user chat, and chat's ref counting to be thread safe
#jira FORT-22861
#tests front end partying
Change 2945301 on 2016/04/15 by Michael.Trepka
Reset SyncStatus in FAvfMediaVideoTrack::SeekToTime to fix issues with video not updating after rewind
Change 2944422 on 2016/04/14 by Michael.Trepka
Fixed Mono compile errors in UAT
Change 2944375 on 2016/04/14 by Fred.Kimberley
Changed how we handle missing gameplay tags so we now ensure once per missing tag instead of only ensuring on the first missing gameplay tag.
Change 2944040 on 2016/04/14 by Michael.Trepka
Fixed a problem with CoreAudio AudioUnitGraph update caused by adding and deleting the same node in a single tick
Change 2943864 on 2016/04/14 by Lukasz.Furman
fixed initialization order of gameplay debugger replicators on client
#jira FORT-22885
Change 2943228 on 2016/04/13 by Bob.Tellez
#UE4 Moved the addition of the IsDataOnly tag out of the if (ParentClass) block. Tags should not be dynamically added like this or else they can not be discovered by the editor which relies on asking the CDO for the tags relevant to an asset type.
Change 2942303 on 2016/04/13 by Daniel.Broder
Added support to be able to set a CanvasRenderTarget2D NOT to clear to green whenever it's updated (so you can just draw pixels that have changed instead of always having to redraw everything.
#RB Bob.Tellez
#UE4
Change 2941919 on 2016/04/13 by Jonathan.Lindquist
Adding a new maxscript that allows artists to procedurally generate trees.
Change 2941816 on 2016/04/13 by Saul.Abreu
Demoted errors regarding widget-bound properties when first compling a new created widget blueprint - otherwise an ensure occurs.
Change 2941752 on 2016/04/12 by jonathan.lindquist
adding a new function to optimize trees and fix a few issues
Change 2941519 on 2016/04/12 by Jonathan.Lindquist
submitting a new warning regarding file unit types
Change 2940980 on 2016/04/12 by John.Abercrombie
Turned Graphs off by default in the Visual Logger
Change 2940134 on 2016/04/11 by Billy.Bramer
- Add support for new overrideable function OnPostDataImport to FTableRowBase; Can be override to perform custom parsing, fix-up, etc. per struct type whenever a data table is imported or reimported
- Change row struct combo box on the data table importer to be sorted alphabetically
Change 2938828 on 2016/04/08 by David.Hunt
#FN || Economy Rebuild
Updating several code references to items and item paths that no longer exist, with Bob's help.
This fixes FORT-22784 (hopefully for real) and several other build and item errors. It also indicates that the various redirector issues I have been experiencing were likely red herrings - they were C++ defaults that were showing up on items that had nothing set, as opposed to redirects that failed.
#CodeReview Bob.Tellez, Ben.Zeigler, William.Ewen, Carlos.Cuello
Change 2938675 on 2016/04/08 by Lukasz.Furman
fixed gameplay debugger displaying paths of killed pawns
#fortnite
Change 2938426 on 2016/04/08 by Rob.Cannaday
Implement new command line party invitation format into Fortnite
#jira FORT-22685
#tests launch with command line party invite
Integrate CLs 2908339 and 2917498 from Orion
Change 2938367 on 2016/04/08 by Billy.Bramer
- Mark the reimport data table factory with UNREALED_API for external use
- Change CSVImportFactory to respect the class of existing data being reimported upon
Change 2937319 on 2016/04/07 by Lukasz.Furman
improved gameplay task info in gameplay debugger tool
Change 2937178 on 2016/04/07 by Lukasz.Furman
fixed aborting undermine tasks when player becomes reachable
#jira FORT-22240, FORT-22077
Change 2937166 on 2016/04/07 by Saul.Abreu
Fixed redundant typename in TPair that was causing clang compilation errors.
Change 2937093 on 2016/04/07 by Saul.Abreu
#fortnite
Made ElementSetType protected again in the Map family.
Change 2937044 on 2016/04/07 by Saul.Abreu
Tweaked Set/Map family of data structures to expose the typedefs for their key, value, and pair types.
Change 2936940 on 2016/04/07 by Bob.Tellez
#UE4 Fixed a bug that prevented the log summary from being printed after a blueprint compile.
Change 2936696 on 2016/04/07 by Bob.Tellez
#UE4 Blueprint names are once again part of Blueprint compile log messages.
Change 2936572 on 2016/04/07 by Lukasz.Furman
added more debug logs for tracking rare NaN error in player movement
#jira FORT-19426
Change 2934892 on 2016/04/06 by Lukasz.Furman
fixed updating hotspot information after all tasks instigated by it are finished
#jira FORT-22515
Change 2933664 on 2016/04/05 by Michael.Trepka
Fixed a rare crash in USoundNodeLooping::NotifyWaveInstanceFinished
Change 2933554 on 2016/04/05 by Lukasz.Furman
fixed taker's portal move (priorities of gameplay tasks spawned by path following)
#jira FORT-22482
Change 2933343 on 2016/04/05 by John.Abercrombie
Changed FGameplayAbilityActorInfo's AnimInstance property to a SkeletalMeshComponent in case AnimInstances are ever changed on a SkeletalMeshComponent
- AnimInstance can be used through an accessor
Change 2933300 on 2016/04/05 by Lukasz.Furman
fixed number of spawned AI in FTests using PreSpawnDelay
#fortnite
Change 2933171 on 2016/04/05 by Lukasz.Furman
added PreSpawnDelay param to function test spawn sets
#fortnite
Change 2931072 on 2016/04/01 by Lukasz.Furman
changed pawn actions to gameplay tasks
#jira FORT-21314
Change 2930987 on 2016/04/01 by Billy.Bramer
- Add method to data table to get all rows as a type
- Add metadata tag for data table rows to report columns as DataTableImportOptional, at which point they will not be warned against if missing during import (this allows games to do custom post-import fix-up or synthesis of data w/o expecting it to be imported)
- Use new method for getting all tags to fix FORT-20563 "Gameplay tag table import checks by numerical row name for no reason"
Change 2929651 on 2016/03/31 by Nick.Cooper
#Fortnite - Fixed Actor AttachmentReplication not being cleared on detachment, which would cause issues with the actor's location for clients joining in progress
#jira FORT-21330
#RB ben.zeigler
Change 2929360 on 2016/03/31 by Daniel.Broder
Fixed bug where CanvasRenderTarget2D assets would crash on load in editor due to trying to update the asset during post-load.
Thanks to Bob for what I needed to check to early-out and avoid the crash.
#RB Bob.Tellez
#UE4
Change 2928845 on 2016/03/31 by Nicholas.Davies
Add fix for chat text not clearing
#jira FORT-22049 Textbox does not clear when text is sent through chat
Change 2928574 on 2016/03/30 by Ben.Zeigler
Fix issue with redirectors not working properly for blueprint function libraries. When a blueprint got regenerated it patched the old export, but failed to clear the "load failed" flag, so it would fail to find it when later pointed to by a redirect
Change 2928572 on 2016/03/30 by Ben.Zeigler
#Jira FORT-20763
Fix issue with "Server re-loading object" warning going off for deleted actors. It now only logs, and only for things that are going to successfully load
Change 2928436 on 2016/03/30 by Bob.Tellez
#UE4 Added Canvas Render Target factory and asset type actions so you can create them in the content browser and search for them after they are created.
Change 2928372 on 2016/03/30 by Bob.Tellez
#UE4 Added verbose message about animation assets that need to be resaved due to resetting the skeleton.
Change 2926805 on 2016/03/29 by Bob.Tellez
#UE4 Made SetOverallScalabilityLevel virtual so game-specific features can be updated based on a single-value level.
Change 2926752 on 2016/03/29 by Bob.Tellez
#UE4 Using DesiredScreenHeight is now optional. Often games use ResolutionQuality as purely a way to run better on slower machines so it should be controlled entirely by scalability.
Change 2926189 on 2016/03/29 by Rob.Cannaday
Change storing HTTP requests as raw pointers to weak pointers with validity being checked via Pinning it
#jira FORT-18947
#jira OR-17695
#tests golden path
Change 2924921 on 2016/03/28 by Lukasz.Furman
removed log message showing as navmesh generation error when it skips over degenerated poly
#fortnite
Change 2924843 on 2016/03/28 by Lukasz.Furman
added more debug logs for navmesh's failed triangulate()
#jira FORT-22186
Change 2924719 on 2016/03/28 by Lukasz.Furman
fixed offmesh link connection issue causing path portal edges to have duplicated data and breaking hotspot detection traces
#jira FORT-22132
Change 2921698 on 2016/03/24 by Lukasz.Furman
fixed EQS instancing queries by debug name instead of using unique one, fixed debug name on asset duplication
#fortnite
Change 2920395 on 2016/03/23 by Bob.Tellez
#UE4 Added a call to FBaseServiceMcp::Shutdown() in FOnlineServiceAvailabilityMcp::Shutdown. The parent class doesnt do anything today, but this may fix a bug in the future.
Change 2920343 on 2016/03/23 by Ben.Zeigler
In ConvertScalarUPropertyToJsonValue, move the execution of the custom callback up above the specific property types. This is needed to allow us to override the TextProperty export, and allows overriding in general. It can have a performance implication if the custom callback is very slow
#RB josh.markiewicz
Change 2920310 on 2016/03/23 by Bob.Tellez
#UE4 FOnlineServiceAvailabilityMcp::Init was not invoking the Superclass' Init
Change 2920254 on 2016/03/23 by Aaron.McLeran
FORT-22090 Re-disabling reverb.
Will add an ini-based disabling ability but this CL quickly re-disables to resolve volume issue on FN and (hopefully) bypass crash mentioned in FORT-22037
Change 2920249 on 2016/03/23 by Rob.Cannaday
Fix for crash in FOnlinePartySystemMcp::InternalCleanUpPartyMember
Don't trigger "member left" type events if we are leaving the party
#jira FORT-20422
#jira FORT-21726
Change 2920178 on 2016/03/23 by Bob.Tellez
#UE4 Calling the platform-specific implementation of StackWalkAndDump when invoking StackWalkAndDumpEx. This fixes a bug in Windows where the first ensure does not produce a callstack.
Change 2919858 on 2016/03/23 by Bob.Tellez
#UE4 Fix for ensure about accessing a CVar in UParticleModuleLight on a non-game thread using GetValueOnGameThread. I changed this to GetValueOnAnyThread.
Change 2919775 on 2016/03/23 by Bob.Tellez
#UE4 Restoring enforced uniqueness in FUObjectAnnotationSparseSearchable and put all manipulations of InverseAnnotationMap in critical sections. This will make RemoveAnnotation fast again.
Change 2919233 on 2016/03/22 by Bob.Tellez
#UE4 Removing a warning that is pretty chatty in our cooked logs.
Change 2919125 on 2016/03/22 by Bob.Tellez
#UE4 Added ParticleLightQuality scalability setting since lower-end machines have trouble with particle lights. They are disabled on low and medium spec machines. HQ lights are only allowed on high-end machines.
Change 2918831 on 2016/03/22 by Bob.Tellez
#UE4 Fixed a bug where WinInet response headers were not properly being trimmed.
#JIRA FORT-22054
Change 2917722 on 2016/03/21 by Ben.Zeigler
Remove FortniteServer module and move those classes to FortniteGame. The engine doesn't support classes that only exist on servers but not clients, so this fixes a lot of error spam bugs, and should improve compile times
Resave assets that directly referenced FortniteServer
Change 2917588 on 2016/03/21 by Bob.Tellez
#UE4 Fixed shadow variable that I introduced
Change 2914169 on 2016/03/17 by Ben.Zeigler
Disable extra logging that was added to track down Auth issues, they look to be resolved
Change 2912626 on 2016/03/16 by Bob.Tellez
#UE4 Success messages should not be warnings.
Change 2911171 on 2016/03/15 by Bob.Tellez
#UE4 Minor fix to correctly display GetBulkDataSize in the warning in FUntypedBulkData::WaitForAsyncLoading
Change 2911170 on 2016/03/15 by Billy.Bramer
#jira [FORT-6139]
Trap models persist after destroying supporting structure in Outpost
- Root issue was caused by error within network dormancy and queued bunches: If a dormant actor's open bunch ended up queued and a close bunch came in before the bunch was processed, the actor would never be properly destroyed client side as a result of not re-establishing the channel's actor pointer
- Fix issue by changing close bunches to not be fully processed until their appropriate place in the queue. While this could cause superfluous execution (i.e. actor recreated just to be immediately destroyed), it should respect gameplay programming intent in regards to RPCs
Change 2911009 on 2016/03/15 by Bob.Tellez
#UE4 Fixed a bug in UHierarchicalInstancedStaticMeshComponent where RemoveInstances would not rebuild the ClusterTree, causing SortedInstances to contain incorect indices in GetInstancesOverlappingBox. This is the behavior of the singular RemoveInstance so this is what should also be done in the plural RemoveInstances.
#JIRA FORT-21605
Change 2910295 on 2016/03/15 by Bob.Tellez
#UE4 World thumbnails no longer cull primitives. This is because the camera is very far away and if terrain pieces are culled, the level is not visible.
Change 2909324 on 2016/03/14 by Bob.Tellez
#UE4 Since empty headers values cause GenerateHeaderBuffer to emit ERROR_HTTP_HEADER_NOT_FOUND, they are now omitted from the header buffer in WinInet.
Change 2905920 on 2016/03/11 by Lukasz.Furman
fixed crowd simulation getting stuck with invalid velocity (moonwalking husks)
#fortnite
Change 2905612 on 2016/03/11 by Bob.Tellez
#UE4 Made the minimum quadtree size configurable in ProceduralFoliageSpawner. You need to reduce the minimum size a little if you are spawning very many small foliage meshes.
[CL 3027184 by Bob Tellez in Main branch]
#lockdown nick.penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2998081 on 2016/06/02 by Rolando.Caloca
DR - Update vulkan headers to 1.0.13.0
Change 2998087 on 2016/06/02 by Rolando.Caloca
DR - Added r.DumpShaderDebugWorkerCommandLine to dump a batch file containing a command line for SCW's -directcompile mode
Change 2998092 on 2016/06/02 by Rolando.Caloca
DR - Updated ThirdParty/glslang to 1.0.13.0
Change 2998113 on 2016/06/02 by Martin.Mittring
Added -Deterministic and -BuildName=... as command line option for Screenshot verification
Change 2998115 on 2016/06/02 by Martin.Mittring
optimied Tonemapper sharpen 25->17 instructions
fixes: very bright HDR pixel appeared to not be antialiased
no blonger blurs very bright pixels (we could bring that back if needed but counters the sharpen)
moved one multipy into C++
Added debug visualization (HLSL define)
Change 2998132 on 2016/06/02 by Rolando.Caloca
DR - Remove auto from VulkanRHI wherever possible
Change 2998148 on 2016/06/02 by Rolando.Caloca
DR - Move FVulkanPendingState out of device and into cmd list for more RHI thread fixes
Change 2998180 on 2016/06/02 by Rolando.Caloca
DR - Temp fix for (bogus?) fence validation warning using VULKAN_REUSE_FENCES=0
- Check we are not asking for a VkFormat out of bounds (ie only works with core formats)
Change 2998293 on 2016/06/02 by Rolando.Caloca
DR - Add support for BC6H & BC7 in desktop Vulkan
Change 2998419 on 2016/06/02 by Brian.Karis
Optimized CountBits
Change 2998480 on 2016/06/02 by Rolando.Caloca
DR - Fix for RHI thread failing in an ensure on es31 (doesn't happen on bypass as the ensure is inside RHI cmd list)
Change 2998486 on 2016/06/02 by Martin.Mittring
fixed ES2 shader compile
Change 2998527 on 2016/06/02 by Daniel.Wright
Added cvar r.StencilForLODDither, which is compiled into shaders and forces a full prepass when enabled. This allows r.EarlyZPass to remain changeable at runtime (when not forced to a value by features that are enabled).
Change 2998531 on 2016/06/02 by Daniel.Wright
Fixed Pixel Normal Offset refraction mode with materials using world space normals
Change 2998568 on 2016/06/02 by Rolando.Caloca
DR - Fix typo
Change 2998630 on 2016/06/02 by Rolando.Caloca
DR - Relaxed glslang strictness to get Pos tCombineLUTs working
- Reenabled Post CombineLUTs on Vulkan
- Removed some extra glsl output from Vulkan backend
- Fixed RHI thread uniform buffer assert
Change 2998639 on 2016/06/02 by Brian.Karis
Fix for crash when removing instances while lighting is building
Change 2998640 on 2016/06/02 by Martin.Mittring
added r.ResetViewState to allow for more deterministic rendering
made SSR FrameRandom resetable by not using FrameNumber (Note: SSR on a view without state was flickering before, not it's stabele and doesn't flicker)
Change 2998790 on 2016/06/02 by Martin.Mittring
minor optimization to SSR
Change 2999849 on 2016/06/03 by Martin.Mittring
fixed issue with sort order
Change 3000340 on 2016/06/03 by Rolando.Caloca
DR - Integrate change from 3000177
Workaround for random crash shutting down D3D11/NV driver
jira UE-18906
Change 3000422 on 2016/06/03 by Rolando.Caloca
DR - Mirror change in Odin
Change 3000571 on 2016/06/03 by Rolando.Caloca
DR - Vulkan SM4 prep
Change 3001652 on 2016/06/06 by Gil.Gribb
Merging //UE4/Dev-Main@3001532 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3001935 on 2016/06/06 by Gil.Gribb
UE4 - Fixed botched merge
Change 3002390 on 2016/06/06 by Gil.Gribb
UE4 - Added code to prevent flooding of rendering thread with heartbeats.
Change 3002442 on 2016/06/06 by Martin.Mittring
Moved ImageInvalidator out of NotForLicensees - V1.0 works well enough
Change 3002460 on 2016/06/06 by Martin.Mittring
fixed missing file in ImageValidator
added .exe to extras
Change 3002514 on 2016/06/06 by Martin.Mittring
added OpenSubDiv 3.0.2, not yet used
Change 3002536 on 2016/06/06 by Martin.Mittring
fixed help text on cvar
Change 3002647 on 2016/06/06 by Martin.Mittring
adding r.ResetViewState to RenderOutputValidation
added r.Streaming.FramesForFullUpdate to r.DisplayInternals
#code_review:Benjamin.Hyder
Change 3002945 on 2016/06/06 by Rolando.Caloca
DR - Fix hlslcc issue with access to matrix elements:
This would fail:
M._m30 += f;
- Fixed IRDump for matrix swizzled
- Fix hlslcc_exe not linking
Change 3002979 on 2016/06/06 by John.Billon
DDS unsupported format error
#Jira UE-24529
Change 3002983 on 2016/06/06 by Martin.Mittring
split FPixelShaderInOut in in and out
Change 3003011 on 2016/06/06 by Martin.Mittring
updated OpenSubDiv to 3.0.2
Fixed SubDivisonRendring by using OpenSubDiv
Change 3003264 on 2016/06/06 by Daniel.Wright
Fixed bUseSingleSampleShadowFromStationaryLights on particles
Change 3003296 on 2016/06/06 by Daniel.Wright
Renamed files Forward* to Mobile*
Change 3003350 on 2016/06/06 by Daniel.Wright
Improved "Repaired Painted Vertex Colors" log message. This is now done once on levels at load in the editor, instead of for every component (massive log spam). Total load time caused by the fixup is reported.
Change 3003815 on 2016/06/07 by Chris.Bunner
Updating to more recent D3DCompiler DLL, seeing up to 2x speed-up in testing.
Removed compiler override cvar.
#jira UE-28574
Change 3003827 on 2016/06/07 by Gil.Gribb
UE4 - Increased stack sizes for thread pools.
Change 3003971 on 2016/06/07 by Martin.Mittring
fixed compiler warnings
Change 3004028 on 2016/06/07 by Rolando.Caloca
DR - Update glslang exe
Change 3004555 on 2016/06/07 by Rolando.Caloca
DR - vk - Fix validation warning
Change 3004637 on 2016/06/07 by Martin.Mittring
fixed compiler warning
Change 3004841 on 2016/06/07 by Daniel.Wright
Fix for shadowed variable
Change 3005044 on 2016/06/07 by Daniel.Wright
SubUV Animations can get opacity information from any channel of the source texture
Change 3005057 on 2016/06/07 by Daniel.Wright
Renamed ForwardShading* to Mobile*
Change 3005135 on 2016/06/07 by Uriel.Doyon
Moving wanted mip computation (according to budget) to async task.
Update "stat streaming" to show visible mips and also loading progression.
Fixed overly wanted mip issue cause be max range clamping.
Optimized cost of the texture streamer on the gamethread.
Character, Terrain and Forced Load are now loaded with priority in the AsyncIO
Reduced streaming temp memory requirements on PS4.
Async streaming task now runs in parallel to the incremental update.
Fixed bug with bProcessEverything not working as expected in UpdateResourceStreaming.
Fixed metrics with HiddenScale being applied in addition to overbudget limitation.
Improved budget stability when using split load request (one for visible mips + one for hidden mips)
Implemented a more agressive visibility test (used to be a seen in the last 5 sec, now closer to .5)
Streaming stats are now within a single class named FTextureStreamingStats and updated in a single function.
Cleanup of FStreamingTexture state update into a single function (UpdateDynamicData).
Retention logic now drops texture based on the last render time (for non visible textures) to reduce looping effects.
Change 3005207 on 2016/06/07 by Uriel.Doyon
Fixed warning
[CL 3006426 by Gil Gribb in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2967465 on 2016/05/05 by Marc.Audy
Fix VS2015 shadow variables fixes
Change 2970637 on 2016/05/09 by Martin.Wilson
Fix incorrect conflict resolve in merge from main
Change 2976393 on 2016/05/12 by Zak.Middleton
#ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes).
#tests PIE w/ audio
Change 2976770 on 2016/05/13 by Lina.Halper
Improvement on mirroring fix branch
#code review: Zak.Middleton
Change 2976774 on 2016/05/13 by Lukasz.Furman
fixed missing memory callbacks for instanced behavior tree nodes
#jira UE-30305
Change 2976775 on 2016/05/13 by Lukasz.Furman
fixed multiple calls to behavior tree's instance cleanup
#jira UE-30593
Change 2976801 on 2016/05/13 by Jon.Nabozny
Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects).
#JIRA UE-30405
Change 2976985 on 2016/05/13 by Jon.Nabozny
Fix initializer list ordering for FSkeletalMeshMerge.
Change 2977532 on 2016/05/13 by Marc.Audy
PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric)
#jira UE-30162
Change 2977637 on 2016/05/13 by Marc.Audy
Add Get/Set controller ID for a player in gameplay statics
#jira UE-28718
Change 2979387 on 2016/05/16 by Jon.Nabozny
Initialize FBox used to store results for CalculateQuatACF96Bounds.
#JIRA UE-30846
Change 2979968 on 2016/05/17 by bruce.nesbit
Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering.
Change 2979969 on 2016/05/17 by bruce.nesbit
Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering.
Change 2980271 on 2016/05/17 by Lina.Halper
Improved comment
#code review: Benn.Gallagher
Change 2980317 on 2016/05/17 by Lukasz.Furman
removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one
#ue4
Change 2980717 on 2016/05/17 by Zak.Middleton
#ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius.
Change 2981193 on 2016/05/17 by Lukasz.Furman
fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes)
#ue4
Change 2981927 on 2016/05/18 by Lina.Halper
- Remove vertex animation code
- Removing UVertexAnimation
- Fixed reinitialization issue that was triggered by SetVertexAnimation
- todo: consolidate UMorphtarget and UVertexAnimBase
#code review: James.Golding, Martin.Wilson
Change 2981957 on 2016/05/18 by Lina.Halper
Add recursive stack check on update animation
#code review: Martin.Wilson
Change 2982116 on 2016/05/18 by Benn.Gallagher
Removed optimize macros accidentally left after bounds extension feature for skel meshes
Change 2982255 on 2016/05/18 by Jon.Nabozny
FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU.
Change 2982607 on 2016/05/18 by Marc.Audy
Cleanup places calling GetWorld() multiple times
Change 2982621 on 2016/05/18 by Marc.Audy
Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls
Put uncached logic in to a separate function
Change 2983424 on 2016/05/19 by Marc.Audy
Minor tweaks to reduce GetWorld calls
Change 2983465 on 2016/05/19 by Lina.Halper
Combine VertexAnimBase and MorphTarget to just MorphTarget
- VertexAnimBase is gone
- Modified most of VertexAnim to MorphTarget
- Removed state, time related data
#code review: James.Golding, Rolando.Caloca
Change 2983609 on 2016/05/19 by Marc.Audy
Inline AActor::GetLevel
Half GetWorld() calls from AActor::GetNetMode()
Change 2983772 on 2016/05/19 by Marc.Audy
Fix Mac compile
Change 2983931 on 2016/05/19 by Marc.Audy
Remove pointless AccelMouse function
Change 2984061 on 2016/05/19 by Marc.Audy
Reorg some headers to fix compilation issues
Change 2984409 on 2016/05/19 by Aaron.McLeran
#jira UE-31049 Updating the Oculus Audio SDK to vs 1.02
Implementing 2984316 from Releases/4.12 to Dev-Framework
Change 2984574 on 2016/05/19 by Aaron.McLeran
Fix for platform headroom scalar. Using correct dB to linear formula (not one for power)
dB = 20 * log(Linear), not dB = 10 * log(Linear)
Change 2985041 on 2016/05/20 by Jon.Nabozny
ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together.
#JIRA UE-30484
Change 2985118 on 2016/05/20 by Marc.Audy
Another attempt to convince Mac to build
Change 2985192 on 2016/05/20 by Marc.Audy
Properly forward declare ABrush
Change 2985724 on 2016/05/20 by Zak.Middleton
#ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite().
- All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN().
- Still need to audit some uses in shipping configs.
#jira UE-30999
Change 2986016 on 2016/05/20 by Zak.Middleton
#ue4 - Fix uint32 used for int32 values. Behavior was unaffected.
Change 2986017 on 2016/05/20 by Zak.Middleton
#ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert.
Change 2986833 on 2016/05/23 by Zak.Middleton
#ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating.
Change 2986916 on 2016/05/23 by Rolando.Caloca
DF - GPU morph targets proof of concept
- Disabled by default
- Not compatible with gpu skin cache
- No extra memory required yet until it's used; creates buffers per frame (very slow!)
Change 2987539 on 2016/05/23 by Rolando.Caloca
DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT
Change 2987981 on 2016/05/24 by James.Golding
PR #2162 : Exported AAudioVolume so that projects can derive custom classes.
https://github.com/EpicGames/UnrealEngine/pull/2162
#github 2162
#jira UE-28533
Change 2987982 on 2016/05/24 by James.Golding
PR #2318 : Fix memory allocation in CustomMeshComponent.cpp
https://github.com/EpicGames/UnrealEngine/pull/2318
#github 2318
#jira UE-29864
Change 2987983 on 2016/05/24 by James.Golding
Merging engine changes back from GDC demo:
- Export FFIRFilterTimeBased from Engine module
- Add FFIRFilterTimeBased::SetWindowDuration
- Add FBaseCompactPose::CopyBonesTo
Change 2987984 on 2016/05/24 by James.Golding
UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation)
Change 2987985 on 2016/05/24 by James.Golding
UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile
Change 2987987 on 2016/05/24 by James.Golding
OR-17910 : Support 'show collision' in Test configuration
Change 2988123 on 2016/05/24 by Jon.Nabozny
Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent.
#JIRA UE-31189
Change 2988449 on 2016/05/24 by Rolando.Caloca
DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data
Change 2988485 on 2016/05/24 by Jon.Nabozny
Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD.
#JIRA UE-30993
Change 2988969 on 2016/05/24 by Rolando.Caloca
DF - GPU morph targets
- Enable using r.MorphTarget.Mode 1
Change 2989645 on 2016/05/25 by Marc.Audy
Apply CL# 2989481 to Dev-Framework
#jira UE-31055
Change 2989987 on 2016/05/25 by Wes.Hunt
Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch.
AnalyticsET support for arbitrary Json events.
* AnalyticsET supports a new API, RecordEventJson.
* API supports rvalue refs to avoid unnecessary copies of the attribute array.
#AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20.
Remove Analytics code to divert legacy code to source data collector.
#AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25.
Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore.
#AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40.
Modernize FAnalyticsEventAttribute usage.
Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings.
* The Name must be convertible to a string
* The value must be convertible to a string via an AnalyticsConversion::ToString() overload.
* Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more.
Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of:
RecordEvent("EventName", MakeAnalyticsEventAttributeArray(
"Attr1", false,
"Attr2", 42.0,
"Attr3", SomeMap,
"Attr4", SomeArray);
#AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48.
Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS...
#AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05.
Change 2989988 on 2016/05/25 by Wes.Hunt
Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :(
Change 2990493 on 2016/05/25 by Joe.Graf
Added tooltips to the collision analyzer's buttons
#CodeReview: james.golding
Change 2991064 on 2016/05/26 by James.Golding
- Remove many Animation headers from Engine.h
- Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h
Change 2991113 on 2016/05/26 by Benn.Gallagher
Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim).
Change 2991163 on 2016/05/26 by Rolando.Caloca
DF - Rename and refactor some morph target compute shader in prep for interop with skin cache
Change 2991167 on 2016/05/26 by Jon.Nabozny
Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h".
Change 2991183 on 2016/05/26 by Wes.Hunt
Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately.
Change 2991199 on 2016/05/26 by Wes.Hunt
Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file.
IAnalyticsProviderModule.h only touches 8 source files.
Analytics.h only touches 8 source files.
IAnalyticsProvider.h only touches 5 headers and 97 source files.
AnalyticsET.h only touches 12 source files.
Change 2991301 on 2016/05/26 by James.Golding
Fix CIS for Fortnite
Change 2991319 on 2016/05/26 by James.Golding
Fix CIS for Orion
Change 2991373 on 2016/05/26 by Joe.Graf
Tweaked the tooltip text for the collision analyzer record button to be correct for both states
Added a common button style so that the buttons have a consistent look
#CodeReview: james.golding
Change 2991401 on 2016/05/26 by James.Golding
Fix UT CIS
Change 2991406 on 2016/05/26 by James.Golding
Fix Ocean CIS
Change 2991491 on 2016/05/26 by Lina.Halper
Moved MorphTarget.h
- Checked in modified functions fo AnimationRuntime for other features coming up
- Should not change any behavior of existing content
#code review: James.Golding, Rolando.Caloca
Change 2991494 on 2016/05/26 by Wes.Hunt
Fix for Unity error in AnalyticsET module after hedaer dependency reduction
Change 2991503 on 2016/05/26 by Jon.Nabozny
Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor.
#JIRA UE-31267
Change 2991562 on 2016/05/26 by Zak.Middleton
#ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors.
Change 2991586 on 2016/05/26 by James.Golding
More CIS fixes for Orion and Fortnite
Change 2991673 on 2016/05/26 by Wes.Hunt
Another non-unity fix for Analytics include dependency reduction.
Change 2991733 on 2016/05/26 by Zak.Middleton
#dev - Test map, 50 walking dudes.
Change 2991781 on 2016/05/26 by Lina.Halper
Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp
- Back out a part of changes that I didn't mean to check in.
Change 2991922 on 2016/05/26 by Zak.Middleton
#ue4 - Maybe fix Mac build.
Change 2991957 on 2016/05/26 by Joe.Graf
Fixed the collision analyzer file open text (said project instead of collision)
Change 2991991 on 2016/05/26 by Lina.Halper
Fix compile error
Change 2992089 on 2016/05/26 by Zak.Middleton
#ue4 - Fix Mac/PS4 build.
Change 2992108 on 2016/05/26 by Wes.Hunt
Yet another non-unity fix for Analytics header inclusion reduction.
Change 2992190 on 2016/05/26 by Zak.Middleton
#ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays.
Change 2992593 on 2016/05/27 by Martin.Wilson
Build fixes for non editor platforms
Change 2992885 on 2016/05/27 by Rolando.Caloca
DF - Fix crash on thumbnails
#jira UE-31398
Change 2993058 on 2016/05/27 by Lukasz.Furman
fixed behavior tree getting stuck on ResumeLogic call
#jira OR-22498
Change 2993064 on 2016/05/27 by Zak.Middleton
#ue4 - Fix root motion network corrections not clearing root motion data.
udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html
#jira UE-31316
Change 2993215 on 2016/05/27 by Lukasz.Furman
gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs
added replicated input bindings for debugger's categories
#ue4
Change 2993521 on 2016/05/27 by Zak.Middleton
#ue4 - Reduce allocations in UI Canvas items.
Change 2993995 on 2016/05/30 by Mieszko.Zielinski
Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4
#jira UE-31435
Change 2993998 on 2016/05/30 by Mieszko.Zielinski
Improves handling of a special case in EQS score normalization, where all items have the same score #UE4
We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case.
Change 2993999 on 2016/05/30 by Mieszko.Zielinski
Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4
Change 2994000 on 2016/05/30 by Mieszko.Zielinski
Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4
Change 2994003 on 2016/05/30 by Mieszko.Zielinski
Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4
The old name was copy-pasted from somewhere.
Change 2994007 on 2016/05/30 by Mieszko.Zielinski
Fixed unregistering listeners from perception system not clearing up all data #UE4
Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors
Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer
Change 2994475 on 2016/05/31 by Wes.Hunt
Fix Unity build failure for analytics inclusion reduction for IOSFlurry.
[CL 2994701 by Marc Audy in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2955635 on 2016/04/26 by Max.Chen
Sequencer: Fix filtering so that folders that contain filtered nodes will also appear.
#jira UE-28213
Change 2955617 on 2016/04/25 by Dmitriy.Dyomin
Better fix for: Post processing rendering artifacts Nexus 6
this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment
#jira: UE-24067
Change 2955522 on 2016/04/25 by Max.Chen
Sequencer: Fix crash when resolving object guid and context is null.
#jira UE-29916
Change 2955504 on 2016/04/25 by Alexis.Matte
#jira UE-29926
Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do.
Change 2955500 on 2016/04/25 by Dan.Oconnor
Integration of 2955445 from Dev-BP
#jira UE-29012
Change 2955234 on 2016/04/25 by Lina.Halper
Fixed tool tip of twist node
#jira : UE-29907
Change 2955211 on 2016/04/25 by Ben.Marsh
Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default.
#jira UE-29842
Change 2955155 on 2016/04/25 by Jamie.Dale
Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit
#jira UE-28756
Change 2955144 on 2016/04/25 by Jamie.Dale
Fixed a case where editable text controls would fail to select their text when focused
There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped.
#jira UE-29818
#jira UE-29772
Change 2955136 on 2016/04/25 by Chad.Taylor
Merging to 4.12:
Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed.
#jira UE-22581
Change 2955134 on 2016/04/25 by Lina.Halper
Removed code that blocks moving actor when they don't have physics asset
#jira : UE-29796
#code review: Benn.Gallagher
Change 2955130 on 2016/04/25 by Zak.Middleton
#ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps.
(copy of 2955001 in Main)
#jira UE-29531
#lockdown Nick.Penwarden
Change 2955098 on 2016/04/25 by Marc.Audy
Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client
#jira UE-7539
Change 2955049 on 2016/04/25 by Richard.TalbotWatkin
Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds.
#jira UE-29753 - Add ability to display a SplineComponent in-game
Change 2955040 on 2016/04/25 by Chris.Gagnon
Fixed Initializer Order Warning in hot reload ctor.
#jira UE-28811, UE-28960
Change 2954995 on 2016/04/25 by Marc.Audy
Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors
#jira UE-29909
Change 2954970 on 2016/04/25 by Peter.Sauerbrei
fix for openwrite with O_APPEND flag
#jira UE-28417
Change 2954917 on 2016/04/25 by Chris.Gagnon
Moved a desired change from Main to 4.12
Added input settings to:
- control if the viewport locks the mouse on acquire capture.
- control if the viewport acquires capture on the application launch (first window activate).
#jira UE-28811, UE-28960
parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this)
Change 2954908 on 2016/04/25 by Alexis.Matte
#jira UE-29478
Prevent modal dialog to use 100% of a core
Change 2954888 on 2016/04/25 by Marcus.Wassmer
Fix compile issue with chinese locale
#jira UE-29708
Change 2954813 on 2016/04/25 by Lina.Halper
Fix when not re-validating the correct asset
#jira : UE-29789
#code review: Martin.Wilson
Change 2954810 on 2016/04/25 by mason.seay
Updated map to improve coverage
#jira UE-29618
Change 2954785 on 2016/04/25 by Max.Chen
Sequencer: Always spawn sequencer spawnables. Disregard collision settings.
#jira UE-29825
Change 2954781 on 2016/04/25 by mason.seay
Test map for Audio Occlusion trace channels
#jira UE-29618
Change 2954684 on 2016/04/25 by Marc.Audy
Add GetIsReplicated accessor to AActor
Deprecate specific GameplayAbility class implementations that was exposing bReplicates
#jira UE-29897
Change 2954675 on 2016/04/25 by Alexis.Matte
#jira UE-25430
Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs
Change 2954669 on 2016/04/25 by Alexis.Matte
#jira UE-29507
Import of rigid mesh animation is broken
Change 2954579 on 2016/04/25 by Ben.Marsh
Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later.
#jira UE-29842
Change 2954556 on 2016/04/25 by Taizyd.Korambayil
#jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class
Change 2954552 on 2016/04/25 by Taizyd.Korambayil
#jira UE-29877 Deleting BP class
Change 2954498 on 2016/04/25 by Ryan.Gerleve
Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server.
Transition actors to the new level in a second pass after non-transitioning actors are handled.
#jira UE-29213
Change 2954446 on 2016/04/25 by Max.Chen
Sequencer: Fixed spawning actors with instance or multiple owned components
- Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved
#jira UE-29774, UE-29859
Change 2954430 on 2016/04/25 by Marc.Audy
Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling
#jira UE-29118
#jira UE-29747
Change 2954292 on 2016/04/25 by Richard.TalbotWatkin
Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella)
CurveEditorViewportClient - Bounds check when box selecting. Prevents crashing when the box is outside the viewport.
#jira UE-29265 - Crash when drag selecting curve keys in matinee
Change 2954262 on 2016/04/25 by Graeme.Thornton
Fixed a editor crash when destroying linkers half way through a package EndLoad
#jira UE-29437
Change 2954239 on 2016/04/25 by Marc.Audy
Fix error message
#jira UE-00000
Change 2954177 on 2016/04/25 by Dmitriy.Dyomin
Fixed: Hidden surface removal is not enabled on PowerVR Android devices
#jira UE-29871
Change 2954026 on 2016/04/24 by Josh.Adams
[Somehow most files got unchecked in my previous checkin, grr]
- ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android)
#lockdown nick.penwarden
#jira UE-29863
Change 2954025 on 2016/04/24 by Josh.Adams
- ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android)
#lockdown nick.penwarden
#jira UE-29863
Change 2953946 on 2016/04/24 by Max.Chen
Sequencer: Fix crash on undo of a sub section.
#jira UE-29856
Change 2953898 on 2016/04/23 by mitchell.wilson
#jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing
Change 2953859 on 2016/04/23 by Maciej.Mroz
Merged from Dev-Blueprints 2953858
#jira UE-29790 Editor crashes when opening KiteDemo
Change 2953764 on 2016/04/23 by Max.Chen
Sequencer: Remove "Experimental" tag on the Level Sequence Actor
#jira UETOOl-625
Change 2953763 on 2016/04/23 by Max.Chen
Cinematics: Change text to "Edit Existing Cinematics"
#jira UE-29102
Change 2953762 on 2016/04/23 by Max.Chen
Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges.
#jira UE-29658
Change 2953652 on 2016/04/22 by Rolando.Caloca
UE4.12 - vk - Workaround driver bugs wrt texture format caps
#jira UE-28140
Change 2953596 on 2016/04/22 by Marcus.Wassmer
#jira UE-20276
Merging dual normal clearcoat shading model.
2863683
2871229
2876362
2876573
2884007
2901595
Change 2953594 on 2016/04/22 by Chris.Babcock
Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver
#jira UE-29851
#ue4
#android
Change 2953520 on 2016/04/22 by Rolando.Caloca
UE4.12 - vk - Enable deferred resource deletion
- Added one resource heap per memory type
- Improved DumpMemory()
- Added ensures for missing format features
#jira UE-28140
Change 2953459 on 2016/04/22 by Taizyd.Korambayil
#jira UE-29748 Resaved Maps to Fix EC Build Warnings
#jira UE-29744
Change 2953448 on 2016/04/22 by Ryan.Gerleve
Fix Mac/Linux compile.
#jira UE-29545
Change 2953311 on 2016/04/22 by Ryan.Gerleve
Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism.
Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior.
To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call.
#jira UE-29545
Change 2953219 on 2016/04/22 by mason.seay
Test map for show collision features
#jira UE-29618
Change 2953199 on 2016/04/22 by Phillip.Kavan
[UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size.
change summary:
- improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry)
- modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization
- added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value)
- removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above)
- modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default)
#jira UE-29449
Change 2953195 on 2016/04/22 by Max.Chen
Sequencer: Fix crash in actor reference track in the cached guid to actor map.
#jira UE-27523
Change 2953124 on 2016/04/22 by Rolando.Caloca
UE4.12 - vk - Increase temp frame buffer
#jira UE-28140
Change 2953121 on 2016/04/22 by Chris.Babcock
Rebuilt lighting for all levels
#jira UE-29809
Change 2953073 on 2016/04/22 by mason.seay
Test assets for notifies in animation composites and montages
#jira UE-29618
Change 2952960 on 2016/04/22 by Richard.TalbotWatkin
Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color.
#jira UE-28410 - Eye dropper selects color without clicking
Change 2952934 on 2016/04/22 by Allan.Bentham
Ensure pool's refractive index >= 1
#jira UE-29777
Change 2952881 on 2016/04/22 by Jamie.Dale
Better fix for UE-28560 that doesn't regress thumbnail rendering
We now just silence the warning if dealing with an inactive world.
#jira UE-28560
Change 2952867 on 2016/04/22 by Thomas.Sarkanen
Fix issues with matinee-controlled anim instances
Regression caused by us no longer saving off the anim sequence between updates.
#jira UE-29812 - Protostar Neutrino spawns but does not Animate or move.
Change 2952826 on 2016/04/22 by Maciej.Mroz
Merged from Dev-Blueprints 2952820
#jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail
Change 2952819 on 2016/04/22 by Josh.Adams
- Fixed crash in a Vulkan shader printout
#lockdown nick.penwarden
#jira UE-29820
Change 2952817 on 2016/04/22 by Rolando.Caloca
UE4.12 - vk - Revert back to simple layouts
#jira UE-28140
Change 2952792 on 2016/04/22 by Jamie.Dale
Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready
Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before.
#jira UE-28560
Change 2952783 on 2016/04/22 by Taizyd.Korambayil
#jira UE-28477 Resaved Flying Template Map
Change 2952767 on 2016/04/22 by Taizyd.Korambayil
#jira UE-29736 Resaved Map to Fix EC Warnings
Change 2952762 on 2016/04/22 by Allan.Bentham
Update reflection capture to contain only room5 content.
#jira UE-29777
Change 2952749 on 2016/04/22 by Taizyd.Korambayil
#jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error
Change 2952688 on 2016/04/22 by Martin.Wilson
Fix for BP notifies not displaying when they derive from an abstract base class
#jira UE-28556
Change 2952685 on 2016/04/22 by Thomas.Sarkanen
Fix CIS for non-editor builds
#jira UE-29308 - Fix crash from GC-ed animation asset
Change 2952664 on 2016/04/22 by Thomas.Sarkanen
Made up/down behaviour for console history consistent and reverted to old ordering by default
Pressing up or down now brings up history.
Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes.
#jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating
Change 2952655 on 2016/04/22 by Jamie.Dale
Changed the class filter to use an expression evaluator
This makes it consistent with the other filters in the editor
#jira UE-29811
Change 2952647 on 2016/04/22 by Allan.Bentham
Back out changelist 2951539
#jira UE-29777
Change 2952618 on 2016/04/22 by Benn.Gallagher
Fixed naming error in rotation multiplier node
#jira UE-29583
Change 2952612 on 2016/04/22 by Thomas.Sarkanen
Fix garbage collection and undo/redo issues with anim instance proxy
UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases.
Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now).
#jira UE-29308 - Fix crash from GC-ed animation asset
Change 2952608 on 2016/04/22 by Richard.TalbotWatkin
Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes.
#jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects.
Change 2952599 on 2016/04/22 by Dmitriy.Dyomin
Disabled vulkan pipeline cache as it causes rendering artifacts right now
#jira UE-29807
Change 2952540 on 2016/04/22 by Maciej.Mroz
#jira UE-29787 Obsolete nativized files are never removed
merged from Dev-Blueprints 2952531
Change 2952372 on 2016/04/21 by Josh.Adams
- Fixed Vk memory allocations when reusing free pages
#lockdown nick.penwarden
#jira ue-29802
Change 2952350 on 2016/04/21 by Eric.Newman
Added support for UEReleaseTesting backends to Orion and Ocean
#jira op-3640
Change 2952140 on 2016/04/21 by Dan.Oconnor
Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12
#jira UE-28971
Change 2952135 on 2016/04/21 by Jeff.Farris
Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly.
Manual re-implementation of CL 2948123 in 4.12 branch.
#jira UE-29634
Change 2952121 on 2016/04/21 by Lee.Clark
PS4 - 4.12 - Fix staging and deploying of system prxs
#jira UE-29801
Change 2952120 on 2016/04/21 by Rolando.Caloca
UE4.12 - vk - Move descriptor allocation to BSS
#jira UE-21840
Change 2952027 on 2016/04/21 by Rolando.Caloca
UE4.12 - vk - Fix descriptor sets lifetimes
- Fix crash with null texture
#jira UE-28140
Change 2951890 on 2016/04/21 by Eric.Newman
Updating locked common dependencies for OrionService
#jira OP-3640
Change 2951863 on 2016/04/21 by Eric.Newman
Updating locked dependencies for UE 4.12 OrionService
#jira OP-3640
Change 2951852 on 2016/04/21 by Owen.Stupka
Fixed meteors destruct location
#jira UE-29714
Change 2951739 on 2016/04/21 by Max.Chen
Sequencer: Follow up for integral keys.
#jira UE-29791
Change 2951717 on 2016/04/21 by Rolando.Caloca
UE4.12 - Fix shader platform names
#jira UE-28140
Change 2951714 on 2016/04/21 by Max.Chen
Sequencer: Fix setting a key if it already exists at the current time.
#jira UE-29791
Change 2951708 on 2016/04/21 by Rolando.Caloca
UE4.12 - vk - Separate upload cmd buffer
#jira UE-28140
Change 2951653 on 2016/04/21 by Marc.Audy
If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future
Remove now unused bRenameRequired parameter
#jira UE-29612
Change 2951619 on 2016/04/21 by Chris.Babcock
Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR
#jira UE-29786
#ue4
Change 2951603 on 2016/04/21 by Cody.Albert
#jira UE-29785
Revert Github readme page back to original
Change 2951599 on 2016/04/21 by Ryan.Gerleve
Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter)
#jira UE-29778
Change 2951558 on 2016/04/21 by Chris.Babcock
Always rename destroyed child actor
#jira UE-29709
#ue4
Change 2951552 on 2016/04/21 by James.Golding
Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision'
#jira UE-29303
Change 2951539 on 2016/04/21 by Allan.Bentham
Use screenuv for distortion with ES2/31.
#jira UE-29777
Change 2951535 on 2016/04/21 by Max.Chen
We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded.
#jira UE-29711
Change 2951521 on 2016/04/21 by Taizyd.Korambayil
#jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM
Change 2951492 on 2016/04/21 by Jeremiah.Waldron
Fix for Android IAP information reporting back incorrectly.
#jira UE-29776
Change 2951486 on 2016/04/21 by Taizyd.Korambayil
#jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map
Change 2951450 on 2016/04/21 by Gareth.Martin
Fix non-editor build
#jira UE-16525
Change 2951380 on 2016/04/21 by Gareth.Martin
Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa
#jira UE-16525
Change 2951357 on 2016/04/21 by Richard.TalbotWatkin
Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed.
#jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field
Change 2951352 on 2016/04/21 by Richard.TalbotWatkin
Added slider bar thickness as a new property in FSliderStyle.
#jira UE-19173 - SSlider is not fully stylable
Change 2951344 on 2016/04/21 by Gareth.Martin
Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker.
- Also fixes landscape spline lines not showing up on a flat landscape
#jira UE-25114
Change 2951326 on 2016/04/21 by Taizyd.Korambayil
#jira UE-28477 Resaving Maps
Change 2951271 on 2016/04/21 by Jamie.Dale
Fixed a crash when pasting a path containing a class into the asset view of the Content Browser
#jira UE-29616
Change 2951237 on 2016/04/21 by Jack.Porter
Fix black screen on PC due to planar reflections
#jira UE-29664
Change 2951184 on 2016/04/21 by Jamie.Dale
Fixed crash in FCurveStructCustomization when no objects were selected for editing
#jira UE-29638
Change 2951177 on 2016/04/21 by Ben.Marsh
Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858.
#jira UE-29757
Change 2951171 on 2016/04/21 by Matthew.Griffin
Fixed issue with Rebuild not working when installed in Program Files (x86)
The brackets seem to cause lots of problems in combination with the if/else ones
#jira UE-29648
Change 2951163 on 2016/04/21 by Jamie.Dale
Changed the text customization to use the property handle functions to get/set the text value
That ensures that it both transacts and notifies correctly.
Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API:
- FPropertyHandleBase::SetPerObjectValue
- FPropertyHandleBase::GetPerObjectValue
- FPropertyHandleBase::GetNumPerObjectValues
These replace the need to cache the raw pointers.
#jira UE-20223
Change 2951103 on 2016/04/21 by Thomas.Sarkanen
Un-deprecated blueprint functions for attachment/detachment
Renamed functions to <FuncName> (Deprecated).
Hid functions in the BP context menu so new ones cant be added.
#jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled.
Change 2951101 on 2016/04/21 by Allan.Bentham
Enable mobile HQ DoF
#jira UE-29765
Change 2951097 on 2016/04/21 by Thomas.Sarkanen
Standalone games now benefit from parallel anim update if possible
We now simply use the fact we want root motion to determine if we need to run immediately.
#jira UE-29431 - Parallel anim update does not work in non-multiplayer games
Change 2951036 on 2016/04/21 by Lee.Clark
PS4 - Fix WinDualShock working with VS2015
#jira UE-29088
Change 2951034 on 2016/04/21 by Jack.Porter
ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues
#jira UE-29666
Change 2950995 on 2016/04/21 by Jack.Porter
ProtoStar - delete unneeded maps
#jira UE-29665
Change 2950787 on 2016/04/20 by Nick.Darnell
SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd.
#jira UE-29749
#codeview Ben.Marsh
Change 2950786 on 2016/04/20 by Nick.Darnell
Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference.
#jira UE-29749
Change 2950769 on 2016/04/20 by Ben.Marsh
Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release.
Change 2950724 on 2016/04/20 by Lina.Halper
Support for negative scaling for mirroring
- Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12
#jira: UE-27453
Change 2950293 on 2016/04/20 by andrew.porter
Correcting sequencer test content
#jira UE-29618
Change 2950283 on 2016/04/20 by Marc.Audy
Don't route FlushPressedKeys on PIE shut down
#jira UE-28734
Change 2950071 on 2016/04/20 by mason.seay
Adjusted translation retargeting on head bone of UE4_Mannequin
-Needed for anim bp test. Tested animations and did not see any fallout from change. If there is, it can be reverted.
#jira UE-29618
Change 2950049 on 2016/04/20 by Mark.Satterthwaite
Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006.
#jira UE-29006
#jira UE-29140
Change 2949977 on 2016/04/20 by Max.Chen
Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor.
#jira UE-29660
Change 2949836 on 2016/04/20 by Gareth.Martin
Fix landscape components flickering when perfectly flat (bounds size is 0)
- This often happens for newly created landscapes
#jira UE-29262
Change 2949768 on 2016/04/20 by Thomas.Sarkanen
Moving parent & grouped child actors now does not result in deltas being applied twice
Grouping and attachment now interact correctly.
Also fixed up according to coding standard.
Discovered and proposed by David.Bliss2 (Rocksteady).
#jira UE-29233 - Delta applied twice when moving parent and grouped child actors
From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html
Change 2949759 on 2016/04/20 by Thomas.Sarkanen
Fix split pins not working as anim graph node inputs
Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier.
#jira UE-12326 - Splitting a struct in an Anim Blueprint does not work
Change 2949739 on 2016/04/20 by Thomas.Sarkanen
Fix layered bone per blend accessed from a struct in the fast-path
Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call).
Covered struct source->array dest case.
Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data.
#jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct.
Change 2949715 on 2016/04/20 by Max.Chen
Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position)
#jira UE-29661
Change 2949712 on 2016/04/20 by Taizyd.Korambayil
#jira UE-28544 adjusted Player crosshair to be centered
Change 2949710 on 2016/04/20 by Alexis.Matte
#jira UE-29477
Pixel Inspector, UI get polish and adding "scene color" inspect property
Change 2949706 on 2016/04/20 by Alexis.Matte
#jira UE-29475
#jira UE-29476
Favorite allow all UProperty to be favorite (the FStruct is now supported)
Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite
Change 2949691 on 2016/04/20 by Mark.Satterthwaite
Fix typo from previous commit - retain not release...
#jira UE-29140
Change 2949690 on 2016/04/20 by Mark.Satterthwaite
Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal.
#jira UE-29140
Change 2949616 on 2016/04/20 by Marc.Audy
'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12
#jira UE-00000
Change 2949572 on 2016/04/20 by Jamie.Dale
Fixed crash undoing a text property changed caused by a null entry in the array
#jira UE-20223
Change 2949562 on 2016/04/20 by Alexis.Matte
#jira UE-29447
Fix the batch fbx import "not show options" dialog where some option can be different.
Change 2949560 on 2016/04/20 by Alexis.Matte
#jira UE-28898
Avoid importing multiple static mesh in the same package
Change 2949547 on 2016/04/20 by Mark.Satterthwaite
You must use STENCIL_COMPONENT_SWIZZLE to access the stencil component of a texture - not all APIs can swizzle it into .g automatically.
#jira UE-29672
Change 2949443 on 2016/04/20 by Allan.Bentham
Disable sRGB textures when ES31 feature level is set.
Only use vk's sRGB formats when feature level > ES3_1
#jira UE-29623
Change 2949428 on 2016/04/20 by Allan.Bentham
Back out changelist 2949405
#jira UE-29623
Change 2949405 on 2016/04/20 by Allan.Bentham
Disable sRGB textures when ES31 feature level is set.
Only use vk's sRGB formats when feature level > ES3_1
#jira UE-29623
Merging using Dev-Mobile_->_Release-4.12
Change 2949391 on 2016/04/20 by Richard.TalbotWatkin
PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client.
#jira UE-26037 - Cumbersome workflow when running PIE with 2 clients
#jira UE-26905 - First client window does not gain focus or mouse control when launching two clients
Change 2949389 on 2016/04/20 by Richard.TalbotWatkin
Fixed regression which was saving the viewport config settings incorrectly. Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports.
#jira UE-29058 - Viewport settings are not saved after shutting down editor
Change 2949388 on 2016/04/20 by Richard.TalbotWatkin
Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport.
#jira UE-29257 - Auto import does not import assets
Change 2949203 on 2016/04/19 by Max.Chen
Sequencer: Fix spawnables not getting default tracks.
#jira UE-29644
Change 2949202 on 2016/04/19 by Max.Chen
Sequencer: Fix particles not firing on loop.
#jira UE-27881
Change 2949201 on 2016/04/19 by Max.Chen
Sequencer: Fix multiple labels support
#jira UE-26812
Change 2949200 on 2016/04/19 by Max.Chen
Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages.
#jira UE-29516
Change 2949197 on 2016/04/19 by Max.Chen
Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest.
#jira UE-22228
Change 2949196 on 2016/04/19 by Max.Chen
Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up.
#jira UE-29657
Change 2949195 on 2016/04/19 by Max.Chen
MovieSceneCapture: Default image compression quality to 100 (rather than 75).
#jira UE-29657
Change 2949194 on 2016/04/19 by Max.Chen
Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion.
#jira UETOOL-467
Change 2949193 on 2016/04/19 by Max.Chen
Sequencer - Fix issues with level visibility.
+ Don't mark sub-levels as dirty when the track evaluates.
+ Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails.
+ Null check for when an objects world is null but the track is still evaluating.
+ Remove UnrealEd references.
#jira UE-25668
Change 2948990 on 2016/04/19 by Aaron.McLeran
#jira UE-29654 FadeIn invalidates Audio Components in 4.11
Change 2948890 on 2016/04/19 by Jamie.Dale
Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists
#jira UE-28858
Change 2948860 on 2016/04/19 by Mike.Beach
Mirroring CL 2940334 (from Dev-Blueprints):
Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.)
#jira UE-28911
Change 2948857 on 2016/04/19 by Jamie.Dale
Added an Asset Localization context menu to the Content Browser
This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset.
#jira UE-29493
Change 2948854 on 2016/04/19 by Jamie.Dale
UAT now stages all project translation targets
#jira UE-20248
Change 2948831 on 2016/04/19 by Mike.Beach
Mirroring CL 2945994 (from Dev-Blueprints):
Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes).
#jira UE-29035
Change 2948825 on 2016/04/19 by Jamie.Dale
Fixed shadow warning
#jira UE-29212
Change 2948812 on 2016/04/19 by Marc.Audy
Gracefully handle failure to load configurable engine classes
#jira UE-26527
Change 2948791 on 2016/04/19 by Jamie.Dale
Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete
Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed
#jira UE-29494
#jira UE-28886
Change 2948761 on 2016/04/19 by Jamie.Dale
Sub-fonts are now only used when they contain the character to be rendered
#jira UE-29212
Change 2948718 on 2016/04/19 by Jamie.Dale
Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready
This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset).
#jira UE-29649
Change 2948717 on 2016/04/19 by Jamie.Dale
Removed the AssetRegistry's dependency on MessageLog
It was only there to add a category that was only ever used by the AssetTools module.
#jira UE-29649
Change 2948683 on 2016/04/19 by Phillip.Kavan
[UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes.
change summary:
- modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types.
#jira UE-18419
Change 2948681 on 2016/04/19 by Phillip.Kavan
[UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well.
change summary:
- added external linkage to UK2Node_GetClassDefaults::FindClassPin().
- added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h.
- added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl.
- modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected.
- modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types.
#jira UE-17794
Change 2948638 on 2016/04/19 by Lee.Clark
PS4 - Fix SDK compile warnings
#jira UE-29647
Change 2948401 on 2016/04/19 by Taizyd.Korambayil
#jira UE-29250 Revuilt Lighting for Landscapes Map
Change 2948398 on 2016/04/19 by Mark.Satterthwaite
Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame.
#jira UE-29170
Change 2948366 on 2016/04/19 by Taizyd.Korambayil
#jira UE-29109 Replaced Box Mesh with BSP Floor
Change 2948360 on 2016/04/19 by Maciej.Mroz
merged from Dev-Blueprints 2947488
#jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial
#jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing
#jira UE-29559
- fixed private enum access
- fixed private bitfield access
- removed forced PostLoad
- add BodyInstance.FixupData call to fix ResponseChannels
- ignored RelativeLocation and RelativeRotation in converted root component
- fixed AttachToComponent (UE-29559)
Change 2948358 on 2016/04/19 by Maciej.Mroz
merged from Dev-Blueprints 2947953
#jira UE-29605 Wrong bullet trails in nativized ShowUp
Fixed USimpleConstructionScript::GetSceneRootComponentTemplate.
Change 2948357 on 2016/04/19 by Maciej.Mroz
merged from Dev-Blueprints 2947984
#jira UE-29374 Crash when hovering over Create Widget node in blueprints
Safe UK2Node_ConstructObjectFromClass::GetPinHoverText.
Change 2948353 on 2016/04/19 by Maciej.Mroz
merged from Dev-Blueprints 2948095
#jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile
"Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs"
Change 2948332 on 2016/04/19 by Benn.Gallagher
Fixed old pins being left as non-transactional
#jira UE-13801
Change 2948203 on 2016/04/19 by Lee.Clark
PS4 - Use SDK 3.508.031
#jira UEPLAT-1225
Change 2948168 on 2016/04/19 by mason.seay
Updating test content:
-Added Husk AI to level to test placed AI
-Updated Spawn Husk BP to destroy itself to prevent spawn spamming
#jira UE-29618
Change 2948153 on 2016/04/19 by Benn.Gallagher
Missed mesh update for Owen IK fix.
#jira UE-22540
Change 2948130 on 2016/04/19 by Benn.Gallagher
Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface.
#jira UE-22540
Change 2948117 on 2016/04/19 by Taizyd.Korambayil
#jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates
Change 2948063 on 2016/04/19 by Lina.Halper
- Anim composite notify change for better
- Fixed all nested anim notify
- Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12
#jira : UE-29101
Change 2948060 on 2016/04/19 by Lina.Halper
Fix for composite section metadata saving for montage
Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12
#jira : UE-29228
Change 2948029 on 2016/04/19 by Ben.Marsh
EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once.
Change 2947986 on 2016/04/19 by Benn.Gallagher
Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics.
#jira UE-27783
Change 2947976 on 2016/04/19 by Mark.Satterthwaite
Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring.
#jira UE-29006
Change 2947975 on 2016/04/19 by Mark.Satterthwaite
Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format.
#jira UE-29150
Change 2947679 on 2016/04/19 by Jack.Porter
Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK
#jira UE-29601
Change 2947657 on 2016/04/18 by Jack.Porter
Update protostar reflection capture contents
#jira UE-29600
Change 2947301 on 2016/04/18 by Ben.Marsh
EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference.
Change 2947263 on 2016/04/18 by Marc.Audy
Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12
Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient
#jira UE-29209
Change 2946984 on 2016/04/18 by Ben.Marsh
GUBP: Allow Ocean cooks in the release branch (fixes build startup failures)
Change 2946870 on 2016/04/18 by Ben.Marsh
Remaking CL 2946810 to fix compile error in ShooterGame editor.
Change 2946859 on 2016/04/18 by Ben.Marsh
GUBP: Don't exclude Ocean from builds in the release branch.
Change 2946847 on 2016/04/18 by Ben.Marsh
GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing.
Change 2946771 on 2016/04/18 by Ben.Marsh
EC: Correct initial agent type for release branches. Causing full branch syncs on all agents.
Change 2946641 on 2016/04/18 by Ben.Marsh
EC: Remove rogue comma causing branch definition parsing to fail.
Change 2946592 on 2016/04/18 by Ben.Marsh
EC: Adding branch definition for 4.12 release
#lockdown Nick.Penwarden
[CL 2962354 by Ben Marsh in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2837601 on 2016/01/20 by Thomas.Sarkanen
Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu
Change 2840895 on 2016/01/23 by Thomas.Sarkanen
Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu.
Change 2901092 on 2016/03/09 by Thomas.Sarkanen
Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor
Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non-
preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation.
Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances
have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point.
#jira UE-27898
#jira UE-27899
Change 2901159 on 2016/03/09 by Chris.Bunner
Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames).
Change 2903123 on 2016/03/10 by Max.Chen
Sequencer: Add snapping for the in/out range.
Change 2903126 on 2016/03/10 by Max.Chen
Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set.
Change 2903132 on 2016/03/10 by Max.Chen
Sequencer: Create camera here and set it as the current camera cut.
Change 2903138 on 2016/03/10 by Max.Chen
Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while
dragging from content browser to add as a possessable.
Change 2903143 on 2016/03/10 by Max.Chen
Sequencer: Add 4k to movie capture dialog.
#jira UE-28147
Change 2903157 on 2016/03/10 by Max.Chen
Sequencer: Pop out of locked camera when popping out of the sequence.
#jira UE-27662
Change 2908097 on 2016/03/14 by Andrew.Rodham
Sequencer: Added default viewport type onto the viewport types menu
- The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing.
- Switching back to the default viewport type can be achieved with SHIFT+D
Change 2911869 on 2016/03/16 by Max.Preussner
Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module
Change 2917943 on 2016/03/22 by Thomas.Sarkanen
Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu
This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player.
Change 2917946 on 2016/03/22 by Max.Chen
Sequencer: Automatically add and attach a cine camera when dropping a crane or rail.
Change 2917954 on 2016/03/22 by Thomas.Sarkanen
Fix anim dynamics going crazy on time skips
Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics.
This allows nodes that subscribe to this interface to be reset on teleport/time skips.
Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer.
Change 2917961 on 2016/03/22 by Frank.Fella
Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing
particle parameter track.
Change 2917984 on 2016/03/22 by Max.Chen
Sequencer: Fix crash on deleting object binding nodes multiple times.
Change 2917986 on 2016/03/22 by Max.Chen
Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case.
Change 2917994 on 2016/03/22 by Jeff.Farris
Support for scene depth picker. Used for focus depth sampling in cine cams.
Change 2918003 on 2016/03/22 by Max.Chen
Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path.
Change 2920371 on 2016/03/23 by Max.Preussner
UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing
UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call
FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead.
Change 2923359 on 2016/03/25 by Max.Preussner
UnrealEd: Refactored out StaticImportObject code into ImportObject
Change 2924887 on 2016/03/28 by Jeff.Farris
Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim
Change 2927283 on 2016/03/30 by Max.Chen
Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio.
#jira UE-28836, UE-28859
Change 2928290 on 2016/03/30 by Max.Preussner
ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s)
Change 2928480 on 2016/03/30 by Max.Preussner
AssetTools: Added built-in type category for Media assets
Change 2928498 on 2016/03/30 by Max.Preussner
AssetTools: Sorting asset type categories alphabetically
Change 2932326 on 2016/04/04 by Frank.Fella
Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer.
Change 2933917 on 2016/04/05 by Max.Preussner
Core: Added microseconds support to FTimespan
Change 2933920 on 2016/04/05 by Max.Preussner
Sockets: Simplified socket timeout assignments
Change 2935434 on 2016/04/06 by Max.Chen
Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug
where the transform gizmo remains after adding a spawnable.
Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree.
#jira UE-28215
Change 2935590 on 2016/04/06 by Jeff.Farris
Made crane rig preview mesh at the tip move as expected and appear in a reasonable place.
Change 2936082 on 2016/04/07 by Max.Chen
Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the
proper component.
Change 2936118 on 2016/04/07 by Max.Chen
Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine
camera spawnable.
#jira UE-28308
Change 2937226 on 2016/04/07 by Max.Chen
Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level
sequence operates on, it correctly updates the actors from the new sub level.
#jira UE-27595
Change 2937263 on 2016/04/07 by Frank.Fella
Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto
in sequencer.
Change 2937273 on 2016/04/07 by Max.Chen
Sequencer: No longer experimental/betal and now enabled by default.
#jira UETOOl-625
Change 2937694 on 2016/04/08 by Max.Chen
Curve Editor: Separate out input and output snapping.
#jira UE-27209
Change 2937852 on 2016/04/08 by Andrew.Rodham
Sequencer: Spawnables no longer use generated classes
- Spawnables now store a template actor instance, rather than a generated class
- All relevant code has been converted to use this new approach
- Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for
spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist.
- Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed.
- Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash.
- Spawning optimisations to follow
Change 2937956 on 2016/04/08 by Max.Preussner
Sequencer: Added selection range commands to general toolbar menu
Change 2937981 on 2016/04/08 by Max.Preussner
Sequencer: Refactored GetKeyHandles to take a time range for filtering keys
Change 2938007 on 2016/04/08 by Max.Preussner
Sequencer: Implemented selection range key selection
Change 2938184 on 2016/04/08 by Max.Chen
Sequencer: Find in Content Browser is now in the top level menubar.
#jira UE-21598
Change 2938665 on 2016/04/08 by Frank.Fella
UMG - Add support for material animation.
Change 2939048 on 2016/04/10 by Max.Chen
CineCamera: Change current position on rail to normalize position.
Change 2939067 on 2016/04/10 by Max.Chen
Sequencer: Add paste color from matinee
Change 2939587 on 2016/04/11 by Andrew.Rodham
Sequencer: Fixes to spawnable rework
- Removed commented out code.
- Fixed particle system components not disabling auto activate.
- Instance Components are now correctly registered on spawn.
- Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside
of the currently focused sequence.
Change 2939666 on 2016/04/11 by Andrew.Rodham
Sequencer: Fixed active sequence ID not being set on creation
Change 2940663 on 2016/04/12 by Andrew.Rodham
Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag
#jira UE-29337, UE-29339
Change 2940742 on 2016/04/12 by Thomas.Sarkanen
Improvements to sequence recording API
Sequence recording is now more extensible.
Moved the majority of recorders into a seperate module.
Cleaned up recorder API, removed bRecord that was only really used once.
Added factory class as a modular feature that allows users to register and implement their own recorders.
Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated.
Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded.
#jira UE-28850 - Update sequence recording API for better extensibility
Change 2940828 on 2016/04/12 by Max.Chen
Level Editor: Clear the camera preview if the level viewport is locked to the same camera.
#jira UE-27489
Change 2941090 on 2016/04/12 by Frank.Fella
Sequencer - Fix inconsistencies with the level visibility track.
+ Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene.
+ Reset level visibility state when the section ends, or when it's parent subsection ends.
Change 2941427 on 2016/04/12 by Andrew.Rodham
Sequencer: Fixes for recorded dynamic components
- Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached
- New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords
recording externally managed components from a component pool.
- Section recorders for components that are no longer attached to the actor are now disabled correctly.
Change 2941760 on 2016/04/12 by Max.Preussner
Editor: Setting up correct material expresions when creating material from normal map texture
Change 2941819 on 2016/04/13 by Max.Chen
Sequencer: Fire named events in all sublevels.
#jira UE-28843
Change 2942052 on 2016/04/13 by Andrew.Rodham
Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned
#jira UE-24287
Change 2942223 on 2016/04/13 by Max.Preussner
Editor: Using built-in function to assign sampler format
Change 2942833 on 2016/04/13 by Max.Chen
Sequencer: More copy matinee helpers.
- Make some sections infinite.
- Fix FindPossessableObjectId
- Expose FindGroupByName
Change 2942944 on 2016/04/13 by Max.Chen
Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position.
Change 2943313 on 2016/04/14 by Max.Chen
Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence"
Current supports:
- movement tracks
- generic property tracks
- particle tracks
- anim control tracks
- event tracks
- audio tracks
- visibility track
- director track (fade, slomo, camera cuts)
Possible todos:
- Relative scale3D
- Option to create spawnables instead of possessables
- Create shots per director track camera cut instead of a direct translation to the camera cut track
#jira UETOOL-467
Change 2943596 on 2016/04/14 by Andrew.Rodham
Editor: Fixed placement mode scrollbar visibility not working for custom content
#jira UE-27191
Change 2943651 on 2016/04/14 by Max.Chen
Sequencer: Invalidate the audio waveform when the source changes.
#jira UE-29394
Change 2943674 on 2016/04/14 by Max.Chen
Sequencer: Store/restore playback state when rebuilding.
#jira UE-29452
Change 2943993 on 2016/04/14 by Max.Chen
Sequencer: Convert slot name from matinee to level sequence.
Change 2944156 on 2016/04/14 by Frank.Fella
Sequencer - Fix undo when moving items into folders, and when deleting folder.
#jira UE-27368
Change 2944227 on 2016/04/14 by Max.Chen
Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and
Location.Z
Change 2945057 on 2016/04/15 by Andrew.Rodham
Editor: Fixed placement mode scrollbar visibility not working for custom content
#jira UE-27191
#lockdown nick.penwarden
[CL 2945551 by Max Chen in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2800717 on 2015/12/11 by Max.Chen
Sequencer: Sort the key times for drawing to fix path trajectory.
#jira UE-24331
Change 2803299 on 2015/12/15 by Max.Chen
Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop"
Change 2804586 on 2015/12/15 by Max.Chen
Sequencer: Add zoom in/out with shortcuts underscore and equals.
Change 2811823 on 2015/12/23 by Max.Preussner
Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code
Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809)
#github: 1809
Change 2811839 on 2015/12/23 by Max.Preussner
StereoPanorama: Code cleanup pass
Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756)
Also:
- NULL to nullptr
- namespaced enums to enum classes
- consistent whitespace, line breaks and parentheses
#github: 1756
Change 2819172 on 2016/01/07 by Andrew.Rodham
Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot
Change 2819176 on 2016/01/07 by Andrew.Rodham
Sequencer: Various cosmetic fixes
- Added icons to tracks
- Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc)
- Added spacer nodes between top level display nodes
- Various hover states and highlights
Change 2819445 on 2016/01/07 by Andrew.Rodham
Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100.
#jira UE-24920
Change 2820747 on 2016/01/08 by Andrew.Rodham
Sequencer: Added option to close the editor when capturing starts
#jira UE-21932
Change 2827701 on 2016/01/13 by Max.Preussner
Media: Updating audio track specs each frame to better support streaming media and variable streams.
Change 2828465 on 2016/01/14 by Max.Preussner
Media: Better visualization of unknown media durations
Change 2828469 on 2016/01/14 by Max.Preussner
Media: Checking URL scheme on URLs that didn't pass the file extension filter
Change 2834888 on 2016/01/19 by Max.Preussner
Core: TQueue modernization pass
Change 2834934 on 2016/01/19 by Max.Preussner
Core: Implemented TTripleBuffer for triple buffers.
Change 2834950 on 2016/01/19 by Max.Preussner
Core: Added unit tests for TTripleBuffer dirty flag
Change 2835488 on 2016/01/20 by Max.Preussner
Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer
Change 2837515 on 2016/01/20 by Max.Chen
Sequencer: Command line options for custom passes.
Change 2837517 on 2016/01/20 by Max.Chen
Sequencer: Fix crash in visibility track instance on PIE.
Change 2837518 on 2016/01/20 by Max.Chen
Sequencer: Add option to lock to frame rate while playing.
#jira UETOOL-475
Change 2837523 on 2016/01/20 by Max.Chen
Sequencer: Capture thumbnail on level sequence asset save.
Change 2837527 on 2016/01/20 by Max.Chen
Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData.
#jira UE-25380
Change 2837537 on 2016/01/20 by Max.Chen
Sequencer: Add sequencer transport controls back into viewports.
#jira UE-25460
Change 2837561 on 2016/01/20 by Max.Chen
Sequencer: Added ability to convert a possessable to a spawnable
- This option is available for any root-level possessable object bindings
- It will currently delete the existing possessable (we could make this behaviour optional in future)
- There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet.
Change 2837565 on 2016/01/20 by Max.Chen
[CL 2858958 by Max Chen in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
Overview:
- Created a new UObject: USoundConcurrency
- Defines concurrency behaviors and allows for different USoundBase assets (e.g. SoundWave's, SoundCues) to be a part of the same concurrency group.
- This feature will allow a number of powerful techniques to limit and control the number of sound assets which can play concurrently
Details and Additional Related Features:
- USoundBase's not specifying an override or a USoundConcurrency ref will result in no concurrency limits.
- Added support to existing static gameplay functions to provide an optional argument to override the USoundConcurrency of a sound at the point of playing
- Added a few new concurrency resolution rules: Resolve based on priority and Resolve based on volume
- Volume based concurrency resolution is implemented slightly different than the others due to the fact that it's complex/expensive to compute an active sound's volume before it plays due to SoundCue graph traversal. Thus, this step is made after a sound is already made it through one update of the SoundCue graph.
- It's now possible to limit max concurrency (both in groups and per-sound-instance) to the "owner" of a sound. This way different characters/actors can use the same USoundConcurrency ref but have different max-concurrency counts. With this technique, you can, for example, limit dialogue lines per actor without needing to make a USoundConcurrency object for each actor.
- A new optional concurrency behavior was also added at a suggestion from the Epic audio team: the ability to attenuate a sound based on the instance count of a sound in its concurrency group. I.e. as more sounds play in a concurrency group, the sound instances get quieter.
Backwards Compat:
- The old way limited sounds per USoundBase instance (and not different ones). You can recover this behavior by specifying an "Override" settings structure on the USoundBase. When you do this, the feature will only limit sound concurrency per instance and not per group. All existing assets with MaxConcurrency settings will fallback to this behavior.
- The default USoundBase behavior for new USoundBase objects is the same as the old behavior - i.e. max limit of 16 and non-grouped (i.e. will be an override)
#codereview marc.audy
[CL 2706947 by Aaron McLeran in Main branch]