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Downgrade warning to log for staticmesh that should be resaved
#jira UE-102945 #rb Richard.Talbot-Watkins [CL 14719868 by danny couture in ue5-main branch]
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@@ -5430,9 +5430,9 @@ void UStaticMesh::BeginPostLoadInternal(FStaticMeshPostLoadContext& Context)
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const int32 CustomVersion = GetLinkerCustomVersion(FReleaseObjectVersion::GUID);
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if (GetLinkerUE4Version() < VER_UE4_STATIC_MESH_EXTENDED_BOUNDS || CustomVersion < FReleaseObjectVersion::StaticMeshExtendedBoundsFix)
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{
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// A stall is almost guaranteed during async build because mesh bounds are used extensively from a many different places.
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// A stall is almost guaranteed during async build because mesh bounds are used extensively from many different places.
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Context.bShouldComputeExtendedBounds = true;
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UE_LOG(LogStaticMesh, Warning, TEXT("%s should be resaved to improve async compilation performance."), *GetFullName());
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UE_LOG(LogStaticMesh, Log, TEXT("%s should be resaved to improve async compilation performance."), *GetFullName());
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}
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else
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{
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