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Give DEFAULT_SERVER_FAKE_FORKS a default value for all games/builds.
#jira UE-143362 #rb none #preflight 621800897520d8f6ab9e2faf [CL 19127400 by Robert Millar in ue5-main branch]
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@@ -15,6 +15,7 @@
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#include "HAL/Allocators/PooledVirtualMemoryAllocator.h"
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#include "HAL/PlatformMath.h"
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#include "HAL/LowLevelMemTracker.h"
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#include "Misc/Fork.h"
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#include "Templates/Atomic.h"
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#define BINNED2_MAX_CACHED_OS_FREES (64)
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@@ -2,9 +2,16 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "CoreTypes.h"
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#include "HAL/PlatformAffinity.h"
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#ifndef DEFAULT_SERVER_FAKE_FORKS
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#define DEFAULT_SERVER_FAKE_FORKS 0
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#endif
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class CORE_API FRunnable;
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class CORE_API FRunnableThread;
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/**
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* Helper functions for processes that fork in order to share memory pages.
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*
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