Commit Graph

48 Commits

Author SHA1 Message Date
aurel cordonnier
34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
tehpola
8e77d155fa PR #7862: Fixing vlogging of EQS when a test filters out all items. (Contributed by tehpola)
#jira UE-115152

#ROBOMERGE-SOURCE: CL 16466741 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v823-16466674)

[CL 16466980 by tehpola in ue5-main branch]
2021-05-26 08:05:27 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
Marc Audy
a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
Mieszko Zielinski
f7947887d1 Fixed an edge-case in EQS results sorting where we'd sort the results multiple times if doing a time-sliced expensive filter test at the end #UE4
#rb none
#jira none

[CL 4761444 by Mieszko Zielinski in Dev-Framework branch]
2019-01-21 11:00:05 -05:00
Marc Audy
608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00
Ben Marsh
ea340d3fbf Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

[CL 4567513 by Ben Marsh in Main branch]
2018-11-14 19:05:13 -05:00
Marc Audy
af90b7bcd4 Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00
Marc Audy
d5628cd986 Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3967517)
#rb none
#lockdown Nick.Penwarden
#rnx

============================
  MAJOR FEATURES & CHANGES
============================

Change 3804281 by Fred.Kimberley

	Improve contrast on watches in blueprints.

Change 3804322 by Fred.Kimberley

	First pass at adding a watch window for blueprint debugging.

Change 3804737 by mason.seay

	Added some Descriptions to tests that didn't have any, and fixed some typos

Change 3806103 by mason.seay

	Moved and Renamed Timers test map and content appropriately

Change 3806164 by Fred.Kimberley

	Add missing property types to GetDebugInfoInternal.

	#jira UE-53355

Change 3806617 by Dan.Oconnor

	Function Terminator (and derived types) now use FMemberReference instead of a UClass/FName pair. This fixes various bugs when resolving the UFunction referenced by the function terminator

	#jira UE-31754, UE-42431, UE-53315, UE-53172

Change 3808541 by Fred.Kimberley

	Add support for redirecting user defined enums.
	This is in response to the following UDN thread: https://udn.unrealengine.com/questions/404141/is-is-possible-to-create-a-redirector-from-a-bluep.html

Change 3808565 by mason.seay

	Added a few more struct tests

Change 3809840 by mason.seay

	Renamed CharacterMovement.umap to CharacterCollision.  Fixed up content to reflect this change.

Change 3809847 by mason.seay

	Added Object Timer tests.  Fixed up existing timer test to remove delay dependency

Change 3811704 by Ben.Zeigler

	Fix issue where identical enum redirects registered to different initial names would throw an incorrect error, it's fine if the value change maps are identical

Change 3811946 by Ben.Zeigler

	#jira UE-53511 Fix it so it is possible to set a user defined struct value back to it's default. The UDS hack in PropertyValueToString is no longer needed, but this could affect some other user struct editor operations

Change 3812061 by Dan.Oconnor

	Stepping over or in to nodes that are expanded at compile time (e.g. event nodes, spawn actor nodes) no longer requires multiple 'steps'

	#jira UE-52854

Change 3812259 by Dan.Oconnor

	Fix asset broken by removal of an unkown enum

	#jira UE-51419

Change 3812904 by Ben.Zeigler

	Make ResolveRedirects on StreamableManager public as it can be used to validate things

Change 3812958 by Ben.Zeigler

	#jira UE-52977 Fix crashes when binding blueprint editor commands to keys and using from invalid contexts

Change 3812975 by Mieszko.Zielinski

	Added contraptions to catch a rare eidtor-time EQS crash #UE4

	#jira UE-53468

Change 3818530 by Phillip.Kavan

	Fix incorrect access to nested instanced subobjects in nativized Blueprint ctor codegen.

	Change summary:
	- Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to properly reference the outer and check ptr validity when creating/obtaining nested default subobjects.
	- Modified FEmitDefaultValueHelper::HandleClassSubobject() to better guard against code generation based on an invalid local variable name.

	#jira UE-52167

Change 3819733 by Mieszko.Zielinski

	Marked UAISenseConfig_Blueprint and UAISense_Blueprint as hidedropdown #UE4

	#jira UE-15089

Change 3821776 by Marc.Audy

	Remove redundent code in SpawnActorFromClass that already exists in ConstructObjectFromClass parent class

Change 3823851 by mason.seay

	Moved and renamed blueprints used for Object Reference testing

Change 3824165 by Phillip.Kavan

	Ensure that subobject class types are constructed prior to accessing a subobject CDO in a nativized Blueprint class's generated ctor at runtime.

	Change summary:
	- Modified FFakeImportTableHelper to tag subobject class types as a preload dependency of the outer converted Blueprint class type and not of the CDO.

	#jira UE-53111

Change 3830309 by mason.seay

	Created Literal Gameplay Tag Container test

Change 3830562 by Phillip.Kavan

	Blueprint nativization bug fixes (reviewed/taken from PR).

	Change summary:
	- Modified FSafeContextScopedEmitter::ValidationChain() to ensure that generated code calls the global IsValid() utility function on objects.
	- Modified FBlueprintCompilerCppBackend::EmitCreateArrayStatement() to generate a proper cast on MakeArray node inputs for enum class types.
	- Modified FBlueprintCompilerCppBackend::EnimCallStatementInner() to more correctly identify an interface function call site.
	- Modified FEmitHelper::GenerateAutomaticCast() to properly handle automatic casts of enum arrays.
	- (Modified from PR source) Added new FComponentDataUtils statics to consolidate custom init code generation for converted special-case component types (e.g. BodyInstance). Ties native component DSOs to the same pre/post as converted non-native component templates around the OuterGenerate() loop.
	- Modified FExposeOnSpawnValidator::IsSupported() to include CPT_SoftObjectReference property types.
	- Modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to no longer break out of the loop before finding additional ICH override record matches.

	#4202

	#jira UE-52188

Change 3830579 by Fred.Kimberley

	Add support for turning off multiple watches at once in the watch window.

	#jira UE-53852

Change 3836047 by Zak.Middleton

	#ue4 - Dev test maps for overlaps perf tests.

Change 3836768 by Phillip.Kavan

	Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18.

	Change summary:
	- Modified FEmitDefaultValueHelper::AddStaticFunctionsForDependencies() to emit the correct signature for constructing FBlueprintDependencyData elements when the EDL boot time optimization is disabled.

	#jira UE-53908

Change 3838085 by mason.seay

	Functional tests around basic blueprint functions

Change 3840489 by Ben.Zeigler

	#jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing

Change 3840648 by mason.seay

	Updated Descriptions on tests

Change 3842914 by Ben.Zeigler

	Improve comments around stremable handle cancel/release

Change 3850413 by Ben.Zeigler

	Fix asset registry memory reporting, track some newer fields and correctly report the state size instead of static size twice
	Copy of CL #3849610

Change 3850426 by Ben.Zeigler

	Reduce asset registry memory in cooked build by stripping out searchable names and empty dependency nodes by default
	Add option to strip dependency data for asset data with no tags, this was always true before but isn't necessarily safe
	Copy of CL #3850389

Change 3853449 by Phillip.Kavan

	Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties.

	Change summary:
	- Consolidated FComponentDataUtils into FDefaultSubobjectData and extended FNonativeComponentData from it in order to handle both native & non-native DSO initialization codegen through a more common interface.
	- Exposed FEmitDefaultValueHelper::HandleInstancedSubobject() as a public API and added a 'SubobjectData' parameter to allow initialization codegen to be deferred until after all default subobjects have been mapped to local variables within the current scope.
	- Modified FEmitDefaultValueHelper::GenerateConstructor() to first map all default subobjects to local variables and then emit any delta initialization code for property values.
	- Modified FEmitDefaultValueHelper::HandleSpecialTypes() to return an empty string for an instanced reference to a default subobject. This allows us to avoid emitting initialization statements to unnecessarily reassign instances back to the same property.
	- Modified FEmitDefaultValueHelper::InnerGenerate() to better handle instanced references to default subobjects, ensuring that we don't emit unnecessary assignment statements and array initialization code to the converted class constructor in C++.
	- Fixed a few typos.

	#jira UE-53960

Change 3853465 by Phillip.Kavan

	Fix plugin module C++ source template to conform to recent public include path changes.

Change 3857599 by Marc.Audy

	PR #4438: UE-54281: Make None a valid default value to select (Contributed by projectgheist)
	#jira UE-54281
	#jira UE-54399

Change 3863259 by Zak.Middleton

	#ue4 - Save bandwidth for replicated characters by only replicating 4 byte timestamp value to clients if it's actually needed for Linear smoothing. Added option to always replicate the timestamp ("bNetworkAlwaysReplicateTransformUpdateTimestamp", default off), in case users still want this timestamp for some reason, or if smoothing mode changes dynamically and the server won't know.

	#jira UE-46293

Change 3863491 by Zak.Middleton

	#ue4 - Reduce network RPC overhead for players that are not moving. Added ClientNetSendMoveDeltaTimeStationary (default 12Hz) to supplement existing ClientNetSendMoveDeltaTime and ClientNetSendMoveDeltaTimeThrottled. UCharacterMovementComponent::GetClientNetSendDeltaTime() now uses this time if Acceleration and Velocity are zero, and the control rotation matches the last ack'd control rotation from the server.

	Also fixed up code default for ClientNetSendMoveDeltaTime to match default INI value.

	#jira UE-21264

Change 3865325 by Zak.Middleton

	#ue4 - Fix static analysis warning about possible null PC pointer.

	#jira none

Change 3869828 by Ben.Zeigler

	#jira UE-54786 Fix it so -cookonthefly cooperates with -iterate by writing out a development asset registry

Change 3869969 by mason.seay

	Character Movement Functional Tests

Change 3870099 by Mason.Seay

	Submitted asset deletes

Change 3870105 by mason.seay

	Removed link to anim blueprint to fix errors

Change 3870238 by mason.seay

	Test map for Async Loading in a Loop

Change 3870479 by Ben.Zeigler

	Add code to check CoreRedirects for SoftObjectPaths when saving or resolving in the editor. This is a bit slow so we don't want to do it on load
	We don't have any good way to know the type of a path so I check both Object and Class redirectors, which will also pickup Module renames

Change 3875224 by mason.seay

	Functional tests for Event BeginPlay execution order

Change 3875409 by mason.seay

	Optimized and fixed up character movement tests (because a potential bug in FunctionalTestActor is always passing a test when it can fail)

Change 3878947 by Mieszko.Zielinski

	CIS fixes #UE4

Change 3879000 by Mieszko.Zielinski

	More CIS fixes #UE4

Change 3879139 by Mieszko.Zielinski

	Even moar CIS fixes #UE4

Change 3879742 by mason.seay

	Added animation to Nativization Widget asset

Change 3880198 by Zak.Middleton

	#ue4 - CanCrouchInCurrentState() returns false when character capsule is simulating physics.

	#jira UE-54875
	github #4479

Change 3880266 by Zak.Middleton

	#ue4 - Optimize UpdateCharacterStateBeforeMovement() to do cheaper tests earlier (avoid CanCrouchInCurrentState() unless necessary, now that it tests IsSimulatingPhysics() which is not trivial).

	#jira UE-54875

Change 3881546 by Mieszko.Zielinski

	*.Build.cs files clean up - removed redundant dependencies from NavigationSystem and AIModule #UE4

Change 3881547 by Mieszko.Zielinski

	Removed a bunch of DEPRECATED functions from the new NavigationSystem module #UE4

	Removed all deprecates prior 4.15 (picked this one because I do know some licencees are still using it).

Change 3881742 by mason.seay

	Additional crouch test to cover UE-54875

Change 3881794 by Mieszko.Zielinski

	Fixed a bug in FVisualLoggerHelpers::GetCategories resulting in losing verbosity information #UE4

Change 3884503 by Mieszko.Zielinski

	Fixed TopDown code template to make it compile after navsys refactor #UE4

	#jira UE-55039

Change 3884507 by Mieszko.Zielinski

	Switched ensures in UNavigationSystemV1:SimpleMoveToX to error-level logs #UE4

	It's an error rather than a warning because the functions no longer do anything. Making it work would require a cyclic dependency between NavigationSystem and AIModule.

	#jira UE-55033

Change 3884594 by Mieszko.Zielinski

	Added a const FNavigationSystem::GetCurrent version #UE4

	lack of it was causing KiteDemo to not compile.

Change 3884602 by Mieszko.Zielinski

	Mac editor compilation fix #UE4

Change 3884615 by Mieszko.Zielinski

	Fixed FAIDataProviderValue::GetRawValuePtr not being accessible from outside of AIModule #UE4

Change 3885254 by Mieszko.Zielinski

	Guessfix for UE-55030 #UE4

	The name of NavigationSystem module was put in wrong in the IMPLEMENT_MODULE macro

	#jira 55030

Change 3885286 by Mieszko.Zielinski

	Changed how NavigationSystem module includes DerivedDataCache module #UE4

	#jira UE-55035

Change 3885492 by mason.seay

	Minor tweaks to animation

Change 3885773 by mason.seay

	Resaving assets to clear out warning

Change 3886433 by Mieszko.Zielinski

	Fixed TP_TopDownBP's player controller BP to not use deprecated nav functions #UE4

	#jira UE-55108

Change 3886783 by Mieszko.Zielinski

	Removed silly inclusion of NavigationSystemTypes.h from NavigationSystemTypes.h #UE4

Change 3887019 by Mieszko.Zielinski

	Fixed accessing unchecked pointer in ANavigationData::OnNavAreaAdded #UE4

Change 3891031 by Mieszko.Zielinski

	Fixed missing includes in NavigationSystem.cpp #UE4

Change 3891037 by Mieszko.Zielinski

	ContentEample's navigation fix #UE4

	#jira UE-55109

Change 3891044 by Mieszko.Zielinski

	PR #4456: Fix bug in UAISense_Sight::OnListenerForgetsActor (Contributed by maxtunel)

	#UE4

Change 3891598 by mason.seay

	Resaving assets to clear out "empty engine version" spam

Change 3891612 by mason.seay

	Fixed deprecated Set Text warnings

Change 3893334 by Mieszko.Zielinski

	Fixed a bug in navmesh generation resulting in not removing layers that ended up empty after rebuilding #UE4

	#jira UE-55041

Change 3893394 by Mieszko.Zielinski

	Fixed navmesh debug drawing to properly display octree elements with "per instance transforms" (like instanced SMs) #UE4

	Also, added a more detailed debug drawing of navoctree contents (optional, but on by default).

Change 3893395 by Mieszko.Zielinski

	Added a bit of code to navigation system's initialization that checks the enegine ini for sections refering to the moved navigation classes, and complain about it #UE4

	The message is printed as an error-level log line and it says what should the offending section be renamed to.

Change 3895563 by Dan.Oconnor

	Mirror 3895535
	Append history from previous branches in source control history view

	#jira none

Change 3896930 by Mieszko.Zielinski

	Added an option to tick navigation system while the game is paused #UE4

	Controlled via NavigationSystemV1.bTickWhilePaused, ini- and ProjectSettings-configurable.

	#jira UE-39275

Change 3897554 by Mieszko.Zielinski

	Unified how NavMeshRenderingComponent draws navmesh and octree collision's polys #UE4

Change 3897556 by Mieszko.Zielinski

	Fixed what kind of nav tile bounds we're sending to nav-colliding elements when calling 'per-instance transform' delegate #UE4

	#jira UE-45261

Change 3898064 by Mieszko.Zielinski

	Made SM Editor display AI-navigation-related whenever bHasNavigationData is set to true #UE4

	#jira UE-50436

Change 3899004 by Mieszko.Zielinski

	Fixed UEnvQueryItemType_Actor::GetItemLocation and UEnvQueryItemType_Actor::GetItemRotation to return FAISystem::InvalidLocation and FAISystem::InvalidRotation respectively instead of '0' when hosted Actor ptr is null #UE4

	Note for programmers: this changes the default behavior of this edge case. You might want to go through your code and check if you're comparing UEnvQueryItemType_Actor::GetItem*'s results to 0.

Change 3901733 by Mieszko.Zielinski

	Made FEnvQueryInstance::PrepareContext implementations returning vectors and rotators ignore InvalidLocation and InvalidRotation (respectively) #UE4

Change 3901925 by Ben.Zeigler

	#jira UE-55395 Fix issue where the cooker could load asset registry caches made in -game that do not have dependency data, leading to broken cooks

Change 3902166 by Marc.Audy

	Make ULevel::GetWorld final

Change 3902749 by Ben.Zeigler

	Fix it so pressing refresh button in asset audit window actually refreshes the asset management database

Change 3902763 by Ben.Zeigler

	#jira UE-55407 Fix it so editor tutorials are not cooked unless referenced, by correctly marking soft object paths imported from editor project settings as editor-only

Change 3905578 by Phillip.Kavan

	The UX to add a new parameter on a Blueprint delegate is now at parity with Blueprint functions.

	#4392

	#jira UE-53779

Change 3905848 by Phillip.Kavan

	First pass of the experimental Blueprint graph bookmarks feature.

	#jira UE-10052

Change 3906025 by Phillip.Kavan

	CIS fix.

Change 3906195 by Phillip.Kavan

	Add missing icon file.

Change 3906356 by Phillip.Kavan

	Moved Blueprint bookmarks enable flag into EditorExperimentalSettings for consistency with other options.

Change 3910628 by Ben.Zeigler

	Partial fix for UE-55363, this allows references to ObjectRedirectors to be switched from parent class to a child class on load as this should always be safe
	This does not actually fix UE-55363 because that case is changing from UMaterial to UMaterialInstanceConstant, and those are siblings instead of parent/child

Change 3912470 by Ben.Zeigler

	#jira UE-55586 Fix issue with saving redirected soft object paths where the export sort could accidentally cause the parent CDO to get modified between name tagging and writing exports, which is unsafe because due to delta serialization it would try to write names that were not previously tagged

Change 3913045 by Marc.Audy

	Fix issues where recursion in to child actors wasn't being handled correctly

Change 3913398 by Fred.Kimberley

	Fixes a misspelled name for one of the classes in the ability system.

	PR #4430: Fixed spelling of FGameplayAbilityInputBinds. (Contributed by IntegralLee)
	#github

	#jira UE-54327

Change 3918016 by Fred.Kimberley

	Ensure AllocGameplayEffectContext is being used in all cases where FGameplayeEffectContext is being created.

	#jira UE-52668

	PR #4250: Only create FGameplayEffectContext via AbilitySystemGlobals::.AllocGameplayEffectContext (Contributed by slonopotamus)
	#github

Change 3924653 by Mieszko.Zielinski

	Fixed LoadEngineClass local to UnrealEngine.cpp to check class redirects before falling back to default class instance #UE4

	#jira UE-55378

Change 3925614 by Phillip.Kavan

	Fix ForEachEnum node to skip over hidden enum values in new placements by default.

	Change summary:
	- Added FKismetNodeHelperLibrary::ShouldHideEnumeratorIndex() as an internal-only Blueprint node support API.
	- Modified FForExpandNodeHelper::AllocateDefaultPins() to add a "Skip Hidden" input pin (advanced). Pin default value is false.
	- Added a UK2Node_ForEachElementInEnum::PostPlacedNewNode() override to set the default value of the "Skip Hidden" input pin to 'true' for all new node placements.
	- Modified UK2Node_ForEachElementInEnum::ExpandNode() to include additional expansion logic based on the "Skip Hidden" input pin. For new placements (i.e. when the pin defaults to 'true'), an intermediate branch node will now be inserted into the compiled execution sequence to test for "hidden" metadata on the value before executing the loop body. If the input pin is linked, another intermediate branch will be inserted into the execution sequence prior to the "hidden" metadata test. All existing placements of the node will remain as-is after compilation (i.e. no additional intermediate branch nodes will be included in the expansion).

	#jira UE-34563

Change 3925649 by Marc.Audy

	Fix up issue post merge from Main with navigation system refactor

Change 3926293 by Phillip.Kavan

	Temp fix to unblock CIS.

	#jira UE-34563

Change 3926523 by Marc.Audy

	Ensure that a renamed Actor is in the correct Actors array

	#jira UE-46718

Change 3928732 by Fred.Kimberley

	Unshelved from pending changelist '3793298':

	#jira UE-53136

	PR #4287: virtual additions for AttributeSet extendability (Contributed by TWIDan)
	#github

Change 3928780 by Marc.Audy

	PR #4309: The display names of the functions. (Contributed by SertacOgan)
	#jira UE-53334

Change 3929730 by Joseph.Wysosky

	Submitting test assets for the new Blueprint Structure test cases

Change 3931919 by Joseph.Wysosky

	Deleting BasicStructure asset to rest MemberVariables back to default settings

Change 3931922 by Joseph.Wysosky

	Adding BasicStructure test asset back with default members

Change 3932083 by Phillip.Kavan

	Fix Compositing plugin source files to conform to updated relative include path specifications.

	- Encountered while testing Blueprint nativization of assets with dependencies on Composure/LensDistortion APIs.

Change 3932196 by Dan.Oconnor

	Resetting a property to default now uses the same codepath as assigning the value from the slate control

	#jira UE-55909

Change 3932408 by Lukasz.Furman

	fixed behavior tree services attached to task nodes being sometimes recognized as root level
	#jira nope

Change 3932808 by Marc.Audy

	PR #4083: Change to UK2Node_BaseAsyncTask to have pin tooltips on latent nodes (Contributed by dwrpayne)
	#jira UE-50871

Change 3934101 by Phillip.Kavan

	Revise ForEachEnum node expansion logic to exclude hidden values at compile time.

	Change summary:
	- Removed UKismetNodeHelperLibrary::ShouldHideEnumeratorIndex() (no longer in use).
	- Modified UK2Node_ForEachElementInEnum::ExpandNode() to include an enum switch node in the expansion, which will exclude hidden values when constructed. The additional expansion will occur if the enum type contains at least one hidden value.

	#jira UE-34563

Change 3934106 by Phillip.Kavan

	Mirrored 4.19 fixes to allow for EngineTest iteration w/ nativization enabled.

	Change summary:
	- Mirrored CLs 3876918, 3878968, 3883257, 3885566, 3912161 and 3920519.

Change 3934116 by Phillip.Kavan

	UBT: Explicitly define the DEPRECATED_FORGAME macro only for non-engine modules.

	Change summary:
	- Modified UEBuildModule.SetupPrivateCompileEnvironment() to check the 'bTreatAsEngineModule' flag from the rules assembly rather than testing the module's build type.

Change 3934382 by Phillip.Kavan

	Avoid inclusion of monolothic engine header files in nativized Blueprint codegen.

Change 3936387 by Mieszko.Zielinski

	Added a flag to NavModifierComponent to control whether agent's height is being used while expadning modifier's bounds during navmesh generation #UE4

Change 3936905 by Ben.Marsh

	Disable IncludeTool warning for DEPRECATED_FORGAME macro; we expect this to be different for game modules.

Change 3940537 by Marc.Audy

	Don't allow maps, sets, or arrays with an actor inner type in user defined structs to select an actor from the currently open level as default value.
	#jira UE-55938

Change 3940901 by Marc.Audy

	Properly name CVar global to reflect what it is for

Change 3943043 by Marc.Audy

	Fix world context functions not being able to be used in CheatManager derived blueprints
	#jira UE-55787

Change 3943075 by Mieszko.Zielinski

	Moved path-following related delegats' interface from NavigationSystemBase over to a new IPathFollowingManagerInterface #UE4

Change 3943089 by Mieszko.Zielinski

	Fixed how WorldSettings.NavigationSystemConfig gets created #UE4

	Made it so that there's always a NavigationSystemConfig instance present, but added a 'Null' config - this was required due to issues with creation/serialization of instanced subobjects.
	The change required adding copying constructors to FNavAgentProperties and FNavDataConfig.
	Also, fixed FNavAgentProperties.IsEquivalent to be symetrical.

Change 3943225 by Marc.Audy

	Fix spelling of Implements

Change 3950813 by Marc.Audy

	Include owner in attachment mismatch ensure
	#jira UE-56148

Change 3950996 by Marc.Audy

	Fix cases where bit packed properties used the entire byte not just the bit when interacting with boolean arrays

	#jira UE-55482

Change 3952086 by Marc.Audy

	PR #4483: Add Missing Radial Damage Multicast Delegate (Contributed by error454)
	#jira UE-54974

Change 3952720 by Marc.Audy

	PR #4575: Check if *Pawn* is a null Pointer (Contributed by dani9bma)
	#jira UE-56248

Change 3952804 by Richard.Hinckley

	Changes to BP API export commandlet to support better plugin exporting. Contributed by Harry Wang of Google.

Change 3952962 by Marc.Audy

	UHT now validates that ExpandEnumAsExecs references a valid parameter to the function.
	#jira UE-49610

Change 3952977 by Phillip.Kavan

	Fix EDL cycle at load time in nativized cooked builds when a circular dependency exists between converted and unconverted assets.

	Change summary:
	- Added FGatherConvertedClassDependencies::MarkUnconvertedClassAsNecessary().
	- Modified FFindAssetsToInclude::MaybeIncludeObjectAsDependency() to mark unconverted BPGCs (e.g. DOBPs) as necessary for conversion when the potential for a circular dependency exists so that we generate stub wrappers rather than depend on them directly.
	- Fixed a few typos in existing API names.

	#jira UE-48233

Change 3953658 by Marc.Audy

	(4.19.1) Fix inserting a reroute node causing connections to break on a GetClassDefaults node
	#jira UE-56270

Change 3954727 by Marc.Audy

	Add friendly name to custom version mismatch message

Change 3954906 by Marc.Audy

	(4.19.1) Fix crash when undoing changes related to reroute nodes connected to a GetClassDefaults node
	#jira UE-56313

Change 3954997 by Marc.Audy

	Ensure and return null if GetOuter<WithinClass> is called on a CDO for uclasses declared as within another so we don't get a UPackage c-style cast to the expected outer type

Change 3955091 by Marc.Audy

	Do not register subcomponents that are not auto register
	#jira UE-52878

Change 3955943 by Marc.Audy

	Make AbilitySystemComponent pass parameters by const& instead of ref as no state is being changed

Change 3956185 by Zak.Middleton

	#ue4 - Fix Characters using scoped movement updates (the default) not visually rotating when rotated at small rates at high framerate.

	This was caused by FScopedMovementUpdate::IsTransformDirty() using a larger FTransform comparison tolerance than USceneComponent::UpdateComponentToWorldWithParent().

	#jira none

Change 3958102 by Marc.Audy

	Clean out dead code path from k2node_select
	Select node now resets pins to wildcard if none of the pins are in use

Change 3958113 by Lukasz.Furman

	added OnSearchStart call to root level behavior tree services
	#jira UE-56257

Change 3958361 by Marc.Audy

	Fix literal input pins on select being set to wildcard during compilation

Change 3961148 by Dan.Oconnor

	Mirror 3961139 from Release 4.19
	Fix for placeholder objects being left behind when loading certain UMG assets - this could causea crash when loading UMG assets
	#jira UE-55742

Change 3961640 by Marc.Audy

	Select node now displays Add Pin button
	Undo of changing select node index type now works correctly.
	Connections to option pins now maintained across change of index pin type
	#jira UE-20742

Change 3962262 by Marc.Audy

	Display "Object Reference" instead of "Object Object Reference" and "Soft Object Reference" instead of "Object Soft Object Reference"

Change 3962795 by Phillip.Kavan

	Fix for a crash when cooking with Blueprint nativization enabled after encountering a nested instanced editor-only default subobject inherited from a native C++ base class.

	- Mirrored from //UE4/Release-4.19 (3962782)

	#jira UE-56316

Change 3962991 by Marc.Audy

	Modify Negate/Increment/Decrement Int/Float so that the output is always the desired result even if a non-mutable pin is passed in.
	Note that this can mean the result being returned and the value of the pin passed in if queried again will not be the same (in the case of pure nodes).
	#jira UE-54807

Change 3963114 by Marc.Audy

	Fix ensures/crash as a result of UClass expecting to be able to access the UPackage of CDOs via the GetOuterUPackage call.

Change 3963427 by Marc.Audy

	Fix initialization order
	Initialize bUseBackwardsCompatForEmptyAutogeneratedValue

Change 3963781 by Marc.Audy

	Fix without editor compiles

Change 3964576 by Marc.Audy

	PR #4599: : Working category for timelines (Contributed by projectgheist)
	#jira UE-56460
	#jira UE-26053

Change 3964782 by Dan.Oconnor

	Mirror 3964772 from Release 4.19

	Fix crash when force deleting certain blueprints, we can only check for authoritativeness while reinstancing

	#jira UE-56447

Change 3965156 by Mieszko.Zielinski

	PR #4592: Visual Logger optimization to fix rapid FPS drop when many items are hidden (Contributed by tstaples)

	#jira UE-56435

Change 3965173 by Marc.Audy

	(4.19.1) Fix incorrectly switching a cooling down tick to be an enabled tick when marking it enabled.
	#jira UE-56431

Change 3966117 by Marc.Audy

	Fix select nodes inside macros using wildcard array inputs having issues resolving type.
	#jira UE-56484

Change 3878901 by Mieszko.Zielinski

	NavigationSystem's code refactored out of the engine and into a new separate module #UE4

	The CL contains required changes to all of our internal projects. Fortnite and Paragon have been tested, while the rest have been only compiled.

Change 3879409 by Mieszko.Zielinski

	Further fallout fixes after ripping out NavigationSystem out of the engine #UE4

	- Fixed bad ini redirects (had NavigationSystem.NavigationSystem instead of NavigationSystem.NavigationSystemV1)
	- Added missing FNavigationSystem::GetDefaultNavDataClass binding (resulting in QAGame's func tests failing)

Change 3897655 by Ben.Zeigler

	#jira UE-55211 Fix it so literal soft object pins on blueprint nodes get correctly cooked/referenced
	It now sets the thread context to skip internal serialize and calls the archive's serialize function instead of bypassing it, which allows it to pick up references

	Change 3962780 by Marc.Audy

	When preventing a split pin from being orphaned, all sub pins must also be prevented.
	#jira UE-56328
	Repack members of UEdGraphPin to avoid wasted space (saves 16bytes)

[CL 3967553 by Marc Audy in Main branch]
2018-03-27 14:27:07 -04:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Andrew Grant
4bf0e40696 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3483207)
#lockdown Nick.Penwarden
#rb na


Change 3483207 on 2017/06/09 by Laurent.Delayen

	Batch Animation Compression fixes.
	- Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors.
	- Fixed uncompressed size calculation not taking into account scale component.
	- Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed.
	- Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression.
	- Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily.

	Repopulated DDC with all animations.

	#!codereview martin.wilson
	#!rb lina.halper
	#!tests loaded editor, ran a quick game.

Change 3483107 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3483106 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3483105 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3483104 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3483103 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3483101 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3483100 on 2017/06/09 by Andrew.Grant

	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

Change 3482985 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3482984 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3482983 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3482982 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3482981 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3482612 on 2017/06/09 by Frank.Fella

	Niagara - Fix various wiring issues.
	+ Reverting dynamic inputs no longer leaves the graph disconnected.
	+ Reverting dynamic inputs no longer leaves the controls in the stack.
	+ Adding multiple dynamic inputs to the same module now wires them correctly.
	+ Adding dynamic inputs when there is already an override read now wires correctly.
	+ Moving modules with dynamic inputs up and down and removing them now works correctly.

	#!tests Everything above.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3482449 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3482448 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3482444 on 2017/06/09 by Daniel.Lamb

	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

Change 3482261 on 2017/06/09 by Shaun.Kime

	Made Get/Set nodes available at all times.
	Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context.

	#!rb none
	#!tests n/a

Change 3482147 on 2017/06/09 by Shaun.Kime

	Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set.

	#!rb none
	#!tests opened existing files

Change 3482076 on 2017/06/09 by Wyeth.Johnson

	Resave to prevent the constant recompiling of DefaultParticle

Change 3481302 on 2017/06/08 by Shaun.Kime

	Adding a FunctionCall derived node type that allows you to set any namespaced pin by name and type.

	#!rb none
	#!tests created emitter with values in spawn and update
	#!codereview frank.fella

Change 3480830 on 2017/06/08 by Laurent.Delayen

	First batch of recompressed animations.

	#!codereview jay.hosfelt, dwayne.martin
	#!lockdown Andrew.Bains

Change 3480524 on 2017/06/08 by Laurent.Delayen

	Fixed CompressAnimations Commandlet to work with new DDC refactor.

	#!codereview martin.wilson
	#!rb lina.halper
	#!tests Paragon full animation recompression.

Change 3480278 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3480277 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3480276 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3480273 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3480270 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3480090 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3480089 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3480088 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3480087 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3480086 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3480085 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3480084 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3480083 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3480082 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3480081 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3480073 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Removing implicit requirements to display Badges

	Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.

	#!rb none
	#!tests compile, validated export output

	#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3480072 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Removing implicit requirements to display Badges

	Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.

	#!rb none
	#!tests compile, validated export output

	#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3480071 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Removing implicit requirements to display Badges

	Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.

	#!rb none
	#!tests compile, validated export output

	#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3480070 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Removing implicit requirements to display Badges

	Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.

	#!rb none
	#!tests compile, validated export output

	#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3480069 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Removing implicit requirements to display Badges

	Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.

	#!rb none
	#!tests compile, validated export output

	#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3479910 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3479909 on 2017/06/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3479906 on 2017/06/08 by Andrew.Grant

	Additional logging for OR-38938
	#!rb Ryan.Gerleve
	#!tests compiled

Change 3479800 on 2017/06/08 by Dan.Hertzka

	EditCondition UProperty metadata works on UStruct properties as well (including data table row structs)
	- Submitting on behalf of Jamie Dale (thanks Jamie!)

	#!rb Jamie.Dale
	#!tests EditCondition works for both UClass and UStruct properties

Change 3479765 on 2017/06/08 by Simon.Tovey

	Allow overriding of collections per component from BP and a functional test map for it.

	#!rb none
	#!tests test map works
	#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime

Change 3479205 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3479204 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3479203 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked 40.3 builds to 3472726
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/...
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)

Change 3479202 on 2017/06/07 by Andrew.Grant

	Locked 40.3 builds to 3472726
	#!ROBOMERGE: !40.4
	#!tests #!rb none

Change 3479161 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3479160 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	[CODEREVIEW] Gil.Gribb
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3479159 on 2017/06/07 by Daniel.Lamb

	Added stats to MallocBinned2.
	#!rb Andrew.Grant
	#!test Paragon PS4
	#!codereview Gil.Gribb
	#!lockdown Andrew.Grant

Change 3479012 on 2017/06/07 by Jeff.Williams

	Removing implicit requirements to display Badges

	Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.

	#!rb none
	#!tests compile, validated export output

Change 3478991 on 2017/06/07 by Shaun.Kime

	Added auto-compile to emitters. It is an emitter-wide value, toggled by the dropdown next to the compile button.

	#!rb none
	#!tests made multiple edits to an emitter

Change 3478976 on 2017/06/07 by Max.Chen

	Sequencer: Fix burnin when there are warmup frames. The current time used for the burnin is offset from the playback range's start time. When using warmup frames, the start time will include the warmup time so it needs to be factored out when setting the actual current time for the frame.

	#!jira UE-45737
	#!rb none
	#!codereview andrew.rodham
	#!tests none

Change 3478426 on 2017/06/07 by David.Ratti

	Expose some ability system stuff to blueprints:
	-Query for AGE Handle based on GE Query
	-Methods for accessing AGE start/end/duration values

	Test asset for bill for example

	#!rb none
	#!tests pie
	#!review-3478427 Jon.Lietz, @John.Nielson

Change 3478424 on 2017/06/07 by Laurent.Delayen

	Prevent creating invalid 'VBCompactPoseData', resulting in crashes in Animation Modifiers.
	(Fix for licensee crash).

	#!rb lina.halper
	#!codereview martin.wilson
	#!tests Ice sync marker automator from Athomas.

Change 3478151 on 2017/06/07 by David.Ratti

	spot edigrate GameplayTagQuery customization fix for crash when editing query on bp defaults.
	#!rb none
	#!tests compile

Change 3477983 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	[NULL MERGE]
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3477982 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	[NULL MERGE]
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3477981 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	[NULL MERGE]
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3477980 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	[NULL MERGE]
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3477979 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	[NULL MERGE]
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3477941 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	[NULL MERGE]
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3477925 on 2017/06/07 by robomerge

	#!ROBOMERGE-AUTHOR: alexis.matte
	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
	#!ROBOMERGE[ORION]: !Main

Change 3477774 on 2017/06/07 by Alexis.Matte

	implement a dev-editor cl 3470188
	Fix the material isolate for cloth or hair
	#!jira UE-38985
	#!rb none
	#!tests none

Change 3477722 on 2017/06/07 by Don.Eubanks

	Re-enabling D-Pad navigation support in card shop.

	Exposed OnNavigation to UserWidget in the form of NativeOnNavigation, leveraged this new feature to have the classes I care about (HandEntry / CardShopEquipSlot)

	Split out BaseButton_Group's "SelectNextButton" process into "GetButton" and "Select Button" so I could use the GetButton when doing navigation.

	#!rb matt.schembari
	#!tests Compile DebugGameEditor Win64 / Shipping Client PS4

Change 3477610 on 2017/06/07 by Shaun.Kime

	Fixing up emitter nodes in system graph when deleted

	#!rb none
	#!tests added/removed multiple emitters

Change 3477528 on 2017/06/07 by Simon.Tovey

	? Fixed up issue with interface function binding from the removal of variable IDs.
	? Fixed issue where system parameters were garbage on the first tick of a system.
	? Bypassed issue with component lifetime. When destroying systems in some cases the component is pending kill so it's weak ptr returns null.
	We need to investigate this further.

	#!rb none
	#!tests stuff works
	#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime

Change 3477453 on 2017/06/07 by Alexis.Matte

	Fix morph target import

	#!jira OR-38471
	#!rb none
	#!tests none
	#!ROBOMERGE: !Main
	#!lockdown Andrew.Grant

Change 3477182 on 2017/06/07 by Frank.Fella

	Niagara - Rename files from class renames in last check-in.

	#!tests Compiled.
	#!rb none

Change 3477171 on 2017/06/06 by Frank.Fella

	Niagara - Can now add dynamic inputs directly in the stack.

	#!tests Added dynamic inputs directly from the stack.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3477115 on 2017/06/06 by Jeff.Williams

	Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5) @3477068

	#!rb none
	#!tests none

Change 3477098 on 2017/06/06 by Jeff.Williams

	Initial branch of files from Release-40.4 (//Orion/Release-40.4) to Release-40.5 (//Orion/Release-40.5)

Change 3476585 on 2017/06/06 by Mieszko.Zielinski

	EQS touches to hopefully address the elusive EQS NaN in live build #!Orion

	#!test golden path
	#!rb none

Change 3476342 on 2017/06/06 by Laurent.Delayen

	FCSPose<PoseType>::ConvertToLocalPoses Allow root bone to be modified. Minor optimization: Take out root bone check from loop.

	#!rb lina.halper
	#!tests Ghost PIE

Change 3476336 on 2017/06/06 by Shaun.Kime

	First pass at trying to prevent Wyeth's crash in the EmitterInstance destructor.

	#!rb none
	#!tests tried iterating with multiple changes between emitters/systems
	#!codereview simon.tovey, frank.fella, olaf.piesche

Change 3476160 on 2017/06/06 by Shaun.Kime

	Removing ID's from FNiagaraVariables. Reworking existing code to properly handle this.

	#!rb none
	#!codereview simon.tovey, frank.fella, olaf.piesche
	#!tests recompiled and ran existing emitters, created system, iterated between system and emitter

Change 3476157 on 2017/06/06 by Shaun.Kime

	Fixing code dependency

	#!rb none
	#!tests n/a

Change 3476155 on 2017/06/06 by Shaun.Kime

	Added ability to get Emitter alias from parameter map

	#!tests n/a
	#!rb none

Change 3476152 on 2017/06/06 by Shaun.Kime

	Fixing comment so that system tooltip was meaningful from creation menu

	#!rb none
	#!tests  n/a

Change 3476148 on 2017/06/06 by Shaun.Kime

	Removing gamethread checks as we use a parallel for to update emitter instances, causing this to always fail with multiple emitters in a system.

	#!rb none
	#!codereview simon.tovey, olaf.piesche
	#!tests added multiple emitters and didn't crash

Change 3475898 on 2017/06/06 by Mieszko.Zielinski

	Manual recreation of CL#!3465092 #!UE4

	By LukaszF: "fixed navigation area modifiers created from shape components: sphere and capsule"

	#!test golden path
	#!rb none

Change 3475817 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3475816 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3475815 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3475814 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3475813 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3475812 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3475810 on 2017/06/06 by Andrew.Grant

	Now with correctly unshelved CL - made Aftermath a command line option

	#!tests compiled, verified initialziation is command line driven
	#!rb none

Change 3475792 on 2017/06/06 by Jon.Lietz

	item cooldowns

	- added in native ability class (UOrionSourceItemAbility) that will be repsonsible for item keyword cooldowns and cost.
	- Moved Application, trigger and activation/deactivation of itemkeywords out of the deck instance and into UOrionSourceItemAbility.
	- added in support for cultivate card trait
	- added in to the engine FAbilityEndedData that will pass through delegates what ability ended the spec handle and if it was cancelled or not
	- added 2 delegates for when abilities end, one inside UAbilitySystemComponent::NotifyAbilityEnded() the other in UGameplayAbility::EndAbility() they bost pass through a const  FAbilityEndedData&

	#!rb david.ratti
	#!tests buy and play cards

Change 3475760 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	@marcus.wassmer, @arne.schober

	#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3475759 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	@marcus.wassmer, @arne.schober

	#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3475758 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	@marcus.wassmer, @arne.schober

	#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3475757 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	@marcus.wassmer, @arne.schober

	#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3475756 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	@marcus.wassmer, @arne.schober

	#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3475755 on 2017/06/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	@marcus.wassmer, @arne.schober

	#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3475753 on 2017/06/06 by Andrew.Grant

	Made aftermath iniitialization off by default and controlled by the -aftermath command line option
	Logs are now warnings if aftermath is requested but can't be initialized

	#!tests verified command line test works
	#!rb none
	#!review-3475754 @marcus.wassmer, @arne.schober

Change 3475491 on 2017/06/06 by Simon.Tovey

	Feeding parameter collection values into simulaitons.

	? Setup binding from parameter collections to simulation exec contexts. Data is fed in now.
	? Modified names of collection parameter such that they're always uniquely associated with a particular collection. In case two sets use the same name for example.
	Required some name conversion between the internals and the UI.
	? Modified node to not link to params by ID as they will be removed shortly.
	? NiagaraWorldManager now ticking to push parameter data from global collections.
	? Added BP function library call to grab the global collection instance for a collection and BP getters and setters for instances.
	? Components also can override the global instance though this isn't hooked up to anything as yet. I imagine this will be handy for creating override volumes in the world and having components interpolate between those similar to post process volumes.

	Minor/unrelated
	? Fixed crash on exit. Changed system instance in component to be Unique ptr and always access via component to more direcly control lifetime.
	? Crash fix when getting matrices from parameter map. TypeEditorUtilities was null.
	? Fixed bug in GetTypeDefaultValue()
	? Fixed property tagging on FNiagaraStatScope

	#!tests emitters work. Data is fed in.
	#!rb none
	#!codereview Olaf.Piesche, Shaun.Kime, Frank.Fella

Change 3474483 on 2017/06/05 by Laurent.Delayen

	Added new BlendBoneByChannel AnimNode to blend two poses, per bone, per channel. For example blend only translation from Pelvis.

	#!rb none
	#!test Ghost
	#!codereview lina.halper

Change 3474099 on 2017/06/05 by Alexis.Matte

	Copy/paste material should copy paste only the material instance
	#!rb none
	#!test none

Change 3474073 on 2017/06/05 by Daniel.Lamb

	Added estimated timing for reatltime updates.
	#!rb Trivial
	#!test Launch build paragon.

Change 3474066 on 2017/06/05 by Daniel.Lamb

	Increased heartbeat frequency for realtime cooking.
	#!rb Trivial
	#!test Realtime cooking

Change 3473623 on 2017/06/05 by Daniel.Lamb

	Using notimeouts on client and server when running realtime cooking, as the client is slowed down making it timeout.
	#!rb Trivial
	#!test Realtime cook paragon orion_entry.

Change 3473484 on 2017/06/05 by Frank.Fella

	Niagara - Preliminary support for dynamic inputs.

	#!tests Dynamic inputs are shown in the stack UI and their inputs are editable.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3473481 on 2017/06/05 by Frank.Fella

	Niagara - Highlight the connecting wire when hovering the wire itself or one of it's connected pins.

	#!tests The wire highlights.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3473480 on 2017/06/05 by Frank.Fella

	Niagara - Notify the graph that it has changed when adding and connecting pins on a node with dynamic pins.

	#!tests The graph is now shown as modified and needing compiling when connecting or adding pins on a node with dynamic pins.

	#!rb none
	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3473479 on 2017/06/05 by Frank.Fella

	Niagara - Fix an issue where module inputs were not getting aliased correctly when there was more than one of the same node when modifying them from the stack.

	#!test The inputs now get aliased correctly.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3472889 on 2017/06/03 by Andrew.Grant

	Fixed merge error
	#!tests compiled
	#!rb none

Change 3472547 on 2017/06/02 by Olaf.Piesche

	Use the correct number of instances after sim step; this makes killing particles work properly in GPU sim

	#!codereview simon.tovey
	#!rb none
	#!tests GPUTest emitter and OrbitalMotion test emitter

Change 3472452 on 2017/06/02 by Olaf.Piesche

	More GPU spawn fixes; no more garbage particles in buffers after spawning with GPU simulation
	Bit more cleanup

	#!rb none
	#!tests GPUTest emitter
	#!codereview simon.tovey

Change 3472284 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3472283 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3472282 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3472278 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3472275 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3472213 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3472202 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	@Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

	#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/...
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)

Change 3471976 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

	#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3471975 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

	#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3471974 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

	#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3471973 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

	#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3471972 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

	#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3471966 on 2017/06/02 by Andrew.Grant

	Fixed robomerge integration
	#!tests #!rb none

Change 3471845 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	AG - made local builds use editor server
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3471844 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	AG - made local builds use editor server
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3471843 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	AG - made local builds use editor server
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3471842 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	AG - made local builds use editor server
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3471835 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: ben.marsh
	Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.

	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3471834 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: ben.marsh
	Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.

	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3471833 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: ben.marsh
	Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.

	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3471832 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: ben.marsh
	Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.

	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3471831 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: ben.marsh
	Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.

	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3471809 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

	#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3471806 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: nick.reid
	AG - made local builds use editor server
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3471727 on 2017/06/02 by Andrew.Grant

	Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server

	#!review-3471728 @Daniel.Lamb
	#!tests ran Gauntlet on build with / without server
	#!rb -

Change 3471689 on 2017/06/02 by Zak.Middleton

	#!ue4-orion - Added virtual OnClientCorrectionReceived() to CharacterMovement.

	Stubbed implementation for Orion to be replaced/augmented for analytics.

	#!codereview Andrew.Grant
	#!rb none
	#!jira OR-37131
	#!tests Multi PIE

Change 3471654 on 2017/06/02 by Andrew.Grant

	Merging file cull from //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
	#!tests #!rb na

Change 3471627 on 2017/06/02 by Andrew.Grant

	Merging file pruning from //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
	#!tests #!rb na

Change 3471604 on 2017/06/02 by Nick.Reid

	Gauntlet script fixes
	#!tests ran locally
	#!rb AG

Change 3471566 on 2017/06/02 by Nick.Reid

	AG - made local builds use editor server
	#!tests ran locally
	#!rb none

Change 3471379 on 2017/06/02 by Ben.Marsh

	Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.

	#!rb none

Change 3471304 on 2017/06/02 by andrew.grant

	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Clothing_x86.lib
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingCHECKED_x86.lib
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingPROFILE_x86.lib
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Destructible_x86.lib
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructibleCHECKED_x86.lib
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructiblePROFILE_x86.lib
	//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX...
	#!CodeReview: andrew.grant, jason.bestimt, jeff.williams

Change 3471231 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3471205 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3471072 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3471024 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)

Change 3471002 on 2017/06/02 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/...
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3470976 on 2017/06/01 by Andrew.Grant

	Removing some unused files to free up space across branches
	#!tests compiled locally, preflighted standard build
	#!rb none

Change 3470672 on 2017/06/01 by Daniel.Lamb

	Added new commandline argument for gauntlet which allows seperate client commands.
	Fixed realtime cooking to pass commandline options correctly to the server and client.
	#!rb None
	#!test Realtime cooking paragon

Change 3470645 on 2017/06/01 by Olaf.Piesche

	GPU sim part 2; cleanup, more bug fixing

	#!lockdown Andrew.Bains
	#!codereview simon.tovey
	#!rb none
	#!tests the usual

Change 3470636 on 2017/06/01 by Daniel.Lamb

	Improved startup time of editor by reducing number of automatic cook platforms for realtime cooking.
	#!rb Trivial
	#!test Editor paragon.

Change 3470472 on 2017/06/01 by Shaun.Kime

	Checkpointing work on compiling system and emitter graph. Very simple graphs of these types work now. No harm has befallen any of the previously working graphs.

	Some constants did change and you will MANUALLY NEED TO UPDATE any graphs referencing them.

	// Engine parameters are always read-only, no matter what level you are at.
	Engine.DeltaTime
	Engine.InverseDeltaTime
	Engine.ExecutionCount
	Engine.Owner.Position
	Engine.Owner.Velocity
	Engine.Owner.XAxis
	Engine.Owner.YAxis
	Engine.Owner.ZAxis
	Engine.Owner.LocalToWorld
	Engine.Owner.WorldToLocal
	Engine.Owner.LocalToWorldTransposed
	Engine.Owner.WorldToLocalTransposed

	// System parameters are writable in System Spawn/Update scripts and read-only otherwise.
	System.Age

	// Emitter parameters are writable in System Spawn/Update & Emitter Spawn/Update scripts and read-only otherwise.
	Emitter.Age
	Emitter.SpawnRate
	Emitter.SpawnInterval
	Emitter.InterpSpawnStartDt
	Emitter.PreviousSpawnRemainder

	#!rb none
	#!tests all existing graphs
	#!code.review frank.fella, simon.tovey, olaf.piesche

Change 3469908 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3469907 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3469906 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3469905 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3469904 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3469903 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3469902 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to grab new publishing tools
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/...
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)

Change 3469901 on 2017/06/01 by Andrew.Grant

	Bumped script version to grab new publishing tools
	#!tests #!rb none

Change 3469459 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	UBT Merge from BenM:



	UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.

	#!rb none
	#!tests single file compile

	#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3469458 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	UBT Merge from BenM:



	UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.

	#!rb none
	#!tests single file compile

	#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3469457 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	UBT Merge from BenM:



	UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.

	#!rb none
	#!tests single file compile

	#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3469455 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	UBT Merge from BenM:



	UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.

	#!rb none
	#!tests single file compile

	#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3469454 on 2017/06/01 by David.Ratti

	UBT Merge from BenM:



	UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.

	#!rb none
	#!tests single file compile

Change 3469422 on 2017/06/01 by Nick.Darnell

	Cursor - We shouldn't try to map the cursor for "None".  Also fixing the ensure to use printf formatting.

	#!fyi Matt.Schembari
	#!rb none
	#!tests ran on PS4

Change 3469368 on 2017/06/01 by Daniel.Lamb

	Added support for precooked cook on the fly with realtime updates.
	Prefly for short.
	#!rb Andrew.Grant
	#!review-3468486 @Andrew.Grant, @Ben.Zeigler
	#!test Cook paragon, prefly paragon, shared cooked builds paragon

Change 3469261 on 2017/06/01 by Simon.Tovey

	Main thrust of this CL is to improve parameter handling for both code complexity and performance.
	Also paves the way for simple binding of parameter collections.

	- Refactored much execution work into FNiagaraScriptExecutionContext and made them persistent objects. This should be usable for system level scripts too.
	- Moved paraemter storage to use FNiagaraParameterStore. Done away with all those arrays and searching to build a final temp buffer for execution.
	- Same buffer should work for CPU and GPU.
	- Now binding directly between parameter stores to push data down into execution contexts that use it.
	- Future CL will extend systems to bind to the parameter collections they use so edits to said collection will automatically propagate down into using emtiters.
	- Changed parameter collections slightly so their instances will always have the same layout and have a copy of all the collection's data. Will remove a couple of cases where a rebind would be required at runtime.

	MISC
	- Moved stats id creation to the script itself as this data was being duplicated for every emitter.
	- Moved previous frame parameter data for interpolated spawn to the start of the parameter buffer to better fit in with other changes.
	- Various minor bug fixes.

	#!rb Shaun.Kime
	#!tests Test emitters work. Maybe a few issues with GPU sim which I'll work through with Olaf.
	#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche

Change 3469232 on 2017/06/01 by Ben.Marsh

	UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.

	#!rb none
	#!fyi David.Ratti
	#!tests single file compile

Change 3468842 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3468841 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3468840 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3468839 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3468838 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3468797 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3468796 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3468795 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3468794 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3468793 on 2017/06/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3468661 on 2017/05/31 by Andrew.Grant

	Merging fix, mostly to get a new CL
	#!tests #!rb none

Change 3468321 on 2017/05/31 by Andrew.Grant

	Merging //Orion/Dev-General @ 3466840 to Dev-General-Playtest (//Orion/Dev-General-Playtest)
	#!tests #!rb none

Change 3468107 on 2017/05/31 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3468106 on 2017/05/31 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/...
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)

Change 3468105 on 2017/05/31 by Mieszko.Zielinski

	Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4

	A temp fix for hitches in OR-39101. Looking for a root cause now.

	#!rb none
	#!test golden path
	#!jira OR-39101
	#!lockdown Andrew.Grant

Change 3467855 on 2017/05/31 by Andrew.Grant

	Removed leftover test-code
	#!tests #!rb none

Change 3467840 on 2017/05/31 by Andrew.Grant

	"redirected tag still in table" message will only be a warning if the redirected tag is not used as part of other hierarchies.

	E.g. Changing Foo to NewFoo will warn if NewFoo is still in the table, and Foo.Bar1 does not exist.

	#!review-3467804 @David.Ratti
	#!jira OR-39005
	#!tests verified warning is skipped
	#!rb none

Change 3467829 on 2017/05/31 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)

Change 3467828 on 2017/05/31 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)

Change 3467827 on 2017/05/31 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/...
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3467826 on 2017/05/31 by Andrew.Grant

	Locking Release-40.2 to network CL 3464164

	#!tests #!rb na

	#!ROBOMERGE: !40.3

Change 3467610 on 2017/05/31 by David.Ratti

	Ability System: add non debug methods for getting direct access to attribute mods.

	#!rb none
	#!tests golden path
	#!review-3467611 @Jon.Lietz

Change 3467358 on 2017/05/31 by Andrew.Grant

	Better fix for crash loading maps via content browser from TomS
	#!tests compiled, verified can still load astrolabe via content browser
	#!rb TomS

Change 3466840 on 2017/05/31 by Andrew.Grant

	Better implementation of 3466788 workaround - now append old delegates to any new ones that have been added
	#!tests opened several maps
	#!rb none

Change 3466811 on 2017/05/30 by Jeff.Williams

	Merging //Orion/Main to Release-40.4 (//Orion/Release-40.4)

	#!rb none
	#!tests none

Change 3466796 on 2017/05/30 by Jeff.Williams

	Initial branch of files from Release-40.3 (//Orion/Release-40.3) to Release-40.4 (//Orion/Release-40.4)

Change 3466788 on 2017/05/30 by Andrew.Grant

	Work-around for crash that can occur when loading a map that contains skeletal meshes via the content browser

	#!tests no longer crash loading astrolable via content browser
	#!rb none

Change 3466787 on 2017/05/30 by Andrew.Grant

	Back out revision 33 from //Orion/Dev-General/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp
	#!tests #!rb none

Change 3466773 on 2017/05/30 by Andrew.Grant

	Work-around for crash loading levels from the content browser
	#!tests double-clicking Astrolobe no longer crashes
	#!rb none

Change 3466192 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3466191 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3466190 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3466189 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3466188 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3466187 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3466186 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3466185 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3466184 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3466183 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3466182 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3466181 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3466180 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3466177 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3466176 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3466175 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3466172 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3466171 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3466170 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3466169 on 2017/05/30 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3465947 on 2017/05/30 by Andrew.Grant

	Initial branch of files from Dev-General (//Orion/Dev-General) to Dev-General-Playtest (//Orion/Dev-General-Playtest)

Change 3465650 on 2017/05/30 by Mieszko.Zielinski

	Plugged in Playbook-declared initial bot behaviors #!Orion

	The first behavior is going down to the jungle and placing wards
	Also:
	Implemented an Orion AITask for graph-pathfinding

	#!test golden path
	#!rb none

Change 3465622 on 2017/05/30 by Mieszko.Zielinski

	Fixed a bug in PathFollowingComponent's path segment switching that could result in wrong behavior or crashes #!UE4

	#!rb Lukasz.Furman
	#!test golden path

Change 3465382 on 2017/05/30 by Alexis.Matte

	Fix two morph target crash
	#!rb jeanmichel.dignard
	#!test none
	#!jira OR-38471

Change 3464152 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3464151 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3464150 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	@jason.bestimt, @daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3464148 on 2017/05/29 by Andrew.Grant

	Changed engine hitch delegate to provide source of hitch as well as duration.

	Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.

	OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate

	#!tests ran solo game
	#!rb none
	#!review-3464149 @jason.bestimt, @daniel.lamb

Change 3464147 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3464146 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3464145 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3464144 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3464143 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	@jason.bestimt, @daniel.lamb, @ryan.gerleve

	#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3464142 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	@daniel.lamb, @jason.bestimt

	#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3464140 on 2017/05/29 by Andrew.Grant

	Added config setting for amount of time to spend per-frame checkpointing actors.

	Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..

	#!tests ran local game and verified timeslice value is set and obeyed
	#!rb none
	#!review-3464141 @jason.bestimt, @daniel.lamb, @ryan.gerleve

Change 3464138 on 2017/05/29 by Andrew.Grant

	Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
	going to guarantee another hitch.

	#!tests ran solo game locally
	#!rb none
	#!review-3464139 @daniel.lamb, @jason.bestimt

Change 3464137 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3464136 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3464135 on 2017/05/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3464134 on 2017/05/29 by Andrew.Grant

	Moved WorldTick timeguard into world tick for clarity.
	#!tests compiled
	#!rb none

Change 3463889 on 2017/05/28 by David.Ratti

	refactor GE creation menu code to be less nesty
	#!rb none
	#!tests compiles on my machine

Change 3462711 on 2017/05/26 by David.Ratti

	Ensure unique asset name when creating GEs through GE creation menu (currently disabled until builder issue sorted)

	#!rb none
	#!tests editor

Change 3462619 on 2017/05/26 by Olaf.Piesche

	GPU sim work - WARNING: WORK IN PROGRESS

	You can get something on screen, but there's cleanup and bug fixing still left to do. Trying to get this checked in to avoid more merging problems in the near future. GPU dispatch execution works, rendering of sprites no longer creates an explicit vertex buffer and should be quite a bit faster for CPU sim as well.
	Still working on getting the sim step moved over entirely to the simulation batcher; currently, this has all sorts of problems with GPU sim, so please be advised that switching an emitter to GPU sim will currently not work with anything that uses data interfaces AND MAY CRASH YOUR MACHINE in rare instances.  I'm working on finalizing the remaining steps.

	tl;dr: CPU simulation should be unaffected. CPU rendering of sprites should be faster. GPU sim may make the universe implode.

	#!tests checked test emitters in CPU mode, ran GPUTest in GPU mode (works with known bugs when spawning)
	#!lockdown andrew.bains
	#!codereview simon.tovey
	#!rb none

Change 3462617 on 2017/05/26 by Matt.Kuhlenschmidt

	Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations.
	Refactored the niagrata script panel to use a proper details customization instead of custom widgets

	#!rb frank.fella
	#!tests niagara

Change 3462568 on 2017/05/26 by Andrew.Grant

	Disabling UGameplayEffectCreationMenu::AddMenuExtensions to get a build out.
	#!tests #!rb none

Change 3462372 on 2017/05/26 by Andrew.Grant

	Disable optimizations around this function to see if it prevents internal compiler errors on build machines.

	(Could be due to builders not running VS2015 SP3)

	#!tests compiled locally
	#!rb none
	#!review-3462373 @David.Ratti

Change 3462362 on 2017/05/26 by David.Ratti

	Fix for periodic damage GEs not properly pushing a GE context when they tick/execute. Was causing warnings / qualifiers to no work on periodic GEs.

	#!rb none
	#!tests pie
	#!review-3462364 @Jon.Lietz

Change 3462161 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: paul.moore
	[MatchMaking]
	- Merging MMS changes from DevGeneral to Main for v40.5.
	#!tests matchmaking, solo match, PS4 #!rb none
	#!lockdown andrew.grant

	#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3462160 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: paul.moore
	[MatchMaking]
	- Merging MMS changes from DevGeneral to Main for v40.5.
	#!tests matchmaking, solo match, PS4 #!rb none
	#!lockdown andrew.grant

	#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3462159 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: paul.moore
	[MatchMaking]
	- Merging MMS changes from DevGeneral to Main for v40.5.
	#!tests matchmaking, solo match, PS4 #!rb none
	#!lockdown andrew.grant

	#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3462158 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: paul.moore
	[MatchMaking]
	- Merging MMS changes from DevGeneral to Main for v40.5.
	#!tests matchmaking, solo match, PS4 #!rb none
	#!lockdown andrew.grant

	#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3461941 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3461940 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3461939 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3461938 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3461937 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3461868 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3461867 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3461866 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3461865 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3461861 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3461655 on 2017/05/26 by Paul.Moore

	[MatchMaking]
	- Merging MMS changes from DevGeneral to Main for v40.5.
	#!tests matchmaking, solo match, PS4 #!rb none
	#!lockdown andrew.grant

Change 3461648 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3461645 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3461644 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3461643 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3461642 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3461598 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3461597 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3461596 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3461595 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3461594 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3461566 on 2017/05/26 by Andrew.Grant

	Merging blocked robomerge change from //Orion/Main to Dev-UI (//Orion/Dev-UI)
	#!tests #!rb none

Change 3461507 on 2017/05/26 by andrew.grant

	Merging some files from //Orion/Release-40.3 that were left stranded
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
	//ROBOMERGE_ORION_Dev_General/OrionGame/Source/OrionGame/OrionEngine.h
	#!CodeReview: andrew.grant, jason.bestimt, jeff.williams

Change 3461500 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging some files from //Orion/Release-40.3 that were left stranded
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3461499 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging some files from //Orion/Release-40.3 that were left stranded
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3461498 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging some files from //Orion/Release-40.3 that were left stranded
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3461495 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3461494 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3461493 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3461492 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3461491 on 2017/05/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3461467 on 2017/05/26 by David.Ratti

	GameplayEffectCreationMenu
	Data driven way to add heirachial list of common parent GEs that is accessible through content browser's right click menus

	Designers can maintain configable list of gameplay effects they want to appear in these menus.

	#!rb none
	#!tests editor
	#!review-3461469 @Billy.Bramer

Change 3461385 on 2017/05/26 by David.Ratti

	Change FContentBrowserModule::AssetContextMenuExtenders to use FContentBrowserMenuExtender_SelectedPaths delegate types. This enables extenders to get current path of the content browser.

	#!review-3461386 @Jamie.Dale
	#!rb none
	#!tests editor

Change 3461347 on 2017/05/26 by Andrew.Grant

	Restored deprecation mark
	#!rb #!tests none

Change 3461343 on 2017/05/26 by Don.Eubanks

	Added in some Analog Cursor features from Fortnite.

	OrionAnalogCursor now supports an "auto hover" mode, where Navigation events cause the cursor to be teleported to the center of the destination widget.  In Orion specifically we support using the left stick to transition out of Auto Hover mode back into regular analog cursor mode.

	Not-yet-implemented features:
	  * Need better resuming when transitioning from stick to d-pad, currently things you hover are not automatically focused, but they should be so that navigation will pick up at the right spot.
	  * Cursor doesn't properly fully hide on PC in PIE (potentially also in Client), needs more investigation.

	Added some better hover coloring / state data in Card Shop / Attribute Row so the d-pad highlighting is more apparent.

	#!rb philip.buuck
	#!tests Used d-pad to navigate through Card Shop, verified transition to sticks and back.  Verified that the feature does not work in the FrontEnd.

Change 3460684 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Unshelved from pending changelist '3456731':

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none


	//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
	[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3460683 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Unshelved from pending changelist '3456731':

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none


	//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
	[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3460682 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Unshelved from pending changelist '3456731':

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none


	//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
	[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3460681 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Unshelved from pending changelist '3456731':

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none


	//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
	[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3460680 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Unshelved from pending changelist '3456731':

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none


	//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
	[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3460654 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3460653 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3460652 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3460651 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3460650 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3460649 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Merge support for flat additive attribute channel from CL 3454524

	#!rb none
	#!test compile

	#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3460648 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Merge support for flat additive attribute channel from CL 3454524

	#!rb none
	#!test compile

	#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3460647 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Merge support for flat additive attribute channel from CL 3454524

	#!rb none
	#!test compile

	#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3460645 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Merge support for flat additive attribute channel from CL 3454524

	#!rb none
	#!test compile

	#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3460428 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3460427 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3460426 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3460425 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3460424 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3460398 on 2017/05/25 by Andrew.Grant

	Fix for non-unity issues
	#!tests #!rb none

Change 3460178 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3460177 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3460176 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3460175 on 2017/05/25 by Andrew.Grant

	Fixed issue where test reports could fail
	Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
	Only show loaded mcp items during an object report
	#!tests ran soak test
	#!rb none

Change 3460120 on 2017/05/25 by Alexis.Matte

	Fix Unregistering of SelectLodChanged delegate for staticmesh editor
	#!jira UE-45346
	#!rb none
	#!tests none

Change 3459820 on 2017/05/25 by Shaun.Kime

	Compile error fix
	#!rb none
	#!tests n/a

Change 3459703 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3459702 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3459701 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3459699 on 2017/05/25 by Andrew.Grant

	Changed Physics PreTick timeguard to something that seems more appropriate

	#!tests ran locally
	#!rb none

Change 3459190 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3459189 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3459188 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3459187 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3459186 on 2017/05/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3458973 on 2017/05/25 by Lina.Halper

	Slave mesh component not clearing morphtarget

	#!rb: Martin.Wilson
	#!jira: https://jira.it.epicgames.net/browse/OR-38475
	#!tests: PIE with Wukong

Change 3457697 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3457696 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3457695 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3457691 on 2017/05/24 by Andrew.Grant

	Added TimeGuard's to more points in World Tick

	#!tests compiled server, ran locally
	#!rb none
	#!review-3457692 @David.Ratti

Change 3457371 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3457370 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3457369 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3457367 on 2017/05/24 by Andrew.Grant

	Stability improvements to EnvironmentPerfTest
	#!tests ran test locally
	#!rb none

Change 3457310 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3457307 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3457306 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3457305 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3457304 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3457028 on 2017/05/24 by Andrew.Grant

	Copying fix for hidden window perf from 4.16 branch
	#!tests #!rb none

Change 3456896 on 2017/05/24 by Alexis.Matte

	Fix crash when adding LOD in a static mesh
	#!jira UE-45346
	#!rb none
	#!tests none

Change 3456853 on 2017/05/24 by Laurent.Delayen

	Fix for crash in FAnimationRuntime::CreateMaskWeights when MaskBoneIndex is not valid.

	#!rb none
	#!codereview lina.halper
	#!tests Medic in Monolith.

Change 3456847 on 2017/05/24 by Andrew.Grant

	Merging some files from //Orion/Release-40.3 that were left stranded
	#!tests #!rb none

Change 3456829 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3456823 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3456822 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3456821 on 2017/05/24 by Andrew.Grant

	Add better way of getting peak memory for test report
	#!tests ran locally
	#!rb none

Change 3456811 on 2017/05/24 by Frank.Fella

	Niagara - Fix stack overflow when calling GetParameterMaps for a graph.

	#!tests No longer has a stack overflow.
	#!rb Shaun.Kime

Change 3456756 on 2017/05/24 by Andrew.Grant

	Unshelved from pending changelist '3456731':

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

	#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
	//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
	#!CodeReview: andrew.grant, jason.bestimt, jeff.williams

Change 3456730 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3456729 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none

	#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3456726 on 2017/05/24 by Andrew.Grant

	Improved memory test reporting and added support for running against older builds
	#!test ran test on old 39.5 build
	#!rb  none

Change 3456650 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649
	#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)

Change 3456649 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)

Change 3456645 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.1 to 3452376
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3456644 on 2017/05/24 by Andrew.Grant

	Version locked v40.1 to 3452376
	#!tests #!rb none
	#!ROBOMERGE: !40.2

Change 3456609 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3456608 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3456607 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3456606 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3456605 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3456575 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Properly exposing bSingleSampleShadowFromStationaryLights to BP

	[CODEREVIEW] Daniel.Wright
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3456574 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Properly exposing bSingleSampleShadowFromStationaryLights to BP

	[CODEREVIEW] Daniel.Wright
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3456573 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Properly exposing bSingleSampleShadowFromStationaryLights to BP

	[CODEREVIEW] Daniel.Wright
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3456572 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Properly exposing bSingleSampleShadowFromStationaryLights to BP

	[CODEREVIEW] Daniel.Wright
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3456571 on 2017/05/24 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Properly exposing bSingleSampleShadowFromStationaryLights to BP

	[CODEREVIEW] Daniel.Wright
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3456500 on 2017/05/24 by David.Ratti

	Merge support for flat additive attribute channel from CL 3454524

	#!rb none
	#!test compile

Change 3456463 on 2017/05/24 by Simon.Tovey

	Parameter collections phase 3.

	Instances and beginnings of improved storage for all parameters.

	#!codereview Frank.Fella, Shaun.Kime
	#!rb Frank.Fella, Shaun.Kime
	#!tests Asset and editor appear to be working. Few rough edges and bugs I'm sure.

Change 3456212 on 2017/05/24 by Jeff.Williams

	Merging //Orion/Main to Release-40.3 (//Orion/Release-40.3) @3456007

	#!rb none
	#!tests none

Change 3456197 on 2017/05/24 by Jeff.Williams

	Initial branch of files from Release-40.2 (//Orion/Release-40.2) to Release-40.3 (//Orion/Release-40.3)

Change 3456182 on 2017/05/24 by Andrew.Grant

	Merging 3456174 from 40.1 due to Robomerge being down.

	Added memory reporting at certain stages of engine lifecycle
	Updated BaselinePerformance report to save memory values to new spreadsheet

	#!tests ran BaselinePerformance locally
	#!rb none

Change 3456174 on 2017/05/24 by Andrew.Grant

	Added memory reporting at certain stages of engine lifecycle
	Updated BaselinePerformance report to save memory values to new spreadsheet

	#!tests ran BaselinePerformance locally
	#!rb none
	#!review-3456175 @Daniel.Lamb

Change 3456005 on 2017/05/23 by Matt.Schembari

	Invisible PS4 Cursor Bug -- we're getting louder
	- Added ensures for all the failure cases in GameViewportClient to help capture this.
	- Added tracing logs for the different cases that can cause values to change in OrionGameViewportClient.

	#!review-3456006 @nick.darnell, @andrew.grant

	#!rb none
	#!tests PIE and standalone, making sure we don't hit the ensures and that the logs are working

	#!QAReview This is to help with bug OR-36760. If anybody hits this OR sees and invisible cursor, capture logs and immediately reach out to me.

Change 3455797 on 2017/05/23 by Frank.Fella

	Niagara - Maintain the desired age of an effect instance when paused and resetting directly, or when seeking backwards.

	#!tests When resetting or seeking backward on an effect which is paused in the editor, the viewport no longer goes black, and the effect simulates to the correct time.
	#!rb none
	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3455697 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3455642 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3455640 on 2017/05/23 by Andrew.Grant

	Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
	#!tests Local memory testing
	#!rb none

Change 3455634 on 2017/05/23 by Frank.Fella

	Niagara - Stack - Usability/style pass
	+ Move colors and brushes to the style class.
	+ Add a single expander to the bottom of module items which hides/shows the unpinned input/output collections.
	+ Adjust padding, background colors, and fonts to increase readability.
	+ Change the function call node title to format the name for display.

	#!tests The ui is more readable.
	#!rb none

Change 3455580 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455579 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455578 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455577 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455576 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3455560 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455559 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455558 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455555 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455554 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3455543 on 2017/05/23 by andrew.grant

	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
	//ROBOMERGE_ORION_Dev_General/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp
	#!CodeReview: andrew.grant, jason.bestimt, jeff.williams

Change 3455281 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455280 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455279 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455278 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455256 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455255 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455254 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455253 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455252 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3455246 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455245 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455244 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455243 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455242 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3455227 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455223 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455222 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455221 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455218 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3455141 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan

	#!rb none
	#!tests compile
	[CODEREVIEW] Daniel.Wright

	#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3455138 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan

	#!rb none
	#!tests compile
	[CODEREVIEW] Daniel.Wright

	#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3455137 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan

	#!rb none
	#!tests compile
	[CODEREVIEW] Daniel.Wright

	#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3455136 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan

	#!rb none
	#!tests compile
	[CODEREVIEW] Daniel.Wright

	#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3455135 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan

	#!rb none
	#!tests compile
	[CODEREVIEW] Daniel.Wright

	#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3454889 on 2017/05/23 by Laurent.Delayen

	Added missing checks from CL #!1885745, to ensure parents are before children in RefSkeleton.

	#!rb lina.halper
	#!codereview martin.wilson
	#!tests  Ghost PIE

Change 3454884 on 2017/05/23 by Laurent.Delayen

	Minor optimization to FAnimationRuntime::CreateMaskWeights. Since Parents are before Children, use that to speed up Mask Weight creation.

	#!rb lina.halper
	#!codereview thomas.sarkanen
	#!tests  Ghost PIE

Change 3454882 on 2017/05/23 by Laurent.Delayen

	Minor refactor to AnimNode_LayeredBoneBlend.

	#!rb lina.halper
	#!tests  Ghost PIE

Change 3454876 on 2017/05/23 by Don.Eubanks

	Added "Focusable?" column to Widget Reflector, to help provide a jumping off point for tracking down potential issues with Slate focusability.  Hopefully this can help cut down on the arduous "WHY ISN'T THIS BEING FOCUSED" investigations that require Debug Editor and breakpoint voodoo.

	#!rb dan.hertzka
	#!review-3454877 @nick.darnell
	#!test Verified that Widget Reflector shows correct data in Focused? category, and that the data is correctly preserved when taking snapshots and saving/loading snapshots from disk across separate editor sessions.

Change 3454865 on 2017/05/23 by Shaun.Kime

	Catchall secondary integration from Orion\Dev-General to Dev-Niagara
	#!rb none
	#!tests ran normal tests
	#!lockdown Andrew.Grant

Change 3454822 on 2017/05/23 by Shaun.Kime

	Integrating from Orion\Dev-General to Dev-Niagara

	#!rb none
	#!tests opened all existing niagara assets and made sure that they still ran
	#!lockdown Andrew.Grant

Change 3454733 on 2017/05/23 by David.Ratti

	Orion: PIP attribute custom calculation classes

	Ability system: added FinalCurveLookup property to FCustomCalculationBasedFloat. This allows the output of the custom calc class (and pre/post adds) to be a lookup in a table rather than a raw value. Similiar to the table lookup that attribute based calculations support.

	#!rb lietz
	#!tests pie
	#!review-3454734 @Billy.Bramer, @Fred.Kimberley

Change 3454524 on 2017/05/23 by David.Ratti

	Support for generic FlatAdditive attribute channel: this is an extra channel that only allows additive mods on it. For doing things like "Flat Mana regen".

	#!rb Lietz
	#!tests PIE
	#!review-3454525 @Billy.Bramer

Change 3454462 on 2017/05/23 by Daniel.Lamb

	Potential fix for asset registry deterministic hash generation.
	#!rb Ben.Zeigler
	#!test Compile run editor

Change 3454042 on 2017/05/23 by Don.Eubanks

	Added accessor for FSlateApplication::NavigationConfig as I need to dynamically swap it in and out for this specific screen.

	#!rb phil.buuck
	#!review-3454043 @nick.darnell @nick.atamas
	#!tests Compiled Win64 / PS4

Change 3454019 on 2017/05/23 by Shaun.Kime

	Changed the signature of BuildParameterMapHistory so that we can build parameter maps even when there is no parameter map on the output pin. This was needed for Frank's DynamicInputs.

	Modified NiagaraNodeEmitter to allow you to override pins.


	#!rb none
	#!codereview frank.fella
	#!tests checked against all known example assets

Change 3453915 on 2017/05/23 by David.Ratti

	remove some logspam that was added to track down linux server issue

	#!rb none
	#!tests compile

Change 3453846 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	[CODEREVIEW] lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

	#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3453845 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	[CODEREVIEW] lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

	#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3453842 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	[CODEREVIEW] lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

	#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3453841 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	[CODEREVIEW] lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

	#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3453840 on 2017/05/23 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	[CODEREVIEW] lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

	#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3453819 on 2017/05/23 by Mieszko.Zielinski

	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	Manually resolved conflicts robomerge was complaining about

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
	ORION (Main -> Dev-General)

	#!CodeReview: jason.bestimt, andrew.grant, jeff.williams

Change 3453150 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3453149 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3453147 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3453144 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3452484 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3452461 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3452458 on 2017/05/22 by Andrew.Grant

	Tweaked MemoryReport test
	- Always dump a memreport on a state change (very useful for comparing two builds)
	- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).

	#!tests ran MemReport test locally
	#!rb none

Change 3452042 on 2017/05/22 by Matt.Kuhlenschmidt

	Exposing more niagara types to details panel

	#!codereview frank.fella
	#!rb shaun.kime
	#!tests none

Change 3451912 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3451908 on 2017/05/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3451906 on 2017/05/22 by Andrew.Grant

	Fixed typo in obj command (non-shipping change
	#!tests #!rb none

Change 3451835 on 2017/05/22 by Philip.Buuck

	Potential fix for fonts not loading in cooked, prevent font cache from constantly reloading font.

	#!rb none (shelved by Jamie.Dale)
	#!tests PIE
	#!review-3451837 Matt.Schembari, Dan.Hertzka, Don.Eubanks

Change 3451832 on 2017/05/22 by Daniel.Lamb

	Fixed issue with reflection captures not refreshing correctly in resavepackages commandlet.
	#!rb Daniel.Wright
	#!test Resave packages commandlet with allow commandlet rendering.

Change 3449936 on 2017/05/19 by Andrew.Grant

	Removing super-spammy post-merge warning.
	#!tests compiled
	#!rb none

Change 3449829 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449828 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449827 on 2017/05/19 by Andrew.Grant

	Allow branch & CL to be passed into Gauntlet for reporting
	Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
	#!tests ran editor tests locally
	#!rb none

Change 3449759 on 2017/05/19 by Andrew.Grant

	Merging //UE4/Main @ 3441199 through //UE4/Orion-Staging
	#!tests QA pass
	#!rb none

Change 3449606 on 2017/05/19 by Dan.Hertzka

	Properly exposing bSingleSampleShadowFromStationaryLights to BP

	#!codereview Daniel.Wright
	#!rb none
	#!tests compile

Change 3449518 on 2017/05/19 by Frank.Fella

	Niagara - Stack - Fixes
	+ StackScriptItemGroup - Fix the code which traverses the graph so that it only returns actual modules instead of every function call.  This prevents trying to generate module items for dynamic input function calls.
	+ StackEntry - Don't force generating children when initializing the colors.

	#!Tests no longer ensures and crashes when opening an emitter with test dynamic inputs.
	#!rb none

Change 3449474 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449372 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	@Daniel.Lamb
	#!tests deployed locally staged and network builds

	#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449370 on 2017/05/19 by Andrew.Grant

	Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m

	#!rb none
	#!review-3449371 @Daniel.Lamb
	#!tests deployed locally staged and network builds

Change 3449348 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449345 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449340 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449338 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449335 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3449332 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	@Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

	#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449329 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

	#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449323 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

	#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449321 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	@David.Ratti, @Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449317 on 2017/05/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	@David.Ratti, @Michael.Noland

	#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3449152 on 2017/05/19 by Andrew.Grant

	3440740 from DG
	#!tests #!rb none

Change 3449051 on 2017/05/19 by David.Ratti

	Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).

	#!rb none
	#!review-3449052 @Andrew.Grant
	#!tests PS4 + Dedicated server (verified tag indices match again)

Change 3449046 on 2017/05/19 by Dan.Hertzka

	Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan

	#!rb none
	#!tests compile
	#!codereview Daniel.Wright

Change 3449009 on 2017/05/19 by Shaun.Kime

	Now using the Instance.Alive parameter to decide whether or not we kill the particle rather than doing it entirely on the CPU in PostProcessParticles.

	Created KillOnCollision and GenerateEventOnDeath modules.

	Currently the VM crashes writing to an int32 in the spawn script if you add a KillOnCollision module to the end of BouncableFountain.uasset.

	#!rb none
	#!tests recompiled all the known emitters
	#!code.review olaf.piesche

Change 3448662 on 2017/05/19 by Andrew.Grant

	Switch obj list forget and obj list remember to use FObjectKey for comparisons
	#!rb David.Ratti
	#!tests ran forget / remember commands in frontend

Change 3447866 on 2017/05/18 by Andrew.Grant

	Gauntlet - display duration stats at the end of a test
	#!rb none
	#!tests - ran tests

Change 3447863 on 2017/05/18 by Andrew.Grant

	- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
	- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)

	#!tests ran soak locally
	#!rb none
	#!review-3447864 @David.Ratti, @Daniel.Lamb

Change 3447574 on 2017/05/18 by Andrew.Grant

	Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.

	"obj list remember" resets that list

	#!rb none
	#!tests verified after "obj list forget" only new objects are reported
	#!review-3447575 @David.Ratti, @Michael.Noland

Change 3447281 on 2017/05/18 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	[CODEREVIEW] lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

	#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/...
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3447278 on 2017/05/18 by Laurent.Delayen

	Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
	Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
	Added checks to make sure we're not getting bad data into core functions.

	#!codereview lina.halper
	#!rb none
	#!tests Phase, Ice 2 client network game.

Change 3447170 on 2017/05/18 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/...
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3447169 on 2017/05/18 by Mieszko.Zielinski

	Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion

	Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.

	Related to jira OR-38537

	#!rb none
	#!test golden path

Change 3447072 on 2017/05/18 by Frank.Fella

	Niagara - Spacebar now resets the simulation as long as you don't have the sequencer timeline focused, also starting and stopping the simulation with sequencer no longer resets the system 50% of the time.

	#!tests Verified the issues above were fixed.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3446668 on 2017/05/18 by Shaun.Kime

	Removed the previous way of setting module defaults and instead moved to a method where the get node is allowed to specify the defaults all on its own.

	Tested adding a default curve to AnimatedDynamicMaterialParameter and it properly animates until the user overrides it, see FunctionalTests/DefaultCurve

	#!rb none
	#!codereview simon.tovey, frank.fella, olaf.piesche
	#!tests re-saved all of our existing modules and reviewed sample emitters.

Change 3446043 on 2017/05/18 by Jurre.deBaare

	Issue with hitches when vertex painting
	#!fix FStaticMeshComponentRecreateRenderStateContext was incorrectly scoped/used
	#!misc add preventive check for invalid vertex buffer
	#!codereview Andrew.Grant
	#!rb none
	#!tests painted pointed out meshes by PatJ in Astrolabe

Change 3444712 on 2017/05/17 by Frank.Fella

	Niagara - Stack - Add module outputs

	#!tests Module stack items now have a read-only section for their outputs
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3444672 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.

	Fixes Wukong double jump sometimes looking like it's hitting a wall.

	[CODEREVIEW] frank.gigliotti
	#!rb none
	#!tests wukong double jump

	#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3444671 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.

	Fixes Wukong double jump sometimes looking like it's hitting a wall.

	[CODEREVIEW] frank.gigliotti
	#!rb none
	#!tests wukong double jump

	#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3444670 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.

	Fixes Wukong double jump sometimes looking like it's hitting a wall.

	[CODEREVIEW] frank.gigliotti
	#!rb none
	#!tests wukong double jump

	#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3444669 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.

	Fixes Wukong double jump sometimes looking like it's hitting a wall.

	[CODEREVIEW] frank.gigliotti
	#!rb none
	#!tests wukong double jump

	#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3444668 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.

	Fixes Wukong double jump sometimes looking like it's hitting a wall.

	[CODEREVIEW] frank.gigliotti
	#!rb none
	#!tests wukong double jump

	#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3444666 on 2017/05/17 by Laurent.Delayen

	Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.

	Fixes Wukong double jump sometimes looking like it's hitting a wall.

	#!codereview frank.gigliotti
	#!rb none
	#!tests wukong double jump

Change 3444525 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3444524 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3444523 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3444522 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3444521 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3443073 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.

	#!rb none
	#!tests wukong RMB

	#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3443072 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.

	#!rb none
	#!tests wukong RMB

	#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3443071 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.

	#!rb none
	#!tests wukong RMB

	#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3443070 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.

	#!rb none
	#!tests wukong RMB

	#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3443068 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.

	#!rb none
	#!tests wukong RMB

	#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3443025 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024
	#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)

Change 3443024 on 2017/05/17 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

	#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/...
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)

Change 3443023 on 2017/05/17 by Andrew.Grant

	Fix for OR-38662 (Invalid Table warning)
	#!rb David.Ratti
	#!tests verified warning is gone

Change 3442508 on 2017/05/16 by Jeff.Williams

	Merging //Orion/Main to Release-40.2 (//Orion/Release-40.2) @3442434

	#!rb none
	#!tests none

Change 3442172 on 2017/05/16 by Jeff.Williams

	Initial branch of files from Release-40.1 (//Orion/Release-40.1) to Release-40.2 (//Orion/Release-40.2)

Change 3441928 on 2017/05/16 by Alexis.Matte

	rephrase fbx re-import preview skeleton warning
	#!rb none
	#!tests none

Change 3441882 on 2017/05/16 by Andrew.Grant

	Integrating UE-44837 from Dev-Editor
	#!tests #!rb none

Change 3441848 on 2017/05/16 by Jeff.Williams

	Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-UI-Playtest (//Orion/Dev-UI-Playtest)

Change 3441628 on 2017/05/16 by Laurent.Delayen

	Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.

	#!rb none
	#!tests wukong RMB

Change 3441486 on 2017/05/16 by Simon.Tovey

	Fixed spelling error

	#!rb none
	#!tests none

Change 3441425 on 2017/05/16 by Simon.Tovey

	Second phase of parameter collections.
	Graph node linking to collection and compiling into a script.

	#!codereview Shaun.Kime, Olaf.Piesche, Frank.Fella

	#!tests basics work
	#!rb none

Change 3441422 on 2017/05/16 by Simon.Tovey

	First step of NiagaraParameterCollections

	Asset and editor.
	Currently not used anywhere.

	#!tests Basics work.
	#!rb Shaun.Kime
	#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche

Change 3441246 on 2017/05/16 by Alexis.Matte

	Remove the alternate color feature in the Detail panel
	#!rb matt.kuhlenschmidt
	#!tests none

Change 3440999 on 2017/05/16 by Andrew.Grant

	Address editor perf by disabling code that was creating temp widget rows.
	#!tests compiled
	#!rb MattK
	#!review-3441000 @alexis.matte

Change 3440874 on 2017/05/16 by Shaun.Kime

	Added ability to create emitter stacks as well as display the event stack in the stack list. We will need to auto-collapse and do some more work to make this manageable in the long run. Added tooltips to each section to help make it clear what it does.

	#!rb none
	#!tests n/a
	#!codereview simon.tovey, frank.fella, olaf.piesce

Change 3440771 on 2017/05/16 by Benn.Gallagher

	Fix for subinstance ensures during re-register operation. We were incorrectly stopping reinitialization after unregister.
	#!rb Martin.Wilson
	#!tests Wukong test level for ensure in PIE + -game

Change 3440740 on 2017/05/16 by David.Ratti

	Fix crash editing tag queries in blueprint defaults
	#!rb none
	#!tests editor

Change 3440308 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.

	#!rb none
	#!tests wukong

	#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3440307 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.

	#!rb none
	#!tests wukong

	#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3440306 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.

	#!rb none
	#!tests wukong

	#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3440305 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.

	#!rb none
	#!tests wukong

	#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3440304 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.

	#!rb none
	#!tests wukong

	#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3440255 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3440254 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3440253 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3440110 on 2017/05/15 by Laurent.Delayen

	Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.

	#!rb none
	#!tests wukong

Change 3439885 on 2017/05/15 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb none

Change 3439864 on 2017/05/15 by Andrew.Grant

	Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
	#!tests #!rb none

Change 3439767 on 2017/05/15 by Andrew.Grant

	Defaulting Aftermath to off
	#!tests #!rb none

Change 3439766 on 2017/05/15 by Jon.Lietz

	fixing issue where the OnLastChanceToAddNativeTags() static function was returning a copy of the delegate letting who ever wanted to bind to it only bind to a copy that fell out of scope. fixing it so the function returns a ref to the delegate.

	#!rb none
	#!tests native tags are added and loaded
	#!codereivew david.ratti

Change 3439471 on 2017/05/15 by Shaun.Kime

	Added the ability for each script to specify what other script types can use it, its description, and category. These are all available from the asset registry, making it possible to filter addition of modules in the stack. Necessitated changing this UI to look closer to the graph-based UI for adding modules.

	Changed Spawn and Update scripts to Particle Spawn Script and Particle Update Script. Redirects have been put in place for enum values. Additional enum values were added for emitter and system spawn/update.

	Updated all known modules to have this info now.

	#!rb none
	#!codereview frank.fella, simon.tovey, olaf.piesche
	#!tests opened several existing emitters and made sure that they recompiled successfully

Change 3439217 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3439216 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3439215 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3439212 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3439211 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3439210 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Main)

Change 3439209 on 2017/05/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked v40 builds to net-cl 3435991
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/...
	#!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1)

Change 3439208 on 2017/05/15 by Andrew.Grant

	Locked v40 builds to net-cl 3435991
	#!tests #!rb none
	#!ROBOMERGE: !40.1

Change 3438941 on 2017/05/15 by Alexis.Matte

	Import Preview windows
	Meshes editor UI refactor
	Fbx import options Reset to default
	#!jira UE-42755
	#!jira UE-44149
	#!jira UE-44463
	#!jira UE-38985

	#!rb matt.kuhlenschmidt
	#!tests run fbx automation tests

Change 3437669 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3437668 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3437667 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3437666 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3437665 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3437614 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613
	#!ROBOMERGE-BOT: ORION (Release-40.1 -> Main)

Change 3437613 on 2017/05/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made warning an info
	#!rb none
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/...
	#!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1)

Change 3437612 on 2017/05/12 by Andrew.Grant

	Made warning an info
	#!rb none
	#!tests compiled

[CL 3489016 by Andrew Grant in Main branch]
2017-06-14 08:40:01 -04:00
Andrew Grant
d753cb7028 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3358916)
#lockdown Nick.Penwarden

Change 3358916 on 2017/03/22 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3357395 on 2017/03/21 by Daniel.Lamb

	Added some more custom stats to the cooker.
	Only cook the english cook culture when we are running local builds.
	#!rb Trivial
	#!test Iterative shared cooked builds paragon

Change 3357377 on 2017/03/21 by Daniel.Lamb

	Added support for packages which fail to load to the package dependency info module
	#!rb Trivial
	#!test Cook paragon

Change 3356838 on 2017/03/21 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!3rb #!tests na

Change 3355306 on 2017/03/20 by Daniel.Lamb

	Switched PackageDependencyInfo to using Guid instead of entire package hash when generating dependency info.
	Stopped cooker from collecting garbage while in the editor.
	Iterative cooks don't resolve string asset references for startup packages.
	#!rb Trivial
	#!test Shared precooked build paragon

Change 3354527 on 2017/03/20 by Wes.Hunt

	AnalyticsProvider::SetUserID will now flush any pending events before changing the ID. #!jira AN-1660
	#!fyi josh.markiewicz,david.nikdel
	#!rb josh.markiewicz
	#!tests ran client connected to Solo vs. AI server

Change 3353852 on 2017/03/20 by Benn.Gallagher

	Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks.
	#!jira OR-36843, UE-42975
	#!rb Martin.Wilson
	#!tests Editor PIE, -game hero gallery

Change 3353048 on 2017/03/18 by Jeff.Williams

	#!ORION_DG - Merge MAIN @CL 3353033

Change 3352845 on 2017/03/17 by Daniel.Lamb

	Renamed the ConvertRenderTargetToTexture2D function so that it's obvious it's a editor only feature.
	#!rb Daniel.Wright
	#!test Editor paragon

Change 3352544 on 2017/03/17 by Daniel.Lamb

	ADded support for ignoring ini settings incompatbilities when using shared cooked builds.
	#!rb Trivial
	#!test Shared cooked build paragon

Change 3352285 on 2017/03/17 by Daniel.Lamb

	Fix client side compilation error to do with render texture conversion function
	#!rb Trivial
	#!test Compile Paragon

Change 3352141 on 2017/03/17 by Daniel.Lamb

	Added support for blueprint function to convert a rendertexture to a texture.
	#!rb Daniel.Wright
	#!test Run in the editor

Change 3351612 on 2017/03/17 by Andrew.Grant

	Expand EngineDir and ProjectDir variables during AppLocal deployment
	#!tests Jamie verified packaging Orion via the editor works now
	#!rb Jamie.Dale

Change 3350470 on 2017/03/16 by Laurent.Delayen

	Fix for PS4 compile.

	#!rb none
	#!tests PS4 + non unity

Change 3350237 on 2017/03/16 by Andrew.Grant

	Pak-mounting fix from Dev-Core for OR-36896
	#!tests na
	#!rb GIl.Gribb

Change 3350079 on 2017/03/16 by Laurent.Delayen

	Added 'AnimNotify_PlayMontageNotify' and 'AnimNotify_PlayMontageNotifyWindow' to forward notifies Begin/End to 'PlayMontage' AsyncTask.

	#!rb lina.halper
	#!tests Yin's BP

Change 3349694 on 2017/03/16 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Exposing copy/paste actions for properties embedded within IDetailGroup header rows

	#!rb Matt.Kuhlenschmidt
	#!tests Copy/paste on skin variant primary override rows

	#!ROBOMERGE-SOURCE: CL 3349513 in //Orion/Dev-REGS/... via CL 3349675
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3349560 on 2017/03/16 by David.Ratti

	Update GameplayTagReferenceHelper to pass in raw data for owner struct (Rather than having caller pass raw 'this' to delegate). Fixes crashes with resizing lists while making calling code less crappy (avoid having to implement copy cstor and operator to fixup delegate).

	Added GameplayTagReferenceHelper to gameplay cue classes.

	#!rb none
	#!tests editor

Change 3349305 on 2017/03/16 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests compiled
	#!rb na

Change 3349189 on 2017/03/16 by Benn.Gallagher

	Fixed clothing not running in PS4 packaged builds
	#!rb Martin.Wilson
	#!jira OR-36680
	#!tests PS4 cooked OrionEntry with Shinbi

Change 3348659 on 2017/03/15 by Daniel.Lamb

	Fix compilation errors.
	#!rb None

Change 3348646 on 2017/03/15 by Andrew.Grant

	Unshelved from pending changelist '3347778':

	<description: restricted, no permission to view>

Change 3348636 on 2017/03/15 by Daniel.Lamb

	Fixed issue with rebuildlighting commandlet not checking out separate lighting files.
	#!rb None
	#!test ResavePackages commandlet

Change 3348559 on 2017/03/15 by Daniel.Lamb

	Fixed up some iterative ini settings blacklist configs.
	#!rb Trivial
	#!test Iterative Cook paragon

Change 3348379 on 2017/03/15 by Laurent.Delayen

	Added simple Async Node 'Play Montage' to use outside of gameplay abilities.

	#!rb none
	#!tests none

Change 3348035 on 2017/03/15 by Ben.Salem

	Switch automationcheckpoint to being a .log file. Unblocks running on packaged builds in paragon.
	#!rb none
	#!tests ran oh so very many tests with the changes.

Change 3345982 on 2017/03/14 by Zak.Middleton

	#!orion - OR-36422: Clamp client net send rate for character movement to 60Hz (down from 90). Integrates CL 3345771 from Dev-Framework which adds engine support for specifying the rate parameters, and sets them in Orion DefaultGame.ini to 1/60 second.

	#!jira OR-36422
	#!tests multi-PIE dedicated server, various framerates, net lag, etc.
	#!rb Laurent.Delayen
	#!codereview Laurent.Delayen

Change 3345134 on 2017/03/14 by Jordan.Walker

	mono work

Change 3344857 on 2017/03/14 by Martin.Wilson

	Missing includes for transactor header

	#!rb none

Change 3341860 on 2017/03/10 by Chris.Bunner

	Partial revert of CL 3339904. Fixed material translation error with multiple connections from custom interpolator nodes.
	#!rb None
	#!tests Editor, Known trouble materials with interpolator nodes, With/without material functions

Change 3341759 on 2017/03/10 by Daniel.Lamb

	Fixed up NetworkCompatible version so that it works with UGS.
	#!rb Trivial
	#!test Cook ps4 paragon.

Change 3341616 on 2017/03/10 by Josh.Markiewicz

	#!UE4 - added define for OGS feature
	#!rb none
	#!codereview sam.zamani
	#!tests compiles

Change 3341612 on 2017/03/10 by Josh.Markiewicz

	#!UE4 - removed old define
	#!tests compiles

Change 3340180 on 2017/03/09 by Daniel.Lamb

	Integrate fix for sync loading from main to Dev General.
	#!rb Ben.Zeigler

Change 3339904 on 2017/03/09 by Chris.Bunner

	Fixed material translation error when custom interpolator node hooked to multiple function outputs.
	#!rb None
	#!tests Editor

Change 3339280 on 2017/03/09 by Josh.Markiewicz

	#!UE4 - removed WebBrowser moduel dependency on OnlineSubsystem
	- added 2 functions to online engine interface
	#!codereview sam.zamani, ben.marsh

Change 3338654 on 2017/03/08 by Daniel.Lamb

	Fixed up some issues with iterative ini settings.
	Added support for target platforms exposing which audio formats they use so they can match up supported formats with different machines.
	#!rb None
	#!test Cook paragon iteratively

Change 3336989 on 2017/03/08 by Ben.Marsh

	Merging CL 3336693 from Dev-Core: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs.

	#!rb none

Change 3336135 on 2017/03/07 by Michael.Trepka

	Hide GameLayerManager's title bar on exiting PIE

	#!rb Dan.Hertzka
	#!tests Tested in the editor on Windows

Change 3335324 on 2017/03/07 by Aaron.Eady

	Chat;

	Adding AddedItem, CompletedItem, and DiscardedItem to the chat message type enum so we can control the color for each. Set the colors in the Social asset.
	Creating client record settings for turning on/off the added item, completed item, and discarded item in chat. Put these in the gameplay settings menu.
	Added horizontal boxes to the gameplay settings menu because we are running out of space.
	Added a vertical scroll bar to the gameplay settings menu but it doesn't seem to show. Also fixed the horizontal scroll bar at the bottom to be horizontal instead of vertical.

	#!rb Matt.Schembari
	#!tests MCP, PIE
	#!lockdown Nicholas.Davies
	#!RN

Change 3333541 on 2017/03/06 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3333512

	#!RB:none
	#!Tests:none

	#!codeReview: cameron.winston

Change 3332578 on 2017/03/04 by Andrew.Grant

	Temp Disabled wrong-looking warning
	#!tests #!rb na
	#!ROBOMERGE: Main

Change 3332555 on 2017/03/04 by Andrew.Grant

	Proper fix for Tencent DLL issue
	#!tests #!rb na
	#!ROBOMERGE: Main

Change 3332552 on 2017/03/04 by Andrew.Grant

	Fix for Tencent DLL issue while staging
	#!tests none
	#!rb none
	#!ROBOMERGE: Main

Change 3332216 on 2017/03/03 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3332168

	#!RB:none
	#!Tests:none

Change 3332060 on 2017/03/03 by Daniel.Lamb

	Fixed issue with AsyncLoading code eventually flushing async loading while in async loading...
	This causes all kinds of cool stuff like objects on the stack corruption and also deleted memory accesses.

	#!rb Gil.Gribb.
	#!test Editor and -game

Change 3331680 on 2017/03/03 by Jason.Bestimt

	#!ORION_MAIN - Merge MAIN @ CL 3331636

	#!RB:none
	#!Tests:none

	#!codeReview: andrew.grant

Change 3331412 on 2017/03/03 by James.Hopkin

	#!orion Rebuilt OpenSSL libs for PS4 to fix process termination due to SIGPIPE on closing websockets

	Source change committed in CL#!3331380

	#!jira OR-36274

	#!fyi Paul.Moore

Change 3331375 on 2017/03/03 by Sam.Zamani

	fix dll path for tenproxy

	#!rb none
	#!tests none

Change 3330953 on 2017/03/02 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3330924

	[STOMPED ChestOpeningScreen.uasset]

	#!RB:none
	#!Tests:none

	#!codeReview: bryan.rathman, phil.buuck, matt.schembari, andrew.grant

Change 3330646 on 2017/03/02 by Andrew.Grant

	Warning and non-unity fix
	#!tests compiled
	#!rb none

Change 3330388 on 2017/03/02 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3329982 on 2017/03/02 by Sam.Zamani

	fixed updated module rules

	#!rb none
	#!tests regen projects

Change 3329964 on 2017/03/02 by Sam.Zamani

	Copying //Tasks/Orion/Dev-Online-Tencent to Dev-General (//Orion/Dev-General)

	3245325 Adding new OSS for Tencent online platform

	3245448 tencent third party SDK
	TCLS proxy functionality

	#!rb none

	3245474 missing include

	#!rb none

	3249585 TCLS tenproxy.dll in thirdparty bin folder

	#!rb none

	3249726 Load TenProxy.dll for TCLS integration
	New OSS Tencent

	#!rb none

	3255571 tencent configs

	#!rb none

	3255826 Tencent TCLS paragon launcher

	#!rb none

	3256168 TCLS launch batch update cmd line options

	#!rb none

	3256170 Added "TencentLive,TencentDev" MCP config entries

	#!rb none

	3256504 xmpp config update

	#!rb none

	3273168 skip login steps for tencent
	config update

	#!rb none

	3279427 #!xmpp

	add option to use plain text auth

	3279428 disable ssl and use plain text auth for XMPP connection
	temporary until we have a valid cert setup on Tigase deployment

	3281566 enabled OSS tencent

	this will also be the toggle for detecting when to enable tencent functionality at runtime

	3283103 differentiate between tencent dev/live environments
	disable QoS region selection for tencentdev

	3283106 lower http verbosity

	3283734 config updates

	3285066 disable replays and mtx for tencent build

	3291005 #!online,mcp
	service config bEnabled flag to toggle individual services as needed

	3291006 explicitly mark unneeded Mcp services as disabled

	3291108 allow replay tab to be disabled via UOrionRuntimeOptions.bEnableReplays=false

	3291492 disable recording of replays for tencent mode

	3292750 disable replay tab based on bEnableReplays=false

	3292753 new orion runtime option bDisallowCoinPurchases
	if true, prevents coins from being available for purchase

	3292755 diable mtx coin offers if bDisallowCoinPurchases=true

	3292759 missing header

	3293246 disable query for available friend codes if bEnableFriendCodes=false

	3293250 temp usage of NULL analytics provider

	3298025 Adding optional RegionTencent plugin for overriding config files

	3298027 ability to override config cache values via plugin config files

	3311016 default to TencentDev backend when running in tencent mode

	3311017 CMS tencent config

	3311022 Rename RegionTencent to RegionCN

	3312470 disable links for tencent build

	3313014 move tenproxy.dll to \OrionGame\Binaries\ThirdParty\Tencent

	3314861 tenproxy 2.0.2.7 update

	3314878 default RegionCN plugin to disabled
	this will only be enabled once the RegionCN.pak is loaded

	3314879 TCLS launcher pointing at UE4Editor.exe for development

	3315257 missing file

	3323573 remove TCLS launcher

	3326006 Tencent TLOG SDK

	3326277 wrapper singleton class for tenproxy connection

	3329180 Tencent support for login flow

	3329181 WIP tenproxy connection usage in identity

	3329624 wip tcls proxy

	#!rb none
	#!tests none

Change 3329651 on 2017/03/02 by Andrew.Grant

	Merging from //UE4/Main @ 3322856 through Orion-Staging
	#!tests QA
	#!rb na

Change 3329411 on 2017/03/02 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Duplicating CL 3303733 from Dev-Editor (simple fix for a massive issue)
	- This will prevent any TAssetPtr property from getting stomped by undo/redo (you know those ridiculous store and card art issues? Fixed!)

	#!lockdown Jason.Bestimt
	#!rb none
	#!tests Undo on an item definition asset

	#!ROBOMERGE-SOURCE: CL 3329404 in //Orion/Release-38.3/... via CL 3329405
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3328858 on 2017/03/01 by Lina.Halper

	Fixed crash on importing animation that was edited before

	#!rb: none
	#!tests: reimport

Change 3328459 on 2017/03/01 by Daniel.Lamb

	When adding new ddc back ends to the hierarchcial ddc make sure to update the async backends lists.
	#!codereview Gil.Gribb
	#!test None
	#!rb Trivial

Change 3328182 on 2017/03/01 by Daniel.Lamb

	Unshelved from pending changelist '3318009':

	Adding support for shared cooked builds to be downloaded from the network.
	Included CookedAssetRegistry in the p:\ published builds.
	#!rb Ben.Marsh

Change 3327856 on 2017/03/01 by Frank.Gigliotti

	Added velocity overrides to FRK4SpringInterpolator;

	#!RB None
	#!codeReview Laurent.Delayen
	#!Tests PIE

Change 3327096 on 2017/03/01 by David.Ratti

	Added generic reference viewer details customization for gameplay tags. Added it to GameplayStatsMetaData.

	#!rb none
	#!tests editor

Change 3326177 on 2017/02/28 by Daniel.Lamb

	Added some more debugging information to help track down live issue.
	#!rb Chris.Bunner
	#!test Ran editor.

Change 3324951 on 2017/02/28 by David.Ratti

	UDataTable: added AddRow/RemoveRow native functions.
	#!rb JB
	#!tests na

Change 3323852 on 2017/02/27 by David.Ratti

	Fix ::RequestAllGameplayTags OnlyIncludeDictionaryTags option

	#!codereview Ben.Zeigler
	#!rb #!tests na

Change 3323706 on 2017/02/27 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3323694

	#!RB:none
	#!Tests:none

Change 3321945 on 2017/02/24 by Jon.Lietz

	OR-36258

	- fixing an issue where gameplay effects that are set to not refresh the period should not allow the execution of a period effect on application.

	#!RB David.Ratti
	#!tests golden path
	#!codeReview: Billy.Bramer, Fred.Kimberley
	#!RNX

Change 3321876 on 2017/02/24 by Daniel.Lamb

	Fixed erroronEngineContentUse flag not being set properly.
	#!rb Trivial
	#!test Cook Paragon.

Change 3321591 on 2017/02/24 by Jason.Bestimt

	#!ORION_DG - MAIN @ CL 3321563

	#!RB:none
	#!Tests:none

Change 3321260 on 2017/02/24 by Andrew.Grant

	Fixed issue that was causing missing string references to not show their referencer
	#!rb none

Change 3321040 on 2017/02/24 by Robert.Manuszewski

	Merging changes 3316253 and 3319134 from Dev-Core: fixes to file log hangs and crashes.

	#!rb none
	#!tests Cooked Win64 server and client, played cooked Win64 build

Change 3319413 on 2017/02/23 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3319394

	#!RB:none
	#!Tests:none

Change 3317905 on 2017/02/22 by Daniel.Lamb

	Integrate CL 3238291 from Odin

	Add Plugin content to the asset registry
	Change the location of AssetRegistry.bin when cooking a plugin as DLC
	Include AssetRegistry.bin in the cooked plugin staging process
	Add function to PluginManager to keep list of any plugins that loaded a pak file
	Use list of plugins with pak files to merge their AssetRegistry.bin files into the main AssetRegistry when it's created
	#!rb Ben.Marsh
	#!codereview Chance.Ivey, Daniel.Lamb

Change 3317648 on 2017/02/22 by Cody.Haskell

	Instead of popping an external web browser, we use the SWebBrowser widget on GFN.

	#!rb DanH
	#!codereview Andrew.Grant, Dan.Hertzka, Matt.Schembari
	#!tests PIE

Change 3317289 on 2017/02/22 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3317254

	#!RB:none
	#!Tests:none

Change 3317186 on 2017/02/22 by Mieszko.Zielinski

	Fixed items that have been force-scored by an EQS test as 'failed' getting discarted even if the test is being run in scoring-only mode #!UE4

	#!test golden path
	#!rb Lukasz.Furman
	#!codereview Daniel.Broder, John.Abercrombie

Change 3317005 on 2017/02/22 by Daniel.Lamb

	Submitted wrong version of my file.
	#!rb Trivial
	#!test Compile

Change 3316958 on 2017/02/22 by Daniel.Lamb

	Added support in buildcookrun for shared cooked builds.
	#!rb Trivial
	#!test BuildCookRun iterative script

Change 3316942 on 2017/02/22 by Daniel.Lamb

	DLC cooking optimization.
	Optimization to determining package dependency tree, now is async.
	Fixes for iterate shared cooked build.  Added fallback when using shared cooked build to local build if local build is newer.
	Added DLC cooking warning if you are overriding output directories.
	Removed previous release packages names from DLC asset registry.
	Only generate manifest for additional assets instead of all assets.
	Minor optimization to worst case resolving of string asset references.  Only resolve those that haven't been resolved before (only happens when GC thrashing happens).
	#!rb Andrew.Grant
	#!test Cook paragon

[CL 3365166 by Andrew Grant in Main branch]
2017-03-26 15:18:02 -04:00
Andrew Grant
c60ffc4e26 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3316439)
#lockdown Nick.Penwarden

Change 3315047 on 2017/02/21 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion

	HTN code first check in #UE4

	#rb none
	#test currently unused

Change 3314042 on 2017/02/21 by Jason.Bestimt@Jason.Bestimt_Dev-General

	#ORION_DG - DAILY Main @ CL 3313484

	#RB:none
	#Tests:none

Change 3313355 on 2017/02/20 by Uriel.Doyon@uriel.doyon_PC2_Orion

	Changed the preliminary GPU benchmark workloads to take into account the target workload.
	This is to prevent running the last test with poor performance, risking a driver reset.
	#jira OR-29915
	#rb marcus.wassmer
	#test Run the game triggering benchmarks

Change 3312553 on 2017/02/20 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion

	Implemented a simple AITask for running EQS queries #UE4

	#rb Lukasz.Furman
	#test golden path

Change 3311661 on 2017/02/20 by Jason.Bestimt@Jason.Bestimt_Dev-General

	#ORION_DG - Merge MAIN @ CL 3311631

	#RB:none
	#Tests:none

Change 3310392 on 2017/02/17 by Daniel.Lamb@daniel.lamb_T3905_6612

	Unreal pak now outputs to named log files instead of timestamps.
	#rb Trivial
	#test Cook deploy paragon
	#jira OR-36057

Change 3310196 on 2017/02/17 by Clayton.Langford@RDU-WD-8359_3635_Paragon_DevGen

	Created an event to be fired whenever a GameplayCue is routed that passes all relevant info about that GC. Added a listener in OrionPhasedFunctionalTest that parses that event into a string and stores it in an array to be accessed from a test phase later.

	#test PIE
	#rb Ben.Salem, Adric.Worley

Change 3308437 on 2017/02/16 by Jason.Bestimt@Jason.Bestimt_Dev-General

	#ORION_DG - Merge MAIN @ CL 3308413
	(Prep for Merge up)

	#RB:none
	#Tests:none

Change 3306497 on 2017/02/16 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Fix for compilation issue with USE_MALLOC_STOMP
	#rb none
	#tests compiled with malloc_stomp

Change 3306468 on 2017/02/16 by Cody.Haskell@OrionStream

	#Orion

	- Text popup work for Shield. If you click on an OrionEditableTextBox while running the game with -gfn, a special popup is called. Should do nothing normally.

	#rb none
	#tests PIE, golden path.

Change 3305945 on 2017/02/16 by David.Ratti@David.Ratti_G6218_Orion.Dev-General

	Remove unused/deprecated UGameplayEffectExtension class
	#rb #tests none

Change 3304630 on 2017/02/15 by Jason.Bestimt@Jason.Bestimt_Dev-General

	#ORION_DG - Merge Mieszko stuff from MAIN to DG

	#RB:none
	#TestS:none

	#!codereview: mieszko.zielinski

Change 3303785 on 2017/02/15 by jason.bestimt@Jason.Bestimt_Dev-General

	#ORION_MAIN - Merge 38.3 @ CL 3303224

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3303718 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#!ROBOMERGE-SAYS: Unresolved conflicts. jason.bestimt, please merge this change by hand.
	//Orion/Dev-General/OrionGame/Content/UI/DeckBuilder/DeckBuilderRoot.uasset - can't integrate exclusive file already opened
	//Orion/Dev-General/OrionGame/Content/UI/Master_Layouts/FrontEnd.uasset - can't integrate exclusive file already opened
	#!codereview: jason.bestimt

Change 3302382 on 2017/02/14 by Alexis.Matte@amatte-orion-dev-general

	Fix import of morph target when there is no animation
	#jira UE-41383
	#jira OR-35859
	#rb none
	#test none

Change 3301538 on 2017/02/14 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 38.3 @ CL 3301392

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3301481 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3299985 on 2017/02/13 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream

	added time limit to "get out of overlap" move for minons to avoid getting stuck in moving to inaccessbile spots
	#jira OR-35834
	#rb Mieszko.Zielinski
	#tests PIE

Change 3299732 on 2017/02/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion

	Tweaked the way EQS tests of negative score get normalized #UE4

	#rb none
	#test golden path + math
	#!codereview Lukasz.Furman, John.Abercrombie

Change 3299724 on 2017/02/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion

	Generic AI interface extensions #UE4

	Mostly getters

	#rb none
	#test golden path

Change 3299717 on 2017/02/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion

	A little tweak to VisLog's point labels drawing - if there's only one point in a set it will no longer append '_0' to the label #UE4

	#rb none
	#test PIE

Change 3299527 on 2017/02/13 by Paul.Moore@OrionWorkspace_Dev-General

	#orion #mms
	- Update libWebSockets binaries to fix Linux server web socket connections.
	#tests matchmaking, mms
	#rb none

Change 3299278 on 2017/02/13 by David.Ratti@David.Ratti_G6218_Orion.Dev-General

	Ability Task Pass: tasks should not broadcast out (back into ability graph) if the owning ability has completed EndAbility.
	#rb none
	#tests pie, golden path

Change 3297884 on 2017/02/10 by Paul.Moore@OrionWorkspace_Dev-General

	#mms
	- Enable SSL module for PS4 (needed by OpenSSL when using WebSockets).
	- Turn on verbose logging for WebSockets module for initial MMS debugging.
	#tests PS4
	#rb none

Change 3296911 on 2017/02/10 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral

	Encode user search string so we support special characters

	#rb RyanG
	#tests Replays

Change 3296746 on 2017/02/10 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 38.3 @ CL 3296659

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3296735 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3296705 on 2017/02/10 by Daniel.Lamb@daniel.lamb_T3905_6612

	Added support to the cooker for iterating shared builds.
	#rb Not used yet
	#test Fast cook paragon

Change 3295747 on 2017/02/09 by Paul.Moore@OrionWorkspace_Dev-General

	#orion #mms
	- Integrated WS upgrade header functionality with latest Fortnite libws changes.
	- Added "ws" and "wss" protocols to web socket manager context.
	#rb rob.cannaday
	#!codereview rob.cannaday, james.hopkin
	#tests win64, ps4

Change 3295579 on 2017/02/09 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral

	Fix for replay backward compatibility from John.Pollard
	#tests #rb na

	Merging using OrionScratchReleaseMapping

Change 3295506 on 2017/02/09 by Rolando.Caloca@rolando.caloca_T3903_OrionMainS

	O - Added option for force recompute tangents using skin cache
	#rb none
	#jira UE-41541
	#tests Editor run, toggle, restart

Change 3295461 on 2017/02/09 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream

	fixed huge interpolation times for linear network smoothing on stationary characters,
	fixed mismatch in movement Base between NavWalking server and Walking client, causing some stationary characters to float in midair

	copy of CL# 3295439
	#jira OR-35664, OR-35572
	#rb none
	#tests game

Change 3294954 on 2017/02/09 by Paul.Moore@OrionWorkspace_Dev-General

	#orion #mms

	- Integrating Fortnite WebSocket changes into Orion that fixes some win10 issues.

	#!codereview rob.cannaday, james.hopkin
	#tests compile ps4, linux, win64
	#rb none

Change 3294947 on 2017/02/09 by Daniel.Lamb@daniel.lamb_T3905_6612

	The generate stub return result is considered as success when saving cooked packages.
	Fixes bug with cooking blueprint nativized packages.
	#rb Trivial
	#test Cook paragon

Change 3293307 on 2017/02/08 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Fix for issue in last checkin - need to clear activecontext regardless
	#rb none
	#tests solo smoke with nullrhi

Change 3293284 on 2017/02/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion

	Allow setting the per-frame time limit for processing queued bunches separately for instant replays, since they may have more strict timing/framerate requirements.

	#rb john.pollard
	#tests golden path

Change 3293148 on 2017/02/08 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Fixed invalid memory access* with nullrhi and suppressed IME warning if no valid window handle exists

	(*Likely only an issue when running with memory validation)

	#rb none
	#tests verified invalid access exception no longer occurs with nullrhi
	#!review-3293149 @Matt.Khulenschmidt

Change 3293103 on 2017/02/08 by Max.Chen@Max.Chen_T4664_Orion_Main

	Sequencer: Fix build

	#jira OR-34918
	#rb none
	#tests none

Change 3292921 on 2017/02/08 by Max.Chen@Max.Chen_T4664_Orion_Main

	Sequencer: Force local player to maintain x fov axis.

	#jira OR-34918
	#rb david.ratti
	#tests Render/PIE a level sequence and test that the camera isn't zoomed in.

Change 3292869 on 2017/02/08 by David.Ratti@David.Ratti_G6218_Orion.Dev-General

	Yet more logging for OR-35448
	#rb #tests none

Change 3292821 on 2017/02/08 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: rob.cannaday
	PS4 libwebsockets build fix
	Update build cs files to point to PS4 file location
	Copy libwebsocket include directory from Fortnite to Orion
	#rb paul.moore
	#tests compile/link Win64 Development Editor, PS4 Debug, Linux Development Server

	#!ROBOMERGE-SOURCE: CL 3292820 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3292277 on 2017/02/08 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge DMM @ CL 3292219

	#RB:none
	#Tests:none

	[CODEREVIEW] paul.moore, benjamin.crocker
	#QAReview

	#!ROBOMERGE-SOURCE: CL 3292276 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3292211 on 2017/02/08 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Pulling new ags library from Release-4.15 and reverting hack that disabled feature for AMD users
	#rb Marcus.Wassmer
	#tests compiled

Change 3292167 on 2017/02/08 by David.Ratti@David.Ratti_G6218_Orion.Dev-General

	Additional logging for OR-35448
	#rb none
	#tests pie

Change 3289462 on 2017/02/06 by Ben.Salem@ben.salem_OrionMain

	Adding priority filters to Automation tests, also commands to filter on priority levels.
	#rb adric worley
	#tests Compiled, ran a few commands to verify it works.

Change 3288801 on 2017/02/06 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 (38.3) @ CL 3288681

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3288800 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3288750 on 2017/02/06 by Daniel.Lamb@daniel.lamb_T3905_6612

	Fixed issue when cooking client and server platforms in single cook some packages would be marked incorrectly because they would be stripped when from client / server.
	#rb Andrew.Grant
	#test Cook paragon

Change 3288624 on 2017/02/06 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Unlocked network version
	#rb #tests na
	OR-35603

Change 3288612 on 2017/02/06 by Daniel.Lamb@daniel.lamb_T3905_6612

	Added more ini settings to the iterative ini blacklist.
	#rb Trivial
	#test Iterative Cook Paragon

Change 3288184 on 2017/02/06 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Downgraded warning to display
	#!review-3288185 @David.Ratti
	#rb none
	#tests none

Change 3287634 on 2017/02/06 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ 3287498

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3287619 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3286668 on 2017/02/03 by Alexis.Matte@amatte-orion-dev-general

	Fix a crash when importing a LOD containing different material with less sections
	#rb none
	#test none

Change 3286112 on 2017/02/03 by Alexis.Matte@amatte-orion-dev-general

	Fix the re-import skeletal mesh regression, where all material disapear.
	#jira UE-41294
	#rb matt.kuhlenschmidt
	#test see the jira

Change 3285859 on 2017/02/03 by Daniel.Lamb@daniel.lamb_T3905_6612

	Fixed merge error from last checkin with the DDC commandlet
	#!codereview Matthew.Griffin
	#test DDC commandlet paragon
	#rb None

Change 3285637 on 2017/02/03 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion

	Pass in the DemoNetDriver pointer to the ConcurrentWithSlateTickTask instead of accessing it from the world in the task itself.

	#rb john.pollard
	#tests golden path

Change 3285479 on 2017/02/03 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion

	Made bot communicate ults when they're up, not when they're using it #Orion

	CL also contains a bit of code shuffling around, preparing ground for HTN plug in

	#rb none
	#test golden path

Change 3285125 on 2017/02/03 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ CL 3285078

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3285124 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3283996 on 2017/02/02 by Michael.Trepka@Michael.Trepka_PC_Orion-Dev-General

	Added UGameUserSettings::GetRecommandedResolutionScale() to replace UOrionGameUserSettings::GetDefaultResolutionScale(). This makes things less confusing (UGameUserSettings::GetRecommandedResolutionScale() returns scale recommended based on results of the benchmark and UGameUserSettings::GetDefaultResolutionScale() returns scale based on user settings) and fixes a regression introduced in 3257936 (OR-35544)

	#rb Cody.Haskell
	#tests Tested on PC

Change 3283951 on 2017/02/02 by Daniel.Lamb@daniel.lamb_T3905_6612

	Ensure DDC commandlet calls begincacheforcookedplatformdata correctly.
	#rb None
	#!codereview Matthew.Griffin
	#test DDC commandlet paragon.

Change 3283874 on 2017/02/02 by Lina.Halper@Lina.Halper_Orion

	fix for invalid resource issue

	#rb: none
	#code review: Daniel.Wright
	#tests: compile and editor with wolf

Change 3283621 on 2017/02/02 by Laurent.Delayen@laurent.delayen_Work2016_Orion

	Femme WIP whip aiming for Q ability.

	#rb none
	#tests Femme

Change 3283216 on 2017/02/02 by jason.bestimt@Jason.Bestimt_Dev-General

	#ORION_MAIN - Merge 37.2 @ CL 3282900

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3283199 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3282954 on 2017/02/02 by Lina.Halper@Lina.Halper_Orion

	It becomes invalid on the resource, so checking null, but still wip on verifying this with Daniel Wright. He's sick out.

	#rb:none
	#tests: compile
	#code review:Daniel.Wright
	#Jira: OR-35418

Change 3281993 on 2017/02/01 by Daniel.Lamb@daniel.lamb_T3905_6612

	Removed default unattended flag.
	#rb Trivial
	#test PS4 cook run paragon.

Change 3281990 on 2017/02/01 by Daniel.Lamb@daniel.lamb_T3905_6612

	Potential fix for deterministic cooking issue with UMovieSceneSignedObjects.
	#rb Andrew.Grant
	#!codereview Max.Preussner
	#test Cook and run paragon ps4.

Change 3281610 on 2017/02/01 by Laurent.Delayen@laurent.delayen_Work2016_Orion

	AimOffsetLookAt is now thread safe.

	#rb lina.halper
	#tests femme

Change 3281609 on 2017/02/01 by Laurent.Delayen@laurent.delayen_Work2016_Orion

	Fixed 'Convert to AimOffset LookAt' option being broken in Persona.

	#rb lina.halper
	#tests works for Femme now.

Change 3281019 on 2017/02/01 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ CL 3280498

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3281018 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3280813 on 2017/02/01 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: matthew.griffin
	Prevent inclusion of NotForLicensees files when staging CrashReportClient config files
	#rb none
	#tests none

	#!ROBOMERGE-SOURCE: CL 3280812 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3279921 on 2017/01/31 by Yanni.Tripolitis@yanni.tripolitis_Dev_General_Cary

	Fixed an error in the Round MF, that was somehow "leaked" into Paragon from Odin.

	#lockdown Billy.Rivers, Adam.Bellefeuil

	#!codereview Tim.Elek

Change 3279178 on 2017/01/31 by Daniel.Lamb@daniel.lamb_T3905_6612

	Fixed up diff files commandlet stack information
	#rb Joe.Conley
	#test Diff cooked packages

Change 3279084 on 2017/01/31 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Merging //UE4/Main at 3276432  through Orion-Staging
	#rb #tests na

Change 3279078 on 2017/01/31 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ CL 3279032

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3279077 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3277908 on 2017/01/30 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_37 - Fix for "-game" crash with missing meta data

	#RB:none
	#Tests:none

	[CodeReviewed]: andrew.grant, jamie.dale, mieszko.zielinski

	#!ROBOMERGE-SOURCE: CL 3277901 in //Orion/Release-37/... via CL 3277902 via CL 3277904 via CL 3277905
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3277520 on 2017/01/30 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Workaround for OR-35418
	#!ROBOMERGE: Main
	#rb none
	#tests verified ShortSoloGame test completes without a crash

Change 3277357 on 2017/01/30 by Daniel.Lamb@daniel.lamb_T3905_6612

	Fixed the rebuild lighting commandlet.
	#rb Trivial
	#test Rebuild lighting dev general

Change 3277322 on 2017/01/30 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ CL 3277275

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3277296 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3277210 on 2017/01/30 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping test changes:

	Fixed issue where with -stdout messages would be duplicated due to FeedbackContextAnsi echoing to stdout by default
	Changed stdout output to postfix instead of trail newlines
	Firstpass of finding and displaying crash callstacks in Orion Test Framework.

	#rb none
	#tests ran test framework with tests that purposefully crashed/checked

	#!ROBOMERGE-SOURCE: CL 3276889 in //Orion/Release-37/... via CL 3277207 via CL 3277208 via CL 3277209
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3276774 on 2017/01/29 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Fix for non-unity issue.
	#tests compiled
	#rb none
	#!ROBOMERGE: Main, DUI

Change 3276594 on 2017/01/28 by Lina.Halper@Lina.Halper_Orion

	Checked in potential fix for nonunity build issue

	#rb:none
	#tests:compile

Change 3275806 on 2017/01/27 by Ben.Salem@ben.salem_OrionMain

	Adding in a checkpointing system for automated test passes where, if a client crashes while running a pass, on reboot and reissue of the automation command the test pass will start off where it left off, skipping the crashing test.
	#rb clayton.langford
	#tests Ran several dozen test passses. Seriously.
	#!codereview steve.white, bob.ferreira, clayton.langford, adric.worley

Change 3275803 on 2017/01/27 by Shaun.Kime@shaun.kime_RDU-WD-9788_oriondevgen

	Paragon has retainer widgets with no World set. When encountered, they can cause the scene list to be desynchronized with the rendering thread.
	This logic resolves the issue by registering a null scene in this case, properly setting the slate scene index for subsequent slate draw calls.

	#rb nick.darnell
	#jira OR-34919
	#TESTS na

Change 3275533 on 2017/01/27 by Max.Chen@Max.Chen_T4664_Orion_Main

	Sequencer: Switch to static pointer to fix crash when tearing down curve editor.

	#jira UE-40796
	#rb andrew.rodham
	#tests none

Change 3275093 on 2017/01/27 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ CL 3273298

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3273417 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3274700 on 2017/01/26 by Lina.Halper@Lina.Halper_Orion

	#Anim curve crash on cooking
	- fixed crash during cooking while accessing default value of material
	- this code doesn't have to run during cooking with inactive world, so I'm checking that

	#code review: Daniel.Wright, Chris.Bunner, Jurre.DeBaare
	#rb: none
	#tests: cooking

Change 3274129 on 2017/01/26 by Lina.Halper@Lina.Halper_Orion

	Fixed safer to get featurelevel

	#rb: Daniel.Wright
	#tests: compile/wolf

Change 3274012 on 2017/01/26 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream

	fixed crash in navigation grids
	#jira OR-35356
	#rb none
	#tests PIE

Change 3273803 on 2017/01/26 by Lina.Halper@Lina.Halper_Orion

	Fixed issue with animation curve getting reset to 0.f
	- the issue is that skeleton contains material flag types, so now it just keeps setting the value
	- even after I fix validation check, it still cleared it due to the material curve not found anymore, so added to support default value setting

	#jira: OR-34563
	#rb: Martin.Wilson, Chris.Bunner, Benn.Gallagher
	#code review: Martin.Wilson, Daniel.Wright
	#tests: wolf, coil

Change 3273257 on 2017/01/26 by Alexis.Matte@amatte-orion-dev-general

	Isolate by material slot instead of section index. Add UI to isolate and highlight material in the material panel
	#rb matt.kuhlenschmidt
	#jira UE-41131
	#tests none

Change 3272527 on 2017/01/25 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: chris.bunner
	Ensure FSceneRenderTargets snapshot copies default clear colors.
	#tests Golden path on lowest and high settings
	#rb None
	#lockdown Jason.Bestimt
	#jira OR-34905

	#!ROBOMERGE-SOURCE: CL 3272507 in //Orion/Release-37.1/... via CL 3272521 via CL 3272525
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3272244 on 2017/01/25 by Rolando.Caloca@rolando.caloca_T3903_OrionMainS

	Show more info when a material instance failed to compile
	#jira OR-34626
	#tests Forced crash in the debugger
	#rb Daniel.Wright

Change 3272109 on 2017/01/25 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: philip.buuck
	Fix bad merge from Main

	#rb Dan.Hertzka
	#tests PIE
	[CodeReviewed] Andrew.Grant
	#lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3272106 in //Orion/Release-37.1/... via CL 3272107 via CL 3272108
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3271721 on 2017/01/25 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream

	jungle minions will spawn navigation obstacles when they are stuck in static geometry, fixed issues with falling off cliffs
	#jira OR-35054
	#rb Mieszko.Zielinski
	#tests PIE

Change 3271432 on 2017/01/25 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ CL 3271043

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3271429 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

[CL 3322856 by Andrew Grant in Main branch]
2017-02-25 19:37:22 -05:00
Marc Audy
03d64a49e8 Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188)
#rb none
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3203880 on 2016/11/18 by Ori.Cohen

	Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)

Change 3207429 on 2016/11/22 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285

Change 3252627 on 2017/01/10 by Lukasz.Furman

	removed duplicated entries from visual logger shape rendering
	#ue4

Change 3252675 on 2017/01/10 by Ori.Cohen

	Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))

Change 3252686 on 2017/01/10 by Ori.Cohen

	Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))

Change 3252833 on 2017/01/10 by Ori.Cohen

	Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))

Change 3252887 on 2017/01/10 by Dan.Reynolds

	Increased modes to include:
	Harmonic minor
	Melodic minor (going up)
	Pentatonic (Major)
	Pentatonic (minor)
	Whole Tone
	Diminished (WH)
	and Blues

Change 3252895 on 2017/01/10 by Aaron.McLeran

	update to music utilities.

Change 3253060 on 2017/01/10 by Aaron.McLeran

	Updates to synthesis plugin and some new features to DSP objects

Change 3253061 on 2017/01/10 by Aaron.McLeran

	Updates to music maps

Change 3253078 on 2017/01/10 by Aaron.McLeran

	Removing pragma optimization code accidentally checked in

Change 3253110 on 2017/01/10 by Ori.Cohen

	First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))

Change 3253315 on 2017/01/10 by Aaron.McLeran

	Fixing a few bugs in DSP objects

	- Added a new types file EpicSynth1 and EpicSynth1 component can share enums

Change 3253577 on 2017/01/11 by Aaron.McLeran

	Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map

Change 3254052 on 2017/01/11 by Ori.Cohen

	Fix build.

Change 3254059 on 2017/01/11 by Ori.Cohen

	Turn off html5 trying to build apex.

Change 3254095 on 2017/01/11 by Ori.Cohen

	Fix build

Change 3254200 on 2017/01/11 by Jon.Nabozny

	Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments.

	#JIRA UE-40469

Change 3254334 on 2017/01/11 by Marc.Audy

	Put in missing virtual

Change 3254397 on 2017/01/11 by dan.reynolds

	Updates to OtonOkeMap

Change 3254410 on 2017/01/11 by Marc.Audy

	Cleanup autos

Change 3254420 on 2017/01/11 by Marc.Audy

	PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist)

	Modified somewhat, but based on what PR indicated as a problem.

	#jira UE-40369

Change 3254423 on 2017/01/11 by Marc.Audy

	Optimize GetDefaultSubobjectByName and GetDefaultSubobjects
	Remove autos

Change 3254826 on 2017/01/11 by Aaron.McLeran

	Bringing optimizations to dev-framework

Change 3254831 on 2017/01/11 by dan.reynolds

	Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets.

Change 3254833 on 2017/01/11 by dan.reynolds

	Updating MidiSynthTestBP's default SynthPreset pan value.

Change 3254851 on 2017/01/11 by dan.reynolds

	Updating ES1Bank_Bass

	Updating OtonOkeMap

Change 3254854 on 2017/01/11 by Aaron.McLeran

	Some fixups for pan modulation

Change 3255682 on 2017/01/12 by aaron.mcleran

	Turning the bass down a bit on OtonOkeMap

Change 3255721 on 2017/01/12 by Marc.Audy

	Fix spelling error

Change 3255790 on 2017/01/12 by Marc.Audy

	Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)

Change 3256263 on 2017/01/12 by Ori.Cohen

	Refactor immediate mode api to take PxD6Joint and PxRigidActor instead.

Change 3256288 on 2017/01/12 by Ori.Cohen

	Undo constraint refactor as we found a way around it and it made the code much harder to read/debug

Change 3256360 on 2017/01/12 by Ori.Cohen

	Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene)

Change 3256846 on 2017/01/13 by Marc.Audy

	Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead.

Change 3256954 on 2017/01/13 by Marc.Audy

	Fix missed fixup of deprecated constructor use

Change 3257167 on 2017/01/13 by Jon.Nabozny

	Fix check in FBodyInstance::SetCollisionEnabled.
	Create convenience methods for HasPhysics and HasQuery.

	#jira UE-39633

Change 3257181 on 2017/01/13 by Zak.Parrish

	Adding input map and some testing content to Xenakis

Change 3257183 on 2017/01/13 by Mieszko.Zielinski

	Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4

	Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius

	#jira UE-40368

Change 3257211 on 2017/01/13 by Jon.Nabozny

	Fix CIS issue caused by 3257167.

Change 3257220 on 2017/01/13 by Marc.Audy

	Additional FBox constructor deprecation fixups

Change 3257236 on 2017/01/13 by zak.parrish

	Fixed error on Xenakis input pawn

Change 3257242 on 2017/01/13 by zak.parrish

	Update to InputListener

Change 3257273 on 2017/01/13 by Marc.Audy

	No reason to pass simple types by reference

Change 3257418 on 2017/01/13 by Ori.Cohen

	Attempt to turn android physx libs back to static libs.

Change 3257445 on 2017/01/13 by Ori.Cohen

	Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib

Change 3257903 on 2017/01/14 by Aaron.McLeran

	Additions to synth module and updates to dsp objects

	- Adding ability to create arbitrary modular patches from modulating sources to modulation destinations
	- DSP objects define their default depths but patches can override
	- Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets
	- Adding a preset bank type so we can store a bank of presets (aka factory presets)

Change 3258179 on 2017/01/15 by Seth.Weedin

	Duplicating input test map for some FX work

Change 3258181 on 2017/01/15 by Seth.Weedin

	Modify skybox in test map to be dark and spooky

Change 3258183 on 2017/01/15 by aaron.johnson

	substituted classes, changed wind speed and adjusted level lighting

Change 3258190 on 2017/01/15 by aaron.johnson

	substituted triplet pawn and motion controller classes, enabled grabbing animations

Change 3258191 on 2017/01/15 by Aaron.McLeran

	Getting source effects working for GDC demo

	- Added new synthesis editor module to create instances of user-created source effects
	- Added code to do source effects
	- Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings.
	- Tweaks and fixes to existing dsp objects to get source effects working
	- Modified existing engine code to allow for playing out source effect tails
	- Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future.
	- Fixed issue of pitching with stereo delay effect on setting first interpolated param
	- Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module
	- Deleting some cruft files no longer needed

Change 3258201 on 2017/01/15 by Seth.Weedin

	C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none

Change 3258206 on 2017/01/15 by aaron.johnson

	map push, triplets interface created, debug widget placed in level

Change 3258222 on 2017/01/15 by Aaron.McLeran

	Fixing crash when there's a null entry in the source effect chain

	Fixed some zippering introduced by applying volume twice.

Change 3258225 on 2017/01/15 by aaron.johnson

	Interface changes, pawn output values wip

Change 3258228 on 2017/01/15 by aaron.johnson

	Pawn should be outputting all correct values for Tripletsinterface

Change 3258242 on 2017/01/15 by Stanley.Hayes

	Edge lights and Spherical Density Materials

Change 3258251 on 2017/01/16 by Seth.Weedin

	More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none

Change 3258284 on 2017/01/16 by Aaron.McLeran

	Fixing CIS build error

	Surprised that MSVC allows that...

Change 3258525 on 2017/01/16 by Mieszko.Zielinski

	Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4

Change 3258537 on 2017/01/16 by Lukasz.Furman

	fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component
	#ue4

Change 3258595 on 2017/01/16 by Marc.Audy

	Fix static analysis warning

Change 3259364 on 2017/01/16 by Mieszko.Zielinski

	BTTask_RotateToFaceBBEntry comment spelling fix #UE4

	#jira UE-40669

Change 3259683 on 2017/01/16 by dan.reynolds

	Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started

Change 3260244 on 2017/01/17 by Lina.Halper

	#anim

	- optimize layer blend node to not create mask weights in run-time but in compile time.

	#code review: Martin.Wilson

Change 3260617 on 2017/01/17 by Ori.Cohen

	Immediate mode spawns its own actors.

Change 3260701 on 2017/01/17 by Ori.Cohen

	Don't bother blending physics with animation when physics is QueryOnly

Change 3260796 on 2017/01/17 by Ori.Cohen

	EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll.

Change 3261207 on 2017/01/17 by Ori.Cohen

	First iteration of contact enabling/disabling for immediate mode.

Change 3262010 on 2017/01/18 by Marc.Audy

	Remove some autos

Change 3262525 on 2017/01/18 by Lina.Halper

	Fix crash with required bones index not using property indexing

	#jira: UE-40786

Change 3263658 on 2017/01/19 by Martin.Wilson

	Add AnimTechDemo to dev-framework (base third person + feng mao)

Change 3263684 on 2017/01/19 by Lina.Halper

	#anim : layer node - fix allocation change I made by mistake

Change 3264523 on 2017/01/19 by Ori.Cohen

	Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order

Change 3264701 on 2017/01/19 by Ori.Cohen

	Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors

Change 3264980 on 2017/01/19 by Ori.Cohen

	Make sure physics asset collision disabled works in immediate mode.

Change 3265011 on 2017/01/19 by Ori.Cohen

	Added the ability to override physics asset for immediate mode

Change 3265030 on 2017/01/19 by Ori.Cohen

	Added override gravity for immediate mode.

Change 3265650 on 2017/01/20 by Benn.Gallagher

	NvCloth Source

Change 3265652 on 2017/01/20 by Benn.Gallagher

	NvCloth Lib
	#rnx

Change 3265653 on 2017/01/20 by Benn.Gallagher

	NvCloth Bin
	#rnx

Change 3266195 on 2017/01/20 by Danny.Bouimad

	Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth)

Change 3266377 on 2017/01/20 by Marc.Audy

	Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes.

Change 3267873 on 2017/01/23 by Jon.Nabozny

	Fix SceneProxy shadowing in UGeometryCacheComponent.

Change 3268025 on 2017/01/23 by Benn.Gallagher

	IWYU change, platform PCH generation seemed to hide this one.

Change 3268026 on 2017/01/23 by Benn.Gallagher

	Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block
	#rnx

Change 3268630 on 2017/01/23 by Zak.Parrish

	Updating to add MIGS shooter content, as well as audio interaction Blueprints

Change 3268663 on 2017/01/23 by Ori.Cohen

	Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference.

Change 3268811 on 2017/01/23 by Ori.Cohen

	Added component space sim for immediate mode

Change 3269369 on 2017/01/24 by Benn.Gallagher

	Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework)

	Replaced clothing with new simulation framework

Change 3269417 on 2017/01/24 by danny.bouimad

	Minor Update to cloth map for test

Change 3269420 on 2017/01/24 by Benn.Gallagher

	Removed APEX simulation from clothing framework (used in testing, not fully complete)

Change 3269421 on 2017/01/24 by danny.bouimad

	Small tweaks

Change 3269515 on 2017/01/24 by Lukasz.Furman

	enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes
	fixed GameplayAbility debugger's category not using IAbilitySystemInterface
	#ue4

Change 3269595 on 2017/01/24 by mason.seay

	Break apart physics asset for crash bug

Change 3269819 on 2017/01/24 by Ori.Cohen

	Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver.

Change 3270364 on 2017/01/24 by Josh.Stoddard

	upgrade to the latest version of v-HACD:
	https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib
	commit: 7a09f9d
	NOTE: only updated windows binaries
	  mac and linux still using old binaries until they can be tested
	#jira UE-40124 #rb josh.stoddard

Change 3271188 on 2017/01/25 by Jurre.deBaare

	Post-import script support
	#jira UEFW-80

Change 3271249 on 2017/01/25 by Thomas.Sarkanen

	Move soundwave-internal curve tables to advanced display

	Exposing it was confusing to audio people

Change 3271586 on 2017/01/25 by Marc.Audy

	Don't rerun construction scripts twice on a level that has been hidden and reshown
	#jira UE-40306

Change 3272048 on 2017/01/25 by Ori.Cohen

	Fix for immediate mode sim when root body is the same as the root bone.

Change 3272083 on 2017/01/25 by Ori.Cohen

	Make sure to warn when component space sim and collision are used together. Also handle it gracefully.

Change 3272300 on 2017/01/25 by Ori.Cohen

	Fix incorrect collision generation when a shape's local pose is not identity.

Change 3273195 on 2017/01/26 by Jurre.deBaare

	Fix for Anim import script crash in GetBonePosesForTime

Change 3273204 on 2017/01/26 by Ben.Marsh

	Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool.

Change 3273378 on 2017/01/26 by James.Golding

	In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed

Change 3273381 on 2017/01/26 by James.Golding

	Big refactor to PoseDriver
	  - RBF logic now moved into its own class/file
	  - Allow editing of transform and radial scaling per-target
	  - Add support for different falloff functions (not just Gaussian)
	  - Allow driving curves directly, rather than always poses
	  - Add details customization for pose driver node
	  - Edits to PoseDriver settings now take immediate effect, don't need to recompile

Change 3273826 on 2017/01/26 by Josh.Stoddard

	modify VHACD to improve quality of hulls generated by convex decomposition
	NOTE: mac libs not included - mac editor will use legacy libs for now

Change 3273902 on 2017/01/26 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433

Change 3274018 on 2017/01/26 by Ori.Cohen

	Added immediate physics preview in phat.

Change 3274165 on 2017/01/26 by Ori.Cohen

	PhAT now depends on immediate mode plugin. Fix build

	#JIRA UE-41179

Change 3275001 on 2017/01/27 by Jurre.deBaare

	Fix for crash in Persona with Anim Modifiers

Change 3275297 on 2017/01/27 by Ori.Cohen

	Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision)

Change 3275340 on 2017/01/27 by Benn.Gallagher

	Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy
	#jira UE-41025
	#jira UE-41039

Change 3275383 on 2017/01/27 by Benn.Gallagher

	Blacklisted double promotion warning on ps4 NvCloth build
	#rnx

Change 3275426 on 2017/01/27 by Benn.Gallagher

	Removed CUDA dependencies from NvCloth cmake files

Change 3275670 on 2017/01/27 by Ori.Cohen

	Fix phat ragdoll in immediate mode updating sketal mesh component transform

Change 3275673 on 2017/01/27 by Ori.Cohen

	Add position/velocity iteration to immediate mode

Change 3276001 on 2017/01/27 by Alan.Noon

	Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini
	none

Change 3276596 on 2017/01/28 by Aaron.McLeran

	Removing unused #ifdef

Change 3276597 on 2017/01/28 by Aaron.McLeran

	Getting rid of static analysis warning

Change 3277354 on 2017/01/30 by Lukasz.Furman

	fixed custom navlink Id collisions
	#ue4

Change 3277356 on 2017/01/30 by Lukasz.Furman

	fixed comments in GameplayDebugger.h
	#jira UE-41103

Change 3277371 on 2017/01/30 by mason.seay

	Test map for spawn sound/force feedback bug.

Change 3277445 on 2017/01/30 by Lukasz.Furman

	fixed compilation warning
	#ue4

Change 3277560 on 2017/01/30 by Danny.Bouimad

	Made checkin to Fix Crash that occured due to bad content.

Change 3277567 on 2017/01/30 by Ori.Cohen

	Fix immediate mode crashing when joint is empty.

	#JIRA UE-41026

Change 3277928 on 2017/01/30 by Ori.Cohen

	Turn on immediate mode plugin by default

Change 3278433 on 2017/01/30 by Ori.Cohen

	Immediate mode supports heightfield collision.

Change 3278449 on 2017/01/30 by Ori.Cohen

	Fix immediate mode cache not being initialized properly.

Change 3278787 on 2017/01/31 by James.Golding

	Fix CIS error in ImmediatePhysicsSimulation.cpp

Change 3279303 on 2017/01/31 by mason.seay

	Assets for RigidBody node bug

Change 3279352 on 2017/01/31 by Benn.Gallagher

	Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before

Change 3279377 on 2017/01/31 by Alan.Noon

	GDC AnimTech Demo: adjusted minion physics assets
	none

Change 3279425 on 2017/01/31 by james.cobbett

	Updating QA-Physics map.

	Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now.

Change 3279436 on 2017/01/31 by Benn.Gallagher

	Fixed inertia scales on Owen mesh

Change 3279480 on 2017/01/31 by Benn.Gallagher

	Fixes for clothing behavior changes
	#jira UE-41092

Change 3279495 on 2017/01/31 by Ori.Cohen

	Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision.

Change 3279579 on 2017/01/31 by james.cobbett

	Added new scenario to QA-Physics map.

	Moving platforms (up/down, left/right) with physics objects on them.

Change 3279695 on 2017/01/31 by mason.seay

	RigidBody node test asset

Change 3280105 on 2017/01/31 by Ori.Cohen

	Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode

Change 3280148 on 2017/01/31 by mason.seay

	First round of assets for force feedback testing

Change 3280860 on 2017/02/01 by James.Golding

	Merge CL 3280853 to Dev-Framework
	Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor

Change 3281172 on 2017/02/01 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156

Change 3281210 on 2017/02/01 by james.cobbett

	Updated QA-Physics map

	Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube.

Change 3281211 on 2017/02/01 by James.Golding

	Details customization for editing PoseDriver targets list

Change 3281332 on 2017/02/01 by Marc.Audy

	Fix bad merge
	Fix file types

Change 3281388 on 2017/02/01 by mason.seay

	Updated Force Feedback asset

Change 3281396 on 2017/02/01 by mason.seay

	moving asset

Change 3281987 on 2017/02/01 by Benn.Gallagher

	Fixed project generation failing after main merge

Change 3282047 on 2017/02/01 by Marc.Audy

	Fix up Target and build cs files after changes from Dev-Build

Change 3282214 on 2017/02/01 by Ori.Cohen

	Expose radial forces to immediate mode

Change 3282221 on 2017/02/01 by Alan.Noon

	Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters
	none

Change 3282273 on 2017/02/01 by Ori.Cohen

	Fix crash when recompiling animbp of immediate mode due to null pointer.

Change 3282368 on 2017/02/01 by Ori.Cohen

	Quick iteration on minion demo

Change 3282824 on 2017/02/02 by James.Golding

	Fix for CIS in RBFSolver.h

Change 3282829 on 2017/02/02 by James.Golding

	Fix CIS in PoseDriverDetails.cpp
	Fix list UI not refreshing after copying targets from PoseAsset

Change 3282834 on 2017/02/02 by Danny.Bouimad

	Adding Pose driver additive assets

Change 3282863 on 2017/02/02 by James.Golding

	Add Mambo mesh and Skeleton

Change 3282892 on 2017/02/02 by James.Golding

	Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework

Change 3283157 on 2017/02/02 by Mieszko.Zielinski

	Cook Orion Win64 fix #UE4

	Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP

Change 3283159 on 2017/02/02 by Marc.Audy

	Additional CIS fixes

Change 3283179 on 2017/02/02 by Marc.Audy

	More CIS fixes

Change 3283197 on 2017/02/02 by Jurre.deBaare

	Fix for issues importing Fornite geometry cache assets
	#fix Use actual import number of frames instead of total number of frames in the Alembic Cache

Change 3283201 on 2017/02/02 by Marc.Audy

	Keep fixing CIS

Change 3283270 on 2017/02/02 by James.Golding

	Merging CL 3276013 to Dev-Framework
	- fix issue with additive pose preview applying twice

Change 3283499 on 2017/02/02 by Marc.Audy

	More CIS fixes

Change 3283543 on 2017/02/02 by Jon.Nabozny

	Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation.

Change 3283663 on 2017/02/02 by Ori.Cohen

	Fix potential null dereference in ragdoll node

Change 3283757 on 2017/02/02 by Marc.Audy

	May fix remaining CIS issues

Change 3283984 on 2017/02/02 by Marc.Audy

	Fix linux CIS

Change 3284039 on 2017/02/02 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913

Change 3284067 on 2017/02/02 by Marc.Audy

	Fixup mistakes in converting redirects

Change 3284187 on 2017/02/02 by Ori.Cohen

	Immediate mode works with radial force (not just radial impulse)

Change 3284358 on 2017/02/02 by Ori.Cohen

	Update arcblade phys asset for immediate mode

Change 3284667 on 2017/02/02 by Marc.Audy

	Arguments is an array not a string now. Fixing commented out code.

Change 3284684 on 2017/02/02 by Marc.Audy

	Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro.

Change 3284707 on 2017/02/02 by Marc.Audy

	Fix AVIWriter module compilation on Mac

Change 3285012 on 2017/02/03 by Benn.Gallagher

	Fixes for Dx NvCloth shader warnings

Change 3285016 on 2017/02/03 by Marc.Audy

	Fix missing include

Change 3285048 on 2017/02/03 by Benn.Gallagher

	Fixed Persona needing a restart when changing number of clothing assets (import/delete)
	#jira UE-41323

Change 3285325 on 2017/02/03 by Marc.Audy

	Properly implement AVIWriter module

Change 3285538 on 2017/02/03 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499

Change 3285735 on 2017/02/03 by Jon.Nabozny

	Add IsInAir method to UVehicleWheel.

	#jira UE-38369

Change 3285862 on 2017/02/03 by Aaron.McLeran

	UE-41435 Fixing PIE audio

	- Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE.

Change 3285914 on 2017/02/03 by danny.bouimad

	RecomputeTangents Test Assets

Change 3286246 on 2017/02/03 by Mieszko.Zielinski

	Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4

	#jira UE-41527
	#jira UE-41518

Change 3286308 on 2017/02/03 by Ori.Cohen

	Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin.

	#JIRA UE-41529

Change 3286396 on 2017/02/03 by Ori.Cohen

	Fix CIS

Change 3286479 on 2017/02/03 by Ori.Cohen

	Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)

Change 3287421 on 2017/02/06 by James.Golding

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819

Change 3287427 on 2017/02/06 by James.Golding

	Fix PoseBlendNode to 'pass through' if no poses are activated

Change 3287430 on 2017/02/06 by James.Golding

	- Add support to PoseDriver for evaluating source bone in the space of a different bone
	- Fix driven bone adding a scale of 1
	- Fix posedriver values 'sticking' (reset all weights to zero each frame)
	- Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor)
	- Tranlsation targets now draw larger when selected
	- 'Copy from pose asset' now also auto-sets radius for you
	- Remove spammy warnings for missing poses/curves
	- Add UPoseAsset::GetNumTracks and ::GetFullPose
	- Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose
	- Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0)

Change 3287496 on 2017/02/06 by Chad.Garyet

	fixing busted quotes around defaultvalues

Change 3287569 on 2017/02/06 by Mieszko.Zielinski

	Orion BP fixed after deprecating NavigationSystem's BP API #Orion

Change 3287595 on 2017/02/06 by Benn.Gallagher

	BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs.
	Built for new NvCloth upgrade

Change 3287598 on 2017/02/06 by Benn.Gallagher

	NvCloth Upgrade to 21604115
	Added Linux+Mac support

Change 3287710 on 2017/02/06 by Lukasz.Furman

	added option to disable navlink polys at the end of generated paths
	#ue4

Change 3287857 on 2017/02/06 by Benn.Gallagher

	Fixed NvCloth module files to correctly set up linux and mac hopefully

Change 3287894 on 2017/02/06 by Benn.Gallagher

	Another fix to NvCloth build files, didn't get picked up in VS for some reason.

Change 3287917 on 2017/02/06 by Lina.Halper

	Copy from CharacterRigging to Dev-Framework

	#code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham

Change 3287938 on 2017/02/06 by Thomas.Sarkanen

	Fix crash opening a media sound wave

	#jira UE-41582 - Editor crashes when running Automation test

Change 3287942 on 2017/02/06 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682

Change 3288035 on 2017/02/06 by James.Golding

	Remove C++ GameMode and pawn classes (replace with floating BP instead)
	Resave anims to remove Orion refs
	Add simple AnimBP and map for Mambo testing

Change 3288036 on 2017/02/06 by Benn.Gallagher

	Fix to BuildPhysX task to trigger Mac and Linux builds properly

Change 3288125 on 2017/02/06 by Ori.Cohen

	Change PhysXCommon back to dylib

Change 3288127 on 2017/02/06 by Benn.Gallagher

	Fixed project file identification not working for NvCloth under XCode

Change 3288156 on 2017/02/06 by Benn.Gallagher

	Disable "expansion-to-defined" warning in Linux NvCloth builds

Change 3288159 on 2017/02/06 by Lina.Halper

	potential compile fix for Ocean Editor

	#code review:Thomas.Sarkanen

Change 3288190 on 2017/02/06 by Ori.Cohen

	Link against static PhysXCommon for mac

Change 3288200 on 2017/02/06 by Marc.Audy

	Fix CIS

Change 3288270 on 2017/02/06 by Lina.Halper

	fix compile error

	#code review:Thomas.Sarkanen, Marc.Audy

Change 3288302 on 2017/02/06 by Thomas.Sarkanen

	Fixed ensure when deselecting bones in anim BP editor

	#jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint

Change 3288348 on 2017/02/06 by Lina.Halper

	- Enabled control rig
	- Changed plugin name to be Control Rig

Change 3288490 on 2017/02/06 by Benn.Gallagher

	Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running.

Change 3288511 on 2017/02/06 by Lina.Halper

	compile fix

Change 3288513 on 2017/02/06 by Lina.Halper

	Check in content to work with

Change 3288615 on 2017/02/06 by Ori.Cohen

	Fix skeletal mesh not simulating when using an aggregate.

	#JIRA UE-41593

Change 3288791 on 2017/02/06 by thomas.sarkanen

	Exposed transforms to cinematics so they can be animated

Change 3288795 on 2017/02/06 by Ori.Cohen

	Fix lock warnings for physx

	#JIRA UE-41591

Change 3288817 on 2017/02/06 by Charles.Anderson

	GDC Arcblade setup tests.

Change 3288825 on 2017/02/06 by Lina.Halper

	Fix build issue of shadow variable

Change 3289058 on 2017/02/06 by Ori.Cohen

	Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution.

	#JIRA UE-41026

Change 3289348 on 2017/02/06 by Lina.Halper

	fix compile issue

Change 3289369 on 2017/02/06 by Lina.Halper

	Renamed leg control to limb control and will be used for arm/feet.
	- changed vars.
	- has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman.

	#code review:Thomas.Sakanen

Change 3289422 on 2017/02/06 by Lina.Halper

	Fixed IK sinking issue - or moving

	#code review:Thomas.Sarkanen

Change 3289433 on 2017/02/06 by Lina.Halper

	Fixed real shadow error

Change 3289485 on 2017/02/06 by Lina.Halper

	fixed build issue

Change 3289657 on 2017/02/07 by thomas.sarkanen

	Added rig bone mapping to Ice's skeletal mesh

Change 3289658 on 2017/02/07 by thomas.sarkanen

	Added ControlRig map with Ice setup to pose

Change 3289662 on 2017/02/07 by Thomas.Sarkanen

	Fixed up static analysis warning

Change 3289663 on 2017/02/07 by Thomas.Sarkanen

	Fixed crash when attempting to bind to skeletal mesh with already-set anim BP

	Anim instance may not have actually been created when binding, so dont dereference it

Change 3289717 on 2017/02/07 by Benn.Gallagher

	Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory

Change 3289718 on 2017/02/07 by Benn.Gallagher

	BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs.

Change 3289744 on 2017/02/07 by Benn.Gallagher

	Fixed missing masses causing crash initialising clothing actors
	#jira UE-41599

Change 3289746 on 2017/02/07 by Danny.Bouimad

	Adding Some Content for JamesG he wanted some nicer looking Pose driver test files.

Change 3289756 on 2017/02/07 by danny.bouimad

	Changing the asset for JamesG.

Change 3289785 on 2017/02/07 by James.Golding

	Replace old PoseDrive test with Danny's new one

Change 3289858 on 2017/02/07 by Lina.Halper

	fixed issue with undo transaction buffer

Change 3289860 on 2017/02/07 by Benn.Gallagher

	Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg
	#jira UE-41655

Change 3289912 on 2017/02/07 by Thomas.Sarkanen

	Merging using Raven_To_Dev-Framework

	Originally from CLs 3249471, 3258522, 3260271, 3273791:

	Sequencer: More work supporting array properties more generically

	+ fixes

Change 3289962 on 2017/02/07 by James.Golding

	Add thickness option to DrawWireDiamond

Change 3289963 on 2017/02/07 by James.Golding

	Add spin option to VectorInputBox

Change 3289966 on 2017/02/07 by James.Golding

	Add weight bar chart to PoseDriver details
	Stop drawing pose weight text in viewport
	Fix position targets not drawing larger when selected

Change 3290094 on 2017/02/07 by Thomas.Sarkanen

	Fixed typo in filename (fallout from search and replace)

Change 3290119 on 2017/02/07 by Thomas.Sarkanen

	Manipulators can now have their IK/FK space set on them

	They are not drawn when the space for the chain that they control is not the same as their setting
	Also fixed a crash with invalid objects when reloading maps.

Change 3290145 on 2017/02/07 by Thomas.Sarkanen

	CIS fix for fallout from Raven changes

	#jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors

Change 3290319 on 2017/02/07 by Marc.Audy

	Make sound player nodes hard reference the assets unless they are in a chain below a quality node.

Change 3290484 on 2017/02/07 by Richard.Hinckley

	Fixing grammar in popup messages.

Change 3290533 on 2017/02/07 by Marc.Audy

	Make GetAIController BlueprintPure
	#jira UE-41654

Change 3290624 on 2017/02/07 by Marc.Audy

	Reorder header to avoid include tool warnings

Change 3290697 on 2017/02/07 by Lina.Halper

	- support FK manipulator being in local space
	- fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum

	#code review: Thomas.Sarkanen

Change 3290748 on 2017/02/07 by Ori.Cohen

	Touch immediate mode file to force physx re-link

Change 3290807 on 2017/02/07 by Richard.Hinckley

	#jira UE-39891
	Updates to assist in automatic documentation generation.

Change 3290946 on 2017/02/07 by Lina.Halper

	Fix issue of notify looping.

	#jira: UE-31463
	#Code review:Martin.Wilson

Change 3291553 on 2017/02/07 by Lina.Halper

	Rename/move file(s)
	- modified mesh mapping controller window to be Control Rig

Change 3291571 on 2017/02/07 by Lina.Halper

	added set up spine option

	#code review:Thomas.Sarkanen

Change 3291581 on 2017/02/07 by Ori.Cohen

	Temporarily turn off phat immediate mode preview which crashes.

Change 3291949 on 2017/02/08 by James.Golding

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819

Change 3291966 on 2017/02/08 by Lina.Halper

	Fix issue with notify looping bug

	#jira: UE-31463

Change 3292247 on 2017/02/08 by Marc.Audy

	Clean up bad merge caused by Fortnite integration to main

Change 3292326 on 2017/02/08 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313

Change 3292409 on 2017/02/08 by Marc.Audy

	Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong.

Change 3292481 on 2017/02/08 by Ori.Cohen

	Fix for convex hull cooking (from Josh.S)

	#JIRA UE-41656

Change 3292492 on 2017/02/08 by Mieszko.Zielinski

	Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite

Change 3292778 on 2017/02/08 by Ori.Cohen

	Touch physx DDC key for new cooking.

	#JIRA UE-41656

[CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
Marc Audy
e697b581a9 Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================

Change 3228282 on 2016/12/08 by Aaron.McLeran

	Adding ability to fix up existing sound classes

	- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
	- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.

Change 3228774 on 2016/12/09 by Ori.Cohen

	Fix multi select being very slow in phat

	#JIRA UE-39559

Change 3229036 on 2016/12/09 by Marc.Audy

	Remove trivial overrides

Change 3229130 on 2016/12/09 by Aaron.McLeran

	Fixing build error.

	Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation

Change 3229412 on 2016/12/09 by Aaron.McLeran

	Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.

	- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1

Change 3229782 on 2016/12/09 by Marc.Audy

	Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
	#jira UE-39407

Change 3229842 on 2016/12/09 by Marc.Audy

	Missing files for CL# 3229782

Change 3229905 on 2016/12/09 by Marc.Audy

	Check Owner has a valid world before tryign to access Scene (4.14.2)
	#jira UE-39560

Change 3229961 on 2016/12/09 by Aaron.McLeran

	UE-39650 Implementing  CL 3229894 in Dev-Framework

Change 3229964 on 2016/12/09 by Aaron.McLeran

	Removing redundant loop introduced from integration

Change 3230722 on 2016/12/12 by Lukasz.Furman

	fixed vislog macros for recording thick segments
	#ue4

Change 3230864 on 2016/12/12 by Lina.Halper

	Fix crash with deleting pose

	#jira:UE-39584

Change 3230893 on 2016/12/12 by Marc.Audy

	Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor

Change 3231189 on 2016/12/12 by Ori.Cohen

	Added bone name to the physics invalid operation warnings.

Change 3231420 on 2016/12/12 by James.Golding

	Support per-component skel mesh weight override
	#jira UEFW-240

Change 3231422 on 2016/12/12 by James.Golding

	Test map for per-component skin weights

Change 3231491 on 2016/12/12 by James.Golding

	Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
	Move FStaticMeshVertexBuffer implementation into its own cpp

Change 3231590 on 2016/12/12 by mason.seay

	Changed to box collision

Change 3231900 on 2016/12/12 by Aaron.McLeran

	Switching to creating new master submixes rather than loading them

Change 3231909 on 2016/12/12 by James.Golding

	Fix Mac CIS in StaticMeshVertexBuffer.h

Change 3232157 on 2016/12/13 by Mieszko.Zielinski

	Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4

Change 3232162 on 2016/12/13 by Mieszko.Zielinski

	Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4

Change 3232314 on 2016/12/13 by James.Golding

	Another attempt at fixing Mac CIS

Change 3232322 on 2016/12/13 by Lukasz.Furman

	fixed order of nav area application and low area filter
	#ue4

Change 3232364 on 2016/12/13 by Thomas.Sarkanen

	Spline IK node

	Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
	Spline is specified within the node using control points. External spline could come later.
	Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.

	#jira UEFW-249 - Add spline IK node

Change 3232589 on 2016/12/13 by Thomas.Sarkanen

	Fixed non-editor builds

Change 3232654 on 2016/12/13 by Marc.Audy

	Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
	#jira UE-39699

Change 3232690 on 2016/12/13 by Martin.Wilson

	Remove unused member

Change 3232691 on 2016/12/13 by Martin.Wilson

	Virtual bone additions:

	1) Rename support
	2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)

	#jira UE-39710

Change 3232782 on 2016/12/13 by Danny.Bouimad

	Adding Test Content

Change 3232843 on 2016/12/13 by danny.bouimad

	More Updates

Change 3232981 on 2016/12/13 by Marc.Audy

	Fix CIS issues

Change 3233075 on 2016/12/13 by mason.seay

	SplineIK asset for bug report

Change 3233124 on 2016/12/13 by Ori.Cohen

	Added mass automation tests.

Change 3233265 on 2016/12/13 by Ben.Marsh

	Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.

Change 3233365 on 2016/12/13 by mason.seay

	Resaving with non-empty engine version

Change 3233532 on 2016/12/13 by mason.seay

	Level blueprint clean up

Change 3233571 on 2016/12/13 by Ben.Marsh

	Set up paths for precompiled binaries.

Change 3233601 on 2016/12/13 by Ben.Marsh

	Build: Use the code CL rather than latest CL for precompiled binaries.

Change 3234402 on 2016/12/14 by Ori.Cohen

	Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
	- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
	#jira UE-36408

Change 3234415 on 2016/12/14 by Ori.Cohen

	Fix CIS

Change 3234574 on 2016/12/14 by Thomas.Sarkanen

	Fix crash when IK chain is inverted

	#jira UE-39720 - Crash compiling animation blueprint with Spline IK node

Change 3234882 on 2016/12/14 by Ori.Cohen

	Fixed teleport not working for physical animation component

Change 3234971 on 2016/12/14 by Aaron.McLeran

	Fix for omni-directional sounds in audio mixer

Change 3235251 on 2016/12/14 by mason.seay

	Assets for proposed functional testing

Change 3235492 on 2016/12/14 by Ori.Cohen

	Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.

	#JIRA UE-38710

Change 3236398 on 2016/12/15 by Marc.Audy

	(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
	Do not allow Modify calls on Objects that have not been initialized
	#jira UE-39731

Change 3236413 on 2016/12/15 by Lukasz.Furman

	added EQS profiler
	#ue4

Change 3236418 on 2016/12/15 by Lukasz.Furman

	changed log verbosity in navmesh geometry export function
	#jira UE-39809
	#3039

Change 3236508 on 2016/12/15 by Ori.Cohen

	Allow vehicles to override inertia tensor after any mass properties have changed

	#JIRA UE-39566

Change 3236573 on 2016/12/15 by Ori.Cohen

	Fix manipulation tool not working properly with welded components

Change 3236577 on 2016/12/15 by Ori.Cohen

	Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.

Change 3236580 on 2016/12/15 by Ori.Cohen

	Improve mass computation for physics shapes (ignore trimesh which introduces error)

Change 3236581 on 2016/12/15 by Ori.Cohen

	Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).

Change 3236809 on 2016/12/15 by Lukasz.Furman

	compilation fix: missing headers in EnvQueryManager

Change 3237187 on 2016/12/15 by Lukasz.Furman

	compilation fix: missing defines in EnvQueryInstance

Change 3237423 on 2016/12/15 by Aaron.McLeran

	Audio mixer: Allow center channel panning as a project setting.

	- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.

Change 3237639 on 2016/12/15 by Aaron.McLeran

	Audio mixer stat tracking

Change 3237646 on 2016/12/15 by dan.reynolds

	MIDI Test Assets:

	General MIDITestBP

	MPKmini2 Child BP

	MPKmini2 Wrap Map

Change 3238148 on 2016/12/16 by Lukasz.Furman

	fixed crash in EQS profiler
	copy of CL# 3238145

Change 3238708 on 2016/12/16 by Marc.Audy

	(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
	#jira UE-39883

Change 3238799 on 2016/12/16 by Lina.Halper

	Potential fix + more info on crash on copying curve for WEX

Change 3239559 on 2016/12/19 by Ori.Cohen

	Guard against infinitely thin geometry which fixes some nans

Change 3239728 on 2016/12/19 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536

Change 3239735 on 2016/12/19 by Jon.Nabozny

	Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
	Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
	4.15

	#jira UE-39387

Change 3239765 on 2016/12/19 by Jon.Nabozny

	Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
	This requires the use of a new bool bTraceWithChannel which is enabled by default.
	4.15

	#JIRA UE-39726

Change 3239810 on 2016/12/19 by Marc.Audy

	Avoid duplicate GetWorldSettings call

Change 3239826 on 2016/12/19 by Lukasz.Furman

	fixed crashes in gameplay debugger's draw delegate handling
	copy of 3234768, 3239819
	#ue4

Change 3239894 on 2016/12/19 by Richard.Hinckley

	Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.

Change 3239957 on 2016/12/19 by Aaron.McLeran

	UE-39924 Fix for crash when duplicating sound cue assets in content browser

	Checking for null before casting

Change 3239983 on 2016/12/19 by Mieszko.Zielinski

	Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4

Change 3240177 on 2016/12/19 by Mieszko.Zielinski

	Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4

Change 3240488 on 2016/12/19 by Aaron.McLeran

	UE-39924 Fix for crash when duplicating sound cue assets in content browser

	More fixes!

Change 3240512 on 2016/12/19 by dan.reynolds

	AEOverview Update:

	- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)

	This will allow developers to load single levels functionally without adding lights or other assets to make them work.

Change 3240518 on 2016/12/19 by dan.reynolds

	AEOverview Update:

	- Added test for Multichannel 2D Reverb

Change 3240875 on 2016/12/20 by mason.seay

	Gameplay Tag Functional Tests

Change 3240876 on 2016/12/20 by dan.reynolds

	AEOverview Fix

	- Fixed miss targeted menu items (updated prefixes)

Change 3240923 on 2016/12/20 by Lukasz.Furman

	fixed memory corruption in template A* solver
	copy of CL# 3240898
	#ue4

Change 3241661 on 2016/12/21 by Thomas.Sarkanen

	Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode

	#jira UE-39938 - Cannot edit mesh sockets

Change 3241964 on 2016/12/21 by Wes.Hunt

	Remove QoSReporter from CrashReportClient
	#tests editor debug gpf and verify crash is sent.

Change 3241996 on 2016/12/21 by Wes.Hunt

	Add @Owner tags to all analytics events in all our games #jira AN-805
	* Added default owners to most events. Tracked down authors of some events.
	* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
	* verified this checkin contains changes to comments ONLY.
	#tests compiled Orion and QAGame.

Change 3242825 on 2016/12/22 by Lukasz.Furman

	fixed order of behavior tree execution indices for PIE debugging
	#jira UE-39922

Change 3242860 on 2016/12/22 by mason.seay

	Functional tests for timer

Change 3243188 on 2016/12/22 by dan.reynolds

	AEOverview Update

	- Created viewport bookmarks on each sub-map for individual testing consistency

	- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects

Change 3243192 on 2016/12/22 by dan.reynolds

	AEOverview Lighting Fix

Change 3243507 on 2016/12/23 by dan.reynolds

	AEOverview Moved to Maps\Framework\Audio\

	+ redirector clean up, resaves, etc.

Change 3243553 on 2016/12/24 by Aaron.McLeran

	Bringing fixes to dev-framework from odin

	3240517
	3240476
	3240473
	3240412
	3240315
	3240220
	3240194

Change 3243567 on 2016/12/24 by Aaron.McLeran

	Fixing build.
	Adding #include for FConfigCacheIni

Change 3244466 on 2017/01/01 by Mieszko.Zielinski

	Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4

	#jira UE-40069

Change 3244471 on 2017/01/01 by Aaron.McLeran

	Bringing fixes to dev-framework from odin

	3244469
	3244467
	3243743

Change 3244639 on 2017/01/03 by Jurre.deBaare

	CIS error fix

Change 3244748 on 2017/01/03 by Jurre.deBaare

	Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
	#fix Unify path for both delete cluster options in the outliner UI
	#jira UE-40066

Change 3245338 on 2017/01/03 by Aaron.McLeran

	Getting rid of shadowed variable.

Change 3245816 on 2017/01/03 by Aaron.McLeran

	Synth component and DSP objects

	- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
	- Bunch of changes and improvements to DSP objects for real-time synthesis.
	- New polyphonic virtual analog synthesizer

Change 3246146 on 2017/01/04 by Ben.Marsh

	Move precompiled binaries into the Private-Binaries stream.

Change 3246283 on 2017/01/04 by Marc.Audy

	Fix CIS warnings

Change 3246457 on 2017/01/04 by Aaron.McLeran

	Fixing static analysis warnings

Change 3246519 on 2017/01/04 by Benn.Gallagher

	Fix for serialization mismatch on skeletal mesh source model.

Change 3247193 on 2017/01/04 by Dan.Reynolds

	Adding new DSP utility

Change 3247769 on 2017/01/05 by Marc.Audy

	Remove inaccurate comment

Change 3248068 on 2017/01/05 by dan.reynolds

	AEOverview Fix

	- Shortening long path name (Multichannel sub-directories) and fixing up redirectors

Change 3248251 on 2017/01/05 by Jon.Nabozny

	Fix uninitialized PropertyColor in BillboardComponent.

Change 3249305 on 2017/01/06 by James.Golding

	Fix FColorVertexBuffer copy constructor if source buffer is not initialised
	#jira UE-40242

Change 3249639 on 2017/01/06 by Jon.Nabozny

	Fix K2Node_CallFunction tool tip generation crash.

	#JIRA UE-40307

Change 3249716 on 2017/01/06 by Aaron.McLeran

	Minor changes to DSP objects

	Deciding on a method to pass parameters from BP to synth components.

Change 3249909 on 2017/01/06 by James.Golding

	Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
	Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
	#jira UE-40289

Change 3249931 on 2017/01/06 by Aaron.McLeran

	Bring CL 3244528 from Odin to Dev-Framework

Change 3250012 on 2017/01/06 by Aaron.McLeran

	Changing how synth params work

	- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
	- Added SynthCommand function to help setting synth params on audio render thread from game thread
	- Refactored Synth1Component to use new system

Change 3250084 on 2017/01/06 by Aaron.McLeran

	Adding preset struct and adding noise to oscillator

Change 3250257 on 2017/01/07 by Aaron.McLeran

	Checking in stub for new synthesis plugin to put synthesis instances.

Change 3250264 on 2017/01/07 by Aaron.McLeran

	Moving synthesis code to new synthesis plugin

Change 3250313 on 2017/01/07 by Aaron.McLeran

	Fixing CIS static analysis warning on include cycle

Change 3250353 on 2017/01/08 by Aaron.McLeran

	Various audio mixer/dsp refinements

	-Simplying envelope code to just be a straightforward case statement
	-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
	-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
	-Added a console var to toggle enabling sample checks for tracking down sample bugs
	-Added data table row subclass to EpicSynth1Component preset struct

Change 3250382 on 2017/01/08 by Aaron.McLeran

	Bringing ODIN-3977 fix to dev-framework

Change 3250435 on 2017/01/08 by Aaron.McLeran

	Adding ability to set note durations for synth component

	Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.

Change 3250443 on 2017/01/08 by Aaron.McLeran

	Fixing CIS, removing console variable code.

Change 3250445 on 2017/01/08 by Aaron.McLeran

	Attempted fix for crash on existing PIE

Change 3250446 on 2017/01/08 by dan.reynolds

	Updated MidiSynthTestBP for new Note On Note Off functions

Change 3250447 on 2017/01/08 by dan.reynolds

	MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )

Change 3250455 on 2017/01/08 by Aaron.McLeran

	Adding critical section so stopping a source voice and processing source voice can't happen at same time.

Change 3250465 on 2017/01/08 by Aaron.McLeran

	Fixing NaNs in sine approximations

Change 3250466 on 2017/01/08 by Aaron.McLeran

	Adding new music utility.

	- Changing scale indicies to be 1-based (music oriented)
	- Adding new function to get chord note from a mode

Change 3250467 on 2017/01/08 by Aaron.McLeran

	Undoing change to FastSin parabolic sine approximation

	- was not dividing by zero!

Change 3250468 on 2017/01/08 by Aaron.McLeran

	Adding ability to get a direct virtual function callback for procedural sound waves

	-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.

	-Updated synth component code to use the new method.

Change 3250470 on 2017/01/08 by Aaron.McLeran

	Fixing note on duration

Change 3250479 on 2017/01/08 by Aaron.McLeran

	Fixing pan in the amp dsp object

Change 3252179 on 2017/01/10 by Mieszko.Zielinski

	Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4

Change 3252498 on 2017/01/10 by Marc.Audy

	Fix non-unity compile errors

[CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
ee6308432a Non-unity fixes from streams that copied up yesterday.
#rb none
#codereview Bob.Tellez, James.Brinkerhoff
#lockdown Nick.Penwarden

[CL 3216832 by Ben Marsh in Main branch]
2016-12-01 08:46:42 -05:00
Bob Tellez
33f0f0a6e6 Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //Fortnite/Main @ 3212531)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3212485 on 2016/11/28 by Dmitry.Rekman

	Update libwebsockets to use -fPIC.

Change 3212280 on 2016/11/28 by Guillaume.Abadie

	Fixes static lighting regression caused by selective outputs fix.

Change 3211095 on 2016/11/28 by Ian.Fox

	#UE4 - Add nullptr check to cookonthefly server ini check

Change 3211042 on 2016/11/28 by Bob.Tellez

	#UE4 Add an option to reset a particle system comp on a camera lens emitter when it is retriggered

Change 3209336 on 2016/11/23 by Rob.Cannaday

	Fix shutdown crash trying to cancel an HTTP request after the HTTP module has been unloaded
	Move the cancel call to the PreUnload step
	#jira FORT-33515

Change 3208350 on 2016/11/22 by Jeff.Campeau

	Added bVirtualKeyboardDisplayOnFocus to Slate settings defaulted to true (old behavior)
	Always open a virtual keyboard when the facebutton bottom is pressed on an active text field
	Do not open a virtual keyboard on focus gained by any method other than mouse if bVirtualKeyboardDisplayOnFocus is set to false

	#jira FORT-30722

Change 3207430 on 2016/11/22 by James.Hopkin

	#fortnite Applied changes from CL#3161737 (UE4/Main) to stage and package SSL certificate bundles.

Change 3207422 on 2016/11/22 by Ben.Woodhouse

	* Fix UpdateTexture3D to create a staging texture of the region to update rather than the whole texture. This prevents distance fields crashing during update (allocating 18GB per frame in some cases)
	* Put UpdateTexture2D DMA support onto a cvar, disabled by default (corruption issues reported by licensees, plus not sure it's actually faster - could be slower due to reduced bandwidth; issues reported by licensees)
	* Fix UpdateTexture2D to only create a staging texture of the region to update, saving memory
	#jira UE-38609

Change 3206301 on 2016/11/21 by Ben.Woodhouse

	Fixed GPU hang in Zone Map view. Was an issue with RenderThread using the device context without appropriate RHIThread flushes.
	#jira FORT-31616
	#code_review keith.judge

Change 3206144 on 2016/11/21 by Lukasz.Furman

	improved path following sticking to tether bounds
	#jira FORT-32097

Change 3206142 on 2016/11/21 by Lukasz.Furman

	added post processing to navigation filters for making filter-bound paths (feedback iteration)
	#fortnite

Change 3206053 on 2016/11/21 by Lukasz.Furman

	added post processing to navigation filters for making filter-bound paths
	#fortnite

Change 3205790 on 2016/11/21 by Lukasz.Furman

	pass on flow field usage by EQS

Change 3205764 on 2016/11/21 by Lukasz.Furman

	seeding AIModule's random stream from world manager, using random stream in EQS
	#fortnite

Change 3205763 on 2016/11/21 by Lukasz.Furman

	added random stream to AIModule
	copy of CL# 3150031

Change 3205162 on 2016/11/19 by James.Hopkin

	Added missiing depending on SSL to Linux HTTP. Fixes CrashReportClient linker errors.

Change 3205124 on 2016/11/19 by James.Hopkin

	Enabled websockets and Stomp for Linux

Change 3205121 on 2016/11/19 by James.Hopkin

	From Nick Shin's Dev-Platform shelf: upgrade/rebuild of libcrypto, libcurl, libssl, libwebsockets and zlib for Linux

	#fyi Nick.Shin,Dmitry.Rekman,Bob.Tellez

Change 3205119 on 2016/11/19 by James.Hopkin

	Added OpenSSL version 1.0.2h headers for x86_64-unknown-linux-gnu

	#fyi Nick.Shin,Dmitry.Rekman,Bob.Tellez

Change 3204994 on 2016/11/18 by Billy.Bramer

	- Sort the function results that show up in the blueprint "Copy signature from:" combo box

Change 3203688 on 2016/11/18 by James.Hopkin

	#stomp Lower-cased FName strings before encoding to prevent random case at runtime.

Change 3201533 on 2016/11/16 by Mark.Satterthwaite

	More auto-release pool/memory-handling fixes for Metal's debug layer, which depends upon ARC:
	- Better handling of parallel context creation & pooling in MetalRHI.
	- Metal queries return the actual value so that we can use local autorelease pools to capture ARC retain/autorelease calls in the debug layer.
	- Similarly EndEncoding needs a local autorelease pool to handle the debug layer's ARC retain/autorelease calls.
	#jira FORT-32706

Change 3201077 on 2016/11/16 by Mark.Satterthwaite

	Trivial command-buffer fencing to avoid render-queries keeping MTLCommandBuffer's alive after they are completed, reducing total memory use.
	#jira FORT-32706

Change 3200269 on 2016/11/16 by John.Abercrombie

	Made GetPredictionData_Client_Character and GetPredictionData_Server_Character public
	- Removed unnecessary code duplication in FortIndicator as a result

Change 3198230 on 2016/11/15 by James.Hopkin

	#stomp Added dedicated server support to Stomp connection manager. Also fixed heartbeats and change retry strategy to retry forever, first retry after 5 seconds, doubling up to max interval of every minute.

Change 3197273 on 2016/11/14 by Mark.Satterthwaite

	Fix Metal related memory leaks.
	#jira FORT-32706

Change 3196974 on 2016/11/14 by Lukasz.Furman

	increased distance to focal point for path following
	copy of CL# 3196971
	#jira FORT-32048

Change 3196885 on 2016/11/14 by John.Pollard

	FORT-33019 - Fix crash when updating unmapped properties on replicator that was dormant

Change 3196772 on 2016/11/14 by John.Pollard

	Speculative fix for assert when shutting down replicators

Change 3196617 on 2016/11/14 by Lukasz.Furman

	improved readability of EQS results in gameplay debugger's table view
	#fortnite

Change 3195394 on 2016/11/11 by John.Pollard

	UE-37866 - Fix replication issue where unmapped properties wouldl fail to map if the replicator goes away due to dormancy

Change 3195272 on 2016/11/11 by Bob.Tellez

	#Fortnite Fix warning output in UDataTable for missing row

Change 3195152 on 2016/11/11 by Lukasz.Furman

	fixed target selection in gameplay debugger's spectator
	#fortnite

Change 3195071 on 2016/11/11 by Lukasz.Furman

	pass on EQS category of gameplay debugger
	#fortnite

Change 3194111 on 2016/11/10 by Bob.Tellez

	#UE4 if you have a checked out or out of date file in your rename list it is now properly skipped and reported after the rename.

Change 3193547 on 2016/11/10 by Bob.Tellez

	#UE4 LODGroup is now AssetRegistrySearchable

Change 3193545 on 2016/11/10 by Bob.Tellez

	#UE4 Allow setting the default LODGroup when importing a mesh

Change 3193541 on 2016/11/10 by Bob.Tellez

	#UE4 LODGroup settings application on load. Enable this behavior by setting r.StaticMesh.UpdateMeshLODGroupSettingsAtLoad=1

Change 3192035 on 2016/11/09 by Saad.Nader

	#engine Updated Migration of properties to handle static arrays properly from previous check-in.

Change 3191062 on 2016/11/08 by Saul.Abreu

	Added accessor for all items in list views.

Change 3190998 on 2016/11/08 by Chris.Gagnon

	Partially fixes a problem with the scale bax ignore inherited scale isn't working properly.

	There is more to fix by adding float InScale or similar to the GetRelativeLayoutScale() call chain.
	This portion will be handled by the tools team.

Change 3190812 on 2016/11/08 by Lukasz.Furman

	fixed crash on path string pulling when path corridor is empty
	#jira FORT-32811

Change 3190800 on 2016/11/08 by Saad.Nader

	#engine Fixed a case where a static array uproperty wasn't being migrated properly since it was being treated as a single value.

Change 3189573 on 2016/11/07 by Bob.Tellez

	#UE4 Since LightComponents now respect hiddeningame, I changed ALight to default to not be hidden in game. All components in the class that should not be seen are already bHiddenInGame=true on the component.

Change 3189268 on 2016/11/07 by Michael.Trepka

	Check is MacApplication is still valid when making a deferred call to OnApplicationActivationChanged

Change 3189179 on 2016/11/07 by Michael.Trepka

	Don't skip Mac windowDidResize: when switching between window modes. Fixes issues with screen not resizing properly when changing from windowed to windowed fullscreen

Change 3189154 on 2016/11/07 by Lukasz.Furman

	added unbound exploration mode to A* solver
	#ue4

Change 3189072 on 2016/11/07 by Saad.Nader

	#commonui Added ability to skip the stack of activatable panels so that global input handling can handle input for dynamically created buttons on a modal. Updated name of base button style as its name was conflicting with legacy ui base button style.

Change 3188769 on 2016/11/07 by Guillaume.Abadie

	Fixes r.SelectiveBasePassOutput and use it in Fortnite.

	This CL adds a selective base pass optimization not drawing scene color when  r.SelectiveBasePassOutput=1 on materials that  doesn't emit color.
	Use r.SelectiveBasePassOutput in Fortnite and avoid computing the fog in base pass to actually avoid drawing scene color.

	#review-3187180 @brian.karis

Change 3187864 on 2016/11/04 by Bob.Tellez

	#UE4 Better handling for setting return values in error cases where a function cannot be executed.

Change 3187815 on 2016/11/04 by Bob.Tellez

	#UE4 Fix for SetLODGroup to trim LODs that are not needed.

Change 3187309 on 2016/11/04 by Lukasz.Furman

	added projection and pathfinding to navigation graph
	#fortnite

Change 3186304 on 2016/11/03 by Saul.Abreu

	Made a pass on Common UI widgets, setting their widget palette category property or overriding the relevant virtual method in order to have a consistent value across all Common UI widgets.

Change 3186301 on 2016/11/03 by Saul.Abreu

	Exposed ability to compare Slate brushes in Blueprints. Helpful for Icon Text Button to be able to hide its icon image if the icon brush is identical to the default (which is intentionally 0-sized/draw-type none).

Change 3185979 on 2016/11/03 by David.Hamm

	Conditional gameplay effects with required tags were considering target tags in code, rather than source tags as presented in the editor.  Updating the code allows the Bearricade tag to be seen, triggering the desired slow effect.

	#jira FORT-32141

Change 3185534 on 2016/11/03 by Daniel.Broder

	Made GameplayDebuggerCategory_EQS log the description of filtered items rather than just their index (which doesn't tell much).

	#UE4 #NoReleaseNotes

Change 3185386 on 2016/11/03 by Daniel.Broder

	"Actors of Class" EQS Generator now supports returning all actors matching the class rather than only actors within the radius based on a new checkbox "Generate Only Actors In Radius".  For backwards compatibility, it defaults to true.

	#UE4 #ReleaseNoteAbove

Change 3185370 on 2016/11/03 by Mark.Satterthwaite

	Revert the only change to Metal texture uploads made in the merge leading up to 16/09/16 and disable more recent changes to reuse texture objects in the hope that this cures FORT-30180. If not then this will need to be handled by Apple/Nvidia as we're not doing anything obviously wrong on our side.
	#jira FORT-30180

Change 3185249 on 2016/11/03 by Lukasz.Furman

	added caching for neighbor count in template A* solver
	#fortnite

Change 3184403 on 2016/11/02 by Daniel.Broder

	Updated EnvQueryTest_GameplayTags to support Gameplay Tag Queries.

	^^ReleaseNoteAbove

	Data is automatically converted to the query from the old data format.

	Gameplay Tag Queries give much more flexibility for how to mach the queries, since they can include entire expressions of what must match and/or not match.

	#UE4 #ReleaseNoteAbove

Change 3184311 on 2016/11/02 by Daniel.Broder

	Removed unnecessary if/else that was calling identical code in both parts!  (Now it just calls the code directly).

	Fixed spelling of ReturnValueAddress (from ReturnValueAdress).

	#UE #NoReleaseNotes

Change 3183823 on 2016/11/02 by Mark.Satterthwaite

	Record Metal resource & state objects used in a command-buffer when rhi.Metal.RuntimeDebugLevel is set to 3 or higher. The object labels, types & descriptions will be printed on failure - if the object is deleted prior to this then we have a lifetime error and it will crash at this point and can be debugged further using our -metalretainrefs command-line option or Xcode's zombie-objects.

	Used to verify that FORT-31649 is not a simple resource lifetime error and thereby speed up Apple/vendor investigations.
	#jira FORT-31649

Change 3183807 on 2016/11/02 by Mark.Satterthwaite

	Change the way we access the Metal viewport's backbuffer, to reduce possible causes of FORT-31649:
	- Added console variable "rhi.Metal.SupportsIntermediateBackBuffer" to control whether to use an extra render-target so we can support screenshots & movie capture, or render directly to the back-buffer to save memory & GPU performance. Still defaults to ON for Mac & OFF for iOS/tvOS.
	- Change the way we handle updates to the back-buffer size to ensure that the different threads access their intended version.
	#jira FORT-31649

Change 3183470 on 2016/11/02 by Bob.Tellez

	#UE4 Lights with 0 intensity are now removed from the scene

Change 3183230 on 2016/11/02 by Bob.Tellez

	#UE4 Console history no longer keeps duplicate entries

Change 3182547 on 2016/11/01 by Bob.Tellez

	#UE4 Fixed an old bug which was causing thumbnail scenes to have incorrect lighting.

Change 3182498 on 2016/11/01 by Chris.Gagnon

	Added ItemIcon widget and ItemCountTextBlock widget.
	EpicCMSScreen derives from COmmonActivatable Panel.
	Added CommonUIUtils with function to get a owning userwidget or contexts.

	Begining of the new Topbar, and a number of supporting widgets.

Change 3182497 on 2016/11/01 by Chris.Gagnon

	Engine:
	GameViewportClient now has a global toggle to turn software cursor mapping on and off.

	Fortnite:
	Added software cursor, when using the gamepad we turn on the software cursor mapping. The asset is invisible.
	This allows us to hide the cursor without all the baggage and undesired behavior that comes with that.

Change 3181853 on 2016/11/01 by Saad.Nader

	#commonui
	Added uproperty annotations to prevent garbage collection.
	Updated code to cleanup internal caches to happen earlier.

Change 3181782 on 2016/11/01 by Bob.Tellez

	#UE4 LightComponents now respect bHiddenInGame (and other visibility flags) when determining whether they should be added to the scene.

Change 3181516 on 2016/11/01 by Saad.Nader

	#commonui

	Added an action handler interface that I have been wanting for awhile.
	Updated action widget to ignore design time changes since it relies on a common ui context instance.
	Cleaned up activatable panel interface and commited events on a input action registered to be handled. Our activatable handle automatically handles things for now without asking blueprint if we should.
	Cleanedup up miscellaneous activatable panel internals
	Activatable panels can now choose to expose input actions registered to that panel.
	Replaced activatable panel reflector with common input reflector
	Added a common global input handler that implements the action handler interface
	Updated common button and common tablist widgets appropriately to register with global input handler for appropriate actions.
	Buttons now have separate triggering actions vs. triggered actions. Triggering actions can only be set during creation of the button whereas triggered actions can be set anytime.
	Moved a lot of the boilerplate code for action button into common button to trigger and listen for actions, or register with the global input handler for triggering actions.
	Fixed typos in common ui types.
	Updated CommonUITestBed with new changes.

Change 3179753 on 2016/10/31 by Lukasz.Furman

	replaced ensure with vlog warning in GameplayTask processing
	#jira FORT-32324

Change 3178028 on 2016/10/28 by Lukasz.Furman

	attempt to fix rare crash in crowd simulation
	#jira FORT-27847

Change 3177966 on 2016/10/28 by James.Hopkin

	Removed some redundant text/string copies and conversions in 'Find in Blueprints'

Change 3176795 on 2016/10/27 by Fred.Kimberley

	Fixed the code path that grabs tooltip data for ability system components to respect the flag that shows buffs in the front end instead of final values.

	#jira FORT-30491

Change 3175818 on 2016/10/26 by Bob.Tellez

	#UE4 Protecting against a nullptr access in FVisibilityPropertySection::GenerateSectionLayout. More investigation is needed to determine if this should be allowed to be null.

Change 3175615 on 2016/10/26 by Michael.Trepka

	Check if MacApplication is valid in FMacApplication::OnCursorLock() block that's called asynchronously and can be executed after MacApplication was destroyed. Fixes FORT-32075

Change 3175369 on 2016/10/26 by Saul.Abreu

	Refactored CreateWidget functions to share UserWidgetClass validation logic and fixed a missing early-out return statement.

Change 3175233 on 2016/10/26 by Saul.Abreu

	#fortnite
	Common Button now properly handles its interactibility changing when it's toggleability has changed - previously, being selected when toggling is turned on would leave the button non-interactible and thus not practically toggleable.

Change 3174285 on 2016/10/25 by Mark.Satterthwaite

	Fix command-buffer failures when resizing windows on Mac - we have to capture windowWillResize: events in our window delegate and then forward on a call to Slate's OnResizingWindow event handler, that internally causes rendering to flush. If we wait to do this in windowDidResize then the actual device back-buffer resource will have been reallocated and we presumably end up trying to render into garbage memory on the GPU, causing the intermittent command-buffer failures.
	#jira FORT-31649

Change 3173872 on 2016/10/25 by Bob.Tellez

	#UE4 Fixed an issue where if you have a map with actors  that produce a ZeroVector bounds size, SetActorTransform complains.

Change 3172828 on 2016/10/24 by Saul.Abreu

	Added useful contextual information to the message log errors provided when attempting to create widgets but failing.

Change 3172649 on 2016/10/24 by Michael.Trepka

	Call setMinSize and setMaxSize in FMacApplication::OnCursorLock() on the main thread

	#jira FORT-30177

Change 3172568 on 2016/10/24 by Saad.Nader

	#commonui Exposed a flag to reflector to not show actions for an activtable panel if we don't want them exposed.

Change 3172341 on 2016/10/24 by Mark.Satterthwaite

	Fix FORT-31526 by setting appropriate defaults for FEditorCompositingParameters  when the feature isn't being used, as Metal still requires something be bound for the values. This all stems from Fortnite using GizmoMaterial somehow when whacking Llamas to reveal the cards contained within - I suspect the 'real' fix is not to use an Editor material in the game client...
	#jira FORT-31526

Change 3172304 on 2016/10/24 by James.Longstreet

	#fortnite #jira FORT-31090 Add setting to configure whether the virtual keyboard sends TextChanged or TextCommitted when complete.

	Add SlateSettings to project settings, for settings that need to be accessed from Slate -- the Slate module doesn't depend on Engine, so it can't access UserInterfaceSettings or InputSettings.

	Default to TextChanged in Fortnite.

Change 3171630 on 2016/10/24 by Saul.Abreu

	#fortnite
	Added API export to Common List View.
	Added support to Common List View for changing selection modes.
	Added delegate to Common List View to support hook-ups on creation of new list item widgets.
	Improved Common List View handling of item widgets that are buttons - no need to handle manually hooking up the list item clicked callback to the button.

Change 3171474 on 2016/10/22 by Saul.Abreu

	#fortnite
	New numeric text block.

Change 3171463 on 2016/10/22 by Saad.Nader

	#commonui
	Added the common action widget which can visualize the input of an activatable panel or button.
	Added the common activatable panel reflector widget so we can build a bar widget which can visualize the actions an activatable panel have registered to handle.
	Cleaned up the input manager's handling of pushing and poping activatable panels
	Updated widget switcher to completely push or pop tabs on or off the stack so that the stack is clean of any items not in the current tab.
	Updated common ui context to expose API blueprint.
	Updated input action data to make better sense in common ui types
	Added a viewport client to redirect input for the common ui test bed.
	Added a completion delegate for listeners such as a button in a activatable panel reflector widget.
	Added test harness for activatable panel, activatable panel reflector, action widget

Change 3170868 on 2016/10/21 by Jeff.Campeau

	AutoSDK props included earlier

Change 3170663 on 2016/10/21 by Mark.Satterthwaite

	Further changes to finally fix the underlying cause of FORT-25473 and all future potential instances: SetStreamSource overrides the stride from the vertex declaration and MetalRHI wasn't properly considering what to do with Stride=0, which should disabling vertex attribute stepping. This also requires fixing some gotcha's in the StateCache.
	#jira FORT-25473

Change 3170020 on 2016/10/20 by Bob.Tellez

	#UE4 Render scale was off by one when setting via buckets in the editor widget.

Change 3169764 on 2016/10/20 by Mark.Satterthwaite

	Fixed automatic conversion of G8_sRGB into RGBA8_sRGB required for Mac Metal, which fixes FORT-27627.
	#jira FORT-27627

Change 3169631 on 2016/10/20 by Mark.Satterthwaite

	Fix a potential crash due to unnecessary reinitialisation of the MetalRenderPipelineDesc mutex.

Change 3169614 on 2016/10/20 by Mark.Satterthwaite

	Fix FORT-25473 caused by incorrect handling of vertex attributes in Metal: FParticleSpriteVertexFactory specifies the dynamic particle parameter attribute (VA 5) with a non-zero stride, which implies vertex or instance stepping - but for the P_Rocket_ColdMist_FXV effect only a single float4 is provided with the intent that this be constant for all instances. Other APIs may implicitly wrap the VA read back around but Metal does not and simply reads garbage off the end of the buffer - potentially this could even cause a GPU crash. MetalRHI now detects when the buffer bound to an attribute can't support more than one instance and if needed updates the vertex declaration to make such attributes constant.
	#jira FORT-25473

Change 3169163 on 2016/10/20 by Fred.Kimberley

	Added UIProxyActor. This is intended as a single proxy actor to replace the existing, class specific, proxy actors.

Change 3168732 on 2016/10/20 by Saul.Abreu

	Exposed style references in UCommonTextBlock. Allows widgets to look at the styles on the CDO.

Change 3168713 on 2016/10/20 by Saul.Abreu

	Fixed unconditional inclusion of Developer module headers (settings module) in client builds from Common UI module.

Change 3168659 on 2016/10/20 by Saul.Abreu

	Created and exposed SetMinDesiredWidth on UTextBlock, following the example set by other setters in the class.

Change 3168658 on 2016/10/20 by Saul.Abreu

	The Common UI plugin now has a settings object which will appear in the project settings window. It exposes setting default styles for both CommonTextBlock and CommonButton in the Game config file.

Change 3167632 on 2016/10/19 by John.Pollard

	Fix FN replay scrubbing issues

	* Solution for net startup actors that need to be "rolled back" during scrubbing if they've been modified
	* Solution for when net startup actors should be deleted past checkpoints
	* Added version support to load older replays that don't save out deleted net startup actors in checkpoints

Change 3166065 on 2016/10/18 by Saad.Nader

	#commonui renaming UCommonActivatableManager to UCommonInputManager, added ability to change input method for desktop and console.

Change 3166049 on 2016/10/18 by Lukasz.Furman

	added navmesh exploration helpers in FortNavMesh
	#fortnite

Change 3165085 on 2016/10/17 by Saad.Nader

	#blueprintcontext fixed log output for created blueprint context

Change 3163115 on 2016/10/14 by James.Hopkin

	Prevented variable combo box clipping long type names in blueprint details panel

	[UE-19710]

Change 3162629 on 2016/10/13 by Saul.Abreu

	#fortnite
	#jira FORT-31489
	Ported Paragon's tile view widget over to the Common UI Plugin as Common Tile View. Added exemplar/test case in Common UI testbed.

Change 3162624 on 2016/10/13 by Saul.Abreu

	Improved "Create Event" node with text showing the function signature in a friendly manner.

Change 3162114 on 2016/10/13 by Guillaume.Abadie

	Implements r.EarlyZPassOnlyMaterialMasking.

	Fortnite grass/trees is using masked material. However masked materials are doing clip in early z pass and base pass, both preventing the pixel shader from using the early depth test. This CL execute material's mask opacity only in the early z pass to keep early depth test on expensive mask material's base pass pixel shader.

Change 3161479 on 2016/10/13 by Saad.Nader

	#commonui Updated Common button to be able to handle a bound common input action by causing the button to get clicked.
	Updated Activatable panel to ignore input if it is not activated
	Added helper functions to common widget switcher for activating/deactivating the active widget if it is a activatable panel.

Change 3161092 on 2016/10/13 by Saul.Abreu

	#fortnite
	Common Tab List widget now exposes access to its linked switcher as well as overridable events before and after the linked switcher is set. OnCreateNewTab can now be implemented in native code or blueprints. Buttons added as tabs in the tab list will now have their selectabilty and toggleability set as necessary.

Change 3160762 on 2016/10/12 by Billy.Bramer

	- Make UAbilitySystemComponent::AreAbilityTagsBlocked virtual so games can provide a custom implementation

Change 3160736 on 2016/10/12 by Lukasz.Furman

	fixed some gameplay debugger's categories not rendering correctly in simulate mode
	#fortnite

Change 3160417 on 2016/10/12 by Mark.Satterthwaite

	Disable DistanceField AO & Shadowing support on Intel GPUs under Metal - there are driver bugs that prevent them from working currently.
	#jira FORT-31268

Change 3160314 on 2016/10/12 by Michael.Trepka

	Fixed incorrect rect initialization in Mac GetDisplayMetrics

Change 3160309 on 2016/10/12 by Lukasz.Furman

	pass on gameplay debugger in Simulate in Editor mode
	copy of CL 3160014
	#ue4

Change 3159892 on 2016/10/12 by John.Abercrombie

	Fixed the Blackboard component pausing but never being unpaused if we ended up restarting the Behavior Tree instead of continuing

	#ue4

Change 3159630 on 2016/10/12 by Jamie.Dale

	Fixed an issue where async and non-async loading could result in the package being given a different name

	Async loading would always use the non-localized name (which is correct), but non-async loading would sometimes use the localized name (which is incorrect); now they both do the same thing.

Change 3159249 on 2016/10/11 by Jonathan.Lindquist

	fixing a potential uv bug related to their names

Change 3159145 on 2016/10/11 by Lukasz.Furman

	fixed behavior tree task restart conditions
	#ue4

Change 3158846 on 2016/10/11 by John.Pollard

	Add ability to override network async loading for replays

Change 3158551 on 2016/10/11 by Saad.Nader

	#commonui remove checks for common tab list widget when set listening for input occurs.

Change 3157727 on 2016/10/10 by Saul.Abreu

	#fortnite
	Common button style now has minimum width and minimum height properties and common button will use the maximum of its own and the style's minimums.

Change 3157364 on 2016/10/10 by Jamie.Dale

	Split localized package redirection out of FCoreDelegates::PackageNameResolvers

	They're different enough in behavior that the delegate resolution was breaking the localized package resolution by resolving in too many places and causing the localized package to be loaded with its real localized name as well as the fake non-localized name.

	#jira FORT-31207

Change 3156616 on 2016/10/10 by Lukasz.Furman

	added more failsafes to crowd simulation crash
	#jira FORT-27847

Change 3155092 on 2016/10/07 by Chris.Gagnon

	SlateApplication
	- Added more control over where navigation originates from with the ENavigationSource enumeration piped in through the FReply
	- Added custom handling support for the navigation responce using the FCustomNavigationHandler

	Fortnite
	- Added Input Preprocessor for generating navigation events and handling the "virtual cursor" position
	- Added the Input mode switching support for gamepad <-> keyboard (Currently disabled)

Change 3154721 on 2016/10/07 by Lukasz.Furman

	automation fix for AI tests with multiple spawn sets
	copy of CL# 3154035
	#jira FORT-31106

Change 3154466 on 2016/10/07 by Saul.Abreu

	#fortnite
	Additional logging and checking to help diagnose cause of current build breakage, possibly related to blueprint context OR unrelated but coincidental and related to game data or homebase manager.

Change 3154349 on 2016/10/06 by Saul.Abreu

	#fortnite
	Relocate BP context and common UI plugins to Engine (NotForLicensees).

Change 3152396 on 2016/10/05 by Lukasz.Furman

	fixed RECAST_ASYNC_REBUILDING define being ignored by navmesh generator
	#ue4

Change 3152390 on 2016/10/05 by Lukasz.Furman

	including AgentRadius in area modifier bounds in layer's intersection test
	fixes modifier cuts at tile boundary
	#jira FORT-31051

Change 3151999 on 2016/10/05 by Lukasz.Furman

	added vlogs for applying and removing gameplay effects
	#jira FORT-30982

Change 3150947 on 2016/10/04 by Bob.Tellez

	#UE4 Fix to find the title.json file in the correct game folder.

Change 3149775 on 2016/10/03 by Bob.Tellez

	#UE4 Added property editor code support for doubles.

Change 3148729 on 2016/10/03 by Lukasz.Furman

	fixed memory corruption in DemoNetDriver
	#fortnite

Change 3146148 on 2016/09/29 by Bob.Tellez

	#UE4 Fixed a case where the LastRecordedHittestIndex would remain zero, causing the widget path to get truncated and result in the mainframe window when determining if you should spawn a tooltip, causing us to try to create a tooltip outside of our tooltip presenter widget, causing a new window to be created and a crash to happen on consoles.

	#JIRA FORT-30378

Change 3146016 on 2016/09/29 by Daniel.Broder

	Added BlueprintGameplayTagLibrary function "Get All Actors of Class Matching Query".

	It uses TActorIterator to find only all actors derived from the specified class and then further winnows them by whether they match a GameplayTagQuery.  If any actor does NOT implement IGameplayTagAssetInterface, the function will log ONCE a warning that the class in question doesn't implement the required interface to be able to check for matching tags.  (NOTE: This function can be extremely expensive if there are a large number of actors of the class requested, so be cautious using it.

	It can be used at initialization time to find a specific subset of actors to act on (for example).

	#UE4 #ReleaseNote

Change 3145827 on 2016/09/29 by Lukasz.Furman

	added sanity checks to EQS tick
	#jira FORT-30755

Change 3145520 on 2016/09/29 by Chad.Garyet

	changing notifications to require there be a type to verify the user exists
	#jira FORT-30754

Change 3145428 on 2016/09/29 by Bob.Tellez

	#UE4 Made plugin loaded log statements verbose.

Change 3145229 on 2016/09/29 by Bob.Tellez

	#UE4 Fix for only running the first test on commandline

Change 3142730 on 2016/09/27 by Bob.Tellez

	#UE4 Removing needless scope on a virtual function call that made it seem static and made UpdateResolutionQuality protected so it can be called from subclasses that may be procedurally determining DesiredScreenWidth and DesiredScreenHeight

Change 3142632 on 2016/09/27 by Saul.Abreu

	#fortnite
	Improved data table row struct post-data-import method with more context provided through parameters. Used to fixup homebase node display names to have stable keys generated from the row name.

Change 3140907 on 2016/09/26 by Bob.Tellez

	#UE4 Allowing movie files to be renamed to match platform requirements

Change 3140399 on 2016/09/26 by Lukasz.Furman

	fixed uninitialized configs of gameplay debugger
	#jira FORT-30439

Change 3138880 on 2016/09/23 by Fred.Kimberley

	Added source tag requirements to conditional gameplay effects.

	#jira FORT-29772

Change 3138262 on 2016/09/23 by Chad.Garyet

	Integrating codesign fix into Fortnite/Main

Change 3137164 on 2016/09/22 by Mark.Satterthwaite

	Add stats to track exactly how many command buffers are allocated and committed each frame to work out why Fortnite on AMD is hanging, which turns out to be because each texture update/reallocation ends up in its own command-buffer. This needs to be rethought to pack these into fewer command buffers with the same synchronisation requirements to minimise command-buffer splits but for now we'll just make the default sufficiently large that we shouldn't see the hang until the work is done. Also ensure that command-buffer failure is always fatal - there is no way to recover or continue if a command-buffer fails.
	#jira FORT-30377

Change 3136720 on 2016/09/22 by Rob.Cannaday

	Fix crash in FCurlHttpRequest::DebugCallback
	+ Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination).
	#jira OGS-428

Change 3136391 on 2016/09/22 by Lukasz.Furman

	fixed crowd path section switch rejecting navlinks at end of path
	#jira FORT-30400, FORT-30402

Change 3136295 on 2016/09/22 by Lukasz.Furman

	fixed navlinks not connecting to navmesh correctly in "snap to cheapest area" mode,
	adjusted scoring in navmesh projection - findNearestPoly2D
	#jira FORT-30358

Change 3136033 on 2016/09/22 by Mark.Satterthwaite

	To fix the Fortnite login screen force Nvidia Macs to use the set*Bytes API for small buffer updates even on El Capitan. We can't do this globally as Intel didn't implement these functions until macOS Sierra.
	Fix GPU selection code in MetalRHI to confirm everything is working.
	#jira FORT-30385

Change 3135237 on 2016/09/21 by Mark.Satterthwaite

	Metal validation layer fix: under Metal if there are no reads from the vertex stage-in buffers we should use the Empty vertex declaration, not the filter declaration, otherwise we have to bind a redundant vertex stream buffer to silence the validation layer.

Change 3135177 on 2016/09/21 by Rob.Cannaday

	Demote "Missing party state during exit" log from warning to display, as order of operations cause this to always be triggered when voluntarily leaving a party
	#jira FORT-22575

Change 3135176 on 2016/09/21 by Rob.Cannaday

	When returning to front-end, re-evaluate pending party joins that were in the waiting for beacon reservation state.
	#jira FORT-27737

Change 3135174 on 2016/09/21 by Mark.Satterthwaite

	- Copy MetalRHI & MetalShaderFormat from Dev-Rendering CL #3132772
	Provides significant performance improvements on CPU due to improved vertex declaration handling & much reduced GPU heap fragmentation + more stats.
	Definitely fixes:
	#jira FORT-29430

Change 3135169 on 2016/09/21 by Mark.Satterthwaite

	Correct Metal texture creation for AVF media framework - we can't provide a render-targetable version of the texture without blitting. The native texture we get is a GPU copy that can be made CPU accessible (i.e. it is not tiled).

Change 3135157 on 2016/09/21 by Mark.Satterthwaite

	Fix one cause of Metal crashes loading into a zone - the PlanarReflection shader code needs to always set the IsStereoParameter so that the shader can perform the if-test without causing an invalid GPU access.
	#jira FORT-30061

Change 3135136 on 2016/09/21 by Bob.Tellez

	#UE4 Added GetPackageDependenciesForManifestGenerator delegate for games to be able to determine package dependencies however they deem fit.

Change 3135132 on 2016/09/21 by Bob.Tellez

	#UE4 Better final cook platform path creation. WindowsClient was incorrectly forming a path to WindowsNoEditor when looking for chunk manifests

Change 3134313 on 2016/09/21 by Lukasz.Furman

	attempt to fix crash in navmesh generation
	#jira FORT-30340

Change 3134091 on 2016/09/21 by Rob.Cannaday

	Fix crash in lib curl debug callback because the string parameter provided by libcurl is not null terminated
	#jira OGS-428

Change 3133949 on 2016/09/21 by Lukasz.Furman

	crowd agents will use shorter path corridor when one of two last polys are navlink
	(corridor part switch happens with 2 or less polys left, we don't want to switch while on navlink)
	#jira FORT-29880

Change 3133219 on 2016/09/20 by Lukasz.Furman

	fixed broken navlink's "snap to cheapest area" mode
	#fortnite

Change 3133087 on 2016/09/20 by Saul.Abreu

	Updated comments on FARFilter to more explicitly express interactions between class filtering settings.

Change 3132990 on 2016/09/20 by Saul.Abreu

	#fortnite
	Overhaul of asset crawling localizable text gathering commandlet. Added feature for filtering processed assets based on membership in a collection.

Change 3132627 on 2016/09/20 by Bob.Tellez

	#Fortnite Added XLoc language ID for for zh-CN

Change 3132616 on 2016/09/20 by Lukasz.Furman

	added tolerance to navmesh project point 2D query
	added overrides for accessing projection with tolerance during navwalking height checks, should be replaced with navdata flags later on
	#jira FORT-29474

Change 3130819 on 2016/09/19 by Ben.Marsh

	UBT: Read additional configuration settings for BuildConfiguration and UEBuildConfiguration from the engine config settings. Allows setting project-specific config values.

Change 3130639 on 2016/09/19 by Lukasz.Furman

	pass on crowd simulation
	- husks should move faster through funnels now
	- husks can clip each other a bit more often :(

	#fortnite

Change 3130625 on 2016/09/19 by Bob.Tellez

	#UE4 Added an ensure to further track down invalid usage of playerinput

	#JIRA FORT-30183

Change 3128884 on 2016/09/16 by Ben.Salem

	Repair nightly FTest runs. FTests are now namespaced differently as of new main merge, and had to uncomment a load-bearing wait that exists to enable the way we run our nightlies (nullrhi w/ execcmds) to start the test properly.

Change 3128874 on 2016/09/16 by Daniel.Lamb

	Testing to see if memory changes have injured fortnite cook times.

Change 3127175 on 2016/09/15 by John.Abercrombie

	GameplayCueInterface's TagToFunctionMap is now keyed by FObjectKey of a UClass, rather than using the UClass as the key
	- Since UClass-es can be unloaded at run-time, and then loaded again later in a different spot in memory, this is a better solution

	Clear out the TagToFunctionMap whenever we cleanup a world

	Move the TagToFunctionMap into a namespace

	#jira FORT-29194 - Crash during Fight the Storm Defense

Change 3126840 on 2016/09/15 by Bob.Tellez

	#UE4 Added a hack to aid in the conversion from the "USA" and "Poland" region names to "NA" and "EU"

Change 3125944 on 2016/09/14 by Billy.Bramer

	- Fix for FJsonObjectWrapper incorrectly exporting to JSON in a string representation instead of an object representation now that it has an implementation of export text

Change 3125764 on 2016/09/14 by Saul.Abreu

	Change to enum and struct registration so that their packages are all created before either set gets to run their registration logic.

Change 3125719 on 2016/09/14 by Bob.Tellez

	#UE4 Windows in nullrhi do not have OS handles and not initializing you parent window causes a crash when you start PIE (needed for headless automation testing)

Change 3125504 on 2016/09/14 by jonathan.lindquist

	adding a comment to the exclude wpo offsets input

Change 3124203 on 2016/09/13 by Bob.Tellez

	Temporarily removing IOS.Automation.csproj dependency on MobileDeviceInterface since it is causing warnings in UGS right now.

Change 3124192 on 2016/09/13 by Tim.Tillotson

	Fix bad format string in FLinkerLoad::VerifyImport

	Warning:
	[2016.09.13-18.49.05:928][927]LogText:Warning: Failed to parse argument "ImportClass" as a number (using "0" as a fallback). Please check your format string for
	 errors: ": Failed import for {ImportClass}".

Change 3124083 on 2016/09/13 by Bob.Tellez

	#UE4 Re-disabling EQFilter for all machines. This is a temporary solution until a more efficient method is found that does not cause machines to lag.

Change 3123783 on 2016/09/13 by Jonathan.Lindquist

	Subtacting 1 from the VAT tools output texture file name uv number to match unreals 0-based system.

Change 3122223 on 2016/09/12 by Jonathan.Lindquist

	Adding optional uv controls for the texture based animations

Change 3122220 on 2016/09/12 by jonathan.lindquist

	adding an optional uv input for the Vertex animation toolset

Change 3122070 on 2016/09/12 by John.Abercrombie

	Added nav links to corner walls, rather than depending on a nav area to traverse the low edge of the corner

	Made crowd folowing component use the velocity while traversing a link, except if we're falling

	AIs will not update their paths while following a nav link

	Lowered the step height of all AIs from 90 to 72

	#jira FORT-29786 - Husks can move over the balcony wall on floor structures.

Change 3121098 on 2016/09/12 by Chris.Wood

	Increased Linux timeout when waiting for CRC to complete.
	[UE-30259] - Some server crashes are missing from crashreporter database

	#jira UE-30259

Change 3120694 on 2016/09/12 by Saul.Abreu

	#fortnite
	Refactored CMS reader to support URLs with protocols (http, https, and file). URIs (URL sans protocol) will no longer work, but we can add in smart fallback logic later, as this is only in Fortnite currently and the only CMS data available currently is via local file. Console command will handle URLs using double quotes, since the colon trips up existing console command parsing logic (it seems).

Change 3120686 on 2016/09/11 by Saul.Abreu

	#fortnite
	Deleting erroneous config files in EpicCMS plugin.

Change 3120659 on 2016/09/11 by Saul.Abreu

	Added support to widget carousel for getting a callback when the active widget changes. (Not sure who the original author was, but the oldest tracked revision codereview'd Justin Sargent.)

Change 3120658 on 2016/09/11 by Saul.Abreu

	Fixed UMG grid panel to properly set the padding on the slots it creates.

Change 3118466 on 2016/09/08 by Bob.Tellez

	#UE4 There is now an option to exclude all UMG widgets and slots from dedicated server builds. Set bLoadWidgetsOnDedicatedServer=false for this behavior

Change 3118149 on 2016/09/08 by Bob.Tellez

	#UE4 Dont cook non-native CDO references that are excluded for your target

Change 3117604 on 2016/09/08 by John.Abercrombie

	FortGameModeFTesting no longer spawns a pawn

	Added automated test setting to FortGameMode so we can avoid waiting for a pawn before removing the loading screen

	Made the FunctionalTest set the view target to the Observation Point if we don't have a pawn, note that this only works on Player Controllers that aren't Debug Camera Controllers so we don't annoy any user who's moving around

Change 3116964 on 2016/09/07 by Bob.Tellez

	#Fortnite We are now building crashreportclient for linux instead of using the stale binary in P4

Change 3116284 on 2016/09/07 by Tim.Tillotson

	#fortnite Add support for quest objectives that track player ability activation.

	As part of this also:
	+Added a bWasCancelled parameter to GameplayAbility::EndAbility. This allows us to determine if an ability was ended prematurely.
	+Added a OnAbilitySucceeded delegate for determining when an ability was successfully ended.

	Some additional improvements thanks to code review feedback from Fred.Kimberley.

	After discussing with Matt Hancy we decided to keep the OnAbilityCompleted delegate for now. We may be able to deprecate and remove it in the future if we rewrite all the existing abilities that use it.

Change 3116039 on 2016/09/07 by John.Abercrombie

	Fix crash when you change the blueprint of a class referenced by a gameplay cue between PIE runs

[CL 3215544 by Bob Tellez in Main branch]
2016-11-30 14:12:57 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Andrew Grant
213f53c7e4 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3196521)
#lockdown Nick.Penwarden

Change 3196499 on 2016/11/14 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 34.3 @ CL 3196473

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3196498 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3195674 on 2016/11/11 by Laurent.Delayen

	Fix for twinblast ult mesh not disappearing at lower lods. (curves not getting properly update with URO)
	Fixes https://jira.it.epicgames.net/browse/OR-31509

	#rb lina.halper
	#tests twinblast ult multiPIE

Change 3195245 on 2016/11/11 by Dan.Hertzka

	Card crafting progress
	- Device responds to UI actions appropriately and infinitely
	- Backing out of device screen goes to card details first (i.e. doesn't take you all the way out of the screen)
	- CraftingDevice and CraftingDeviceNode now have a few natively-controlled timelines for reversible states
	- Non-reversible timelines all now play from start (so they work more than once)

	Engine-side:
	- Added an overload to UTimelineComponent::SetOnTimelineFinishedFunc() that takes a native (non-dynamic) delegate
	- Added a way to set the owning player of a UUserWidget via a local PlayerController (since ULocalPlayer isn't a BP type) - used to establish the owner of a WidgetComponent's widget

	#rb none
	#tests PIE crafting

Change 3194616 on 2016/11/11 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 34.3 @ CL 3194604

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3194615 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3193875 on 2016/11/10 by Andrew.Grant

	Removed GameThreadWaitForTask fatal timeout if running in editor (assumption is that some operations can cause significant blocks, and that's ok..
	#jira UE-38496
	#tests compiled
	#rb none
	#c0dereview Marcus.Wassmer

Change 3193368 on 2016/11/10 by Mieszko.Zielinski

	Fixed a bug in UCharacterMovementComponent::OnMovementModeChanged making UPathFollowingComponent::OnStartedFalling being sent too late #UE4

	#rb Lukasz.Furman
	#test golden path

Change 3193280 on 2016/11/10 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 34.2 @ CL 3193232

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3193279 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3192376 on 2016/11/09 by Laurent.Delayen

	RootMotion Sources: removed second check, as that was a perfectly valid case. Fixes https://jira.it.epicgames.net/browse/OR-31490

	#rb none
	#tests riftmage blackhold multiPIE

Change 3192243 on 2016/11/09 by Laurent.Delayen

	UAbilityTask_ApplyRootMotionMoveToActorForce replicates TimeMappingCurve to potentially fix https://jira.it.epicgames.net/browse/OR-31266

	#rb none
	#tests Jump pads on Sovereign2 multiPIE

Change 3191985 on 2016/11/09 by Laurent.Delayen

	Additional debug info for https://jira.it.epicgames.net/browse/OR-31300

	#rb none
	#tests compiles

Change 3191565 on 2016/11/09 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 34.2 @ CL 3191371

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3191564 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3190702 on 2016/11/08 by David.Ratti

	Fix PIE autologgin mcp problem

	#rb JoshM
	#tests PIE autologgin

Change 3190591 on 2016/11/08 by Mieszko.Zielinski

	Added a way to RecastNavMesh to retrieve navigation links in a given tile #UE4

	#rb Lukasz.Furman
	#test golden path

Change 3190363 on 2016/11/08 by Frank.Gigliotti

	Root motion velocity clamping and bug fixes;

	* Added option to clamp velocity when ending MoveToActorForce, MoveToForce, and RadialForce root motions.

	* Disabled partial ticking on the FRootMotionSource_ConstantForce when applying the finishing velocity or clamping velocity on root motion ability tasks.  This ensures the desired velocity is set correctly.

	* Added AbilityTask_ApplyRootMotion_Base as a base class for all root motion ability tasks.

	#RB David.Ratti, Zak.Middleton
	#c0dereview Zak.Middleton
	#Tests PIE - Multiple heroes with root motion abilities

Change 3190344 on 2016/11/08 by Laurent.Delayen

	RootMotionSources: Tracking down https://jira.it.epicgames.net/browse/OR-31266
	Testing for 'Matches' rule in more places, to track down where it breaks. Added more info. Switched check to ensure, so it doesn't prevent playtests.
	Minor tweaks:
	- Test for ID before TimeStamp
	- Changed auto to proper type.
	- Trim RootMotionIDMappings of outdated mappings since we can iterate over that array quite a bit.

	#rb none
	#tests multiPIE

Change 3190217 on 2016/11/08 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 34.2 @ CL 3190009

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3190216 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3188560 on 2016/11/07 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 34.2 @ CL 3187796

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3188499 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3188012 on 2016/11/05 by Andrew.Grant

	Merging using ROBO://Orion/Main->//Orion/Dev-General
	#rb #tests na

Change 3187818 on 2016/11/04 by Michael.Noland

	Editor: Refactored the game instance PIE creation hooks, allowing them to pass an error message back that will be displayed to the user explaining why PIE was aborted/failed to start
	- Fixed a potential crash trying to tear down a null world when UGameInstance::StartPlayInEditorGameInstance fails

	Upgrade notes:
	- UGameInstance::InitializePIE overrides should now override InitializeForPlayInEditor instead
	- UGameInstance::StartPIEGameInstance overrides should now override StartPlayInEditorGameInstance instead
	- These methods return a FGameInstancePIEResult which can be created via FGameInstancePIEResult::Success() or FGameInstancePIEResult::Failure(), and take a parameter struct to make it easier to send additional information in the future without breaking the signature again

	#rb matt.kuhlenscmidt
	#tests Tested various PIE configurations in Paragon

Change 3187756 on 2016/11/04 by Michael.Noland

	Editor: Added support for games to respond to Play in Editor setting changes (by properly calling PostEditChange when the PIE/SIE menu options are picked/toggled)
	#tests Tested in Paragon by binding to FCoreUObjectDelegates::OnObjectPropertyChanged
	#rb ben.ziegler

Change 3187258 on 2016/11/04 by Dan.Hertzka

	- UTextBlock::SetText is now virtual

	- OrionTextBlock has a property ("All Caps") that, if true, will always convert all text it's given to ALL CAPS

	#c0dereview Sean.Smith, Philip.Buuck, Marcel.Swanepoel, Bryan.Rathman
	#rb none
	#tests PIE

Change 3187157 on 2016/11/04 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: andrew.grant
	Case fix for staged files
	#rb Ben.Marsh
	#tests preflighted

	#R0B0MERGE-SOURCE: CL 3187153 in //Orion/Release-34/... via CL 3187154 via CL 3187155 via CL 3187156
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3186870 on 2016/11/04 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 34.2 @ CL 3186846

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3186855 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3186243 on 2016/11/03 by Michael.Noland

	Engine: Fixed reporting of ScreenPct when the cvar is set directly rather than via game user settings
	- Also fixed a place that was using ScreenPct as an integer instead of a float in the OSVR plugin
	#jira OR-23184
	#tests Tested by setting r.screenpercentage directly to a different value and inspecting the chart results
	#rb ben.ziegler

Change 3185134 on 2016/11/03 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 34.2 @ CL 3185065

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3185131 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3183689 on 2016/11/02 by Aaron.McLeran

	OR-31091 Implementing 3175639 in Dev-General

	#rb zak.middleton
	#tests unplug headphones and observe no log spam or other issues

Change 3183292 on 2016/11/02 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 34.2 @ CL 3182926

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3183084 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3182323 on 2016/11/01 by Dan.Hertzka

	Fix crash in sequencer when opening a widget BP with the sequencer tab closed (failed to null check)

	#c0dereview Nick.Darnell
	#rb Stephan.Jiang
	#tests none

Change 3182295 on 2016/11/01 by Daniel.Lamb

	Fixed up routing BeginDestroy.
	#rb Andrew.Grant
	#jira OR-31043
	#test Paragon win64 -game

Change 3181975 on 2016/11/01 by Daniel.Lamb

	Make sure to remove safe zone delegate when canvas is destroyed.
	Moved registration of safe zone delegate to constructor.
	#rb Michael.Noland
	#jira OR-31043
	#test Paragon win64 -game

Change 3181895 on 2016/11/01 by Daniel.Lamb

	Make sure to remove safe zone delegate when canvas is destroyed.
	Moved registration of safe zone delegate to constructor.
	#rb Michael.Noland
	#jira OR-31043
	#test Paragon win64 -game

Change 3181892 on 2016/11/01 by Michael.Trepka

	Copy of CL 3162466

	By default, do not compile Mac OpenGL and Metal SM4 shaders while cooking

	#rb Mark.Satterthwaite
	#jira UE-37088
	#tests Cooked MacNoEditor data on Windows

Change 3181624 on 2016/11/01 by David.Ratti

	Pass attribute value by reference through SetNumericValue_Internal so that the final/clamped value is what is broadcasted to attribute change delegates

	#rb none
	#tests golden path w/ extra logging to verify final value is what is broadcasted

	#c0dereview Billy.Bramer, Fred.Kimberley

Change 3181574 on 2016/11/01 by Jason.Bestimt

	#ORION_DG - Fixing up R0B0MERGE issue

	#RB:none
	#Tests:none

Change 3180859 on 2016/10/31 by Brian.Karis

	Removed SSAO from hair

Change 3180320 on 2016/10/31 by Daniel.Lamb

	Added support for rebuild lighting commandlet to read maps to rebuild from ini file.
	#rb Andrew.Grant
	#test Paragon rebuild lighting
	#jira OR-30841

Change 3180227 on 2016/10/31 by Laurent.Delayen

	Disabled Warning to fix https://jira.it.epicgames.net/browse/OR-30965
	Will be turned into a warning message in the BP editor.

	#c0dereview benn.gallagher
	#rb none
	#tests none

Change 3179903 on 2016/10/31 by jason.bestimt

	#ORION_MAIN - Merge 34.2 @ CL 3179886

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3179895 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3177903 on 2016/10/28 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 34 @ CL 3177869

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3177901 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3175548 on 2016/10/26 by Michael.Noland

	GameplayAbilities: Change it so that delegates registered via RegisterGameplayAttributeEvent are still called on the client when there is no aggregator entry
	#rb david.ratti
	#c0dereview billy.bramer
	#tests Tested in multiplayer PIE client with a new minion callback and golden path in -game

Change 3175544 on 2016/10/26 by Bart.Hawthorne

	Draft in replays improvements:
	- Marker added to timeline bar that shows when the level change happens
	- Added "Skip Draft" button when loading a replay which will bypass the draft
	- Only PvP matches will record replays
	- Added "Exit Replay" button to hamburger menu while in draft
	- No longer load hero data before viewing a replay if not skipping draft
	- Enable replay recording in PvP

	#rb john.pollard
	#c0dereview paul.moore
	#tests nomcp golden path up to spawnpoint, created and loaded several replays

Change 3175533 on 2016/10/26 by Michael.Noland

	Fix for FMallocBinned::GetAllocationSize() for aligned allocations.

	#jira UE-37249
	#jira UE-37243

	#rb robert.manuszewski
	#lockdown robert.manuszewski

	[reimplementing CL# 3165739 from Release-4.13]

	#tests Compiled

Change 3175311 on 2016/10/26 by Daniel.Lamb

	Added support for safe zone change.
	Messed up files in last checkin
	#test Ps4 paragon
	#jira OR-30506
	#rb Matt.Kuhlenschmidt

Change 3175298 on 2016/10/26 by Daniel.Lamb

	Added support for updating safe area
	#rb Matt.Kuhlenschmidt
	#c0dereview Andrew.Grant Nick.Darnell
	#test Ps4 paragon
	#jira OR-30506

Change 3175209 on 2016/10/26 by David.Ratti

	Fix a few cases where default gameplay cue parameters weren't initialized properly and could not be translated by the skin system. Fixes some mayan steel issues.

	#rb none
	#tests pie

Change 3174858 on 2016/10/26 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 34/33.2 @ CL 3174784

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3174857 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3174822 on 2016/10/26 by Marcus.Wassmer

	Duplicate 3174187
	#jira UE-37020
	#rb marc.audy
	#test create/destroy effects with HQ lights in editor.

Change 3174344 on 2016/10/25 by Ryan.Gerleve

	Added a bIsNetStartupComponent flag to UActorComponent. This will be set for components that are owned by an actor when that actor's bNetStartup flag is set.

	#rb john.pollard
	#tests golden path

Change 3174270 on 2016/10/25 by Marcus.Wassmer

	Add LightingChannel control to High Quality particle lights.
	#rb none
	#test tested different lighting channels.

Change 3173855 on 2016/10/25 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 34 @ CL 3173292

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3173361 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3173843 on 2016/10/25 by Michael.Trepka

	Update custom window controls on toggle fullscreen and make sure that when we switch to windowed mode we don't use window size that wouldn't fit on desktop

	#rb Matt.Kuhlenschmidt
	#tests Tested in editor build on PC

Change 3173783 on 2016/10/25 by Dan.Youhon

	Add VelocityOnFinish mode options to RootMotionRadialForce so that designers can control what happens to a character's velocity when the ability task ends (part of #OR-30249)

	#rb None
	#tests MultiPIE

Change 3173734 on 2016/10/25 by Dan.Youhon

	Protect against invalid Duration in FRootMotionSource_MoveToDynamicForce on simulated clients #OR-27128

	#rb None
	#tests MultiPIE

Change 3173714 on 2016/10/25 by David.Ratti

	Add Game and Engine Compat versions for replays

	#coderview John.Pollard
	#rb Lietz
	#tests golden path, replays

Change 3173681 on 2016/10/25 by Bart.Hawthorne

	Implement drafting in replays. A replay spectator is spawned in the draft lobby so that the draft is saved out to the replay server, and clients are now able to travel in replays both when they occur "naturally" (at the same time as if they were a client), and also by scrubbing to a place in the timeline that's a different level.

	The feature is implemented but currently disabled by default - turn on by setting CVarEnableDraftInReplays to 1. Replays should function the same as before.

	Also fixed a warning on the dedicated server related to abandoning a draft.

	#rb john.pollard
	#c0dereview josh.markiewicz, paul.moore
	#tests nomcp golden path (up to spawning), recorded multiple replays and played back with lots of scrubbing

Change 3173677 on 2016/10/25 by Andrew.Grant

	Reenabled audio thread
	Added safety wrapper to prevent code accidentally using events after they are returned to the pool.
	#tests na
	#rb Gil.Gribb

Change 3173588 on 2016/10/25 by Ryan.Gerleve

	Added a replication condition to skip replays.

	#tests golden path
	#rb john.pollard

Change 3172692 on 2016/10/24 by Marcus.Wassmer

	Fix OR-30390 caused by missing mutex lock
	#rb none
	#test compile ps4

Change 3172025 on 2016/10/24 by Matt.Kuhlenschmidt

	Fix blur widget not respecting clip rects

	#rb none
	#tests paragon blur widget clipping bugs

Change 3171570 on 2016/10/23 by Mieszko.Zielinski

	Moved Bots' enemy selection eqs query triggering to native code #Orion

	Did this to be able to manually trigger enemy selection when current enemy dies, to avoid having a "null" enemy in BB for couple of ticks.
	Also, made couple of tweaks to positioning and tower attacking behavior of melee bots

	#rb none
	#test golden path

Change 3171100 on 2016/10/21 by Aaron.Eady

	FGameplayCueTagDetails;

	Adding a check for if the RawStructData.Num > 0 before trying to use it. There was a case where you could crash the editor if you create a new GC tag inside of a BP, compile the BP, click Add New, select a GC type, then when the file is created, click away from it in the content browser. This repro wasn't 100% but often enough to caus a problem.

	#rb David.Ratti (actually wrote the code)
	#tests PIE

Change 3171060 on 2016/10/21 by Ryan.Gerleve

	Some cleanup and fixes for deathcam:
	The recording demo net driver for the deathcam replay now uses checkpoint amortization to smooth out spikes.
	Converted UOrionKillcamPlayback::IsKillcamWorld to IsKillcamActor, since IsKillWorld isn't useful for the new single-world implementation.
	Converted a GetValueOnGameThread to GetValueOnAnyThread (wasn't in the merge) so that deathcam replay recording can happen on a thread.
	Added comment to  UAbilitySystemComponent::OnComponentDestroyed.

	#rb john.pollard
	#tests golden path, enabled deathcam

Change 3171041 on 2016/10/21 by Ryan.Gerleve

	Make the CheckpointSaveMaxMSPerFrame value a member of UDemoNetDriver so it can be set per instance, and convert the demo.CheckpointSaveMaxMSPerFrame cvar into an override for this value.

	#rb john.pollard
	#tests golden path

Change 3170917 on 2016/10/21 by Mieszko.Zielinski

	Made a change to OrionBTTask_ObjectiveGraphMove to make it fallback to regular move if the destination is in the same or second-closest objective graph node #Orion

	#rb none
	#test golden path

Change 3170914 on 2016/10/21 by Mieszko.Zielinski

	Fixed EQS scoring bug resulting in some items getting NaN scored #UE4

	The NaN was happening when scoring but not filtering using a bool-based test, or when unintentionally skipping items by moving item iterator without doing any work.
	Removed a bunch of deprecated code while there

	#rb Lukasz.Furman
	#test golden path

Change 3170912 on 2016/10/21 by Mieszko.Zielinski

	Manual merge of crucial BT fixed over from //Fortnite/Main #UE4

	Original CL#3159145 , CL#3159892

	#rb Lukasz.Furman
	#test golden path

Change 3170478 on 2016/10/21 by David.Ratti

	fix editor crash related to recompiling gamplay cue blueprint while a preview animation is playing that invokes that gameplay cue.

	#rb none
	#tests editor

Change 3170231 on 2016/10/21 by Ryan.Gerleve

	Fix for an issue that was preventing moving your hero after spawning in PIE in Agora: set the net driver on static level collections as well.

	#tests golden path, PIE
	#c0dereview john.pollard
	#rb none

Change 3170074 on 2016/10/20 by Ryan.Gerleve

	Merging support for recording client replays in a task parallel with Slate (optimization for deathcam) from UE4/Dev-Networking.

	CL 3169209

	#tests golden path, replays
	#rb none

Change 3170019 on 2016/10/20 by Ryan.Gerleve

	Merging support for deathcam memory optimizations (level collection work) from UE4/Main and UE4/Dev-Networking.

	CLs:
	3134499
	3134771
	3135279
	3137140
	3138081
	3140413
	3150142
	3142515
	3162189
	3162194

	#tests golden path
	#rb none

Change 3169686 on 2016/10/20 by Michael.Trepka

	Fixed a Windows-specific problem with parts of the custom window buttons not accepting mouse clicks when the window is maximized due to window region used by FWindowsWindow::IsPointInWindow() being offset by border size.

	#rb Jeff.Campeau
	#tests Tested in editor build on PC

Change 3169668 on 2016/10/20 by Max.Chen

	Sequencer - Don't crash when a bool track or visibility track has a null runtime object.

	Copy from Odin

	#rb none
	#tests opened a recorded sequence

Change 3169657 on 2016/10/20 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_33 - Fix for localization export of web data

	Fixed export of localized formatted text

	- Removed the super-specific GetSourceTextsFromFormatHistory, and replaced it with the more-generic GetHistoricFormatData to get information about an FText that was generated via FText::Format.
	- Added GetHistoricNumericData to get information about an FText that was generated via FText::AsNumber or FText::AsPercent.
	- Updated the translation picker to use GetHistoricFormatData.
	- Removed the code from FMultiLocHelper that used GetSourceTextsFromFormatHistory as it wasn't actually needed.
	- Added code to FGameDataExporter to correctly localize a formatted text for a given culture, and re-format the result for export.

	[c0dereviewed]: jamie.dale
	#RB:none
	#Tests:Exported game data!

	#R0B0MERGE-SOURCE: CL 3169653 in //Orion/Release-33/... via CL 3169654 via CL 3169655 via CL 3169656
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3169616 on 2016/10/20 by David.Ratti

	missed file
	#rb none
	#tests none

Change 3169597 on 2016/10/20 by David.Ratti

	Missed include
	#rb DanH
	#tests none

Change 3169393 on 2016/10/20 by David.Ratti

	AbilitySystem.GlobalAbilityScale cvar to help design iterate on animation/duration based tweaks

	#rb none
	#tests pie

Change 3168287 on 2016/10/19 by Mieszko.Zielinski

	Expanded EQS info logged with vlog #UE4

	#rb none
	#test golden path

Change 3168282 on 2016/10/19 by David.Ratti

	Restore warning when multiple GC notifies try to handle the same tag.

	#rb none
	#tests compile, launch editor, see warnings, cry

Change 3168196 on 2016/10/19 by Jon.Lietz

	compile fix, removing the int version of FirstActiveIndex and leaving the in32 version.

	#RB none
	#tests compiles

Change 3168041 on 2016/10/19 by Michael.Trepka

	Don't restore saved resolution on window activation in non-fullscreen modes

	#rb Matt.Kuhlenschmidt
	#tests Tested in editor build on PC

Change 3167859 on 2016/10/19 by Aaron.McLeran

	UE-36288 Fixing concurrency resolution stop quietest

	Implementing in Dev-General for Joey since he needs the fix ASAP.

	#rb Jeff.Campeau
	#tests perform tests described in JIRA bug.

Change 3167790 on 2016/10/19 by Andrew.Grant

	Duplication of 3167569 from //Odion/Main for Paragon cinematics
	#rb none
	#tests compiled

Change 3167682 on 2016/10/19 by Laurent.Delayen

	Integrated #ORION_33.1 - Disabled WindSources on Cloth and AnimDynamics, as it's not safe to access from the GameThread. https://jira.it.epicgames.net/browse/OR-30473

	#rb ori.cohen, benn.gallagher
	#tests Vamp, Kwang, Chains in Persona and PIE with WindActor in level.

Change 3167466 on 2016/10/19 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 33.2 @ CL 3167368

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3167456 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3167312 on 2016/10/19 by Mieszko.Zielinski

	Fixed EQS template cache issues with multiple query run modes #UE4

	#rb Lukasz.Furman
	#test golden path
	#jira UE-37496

Change 3166784 on 2016/10/18 by Laurent.Delayen

	Don't leave PhysicsBodies::bWindEnabled uninitialized in case Wind is not enabled (Persona)

	#rb none
	#c0dereview benn.gallagher
	#test Chains in Persona

Change 3166641 on 2016/10/18 by Mieszko.Zielinski

	Made the value span used for EQS item score normalization configurable #UE4

	#rb Lukasz.Furman
	#test golden path

Change 3166632 on 2016/10/18 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: andrew.grant
	Added support for multiple deployment sandboxes on PS4.

	BuildCookRun -deploy=SomeDir
	ps4.elf -deployedbuild=SomeDir

	Omitting name in -deploy/-deployedbuild falls back to previous default of using 'GameName' as the deployment sandbox.

	#tests BuildCookRun with -deploy and -deploy=Orion_v33, Ran PS4 with -deployedbuild and -deployedbuild=Orion_v33
	[c0dereviewed] Marcus.Wassmer, Luke.Thatcher
	#rb none

	#R0B0MERGE-SOURCE: CL 3166622 in //Orion/Release-33/... via CL 3166629 via CL 3166630 via CL 3166631
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3166494 on 2016/10/18 by Michael.Noland

	Engine: Removed irrelevant GPU stats from FPS chart server analytics reports
	#jira OR-13877
	#rb david.ratti
	#tests Ran golden path on uncooked Win64, used forcewinmatch, and inspected the analytics arrays

Change 3166476 on 2016/10/18 by Michael.Noland

	Cooker: Deleting dead GenerateManifestInfo methods
	#tests Compiled
	#rb none
	#c0dereview daniel.lamb

Change 3166471 on 2016/10/18 by Michael.Noland

	Making sure DebugWorlds/DebugWorldNames are in sync, since we expect an index from one to match the other (fixes an issue where users could select a debug world and the wrong one was chosen).
	[reimplementing CL# 3157138 by Mike.Beach]
	#jira UE-37107
	#rb Dan.OConnor
	#tests Tested multiplayer PIE and opening an anim BP

Change 3166460 on 2016/10/18 by Michael.Noland

	Particles: Prevent log spam on servers about stripped emitters
	#rb graeme.thornton
	[reimplementing CL# 3157862 by Simon.Tovey]
	#tests Ran an uncooked server and tested golden path

Change 3166339 on 2016/10/18 by Laurent.Delayen

	oops, this file got away.

	#rb none
	#tests none

Change 3166337 on 2016/10/18 by Laurent.Delayen

	Fix for AnimDynamics Wind crash.
	https://jira.it.epicgames.net/browse/OR-30351

	Access WindParameters on GameThread. Also minor optimization: don't iterate over bodies every frame if wind is off.

	#rb benn.gallagher
	#c0dereview lina.halper, thomas.sarkanen
	#tests Vamp

Change 3166207 on 2016/10/18 by Mieszko.Zielinski

	Bot perception work #Orion

	Added a new sense that makes bots know about enemies visible on the minimap
	Made jungle minions do not register as sight sources
	Cleaned up bot perception component a bit

	#rb none
	#test golden path

Change 3166138 on 2016/10/18 by Michael.Noland

	Blueprints: Converted a crash with the debug world name in the BP editor to an ensure until it can be fixed properly (see OR-29650)
	#c0dereview dan.oconnor
	#rb none
	#tests Tested opening an anim BP during multiplayer PIE

Change 3165860 on 2016/10/18 by David.Ratti

	remove some debug code that wasn't intended to be checked in
	#rb none
	#tests compile

Change 3165288 on 2016/10/17 by Ian.Fox

	#XMPP - Add correlation id attribute to outgoing stanzas
	#RB Rob.Cannaday
	#Tests Correlation IDs come back in responses to xmpp messages we send
	#JIRA OGS-409

Change 3165096 on 2016/10/17 by David.Ratti

	Fix issue where gameplay tags net indices would be out of sync on cooked PS4 client playing on uncooked windows servers. Would cause some effects to not play.

	#rb none
	#tests PS4/PC crossplay

Change 3164973 on 2016/10/17 by Dan.Hertzka

	Fix link error

	#rb #tests compile

Change 3164910 on 2016/10/17 by Lukasz.Furman

	fixed bug in merging behavior tree searches
	copy of CL 3164903
	#ue4
	#rb Mieszko.Zielinski
	#tests none

Change 3164908 on 2016/10/17 by Dan.Hertzka

	Exposing the blur widget for use in Paragon
	** Use OrionBlurWidget, not the base BackgroundBlurWidget

	- Added it to the hero and default tooltips for reference

	#rb none
	#c0dereview Marcel.Swanepoel, Sean.Smith, Bryan.Rathman
	#tests PIE

Change 3164482 on 2016/10/17 by David.Ratti

	Editor loadtime improvements
	* Refactor GameplayCue manager to support two distinct object library sets: Runtime and Editor. Editor library operates on all valid gameplay cue paths but never loads or scans, only reflects what asset registry has found. Runtime library is the initial loaded paths + any explicit requests. These scan when needed and async load at startup.

	* Wrote UOrionAsyncLoadRequestQueue to feed the async load queue with requests at startup. This is to avoid submitting 300+ requests at startup and have them flushed by a sync load. The editor will wait until it is fully initialized before kicking these off.

	* Changed UOrionUIManagerWidget to weakly reference all of its state widgets. In non editor builds these are all loaded at startup like before. In editor builds, we sync load them on demand. This allows us to not load everything in order to PIE.

	* Added options for loading various pieces of data at editor startup: HUDwidget V4, last used hero data, and shared gameplay cues.

	* -game -nomcp will now properly async load initial set of data

	* BeginLoadAsyncData no longer takes netmode as parameter since it is confusing and can just use IsDedicatedServer() internally

	* Added new log category: LogOrionStartup

	#rb none
	#c0dereview Dan.Hertzka
	#tests pie, golden path, cooked PS4

Change 3163635 on 2016/10/14 by Laurent.Delayen

	AnimInstance: Pass a few FNames by reference instead of by value. Added CalcSlotMontageLocalWeight to get local a slot's local weight without a frame a lag. Fixed Montage update happening after native update on gamethread, but before native update on worker thread. Now happens before both, so we can reliably get montage weights without a frame of lag regardless of where we access it.

	#rb none
	#c0dereview martin.wilson, thomas.sarkanen
	#tests fixes Twinblast's primary fire blend out having a frame a lag.

Change 3163620 on 2016/10/14 by Laurent.Delayen

	AnimNode_Slot debug: Show actual slot local weight, instead of always 1.

	#rb none
	#c0dereview martin.wilson
	#tests twinblast debug

Change 3163061 on 2016/10/14 by Andrew.Grant

	Pulling test framework changes into seprate CL
	#rb #tests na

Change 3162675 on 2016/10/13 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: andrew.grant
	Merging test framework changes down early.
	#rb #tests na

	#R0B0MERGE-SOURCE: CL 3162674 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3162062 on 2016/10/13 by Michael.Trepka

	Replaced FWindowsCursor hack for warping the mouse cursor to the center of the viewport with a better fix for the original problem (users being able to resize the window while the cursor is hidden and the mouse controls the camera). This change removes round window corners in borderless window mode and disables window resizing when the cursor is hidden.

	#rb Matt.Kuhlenschmidt
	#tests Tested in editor build on PC

Change 3161489 on 2016/10/13 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 33.2 @ CL 3161453

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3161473 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3160664 on 2016/10/12 by Ben.Salem

	Fix logic order error fuzzy matching on automated tests - we were only allowing one match per filter instead of one match per test.
	#rb adric.worley
	#tests Ran All Ftests that start with S

Change 3159866 on 2016/10/12 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 33.2 @ CL 3159727

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3159865 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3158870 on 2016/10/11 by John.Barrett

	Fixed issue where some PacketHandler parsing errors, would not stop NetConnection processing of packets, and would not trigger a disconnect.

	#JIRA OR-29219

	#rb none

	#tests compiles, client/server

Change 3158336 on 2016/10/11 by Lukasz.Furman

	string pulling for local navigation grids
	#ue4
	#rb Mieszko.Zielinski
	#tests PIE

Change 3158203 on 2016/10/11 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 33.2 @ CL 3158043

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3158154 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3158162 on 2016/10/11 by Matt.Kuhlenschmidt

	Added a blur widget to umg that applies a blur effect to whatever is behind the widget
	- The widget has a content slot that can be used to display unblurred content on top of the blur
	- The widget has a low quality mode brush that can be applied instead of the background blur.  This is enabled by the cvar Slate.ForceBackgroundBlurLowQualityOverride=1
	- This widget is currently expermental and must be subclassed to be used
	#tests Tested on PS4, PC, Mac (opengl and metal)
	#rb nick.darnell

Change 3157232 on 2016/10/10 by Lukasz.Furman

	added local navigation grids: dynamic obstacles on static navmesh
	#ue4
	#rb Mieszko.Zielinski
	#tests none, disabled by default

Change 3157112 on 2016/10/10 by Laurent.Delayen

	Removed my layer anim node fix, since Martin did a similar fix.

	#rb none
	#tests compiles
	#c0dereview martin.wilson

Change 3156789 on 2016/10/10 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 33.2 @ CL 3156726

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3156788 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3156717 on 2016/10/10 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: andrew.grant
	Merging 3156681 from //Orion/Release-33 to Main
	#rb #tests na

	#R0B0MERGE-SOURCE: CL 3156713 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3156596 on 2016/10/10 by Martin.Wilson

	Fix pose flickering on LOD change when using Layered Blend by Bone node (recreated from dev-framework CL 3112086)

	#Jira OR-30017
	#rb Lina.Halper
	#tests Tested affected anim nodes in editor

Change 3156149 on 2016/10/08 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: andrew.grant
	Merging test framework changes from //Orion/Release-33.2 to Main (//Orion/Main)
	#rb #tests na

	#R0B0MERGE-SOURCE: CL 3156148 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3155444 on 2016/10/07 by David.Ratti

	-Fix crashes from FScalableFloats caching raw curve pointers by invalidating cache on curve table swaps
	-Removed the old code that was trying to do this in the editor on reimport, which never actually worked properly.

	#rb none
	#tests golden path

Change 3155228 on 2016/10/07 by Michael.Trepka

	Partial (Windows implementation only) copy of CL 3151851 from //UE4/Main

	Added DesktopRect and WorkArea to FMonitorInfo for desktop platforms and used that to fix an issue in SceneViewport where windowed fullscreen mode would be forced to primary monitor and incorrectly positioned on desktops where a taskbar/dock/etc. was on the left

	#rb Dmitry.Rekman
	#tests Tested in editor build on PC

Change 3154910 on 2016/10/07 by Lukasz.Furman

	added new accessors in TSimpleCellGrid and inlined bunch of functions
	#ue4
	#rb none
	#tests none

Change 3154906 on 2016/10/07 by Lukasz.Furman

	adjusted comments for FGraphAStar
	#ue4
	#rb none
	#tests none

Change 3154679 on 2016/10/07 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 33 @ CL 3154662

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3154677 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3153638 on 2016/10/06 by Andrew.Grant

	Duplicating fix for  UE-36087 from UE4
	#rb #tests na

Change 3153325 on 2016/10/06 by David.Ratti

	CurveTableSets: support for multiple spread sheets
	-Sovereign data located in Sovereign subfolder, cloned from base data.

	#rb none
	#tests PIE, golden path

Change 3153318 on 2016/10/06 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge DUI @ CL 3152667

	#RB:none
	#Tests:none

	[c0dereviewed]: kerrington.smith, matt.schembari

	#R0B0MERGE-SOURCE: CL 3153310 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3153268 on 2016/10/06 by David.Ratti

	Missed file for engine changes
	#rb none
	#tests none

Change 3153264 on 2016/10/06 by David.Ratti

	Move some DetailCustomziation classes to public folder so that games can override/extend them. Also made some virtual functions to override the things paragon needs to.

	#rb none
	#tests paragon editor

Change 3153204 on 2016/10/06 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 32.2/33 @ CL 3152587

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3153171 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3152699 on 2016/10/05 by Andrew.Grant

	I apologize for the mega-checkin but there are a lot of dependencies here, the work spiralled, and I've been cranking to get this in for the v33 branch. Please review and comment on what you know about and don't worry about the rest :)

	-Added options-struct to MallocLeak detection to allow filtering open callstacks by frame range and size. This is now used in Paragon automatic tests to dump out memory left loaded by the previous map.
	-PS4StackWalk now uses lowercase filenames as this is how non-UFS files are staged
	-Renamed Orion.Foo.cs test scripts to OrionTest.Foo.cs
	-Split some Orion tests into seprate scripts
	-Added concept of "TestControllers". These are constructed by OrionEngine based on the -test= commandline and provide a super-simple way to implent state-based logic and checks by overriding base class functions.
	-Added controllers for Boot, Soak, and Leak checks
	-Renamed SimpleSolo bot to SimpleSoak. Moved a lot of logic about match composition and state to OrionTestControllerSoak
	-Added new MatchStarted/MatchEnded delegates to OrionGameState for clients
	-Fixed issues where OrionGameState_Base::HasMatchStarted would return true for WaitingForPlayers and MatchCountdown
	-OrionBot code no longer caches command line since some TestControllers set it at runtime
	-Added some ensures in Draft logic to catch/guard against a crash being triggered by bots.

	#rb none
	#tests verified all of the above and much more!
	#c0dereview David.Ratti, Marcus.Wasmer,Michael.Noland

Change 3152605 on 2016/10/05 by Andrew.Grant

	Suppressed warning about missing parent if parent package was in the KnownMissingPackageList
	Added Editor ScaleRef stuff to Orion to suppress cooked warning
	#rb none
	#c0dereview Marcus.Wassmer
	#tests Verified warning about ScaleRef being missing is gone

Change 3152596 on 2016/10/05 by Andrew.Grant

	Made ASLR an option that can be disabled.
	Disabled ASLR for Paragon PS4 Test builds so symbol lookup is available for diagnostics.
	Made "don't optimize adaptive unity files" an official feature, off by default but turned on in Paragon

	#c0dereview Luke.Thatcher
	#rb none
	#tests Verified test build has symbols that can be resolved. Verified an adaptive unity file is non-optimized, but non-adaptive files are optimized as normal

Change 3152399 on 2016/10/05 by Josh.Markiewicz

	#UE4 - temporary fix for OSS R0B0MERGE issue
	#rb david.nikdel
	#test compiles

Change 3150916 on 2016/10/04 by Daniel.Lamb

	Removed warning when shader compiler is in a bad state.
	#rb Andrew.Grant
	#jira OR-29580
	#test Cook paragon

Change 3150889 on 2016/10/04 by Ben.Salem

	Add log feedback to automation harness when processing commands, including syntax helpers when an unhandled command is added.
	#rb adric.worley
	#tests Ran several commands to see log output.

Change 3150844 on 2016/10/04 by Lukasz.Furman

	compilation fix
	#rb none
	#tests none

Change 3150759 on 2016/10/04 by Lukasz.Furman

	added "hidden" state to gameplay debugger category
	#ue4
	#rb Mieszko.Zielinski
	#tests config changes and PIE

Change 3150758 on 2016/10/04 by Lukasz.Furman

	pass on SimpleCellGrid template to make it usable for local navigation grids
	#orion
	#rb Mieszko.Zielinski
	#tests PIE on agora, AI tactics debug on agora

Change 3150567 on 2016/10/04 by Dan.Hertzka

	Rough initial implementation of a generic UI layer for moving widgets around to and from arbitrary locations. Lots of possible uses. For example, equipping a card in the card shop that then animates down into the correct hand slot.
	- Not in actual use anywhere yet

	#rb none
	#tests PIE

Change 3150307 on 2016/10/04 by Laurent.Delayen

	Removed check() not considering SimulatedRootMotion for RemoteClients.

	#rb none
	#tests compiles

Change 3150236 on 2016/10/04 by Josh.Markiewicz

	#UE4 - added documentation to FNetworkNotify interface
	- fixed bad UE_LOG category while double checking the above
	#rb none
	#tests compiles

Change 3150206 on 2016/10/04 by Josh.Markiewicz

	#UE4 - moved ClientTravelToSession out of AGameSession and into UGameInstance
	- removed similar function from UGameInstanceCommon
	- more common usage location
	#rb none
	#c0dereview paul.moore
	#tests rejoin vectors and golden path

Change 3150073 on 2016/10/04 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 32.2/33 @ CL 3150010

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3150072 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3150031 on 2016/10/04 by Mieszko.Zielinski

	New AIData provider that generated random numbers #UE4

	#rb Lukasz.Furman
	#test golden path

Change 3149946 on 2016/10/04 by Ben.Woodhouse

	Make UPrimitiveComponents (and derived variants) take proxy memory into account in GetResourceSize()

	We do this by dereferencing the SceneProxy directly, but this should be safe, since we NULL it on the gamethread before the proxy is released.

	#jira OR-26778
	#rb luke.thatcher
	#tests compile, run Win64 with -game, run editor

Change 3149743 on 2016/10/03 by Ben.Salem

	Null check for blank test names when making functional tests to repair crash on server.
	#rb nick.darnell
	#tests Ran multiple FTests

Change 3149460 on 2016/10/03 by Laurent.Delayen

	Refactored TickCharacterPose.
	Now calls 'ShouldTickPose' so it can get properly obey bPauseAnims, MeshComponentUpdateFlag and other conditions.
	Still forces updates when playing networked root motion montages, and that check is now done inside of USkeletalMeshComponent::ShouldTickPose().

	Fixes human players always calling TickPose regardless of settings on dedicated servers.
	Also addresses Jira UE-34720

	#rb martin.wilson
	#tests networked Vamp x2 + golden path

Change 3149435 on 2016/10/03 by Mieszko.Zielinski

	Fixed a bug in EQS item score normalization for the purposes of drawing #UE4

	Also, made printed out scores not normalized since seeing original EQS calculated score desirable

	#rb Lukasz.Furman
	#test golden path

Change 3148550 on 2016/10/03 by John.Barrett

	Fixed bad/blocking ensure added in FBitReader. OR-29219

	#tests compile
	#rb none

Change 3147460 on 2016/09/30 by Laurent.Delayen

	Fixed AOrionChar::UpdateAnimationTicking never setting EMeshComponentUpdateFlag::OnlyTickPoseWhenRendered, because OnMontageEnded() is called before the MontageInstance is actually removed and deleted.
	Added OnAllMontageInstancesEnded to AnimInstance, and used that to call UpdateAnimationTicking.

	#rb michael.noland
	#tests Golden Path

Change 3146677 on 2016/09/30 by Jamie.Dale

	Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing

	#rb Andrew.Rodham
	#tests Ran the gather

Change 3146555 on 2016/09/30 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 32.2 @ CL 3146524

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3146553 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3146129 on 2016/09/29 by Michael.Noland

	Engine: Fixed the spectator camera (used in ToggleDebugCamera) so it moves consistently regardless of the slomo value by using the raw frame delta rather than trying to counter-correct for time dilation
	#c0dereview marc.audy
	#rb none
	#tests Tested ToggleDebugCamera with slomo 0.00001

Change 3145574 on 2016/09/29 by Adric.Worley

	Fix FunctionalTestingManager not compiling when included

	#tests compile
	#rb mieszko.zielinski

Change 3145224 on 2016/09/29 by Michael.Trepka

	Better check for whether or not PreFullscreenWindowPlacement in FWindowsWindow is valid

	#rb Dmitry.Rekman
	#tests Tested editor build on PC

Change 3145132 on 2016/09/29 by Alexis.Matte

	Make sure we use GetMesh instead of the SkeletalMeshPtr variable.
	#jira OR-29617
	#rb matt.kuhlenschmidt
	#test none

Change 3144926 on 2016/09/29 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 32.2 @ CL 3144835

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3144925 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3144920 on 2016/09/29 by Benn.Gallagher

	Added "Reset Clothing Sim" anim notify to trigger a clothing reset from an animation, to help with issues arising from extreme movements in animations.
	#rb James.Golding
	#tests Editor + -game vamp RMB abilities using new notify

Change 3144055 on 2016/09/28 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: ben.marsh
	BuildGraph: Fix builds created with preconditions on nodes behind triggers, causing nightly builds to run forever due to conditions never evaluating to true.

	#rb none
	#tests Compared exported job definition before and after

	#R0B0MERGE-SOURCE: CL 3143992 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3143801 on 2016/09/28 by Mieszko.Zielinski

	Made UAIBlueprintHelperLibrary::CreateMoveToProxyObject deduce WorldContextObject from Pawn if not received from BP #Orion

	Also, made failing to do so not fails a check

	#rb Lukasz.Furman
	#test golden path
	#c0dereview Aaron.Eady

Change 3142377 on 2016/09/27 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: marcus.wassmer
	Fix crashes when using GBuffer resources in simpleforward mode.
	#rb Daniel.Wright
	#test vamp Q on low settings.

	#R0B0MERGE-SOURCE: CL 3142376 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3141628 on 2016/09/27 by David.Ratti

	Guard against recursion in WaitGameplayEffectApplied ability task

	#rb none
	#tests pie crash case

Change 3141497 on 2016/09/27 by Marcus.Wassmer

	Duplicate 3123743
	Separate skeletal/static mesh lod interfaces
	#rb none
	#test created an LOD for vamp locally.

Change 3140832 on 2016/09/26 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: marcus.wassmer
	Remove dubious non-threadsafe GBuffer reference adjustments.
	Possibly fix OR-29506
	#rb none
	#test PC on all settings

	#R0B0MERGE-SOURCE: CL 3140831 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3140828 on 2016/09/26 by Uriel.Doyon

	Workaround (reverting previous attemp) at fixing issue with FTextRenderSceneProxy when running command let.
	#rb marcus.wassmer
	#tests running lighting build with command let & loading editor

Change 3140331 on 2016/09/26 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: andrew.grant
	Cloning fix for UE-36253 from //UE4/Dev-Framework/...
	#rb #tests na

	#R0B0MERGE-SOURCE: CL 3140329 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3139976 on 2016/09/26 by David.Ratti

	balance tweaker + some prep for multiple data tables support

	#rb none
	#tests pie, golden path

Change 3139904 on 2016/09/26 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: andrew.grant
	Adding code to log name of package that refuses to load...
	#rb none
	#tests compiled

	#R0B0MERGE-SOURCE: CL 3139902 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3139871 on 2016/09/26 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: andrew.grant
	Fixes for OR-29229 and OR-29413
	#rb #tests na

	#R0B0MERGE-SOURCE: CL 3139870 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3139751 on 2016/09/26 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 32.2 @ CL 3139692

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3139740 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3139451 on 2016/09/25 by Uriel.Doyon

	Submitted a workaround for the lighting build command let crash.
	#rb none
	#tests loaded editor, built lighting command let

Change 3138304 on 2016/09/23 by David.Ratti

	Fix checkslow in Debug editor
	#rb none
	#tests debug editor
	#c0dereview Martin.Wilson

Change 3138068 on 2016/09/23 by Laurent.Delayen

	Don't try to match invalid GUIDs in FSmartNameMapping::GetNameByGuid.
	Fixes Steel's curves all getting matched to 'DistanceCurve'

	#rb martin.wilson
	#tests Steel's curve are not all 'DistanceCurve'

Change 3137830 on 2016/09/23 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 32.2 @ CL 3137699

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3137746 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3137657 on 2016/09/23 by Ben.Marsh

	Fix initialization order warning.

	#rb none
	#tests none

Change 3137628 on 2016/09/23 by bruce.nesbit

	Fixed non-unity compiles in LandscapeSplines and LandscapeSplineRaster

	#rb none

	#tests Compiled NU

Change 3137538 on 2016/09/23 by Thomas.Sarkanen

	Fix crash rendering sequence with keyframed material parameters

	Ported Frank F's fix from Dev-Sequencer. Original CL 3136577:

	Sequencer - Always use a unique name when creating dynamic material instances for animation to prevent reuse and resource issues.

	#tests Rendered out problematic sequence successfully multiple times
	#rb none
	#jira UE-36175 - Keyframing material parameters can cause crashes when rendering
	#c0dereview Frank.Fella

Change 3136580 on 2016/09/22 by Ben.Marsh

	Merging CL 3136158 to fix support for generating project files with Visual Studio Express.

	#rb none
	#tests none

Change 3136574 on 2016/09/22 by Michael.Trepka

	Fixed a crash caused by trying to redraw window contents while switching from fullscreen to windowed mode

	#rb Marcus.Wassmer
	#tests Tested editor build on PC

Change 3136293 on 2016/09/22 by Adric.Worley

	Add BlueprintType to EFunctionalTestResult

	#tests editor
	#rb ben.salem
	#c0dereview nick.darnell

Change 3136240 on 2016/09/22 by Andrew.Grant

	Merging from //UE4/Main @ 3135156
	#rb none
	#tests QA pass and local golden path

Change 3136197 on 2016/09/22 by Jamie.Dale

	Merging CL# 3094477 and CL# 3111827 to fix some tesselated landscape crashes

	#rb Gareth.Martin
	#tests Loaded the map that was crashing

Change 3135914 on 2016/09/22 by Dan.Youhon

	Fixed CharacterMovementComponent impulse net correction handling during additive root motion (part of #OR-5545)
	- Fixes #OR-28478, heroes tethered by Kwang cannot be knocked up
	- Fixes #OR-18985, Gideon R ability negating knockback/knockup effects (including Howitzer E)

	#rb None
	#tests MultiPIE
	#R0B0MERGE: MAIN, 32.2, 32.1

Change 3135893 on 2016/09/22 by David.Ratti

	GameplayCueeditir Change override type from a checkbox to a combobox to make things a little clearer

	#rb none
	#tests gameplaycue editor

Change 3135843 on 2016/09/22 by jason.bestimt

	#ORION_MAIN - Merge 32.2 @ CL 3135756

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3135820 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

	#R0B0MERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
	//Orion/Dev-General/OrionGame/Content/Balance/HeroData.uasset - can't integrate exclusive file already opened
	//Orion/Dev-General/OrionGame/Content/Cards/Effects/P_ThunderCleaver.uasset - can't integrate exclusive file already opened
	//Orion/Dev-General/OrionGame/DataTables/HeroData.xlsm - can't integrate exclusive file already opened
	#c0dereview: jason.bestimt

Change 3134639 on 2016/09/21 by jason.bestimt

	#ORION_MAIN - Merge 32.2 @ CL 3133910

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3134086 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

	#R0B0MERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
	#c0dereview: jason.bestimt

Change 3134367 on 2016/09/21 by Ben.Woodhouse

	More complete fix for SSAO issues. Disable vertex fogging automatically if forward shading is disabled
	#rb daniel.wright
	#tests none

Change 3134176 on 2016/09/21 by Jason.Bestimt

	#ORION_DG - UnrealPak speed improvements

	Moving shelved CL to DG and submitting for DanielL

	#RB:none
	#Tests:none

	#c0dereview: andrew.grant, daniel.lamb

Change 3134129 on 2016/09/21 by Jamie.Dale

	Added the "unattended" flag when running the localzation commandlets via UAT

	#rb none
	#tests Built UAT

Change 3133864 on 2016/09/21 by Ben.Woodhouse

	Default r.VertexFoggingForOpaque to 0, since it only makes sense for forward shading. This was causing fog to be modulated by SSAO in Orion.

	Note: this setting is overridden to 1 in Odin's DefaultEngine.ini, so it should work in that case.
	#c0dereview daniel.wright
	#rb luke.thatcher
	#jira OR-29262
	#tests yes

Change 3133849 on 2016/09/21 by Martin.Wilson

	Fix pose blending for on non-additive pose blending + remove normalising of weights for weights less than 1

	#rb Jurre.DeBaare
	#tests Editor tests with mambo pose asset
	#jira UE-36189

Change 3133546 on 2016/09/20 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: marcus.wassmer
	Null merge of 3131588.  Fix from 31.1 is unncecessary as a more complete fix came from the engine integration that's in v32.
	#rb none
	#tests none
	[c0dereviewed] Jason.Bestimt

	#R0B0MERGE-SOURCE: CL 3132617 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3133487 on 2016/09/20 by Michael.Noland

	Automation: Added Automation to the manual autocomplete list

Change 3133363 on 2016/09/20 by Daniel.Lamb

	Added Jaymee Sanford and Tony Oliva to the rebuild lighting email list.
	#rb Trivial
	#test Compile automation tool

Change 3132956 on 2016/09/20 by Benn.Gallagher

	Fixed crash when importing clothing with mismatching number of triangles when compared to the original render data
	#tests Editor, apex reimport
	#rb none

Change 3132403 on 2016/09/20 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 32.2 @ CL 3132254

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3132353 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3132332 on 2016/09/20 by Andrew.Grant

	Replicated UE4/Main fix for missing materials pane
	#rb none
	#tests verified material pane shows

Change 3132131 on 2016/09/20 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: andrew.grant
	Merging automation work from //Orion/Release-32.2 to Main
	#rb none
	#tests verified functionality

	#R0B0MERGE-SOURCE: CL 3132130 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

Change 3131698 on 2016/09/19 by Andrew.Grant

	Qucik fix to unblock build. Will follow up correct way tomorrow
	#rb none
	#tests blueprint compiles

Change 3131489 on 2016/09/19 by Andrew.Grant

	Merging from //UE4/Orion-Staging (Source: //UE4/Main @ 3111290)
	#rb none
	#tests QA pass in Orion-Staging, Golden path post merge

Change 3131350 on 2016/09/19 by Adric.Worley

	Fix functional test reporting typo

	#tests PIE
	#rb ben.salem

Change 3130959 on 2016/09/19 by Mieszko.Zielinski

	Compilation fix #UE4

	#rb none
	#test compilation

Change 3130904 on 2016/09/19 by Mieszko.Zielinski

	Couple of generic AI perception fixes #UE4

	Made unregistering AI sight source broadcast "no longer visible" information to all observers currently "seeing" the source
	Fixed FActorPerceptionInfo::GetLastStimulusLocation not carying whether selected stimulus was successfully sensed
	Fixed dominant sense not really working if not set with UAIPerceptionComponent::SetDominantSense call

	#rb Lukasz.Furman
	#test golden path

Change 3130304 on 2016/09/19 by Jason.Bestimt

	#R0B0MERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 32.2 @ CL 3130115

	#RB:none
	#Tests:none

	#R0B0MERGE-SOURCE: CL 3130164 in //Orion/Main/...
	#R0B0MERGE-BOT: ORION (Main -> Dev-General)

[CL 3205566 by Andrew Grant in Main branch]
2016-11-20 21:35:35 -05:00
Marc Audy
43eedbeffe Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612)
#lockdown Nick.Penwarden
#rb None

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3108929 on 2016/08/31 by Jon.Nabozny

	PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy)

	#jira UE-35260

Change 3108930 on 2016/08/31 by Jon.Nabozny

	Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback.

	#jira UE-33880

Change 3108934 on 2016/08/31 by Jon.Nabozny

	Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor.

	#jira UE-33051

Change 3108971 on 2016/08/31 by Jon.Nabozny

	Add missing URadialForceComponent.h changes from CR 3108930

Change 3109557 on 2016/09/01 by Thomas.Sarkanen

	Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework)

	Persona Upgrade

	Summary of changes:

	- Persona module is now a repository of re-usable components, rather than an asset editor in itself.
	- Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc).
	- Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture.
	- Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them.
	- Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.)
	- Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs.
	- Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances.
	- Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene.
	- We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport.
	- Removed old SAdditionalMeshesEditor as the new system replaces its functionality.
	- Added asset family shortcut bar (and IAssetFamily to support this).
	- Const corrected some engine functions.
	- Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash.
	- Padding, layouts and appearance of all editors have been polished.
	- Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording.
	- Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button).
	- Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred.
	- Removed sequence recorder from non-level editor windows.

Change 3109628 on 2016/09/01 by Thomas.Sarkanen

	Fix non-unity build

Change 3109639 on 2016/09/01 by Thomas.Sarkanen

	CIS fix: Monolithic non-editor builds

Change 3109648 on 2016/09/01 by Thomas.Sarkanen

	Properly fix monolithic CIS this time

Change 3109683 on 2016/09/01 by Thomas.Sarkanen

	Fix Mac editor CIS

Change 3109689 on 2016/09/01 by Benn.Gallagher

	Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred.
	#jira UE-35353

Change 3109699 on 2016/09/01 by Thomas.Sarkanen

	More Mac Editor CIS fixes.

Change 3109727 on 2016/09/01 by Danny.Bouimad

	Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone.

Change 3109758 on 2016/09/01 by Thomas.Sarkanen

	More Mac editor CIS fixes

	Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types.

Change 3109829 on 2016/09/01 by Thomas.Sarkanen

	Fix crash when attaching slave components with differing bone counts

Change 3111672 on 2016/09/02 by Thomas.Sarkanen

	Populated UV channels correctly

	Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction.

Change 3111924 on 2016/09/02 by Martin.Wilson

	Clean up references to GetBoneTree and deprecate

	#jira UE-35525

Change 3112086 on 2016/09/02 by Martin.Wilson

	Fix pose flickering on LOD change when using Layered Blend by Bone node

	#Jira UE-35471

Change 3112097 on 2016/09/02 by Aaron.McLeran

	UE-35533 StopQuietest concurrency not resulting in sounds returning to play

	- Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop
	- Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do.

Change 3112467 on 2016/09/02 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269

Change 3112604 on 2016/09/02 by Lina.Halper

	Fixed merge compile error

Change 3113524 on 2016/09/05 by Thomas.Sarkanen

	Prevent invalid assets from causing crashes with asset families

	Store asset references as weak object ptrs as assets can go away underneath us.
	Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead.

	#jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset

Change 3114118 on 2016/09/06 by Marc.Audy

	Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared
	#jira UE-32852

Change 3114201 on 2016/09/06 by Lina.Halper

	#ANMI: Moving animation curves from asset to skeleton

	- Backward compatibility
	- AnimCurve Viewer contains the setting of changing curve type - only material or morph would display.
	- Morphtarget curves are automatically set on loading
	- Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game

	- TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones
	- TODO: Linking curve to joint
	- TODO: Allow Layer blending to use this data to blend curves

	#Code review:Martin.Wilson, James.Golding
	#jira: UEFW-179

Change 3114391 on 2016/09/06 by Lina.Halper

	Build warning fix

Change 3114399 on 2016/09/06 by Lina.Halper

	Fix build error.

Change 3114403 on 2016/09/06 by Lina.Halper

	Attempt to fix build error

Change 3114591 on 2016/09/06 by Lina.Halper

	Fix compile error

Change 3114963 on 2016/09/06 by Lina.Halper

	Fixed crash on deleting skeleton when placed in the level

	#jira: UE-35601

Change 3114985 on 2016/09/06 by Lina.Halper

	Fix crash with copy pose mesh node not checking registered or not.

	#jira: UE-35602

Change 3115933 on 2016/09/07 by James.Golding

	UE-33251 - add 'restart required' to bSupportUVFromHitResults option

Change 3116021 on 2016/09/07 by Marc.Audy

	Fix spelling
	de-auto
	NULL to nullptr
	minor optimization

Change 3116046 on 2016/09/07 by James.Golding

	Move AnimNode_LegIK.h to Public and .cpp for Private

Change 3116048 on 2016/09/07 by James.Golding

	UE-34640 Fix bogus tooltips for collision channels

Change 3116050 on 2016/09/07 by James.Golding

	PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist)

Change 3116060 on 2016/09/07 by Lina.Halper

	#ANIM:

	- Fix crash of setting multiple times in the same menu
	- Make sure you can set to original animation, and not break

	#jira: UE-35580

Change 3116064 on 2016/09/07 by James.Golding

	Fix missing change for LegIK file move

Change 3116291 on 2016/09/07 by Marc.Audy

	FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed

Change 3116590 on 2016/09/07 by Dan.Reynolds

	Audio Test Map Content WIP

Change 3116649 on 2016/09/07 by mason.seay

	Updated map to test flying

Change 3116712 on 2016/09/07 by dan.reynolds

	Test Content Update EQTest Map WIP

Change 3117257 on 2016/09/08 by Benn.Gallagher

	Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona).

Change 3117348 on 2016/09/08 by Benn.Gallagher

	Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance.
	#jira UEFW-180

Change 3117393 on 2016/09/08 by Benn.Gallagher

	Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes)
	#jira UE-34508

Change 3117507 on 2016/09/08 by Jurre.deBaare

	Streamline Persona Asset Browser
	#added ability to set whether or not a column should generate widgets in STableViews
	#added filtering code to SAssetview to allow for hiding/showing columns related to the asset type
	#added an ini path for saving the column filter state in SAnimationSequenceBrowser
	#jira UEFW-148

Change 3118003 on 2016/09/08 by mason.seay

	Updating meshes to use complex collision

Change 3118020 on 2016/09/08 by Zak.Middleton

	#ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components.

Change 3118437 on 2016/09/08 by Lina.Halper

	Fix grammar error

	#jira: UE-35729, UE-35730, UE-35729

Change 3118456 on 2016/09/08 by Lina.Halper

	Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner.

Change 3118492 on 2016/09/08 by Aaron.McLeran

	Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework)

Change 3118517 on 2016/09/08 by Lina.Halper

	Went back to original without spaces

Change 3118711 on 2016/09/08 by Aaron.McLeran

	Fixing build errors with CL 3118492

Change 3118712 on 2016/09/08 by Aaron.McLeran

	Fixing a build warning with CL 3118492

Change 3118745 on 2016/09/08 by Aaron.McLeran

	Fixing a build warning with CL 3118492

	- Fixed init order in FSoundSource

Change 3119201 on 2016/09/09 by Benn.Gallagher

	Fix static analysis warnings (Accessing nullptr), added check on the pointer
	#jira UE-35755

Change 3119338 on 2016/09/09 by Benn.Gallagher

	Fixed destructible import throwing out meshes where 1 or more submeshes are empty

Change 3119371 on 2016/09/09 by Lina.Halper

	fix texts

Change 3119453 on 2016/09/09 by Lina.Halper

	Change text style of the child montage instruction.

	#jira: UE-35144

Change 3119454 on 2016/09/09 by Lina.Halper

	Add option to open asset from context menu of the segment

	#jira: UE-35632

Change 3119457 on 2016/09/09 by mason.seay

	Updated maps and rebuilt lighting

Change 3119584 on 2016/09/09 by Marc.Audy

	Support for new metadata ShowInnerProperties (written by Matt K)

Change 3119667 on 2016/09/09 by Aaron.McLeran

	Fixing compile errors on Mac.

	- Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there

Change 3119732 on 2016/09/09 by Aaron.McLeran

	Fixing clang compile error

	- Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment.

Change 3119734 on 2016/09/09 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702

Change 3119787 on 2016/09/09 by Lina.Halper

	Move cached UID to required bone

	- removed skeleton cached UID list
	- removed skeletalmeshcomponent cached UID list
	- FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated
	- added versioning to up-to-date skeleton curve list with skeletalmeshcomponent

	#code review:Benn.Gallagher, Martin.Wilson

Change 3119800 on 2016/09/09 by Aaron.McLeran

	Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework.

Change 3120260 on 2016/09/09 by Marc.Audy

	Fix if statement

Change 3120790 on 2016/09/12 by Thomas.Sarkanen

	Reordered skeletal mesh and animations in asset shortcut bar

	#jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP

Change 3120793 on 2016/09/12 by Thomas.Sarkanen

	Improved fix for missing mesh details customization

	Improves on CL 3117257.
	Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports.
	Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab.
	Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart.

Change 3120867 on 2016/09/12 by Marc.Audy

	Fix incorrect condition in for causing static analysis warning

Change 3120900 on 2016/09/12 by mason.seay

	Actually build lighting this time

Change 3120904 on 2016/09/12 by Thomas.Sarkanen

	Skeletons can now be deleted once opened (once more)

	Editable skeleton manager now holds onto weak ptrs instread of shared ptrs.
	Added logic to compact if weak ptrs are invalid.

	#jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor

Change 3120927 on 2016/09/12 by Thomas.Sarkanen

	Details panel now shows selected items when re-opened

	Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI.

	#jira UE-35445 - Details tab in persona dosn't populate with information when first opened

Change 3120979 on 2016/09/12 by Thomas.Sarkanen

	Re-added the ability to create pose assets

	This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor.

	#jira UE-35740 - Create Pose asset missing from create animation dropdown

Change 3121208 on 2016/09/12 by Benn.Gallagher

	Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations.
	#jira UE-33216

Change 3121274 on 2016/09/12 by James.Golding

	PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel)
	#jira UE-29346

Change 3121276 on 2016/09/12 by James.Golding

	UE-33242 : Add option to copy morph target names to clipboard

Change 3121278 on 2016/09/12 by James.Golding

	UE-33004 : Add proper commands for Curve Viewer

Change 3121472 on 2016/09/12 by Zak.Middleton

	#ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached().

	#jira UE-34482

Change 3121829 on 2016/09/12 by dan.reynolds

	Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB.

Change 3122218 on 2016/09/12 by Aaron.McLeran

	Minor cleanup in XAudio2Source.cpp

Change 3122823 on 2016/09/13 by Thomas.Sarkanen

	Fix incorrect camera offset when opening some skeletal meshes

	Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick.

	#jira UE-35550 - Persona camera is far away from some skeletal meshes

Change 3122857 on 2016/09/13 by Lina.Halper

	Importing frame count issue with blendshapes
	- with this change when calculating sample rate, it checks blendshape curves.

	#jira: UE-27706

Change 3122992 on 2016/09/13 by Marc.Audy

	Child Actor Component now have an editable template
	* Template is stored as a child inside the child actor template
	* When gathering components for an actor, need to stop searching beyond any nested AActor
	#jira UEFW-125, UE-16474

Change 3123087 on 2016/09/13 by Marc.Audy

	Fix Child Actor Template being nulled out on template

Change 3123170 on 2016/09/13 by mason.seay

	Updated test map to test SpawnEmitterAttached SnapToTarget settings

	UEENGQA-9268

Change 3123203 on 2016/09/13 by Marc.Audy

	Multi-select of child actor components allows editing of template properties

Change 3123205 on 2016/09/13 by Marc.Audy

	Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property
	#author Matt.Kuhlenschmidt

Change 3123422 on 2016/09/13 by Aaron.McLeran

	UE-35950 Fixing XboxOne spatialization

	- XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set.

Change 3123484 on 2016/09/13 by Lina.Halper

	Fix animation frame UI issue
	- This now displays from [0, numframes -1]

	#jira: UE-33437

Change 3123500 on 2016/09/13 by Marc.Audy

	Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it
	#jira UE-35885

Change 3123549 on 2016/09/13 by Marc.Audy

	Fix warning message

Change 3123581 on 2016/09/13 by Marc.Audy

	PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke)
	#jira UE-35424

Change 3123688 on 2016/09/13 by Ben.Zeigler

	Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly

Change 3123768 on 2016/09/13 by Marc.Audy

	Go away auto
	NULL to nullptr
	Use ranged for instead of iterators

Change 3123906 on 2016/09/13 by Aaron.McLeran

	UE-34615 Supporting Pausing Sounds on Audio Components

Change 3123949 on 2016/09/13 by Aaron.McLeran

	UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0

Change 3124109 on 2016/09/13 by Aaron.McLeran

	UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite

Change 3124137 on 2016/09/13 by Aaron.McLeran

	PR #2601: made looping sound waves searchable by the asset registry

Change 3124396 on 2016/09/14 by James.Golding

	Allow anim node edit modes to work on all nodes, not just skel controls

Change 3124498 on 2016/09/14 by Benn.Gallagher

	Added method to get swing and twist quaternions from FQuat
	#jira UE-34054

Change 3124504 on 2016/09/14 by James.Golding

	Missed a few references to SkeletalControlEditMode

Change 3124508 on 2016/09/14 by James.Golding

	Fix function groupings in animnode editmode headers

Change 3124625 on 2016/09/14 by james.cobbett

	Rebuilding lighting.

Change 3124632 on 2016/09/14 by James.Golding

	UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset)
	- Converted PoseDriver from SkelControl to AnimNode
	- Added PoseDriverEditMode
	- Added debug drawing to show target poses and current ref position
	- Aded support for PoseDriver using translation instead of rotation
	- Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler

Change 3124636 on 2016/09/14 by James.Golding

	Missed file

Change 3124652 on 2016/09/14 by Marc.Audy

	Fix initialization order warning
	#jira UE-35980

Change 3124658 on 2016/09/14 by Marc.Audy

	Fix if statement
	#jira UE-35976

Change 3124685 on 2016/09/14 by James.Golding

	Move PoseDriver files from BoneControllers to AnimNodes folder
	Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp
	Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private

Change 3124690 on 2016/09/14 by James.Golding

	Missing header edit after file move

Change 3124707 on 2016/09/14 by Danny.Bouimad

	Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone.
	Somehow this was undone.

Change 3124954 on 2016/09/14 by Jurre.deBaare

	Import Alembic file gets editor crash
	#fix double check if Alembic isn't lying and there are no actual normals
	#misc fixed type in function signature
	#jira UE-35702

Change 3124980 on 2016/09/14 by Lina.Halper

	Tweak UI of child anim montage
	- removed padding, changed font size

Change 3124981 on 2016/09/14 by Lina.Halper

	Changed text of keys to Frames

Change 3124998 on 2016/09/14 by Lina.Halper

	Fix curve issue when evaluting with # of frames.

	#jira: UE-35782

Change 3125034 on 2016/09/14 by Aaron.McLeran

	Changes to 3123906 based on feedback from Marc Audy

Change 3125109 on 2016/09/14 by Aaron.McLeran

	PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti)

Change 3125184 on 2016/09/14 by Lukasz.Furman

	vehicle RVO fixes
	#ue4

Change 3125191 on 2016/09/14 by Lukasz.Furman

	added blueprint interface for component's navigation influence control
	#ue4

Change 3125348 on 2016/09/14 by Mason.Seay

	Added GamepadFaceButtonRight as an input mapping for Crouch

Change 3125352 on 2016/09/14 by Lina.Halper

	#ANIM: Pose Asset - Insert pose support

	- made sure pose asset editor updates if the new pose is inserted.

	#jira: UE-32608

Change 3125413 on 2016/09/14 by Ben.Zeigler

	#jira UEFW-32 Game Mode Cleanup
	Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children
	Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes.
	World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before.
	World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>.
	GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer.
	Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13
	The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee

Change 3125414 on 2016/09/14 by Ben.Zeigler

	#jira UEFW-32 Game Mode Cleanup
	Convert all internal templates to use GameModeBase
	Convert most sample games, ShooterGame and several legacy projects are still using GameMode

Change 3125415 on 2016/09/14 by Ben.Zeigler

	#jira UEFW-32 Game Mode Cleanup
	Internal game compile fixes needed to support GameMode refactor
	Fixed a few places that overrode StartNewPlayer to override new functions instead

Change 3125438 on 2016/09/14 by Ben.Zeigler

	Log compile fix

Change 3125460 on 2016/09/14 by Ben.Zeigler

	Another try at log compile issues

Change 3125685 on 2016/09/14 by Aaron.McLeran

	Attempt to fix compile error

Change 3125700 on 2016/09/14 by Aaron.McLeran

	UE-35958 Undo in sound cue editor does not undo looping changes.

	Issue was sound cues were not being flagged as transactional and ignoring undo transactions

Change 3125857 on 2016/09/14 by Aaron.McLeran

	-Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system.
	-Changed to setting flag directly in NewObject line instead of calling SetFlags

Change 3125888 on 2016/09/14 by Aaron.McLeran

	Adding call to super post load in USoundNode::PostLoad()

Change 3125964 on 2016/09/14 by Aaron.McLeran

	Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files).

Change 3125974 on 2016/09/14 by Aaron.McLeran

	UE-35892 Not loading audio data when in -nosound mode

Change 3125983 on 2016/09/14 by Ben.Zeigler

	Better Nogore fix for lens effect

Change 3125985 on 2016/09/14 by Ben.Zeigler

	Fix fortnite compile failure on mac, it was inside non instantiated template

Change 3126409 on 2016/09/15 by Benn.Gallagher

	Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links.
	#jira UE-35657

Change 3126507 on 2016/09/15 by Thomas.Sarkanen

	Prevent crash when calling SetAnimationMode on a component with no skeletal mesh

	Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance.

	#jira UE-36003 - Crash playing Ocean

Change 3126539 on 2016/09/15 by Marc.Audy

	Fix Win32 compilation error
	#jira UE-36018

Change 3126575 on 2016/09/15 by Marc.Audy

	Properly fix compile

Change 3126635 on 2016/09/15 by Benn.Gallagher

	Fix for crash when setting collision responses on destructible components after they have been fractured.
	#jira UE-35604

Change 3126649 on 2016/09/15 by Lina.Halper

	- Fixed issue with updating cache UID List, so certain curves did not work.
	- Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID.

Change 3126816 on 2016/09/15 by Lukasz.Furman

	Back out changelist 3125191

Change 3126903 on 2016/09/15 by Marc.Audy

	Fix !WITH_APEX compile errors from CL# 3126635

Change 3126908 on 2016/09/15 by Mieszko.Zielinski

	Added initialization of FBlackboardEntry properties #UE4

Change 3127081 on 2016/09/15 by Ben.Zeigler

	#jira UEFW-32 Game Mode Cleanup
	Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode.
	Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions.
	GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format.
	Fixed internal game ini files and added example to BaseEngine.ini
	Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL

Change 3127102 on 2016/09/15 by Ben.Zeigler

	Crash fix if there is no deprecated config section

Change 3127103 on 2016/09/15 by Aaron.McLeran

	UE-34100 audio playback of an individual source

Change 3127109 on 2016/09/15 by Marc.Audy

	Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead

Change 3127143 on 2016/09/15 by Aaron.McLeran

	Missing file in CL 3127103

Change 3127218 on 2016/09/15 by Ori.Cohen

	PR #2766: More vehicle stats for profiler (Contributed by DenizPiri)

	#JIRA UE-35564

Change 3127264 on 2016/09/15 by Aaron.McLeran

	Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent

Change 3127285 on 2016/09/15 by Marc.Audy

	Make it easier to create an audio component that will exist across level transitions
	Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list
	UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE)
	#jira UE-16451

Change 3127360 on 2016/09/15 by Marc.Audy

	Consolidate a few GetWorld()s

Change 3127931 on 2016/09/16 by Benn.Gallagher

	Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh.
	#jira UE-36054

Change 3128001 on 2016/09/16 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918

Change 3128005 on 2016/09/16 by James.Cobbett

	#jira UE-29618 Submitting test assets

Change 3128022 on 2016/09/16 by Lina.Halper

	Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch

	#jira: UE-27256

Change 3128044 on 2016/09/16 by James.Cobbett

	Submitting gamemode test asset

Change 3128169 on 2016/09/16 by Mieszko.Zielinski

	Fixed couple of static analysis warnings in AI code #UE4

Change 3128430 on 2016/09/16 by Marc.Audy

	Fix infinite loop when running a pause frame with tick interval functions (4.13.1)
	#jira UE-36096

Change 3128558 on 2016/09/16 by Mieszko.Zielinski

	Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4

	#jira UE-33036

Change 3128678 on 2016/09/16 by Jon.Nabozny

	#rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed.
	#rn This can be used to prevent the game from being exited.

	#jira UE-34123

Change 3128693 on 2016/09/16 by Marc.Audy

	Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused

Change 3128753 on 2016/09/16 by Mieszko.Zielinski

	Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4

	#jira UE-35852

Change 3128791 on 2016/09/16 by Marc.Audy

	PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF)
	Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked
	#jira UE-35719

Change 3128974 on 2016/09/16 by Mieszko.Zielinski

	Fixes to BB key synchronization #UE4

	syncing between two BBs associated by a common parent now works

Change 3128984 on 2016/09/16 by Jon.Nabozny

	Fix FConstraintBaseParams ContactDistance clamping.
	The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense.

Change 3129010 on 2016/09/16 by Dan.Reynolds

	Updating developer folder content for external referencing

Change 3129093 on 2016/09/16 by Ben.Zeigler

	#jira UE-35424
	Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage
	Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones

Change 3129103 on 2016/09/16 by Marc.Audy

	Fix initialization order CIS warning

Change 3129361 on 2016/09/16 by Dan.Reynolds

	Fixes to QASoundWaveProcedural.h

Change 3129994 on 2016/09/19 by Thomas.Sarkanen

	Skeletal mesh to Static mesh conversion

	Added feature to convert selected actors' meshes into static meshes.
	Supports static and skeletal meshes.
	Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself.
	Added IHasPersonaToolkit interface that all of these editors implement.
	Added toolbar button to each Persona-based editor.
	Added level editor right-click menu option.

	Added CPU skinning path for cloth sections (non-SIMD for now).
	Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent.
	Moved a few structures around so CPU skinned renderdata is more readily exposed.

	#jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh

Change 3130008 on 2016/09/19 by Benn.Gallagher

	Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible
	#jira UE-3687

Change 3130009 on 2016/09/19 by Thomas.Sarkanen

	Fixed static analysis warnings in Persona and AnimationBlueprintEditor

	Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways).

Change 3130012 on 2016/09/19 by Thomas.Sarkanen

	CIS fix (implcit use of copy constructor)

Change 3130016 on 2016/09/19 by Thomas.Sarkanen

	Mac CIS fix - forward declare some classes.

Change 3130027 on 2016/09/19 by Thomas.Sarkanen

	Fix shadow variables found with Clang

Change 3130044 on 2016/09/19 by Jurre.deBaare

	Improved Texture Merging using the Merge Actors Tool
	#feature added simple binning algorithm to be used with texture importance values
	#misc small array indexing copy-paste error
	#jira UE-33823

Change 3130068 on 2016/09/19 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803

Change 3130181 on 2016/09/19 by Jurre.deBaare

	G++ compile errors
	#fix array enum size requires cast to be valid

Change 3130182 on 2016/09/19 by Jurre.deBaare

	Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently

Change 3130250 on 2016/09/19 by Marc.Audy

	Fix flag check indicated by static analysis

Change 3130256 on 2016/09/19 by Benn.Gallagher

	Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows.
	#jira UE-34796

Change 3130267 on 2016/09/19 by Marc.Audy

	Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes

Change 3130551 on 2016/09/19 by Ben.Zeigler

	Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier

Change 3130564 on 2016/09/19 by Jurre.deBaare

	More CIS fixes

Change 3130572 on 2016/09/19 by Ben.Zeigler

	#jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes

Change 3130586 on 2016/09/19 by Ben.Zeigler

	#jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different

Change 3130587 on 2016/09/19 by Martin.Wilson

	Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage

	#jira UE-34798

Change 3130694 on 2016/09/19 by Ben.Zeigler

	#jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components

Change 3130700 on 2016/09/19 by Ben.Zeigler

	#jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally

Change 3130778 on 2016/09/19 by Dan.Reynolds

	WIP Content update for external referencing

Change 3130812 on 2016/09/19 by Marc.Audy

	No longer use inconsistently applied bWantsBeginPlay
	#jira UE-21048

Change 3130876 on 2016/09/19 by Richard.Hinckley

	Fixing comments for documentation purposes.

Change 3131076 on 2016/09/19 by Marc.Audy

	PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt)
	#jira UE-35625

Change 3131102 on 2016/09/19 by Richard.Hinckley

	Fixing typo that slipped through.

Change 3131254 on 2016/09/19 by Ben.Zeigler

	#jira UE-36162 Remove bad game mode reference

Change 3131396 on 2016/09/19 by Marc.Audy

	Undo CL# 3125974 to fix Fortnite crash until investigation can be done
	#jira -UE-36164

Change 3131846 on 2016/09/20 by Thomas.Sarkanen

	Recording now functional again in blendspace editor

	Blendspaces now use the anim editor base.
	Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before.
	Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time.
	Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class.

	#jira UE-35843 - Missing record option for Blendspaces

Change 3131921 on 2016/09/20 by Thomas.Sarkanen

	Re-added anim slot manager tab

	Anim slot manager was not added back into the standalone editors when they were split up.

	#jira UE-35954 - Anim Slot Manager opens up to unrecognized tab

Change 3131922 on 2016/09/20 by Thomas.Sarkanen

	Added 'dirty' indicator to asset shortcut bar

	#jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar

Change 3131950 on 2016/09/20 by Thomas.Sarkanen

	Animation stepping now functions as it did previously

	Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this.

	#jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently

Change 3131953 on 2016/09/20 by james.cobbett

	Updating test assets.

Change 3132241 on 2016/09/20 by Martin.Wilson

	Fix crash when importing a pose to pose asset.

	#jira UE-36122

Change 3132417 on 2016/09/20 by Thomas.Sarkanen

	Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs)

	A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary.

	#jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid()

Change 3132790 on 2016/09/20 by Ori.Cohen

	Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component

	#JIRA UE-35257

Change 3132795 on 2016/09/20 by Ori.Cohen

	Fix typo where enable swing drive was used for both swing and twist.

	#JIRA UE-35634

Change 3132838 on 2016/09/20 by Ori.Cohen

	Move flush deferred actor to EndPhysics

	#JIRA UE-35899

Change 3133088 on 2016/09/20 by Ori.Cohen

	Back out defer flush change. This requires more thought.

Change 3133185 on 2016/09/20 by Wes.Hunt

	QoS Analytics providers now use the real final Data Router URL #jira UE-30655

Change 3133262 on 2016/09/20 by Wes.Hunt

	HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354.

Change 3133266 on 2016/09/20 by Wes.Hunt

	Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354.

Change 3133277 on 2016/09/20 by Chris.Evans

	!N Pose asset test

Change 3133504 on 2016/09/20 by dan.reynolds

	Updating WIP Test Content

Change 3133761 on 2016/09/21 by Thomas.Sarkanen

	Fixed 100% crash when killing a husk

	Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task.

	#jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards

Change 3133766 on 2016/09/21 by Thomas.Sarkanen

	Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected

	The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL.

	#jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint

Change 3133774 on 2016/09/21 by Danny.Bouimad

	Translation Pose  Driver test assets content/animation/posedrivertests

Change 3133796 on 2016/09/21 by Thomas.Sarkanen

	Added metadata to remove "reset to default" button for certain properties

	Allows removal of the reset button without a cumbersome details customization.
	Fixes crash where a parent struct of an editfixedsize array was reset.

	#jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT

Change 3133831 on 2016/09/21 by Jurre.deBaare

	Vert Color Background not contained to Asset's Viewport
	#fix Added a way to directly set the visibility of the floor/environment in the static mesh editor
	#jira UE-35052

Change 3133832 on 2016/09/21 by Jurre.deBaare

	Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number
	#fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well
	#jira UE-34629

Change 3133833 on 2016/09/21 by Jurre.deBaare

	Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0
	#fix do not wrap around for non-looping negative sampling times :)
	#jira UE-34630

Change 3133834 on 2016/09/21 by Jurre.deBaare

	Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window
	#fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug)
	#jira UE-34303

	Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint
	#fix recursively add child actor components to include all static meshes
	#jira UE-25187

Change 3133835 on 2016/09/21 by Jurre.deBaare

	Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman)
	#fix new mesh with removed bottom quad, allowing for see-through from below
	#jira UE-35022

Change 3133836 on 2016/09/21 by Jurre.deBaare

	It isn't clear when a profile is added to the Preview Scene Settings
	#fix selected profile now changes to newly added one
	#jira UE-33848

	Change preview scene profile naming to validate name input in UI instead of PostEditChange
	#fix added ui feedback for duplicate naming
	#misc extra checks for having a correct profile name when adding a new profile
	#jira UE-34078

	Adding Preview Scene Profile after Removing One duplicates the name of the last added profile
	#fix determine correct name by checking existing ones
	#jira UE-33898

Change 3133838 on 2016/09/21 by Jurre.deBaare

	Prevent preview scene assets being loaded in game (proper fix)
	#fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings
	#jira UE-36082

Change 3133839 on 2016/09/21 by Jurre.deBaare

	Moving over UE-35254 from 4.13.1

Change 3133840 on 2016/09/21 by Jurre.deBaare

	Moving over UE-35639 from 4.13.1

Change 3133844 on 2016/09/21 by Jurre.deBaare

	Alembic import causing a crash

	#jira UE-35551
	#fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix

	#jira UE-35451
	#fix handle case where we imported an empty object in the Geometry cache path

	#misc alembic importer signature change
	#misc typo in function signature

Change 3133951 on 2016/09/21 by Mieszko.Zielinski

	Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4

Change 3134014 on 2016/09/21 by Jon.Nabozny

	#rn Ensure the runaway loop counter gets reset when processing parallel animation.

	#jira UE-33946

Change 3134032 on 2016/09/21 by Jurre.deBaare

	Remove comments

Change 3134100 on 2016/09/21 by James.Golding

	UE-35300 Support UV traces for UV on BSP

Change 3134103 on 2016/09/21 by Lukasz.Furman

	fixed NavLinkProxy not working correctly in PIE
	#jira UE-36194

Change 3134104 on 2016/09/21 by James.Golding

	UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts

Change 3134106 on 2016/09/21 by James.Golding

	UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts

Change 3134109 on 2016/09/21 by James.Golding

	UE-35813 Don't do srgb conversion for proc mesh vertex colors
	UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting

Change 3134145 on 2016/09/21 by Mieszko.Zielinski

	Fixed persistent BB key changes not getting propagated to child BB assets #UE4

Change 3134296 on 2016/09/21 by Lukasz.Furman

	fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh
	copy of CL# 3133219

Change 3134390 on 2016/09/21 by mason.seay

	Blueprint for collision bug repro

Change 3134517 on 2016/09/21 by Mieszko.Zielinski

	CIS fix #UE4

Change 3134746 on 2016/09/21 by Ben.Zeigler

	Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass
	Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe

Change 3134850 on 2016/09/21 by Ben.Zeigler

	Fix PlatformShowcase warnings

Change 3134852 on 2016/09/21 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107

Change 3134853 on 2016/09/21 by Marc.Audy

	Resolve of reimport portions

Change 3134857 on 2016/09/21 by Marc.Audy

	Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework

Change 3135002 on 2016/09/21 by Ori.Cohen

	Fix compiler errors

Change 3135147 on 2016/09/21 by dan.reynolds

	AEOverview Test WIP Update

Change 3135168 on 2016/09/21 by Wes.Hunt

	Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info.
	#jira UE-36211

Change 3135216 on 2016/09/21 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156

Change 3135238 on 2016/09/21 by Aaron.McLeran

	UE-36288 Fixing concurrency resolution stop quietest

Change 3135257 on 2016/09/21 by Ben.Zeigler

	Fix Orion version of OnlineGameFramework plugin

Change 3135258 on 2016/09/21 by Ben.Zeigler

	Other Orion GameMode fixes

Change 3135290 on 2016/09/21 by dan.reynolds

	AEOverview test map skeleton complete with comments per Nick BB request

Change 3135323 on 2016/09/21 by dan.reynolds

	Update to AEOverview test maps

Change 3135385 on 2016/09/21 by Marc.Audy

	Fix static analysis warnings in automation tests

Change 3135634 on 2016/09/22 by Thomas.Sarkanen

	Remove duplicated details customization

	Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use.

Change 3135660 on 2016/09/22 by Thomas.Sarkanen

	CIS fix: Fixed deleted file still being included.

Change 3135949 on 2016/09/22 by Thomas.Sarkanen

	Fixed (another) crash with invalid curve data when an anim instance is GCed

	Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case.

	#jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid()

[CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
Robert Manuszewski
f4fb4b8596 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 2996057)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2975196 on 2016/05/12 by Robert.Manuszewski

	Garbage Collector will no longer be responsible for generating class token stream, instead the token stream will be generated on startup or when a class has finished loading.

	- This way we can avoid very long GC times after new blueprints have been loaded.
	- Temporarily enabled CLASS_TokenStreamAssembled check in development builds (for testing purposes)

Change 2993960 on 2016/05/30 by Robert.Manuszewski

	Fixing leaked linkers created by blocking load requests during async loading.

Change 2959398 on 2016/04/28 by Steve.Robb

	TMap references are strong and cannot be nulled by pending kill.  This makes references in values strong too, even though we only really care about keys, which will corrupt the map when nulled.

	#jira UE-20828

Change 2960723 on 2016/04/29 by Graeme.Thornton

	Fix for texture asset import data being ignored when async loaded

Change 2960938 on 2016/04/29 by Robert.Manuszewski

	Nulling out sql db handle after closing it.

Change 2967127 on 2016/05/05 by Steve.Robb

	Move constructors explicitly disabled in generated code.

Change 2967143 on 2016/05/05 by Steve.Robb

	Static analysis fixes:

	warning C6326: Potential comparison of a constant with another constant.

Change 2967164 on 2016/05/05 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer

Change 2968650 on 2016/05/06 by Steve.Robb

	Fix for HotReload copying module manager.

Change 2968915 on 2016/05/06 by Robert.Manuszewski

	Fixing spelling of SetImageIntegrityStatus function name.

Change 2970406 on 2016/05/09 by Steve.Robb

	Static analysis fixes:

	Function uses '...' bytes of stack:  exceeds /analyze:stacksize '81940'.  Consider moving some data to heap.

Change 2970419 on 2016/05/09 by Steve.Robb

	Static analysis fixes:

	warning C6326: Potential comparison of a constant with another constant.
	warning C6011: Dereferencing NULL pointer '...'.
	warning C6385: Reading invalid data from '...':  the readable size is '...' bytes, but '...' bytes may be read.
	warning C6386: Buffer overrun while writing to '...':  the writable size is '...' bytes, but '...' bytes might be written.

Change 2970431 on 2016/05/09 by Steve.Robb

	Static analysis fixes:

	warning C6299: Explicitly comparing a bit field to a Boolean type will yield unexpected results.

Change 2972032 on 2016/05/10 by Steven.Hutton

	Workflow fixes to bugg / crashgroup filtering. Filters should now correctly persist across queries.

Change 2972085 on 2016/05/10 by Steve.Robb

	Const-correctness fix for FLogCategoryBase::IsSuppressed.

Change 2972087 on 2016/05/10 by Steve.Robb

	ELogVerbosity moved into its own header.

Change 2972090 on 2016/05/10 by Steve.Robb

	Redundant ensure removed.

Change 2972103 on 2016/05/10 by Steve.Robb

	Removal of redundant use of USING_CODE_ANALYSIS.

Change 2972139 on 2016/05/10 by Steve.Robb

	Fix for ensure macros throwing C6326 warnings during static analysis.

Change 2972147 on 2016/05/10 by Steve.Robb

	Fix for UE_LOG_ACTIVE macro throwing C6326 warnings during static analysis.

Change 2972162 on 2016/05/10 by Steve.Robb

	SCOPE_CYCLE_COUNTER_GUARD removed.

Change 2972168 on 2016/05/10 by Steve.Robb

	Compile error fix for logOrEnsureNanError in static analysis builds.

Change 2973084 on 2016/05/10 by Chris.Wood

	Crash Report Server performance tweak

Change 2974030 on 2016/05/11 by Steve.Robb

	Fix for IPropertyHandle::SetValue - used to take a non-const reference to a const UObject*, now it takes const references to both non-const and const UObject*.

Change 2974053 on 2016/05/11 by Steve.Robb

	Static analysis fixes:

	warning C6326: Potential comparison of a constant with another constant.

Change 2974191 on 2016/05/11 by Steve.Robb

	Fix for template instantiation error in VS2013.

Change 2975298 on 2016/05/12 by Steve.Robb

	Static analysis fixes:

	warning C6236: (<expression> || <non-zero constant>) is always a non-zero constant.

Change 2975318 on 2016/05/12 by Steve.Robb

	Fix for hot reload info being reported as warnings.

	#jira UE-30586

Change 2975447 on 2016/05/12 by Steve.Robb

	Static analysis fixes:

	warning C6235: (<non-zero constant> || <expression>) is always a non-zero constant.
	warning C6239: (<non-zero constant> && <expression>) always evaluates to the result of <expression>.  Did you intend to use the bitwise-and operator?
	warning C6240: (<expression> && <non-zero constant>) always evaluates to the result of <expression>.  Did you intend to use the bitwise-and operator?
	warning C6285: (<non-zero constant> || <non-zero constant>) is always a non-zero constant.  Did you intend to use the bitwise-and operator?
	warning C6286: (<non-zero constant> || <expression>) is always a non-zero constant.  <expression> is never evaluated and might have side effects.
	warning C6289: Incorrect operator:  mutual exclusion over || is always a non-zero constant.  Did you intend to use && instead?
	warning C6316: Incorrect operator:  tested expression is constant and non-zero.  Use bitwise-and to determine whether bits are set.

Change 2975478 on 2016/05/12 by Steve.Robb

	Static analysis fixes for lots of redundant <zero constant> and <non-zero constant> warnings.

Change 2975538 on 2016/05/12 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'StaticResource'

Change 2976640 on 2016/05/13 by Robert.Manuszewski

	Fixing crashes caused by token stream generation changes. Making sure the token stream gets re-generated when a class gets re-linked.

	#jira UE-30675

Change 2978320 on 2016/05/16 by Steve.Robb

	Fix for static analysis warnings in XNA headers.

Change 2978329 on 2016/05/16 by Steve.Robb

	Static analysis fixes:

	warning C6334: sizeof operator applied to an expression with an operator might yield unexpected results:  Parentheses can be used to disambiguate certain usages.

Change 2980222 on 2016/05/17 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'X'.
	warning C28182: Dereferencing NULL pointer. 'X' contains the same NULL value as 'Y' did.

Change 2980458 on 2016/05/17 by Chris.Wood

	Attempt to fix crash report submission problems from CRP to CR website
	[UE-30257] - Crashreports are sometimes missing file attachments

	Passing crash GUID so that website can easily check for duplicates in future
	Increased request timeout for AddCrash to be longer than website database timeout
	Logging retries for future visibility
	CRP v.1.1.6

Change 2980639 on 2016/05/17 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'X'.
	warning C28182: Dereferencing NULL pointer. 'X' contains the same NULL value as 'Y' did.

Change 2981750 on 2016/05/18 by Steve.Robb

	check()s in ContainerAllocationPolicies.h changed to checkSlow()s, as they only exist to check that the container has been written correctly.

Change 2982106 on 2016/05/18 by John.Mahoney

	Fixed a crash caused by loading two stat capture files simultaneously in the profiler.
	If the user tries to load a capture file while another load is in progress, the previous load is now cancelled and cleaned up before proceeding with the new load.
	Made the delegates in FNewStatsReader explicitly specify which profiler instance they are loading data for, instead of relying on the current value of LoadConnection->InstanceId.
	This also fixes a crash that occurs when selecting a different capture file in the "Stats dump browser" pane of the profiler (after using Load Folder) while another file is still loading.
	Cleaned up some weak pointer usage in the profiler window.

	#jira UE-30741

Change 2983366 on 2016/05/19 by Steven.Hutton

	Changes for passing crash type directly from CRP to CRW.

Change 2983394 on 2016/05/19 by Steven.Hutton

	Minor changes to add crash with more error reporting

Change 2984685 on 2016/05/20 by Robert.Manuszewski

	Merging //UE4/Dev-Main @ 2984626 to Dev-Core (//UE4/Dev-Core)

Change 2985143 on 2016/05/20 by Steve.Robb

	Missing semi-colons.

Change 2986463 on 2016/05/23 by Steve.Robb

	CopyTemp added to make it clear that you want to make a copy (rather than a move, or an accidental copy) at the call site of a function taking rvalue refs.

Change 2986475 on 2016/05/23 by Steve.Robb

	Static analysis fixes:

	warning C6313: Incorrect operator:  zero-valued flag cannot be tested with bitwise-and.

Change 2986476 on 2016/05/23 by Steve.Robb

	Static analysis fixes:

	warning C6313: Incorrect operator:  zero-valued flag cannot be tested with bitwise-and.

Change 2986480 on 2016/05/23 by Steve.Robb

	Static analysis fixes:

	warning C6326: Potential comparison of a constant with another constant

Change 2986515 on 2016/05/23 by Steve.Robb

	Static analysis fixes:

	warning C6340: Mismatch on sign: 'X' passed as _Param_(N) when some unsigned type is required in call to 'Func'

Change 2986680 on 2016/05/23 by Steve.Robb

	Static analysis fixes:

	warning C6386: Buffer overrun while writing to 'Ptr':  the writable size is 'X' bytes, but 'Y' bytes might be written.
	warning C6387: 'Ptr' could be '0':  this does not adhere to the specification for the function 'Func'
	warning C6031: Return value ignored: 'snprintf'.
	warning C6340: Mismatch on sign: 'const unsigned int' passed as _Param_(4) when some signed type is required in call to 'snprintf'.

Change 2986865 on 2016/05/23 by Robert.Manuszewski

	Removing redundand AddReferencedObjects functions

Change 2987968 on 2016/05/24 by Robert.Manuszewski

	Removing redundant UPROPERTY macros from intrinsic classes.

Change 2987979 on 2016/05/24 by Steve.Robb

	Optimization of some FString and FPaths operations to produce fewer temporaries.

Change 2988297 on 2016/05/24 by Steve.Robb

	Static analysis fixes:

	warning C6287: Redundant code:  the left and right sub-expressions are identical.

Change 2988430 on 2016/05/24 by Steve.Robb

	Static analysis fixes:

	warning C6385: Reading invalid data from 'var':  the readable size is 'X' bytes, but 'Y' bytes may be read.

Change 2988461 on 2016/05/24 by Steve.Robb

	Static analysis fixes:

	warning C6235: (<non-zero constant> || <expression>) is always a non-zero constant.
	warning C6239: (<non-zero constant> && <expression>) always evaluates to the result of <expression>.
	warning C6240: (<expression> && <non-zero constant>) always evaluates to the result of <expression>.

Change 2988464 on 2016/05/24 by Steve.Robb

	Static analysis fixes:

	warning C6262: Function uses 'X' bytes of stack:  exceeds /analyze:stacksize 'Y'.  Consider moving some data to heap.

Change 2988494 on 2016/05/24 by Steve.Robb

	Static analysis fixes:

	warning C6237: (<zero> && <expression>) is always zero.  <expression> is never evaluated and might have side effects.

Change 2989411 on 2016/05/25 by Robert.Manuszewski

	Splitting GC cluster index and intenral object flags to allow more UObjects in editor builds.

Change 2989429 on 2016/05/25 by Steve.Robb

	Static analysis fixes:

	warning C6387: '_Param_(X)' could be '0':  this does not adhere to the specification for the function 'Func'.

Change 2989982 on 2016/05/25 by Steve.Robb

	Static analysis fixes:

	warning C6001: Using uninitialized memory 'LODPlanesMin'.

Change 2990018 on 2016/05/25 by Steve.Robb

	Static analysis fixes:

	warning C6386: Buffer overrun while writing to 'X'

Change 2990077 on 2016/05/25 by Steve.Robb

	Static analysis fixes:

	warning C6240: (<expression> && <non-zero constant>) always evaluates to the result of <expression>.
	warning C6011: Dereferencing NULL pointer 'Ptr'.

Change 2990114 on 2016/05/25 by Steve.Robb

	Static analysis fixes:

	warning C6336: Arithmetic operator has precedence over question operator, use parentheses to clarify intent.

Change 2990125 on 2016/05/25 by Steve.Robb

	Static analysis fixes:

	warning C6239: (<non-zero constant> && <expression>) always evaluates to the result of <expression>.

Change 2990162 on 2016/05/25 by Steve.Robb

	Static analysis fixes:

	warning C6294: Ill-defined for-loop:  initial condition does not satisfy test.  Loop body not executed.

Change 2990193 on 2016/05/25 by Steve.Robb

	Static analysis fixes:

	warning C28182: Dereferencing NULL pointer. 'type' contains the same NULL value as 'type->base_type' did.
	warning C6011: Dereferencing NULL pointer 'Semantic'.

Change 2991006 on 2016/05/26 by Steve.Robb

	Static analysis fixes:

	warning C28113: Accessing a local variable dummy via an Interlocked function:  This is an unusual usage which could be reconsidered.

Change 2991012 on 2016/05/26 by Steve.Robb

	Static analysis fixes:

	warning C6031: Return value ignored: 'InitializeCriticalSectionAndSpinCount'.

Change 2991013 on 2016/05/26 by Steve.Robb

	Static analysis fixes:

	warning C6287: Redundant code:  the left and right sub-expressions are identical.

Change 2991016 on 2016/05/26 by Steve.Robb

	Static analysis fixes:

	warning C6236: (<expression> || <non-zero constant>) is always a non-zero constant.

Change 2991017 on 2016/05/26 by Steve.Robb

	Static analysis fixes:

	warning C6326: Potential comparison of a constant with another constant.

Change 2991019 on 2016/05/26 by Steve.Robb

	Static analysis fixes:

	warning C6292: Ill-defined for-loop:  counts up from maximum.

Change 2991023 on 2016/05/26 by Steve.Robb

	Static analysis fixes:

	warning C6322: Empty _except block.
	warning C28251: Inconsistent annotation for 'WinMain': this instance has no annotations.

Change 2991070 on 2016/05/26 by Steve.Robb

	Static analysis fixes:

	warning C28182: Dereferencing NULL pointer. 'Ptr1' contains the same NULL value as 'Ptr2' did.

Change 2991416 on 2016/05/26 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'Ptr'.

Change 2992738 on 2016/05/27 by Steve.Robb

	Revert changes to FString::MatchesWildcard.

Change 2992916 on 2016/05/27 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'Ptr'.

Change 2992960 on 2016/05/27 by Chris.Wood

	Optimized P4 access in Crash Report Process and MinidumpDiagostics.

Change 2992964 on 2016/05/27 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'Ptr'.

Change 2993956 on 2016/05/30 by Robert.Manuszewski

	Fixing a crash after adding a new C++ class in the editor - made sure new classes have the token stream assembled after hot-reload.

	#jira UE-31309

Change 2993977 on 2016/05/30 by Robert.Manuszewski

	Don't wait for all packages to finish loading before PostLoading those which already have.

Change 2994206 on 2016/05/31 by Robert.Manuszewski

	PR #2429: Three bug fixes required for script support to work properly (Contributed by pluranium)

#lockdown Nick.Penwarden

[CL 2996251 by Robert Manuszewski in Main branch]
2016-06-01 12:08:56 -04:00
Marc Audy
ad1d2f130f Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2994668)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2967465 on 2016/05/05 by Marc.Audy

	Fix VS2015 shadow variables fixes

Change 2970637 on 2016/05/09 by Martin.Wilson

	Fix incorrect conflict resolve in merge from main

Change 2976393 on 2016/05/12 by Zak.Middleton

	#ue4 - Set AudioComponent bUseAttachParentBounds=true to reduce cost of transform updates (avoids virtual CalcBounds() when transform changes).

	#tests PIE w/ audio

Change 2976770 on 2016/05/13 by Lina.Halper

	Improvement on mirroring fix branch

	#code review: Zak.Middleton

Change 2976774 on 2016/05/13 by Lukasz.Furman

	fixed missing memory callbacks for instanced behavior tree nodes
	#jira UE-30305

Change 2976775 on 2016/05/13 by Lukasz.Furman

	fixed multiple calls to behavior tree's instance cleanup
	#jira UE-30593

Change 2976801 on 2016/05/13 by Jon.Nabozny

	Add an optional argument FSkeletalMeshMerge. When set to EMeshBufferAccess::ForceCPUAndGPU, keeps a reference to the vertex buffer on CPU (e.g. for spawning particle effects).

	#JIRA UE-30405

Change 2976985 on 2016/05/13 by Jon.Nabozny

	Fix initializer list ordering for FSkeletalMeshMerge.

Change 2977532 on 2016/05/13 by Marc.Audy

	PR #2348: [Local Multiplayer] Gamepad player assignment improvements (Contributed by kukiric)
	#jira UE-30162

Change 2977637 on 2016/05/13 by Marc.Audy

	Add Get/Set controller ID for a player in gameplay statics
	#jira UE-28718

Change 2979387 on 2016/05/16 by Jon.Nabozny

	Initialize FBox used to store results for CalculateQuatACF96Bounds.

	#JIRA UE-30846

Change 2979968 on 2016/05/17 by bruce.nesbit

	Added comment in FCanvasLineItem to warn only SE_BLEND_Opaque will be used when rendering.

Change 2979969 on 2016/05/17 by bruce.nesbit

	Added comment in AddLine/AddPoint to warn only SE_BLEND_Opaque will be used when rendering.

Change 2980271 on 2016/05/17 by Lina.Halper

	Improved comment

	#code review: Benn.Gallagher

Change 2980317 on 2016/05/17 by Lukasz.Furman

	removing NavCollision from static mesh on property change and PostLoad if static mesh is not supposed to have one
	#ue4

Change 2980717 on 2016/05/17 by Zak.Middleton

	#ue4 - Optimize UCapsuleComponent::CalcBounds() to remove sqrt and use tighter bounding sphere radius.

Change 2981193 on 2016/05/17 by Lukasz.Furman

	fixed missing observers in behavior tree when dynamic subtree is changed while waiting for full restart (out of nodes)
	#ue4

Change 2981927 on 2016/05/18 by Lina.Halper

	- Remove vertex animation code
	  - Removing UVertexAnimation
	  - Fixed reinitialization issue that was triggered by SetVertexAnimation

	- todo: consolidate UMorphtarget and UVertexAnimBase

	#code review: James.Golding, Martin.Wilson

Change 2981957 on 2016/05/18 by Lina.Halper

	Add recursive stack check on update animation

	#code review: Martin.Wilson

Change 2982116 on 2016/05/18 by Benn.Gallagher

	Removed optimize macros accidentally left after bounds extension feature for skel meshes

Change 2982255 on 2016/05/18 by Jon.Nabozny

	FSkeletalMeshMerge constructor "MeshBufferAccess" default should be EMeshBufferAccess:Default instead of EMeshBufferAccess::ForceCPUAndGPU.

Change 2982607 on 2016/05/18 by Marc.Audy

	Cleanup places calling GetWorld() multiple times

Change 2982621 on 2016/05/18 by Marc.Audy

	Make UActorComponent::GetWorld final and inlined to avoid unnecessary function calls
	Put uncached logic in to a separate function

Change 2983424 on 2016/05/19 by Marc.Audy

	Minor tweaks to reduce GetWorld calls

Change 2983465 on 2016/05/19 by Lina.Halper

	Combine VertexAnimBase and MorphTarget to just MorphTarget

	 - VertexAnimBase is gone
	 - Modified most of VertexAnim to MorphTarget
	 - Removed state, time related data

	#code review: James.Golding, Rolando.Caloca

Change 2983609 on 2016/05/19 by Marc.Audy

	Inline AActor::GetLevel
	Half GetWorld() calls from AActor::GetNetMode()

Change 2983772 on 2016/05/19 by Marc.Audy

	Fix Mac compile

Change 2983931 on 2016/05/19 by Marc.Audy

	Remove pointless AccelMouse function

Change 2984061 on 2016/05/19 by Marc.Audy

	Reorg some headers to fix compilation issues

Change 2984409 on 2016/05/19 by Aaron.McLeran

	#jira UE-31049 Updating the Oculus Audio SDK to vs 1.02

	Implementing 2984316 from Releases/4.12 to Dev-Framework

Change 2984574 on 2016/05/19 by Aaron.McLeran

	Fix for platform headroom scalar. Using correct dB to linear formula (not one for power)

	dB = 20 * log(Linear), not dB = 10 * log(Linear)

Change 2985041 on 2016/05/20 by Jon.Nabozny

	ConvertQueryOverlap only returns the base actor if multiple actors have bSimulatePhysics enabled and are welded together.

	#JIRA UE-30484

Change 2985118 on 2016/05/20 by Marc.Audy

	Another attempt to convince Mac to build

Change 2985192 on 2016/05/20 by Marc.Audy

	Properly forward declare ABrush

Change 2985724 on 2016/05/20 by Zak.Middleton

	#ue4 - Optimize NaN and Infinite checks for FVector, FQuat, FRotator, FMatrix, FTransform. SIMD version VectorContainsNaNOrInfinite() also optimized on relevant platforms. Added startup tests for VectorContainsNaNOrInfinite().

	- All our "ContainsNaN()" tests are in fact "IsNaN() || IsInfinite()", which is the same as "!IsFinite()", so exploited this to simplify the tests. Both NaN and +/-Inf are not finite (http://en.cppreference.com/w/cpp/numeric/math/isfinite). In the future we should rename ContainsNaN().
	- Still need to audit some uses in shipping configs.

	#jira UE-30999

Change 2986016 on 2016/05/20 by Zak.Middleton

	#ue4 - Fix uint32 used for int32 values. Behavior was unaffected.

Change 2986017 on 2016/05/20 by Zak.Middleton

	#ue4 - Fix overlaps being dropped from within a FScopedMoveUpdate when rotation occurs. Remove invalid assert.

Change 2986833 on 2016/05/23 by Zak.Middleton

	#ue4 - Move ETeleportType from ActorComponent.h to EngineTypes.h. Add comment to FHitResult for ImpactPoint when it's penetrating.

Change 2986916 on 2016/05/23 by Rolando.Caloca

	DF - GPU morph targets proof of concept
	- Disabled by default
	- Not compatible with gpu skin cache
	- No extra memory required yet until it's used; creates buffers per frame (very slow!)

Change 2987539 on 2016/05/23 by Rolando.Caloca

	DF - Remove unused member and downgrade FActiveMorphTarget to not be a USTRUCT

Change 2987981 on 2016/05/24 by James.Golding

	PR #2162 : Exported AAudioVolume so that projects can derive custom classes.
	https://github.com/EpicGames/UnrealEngine/pull/2162
	#github 2162
	#jira UE-28533

Change 2987982 on 2016/05/24 by James.Golding

	PR #2318 : Fix memory allocation in CustomMeshComponent.cpp
	https://github.com/EpicGames/UnrealEngine/pull/2318
	#github 2318
	#jira UE-29864

Change 2987983 on 2016/05/24 by James.Golding

	Merging engine changes back from GDC demo:
	- Export FFIRFilterTimeBased from Engine module
	- Add FFIRFilterTimeBased::SetWindowDuration
	- Add FBaseCompactPose::CopyBonesTo

Change 2987984 on 2016/05/24 by James.Golding

	UE-30137 No longer include collision in StatiMeshComponent bounds (bounds no longer user for any collision calculation)

Change 2987985 on 2016/05/24 by James.Golding

	UE-27801 Export ConvertToCollisionChannel, ConvertToObjectType, and ConvertToTraceType members of UCollisionProfile

Change 2987987 on 2016/05/24 by James.Golding

	OR-17910 : Support 'show collision' in Test configuration

Change 2988123 on 2016/05/24 by Jon.Nabozny

	Prevent FBodyInstance::Weld causing duplicate PhsyXShapes to be created / added to ShapeToBodiesMap when toggling SimulatePhysics on PrimitiveComponent.

	#JIRA UE-31189

Change 2988449 on 2016/05/24 by Rolando.Caloca

	DF - Split FActiveMorphTarget's weight into its own array in prep for GPU friendly data

Change 2988485 on 2016/05/24 by Jon.Nabozny

	Swap order of setRigidBodyFlag and setRigidDynamicFlag inside UpdateInstanceSimulatePhysics to prevent PhysX error about Kinematic bodies not using CCD.

	#JIRA UE-30993

Change 2988969 on 2016/05/24 by Rolando.Caloca

	DF - GPU morph targets
	- Enable using r.MorphTarget.Mode 1

Change 2989645 on 2016/05/25 by Marc.Audy

	Apply CL# 2989481 to Dev-Framework
	#jira UE-31055

Change 2989987 on 2016/05/25 by Wes.Hunt

	Redo of CL#2982707 2982716 2982723 2983780 2983864 from //Orion/Dev-General in preparation for continuing Analytics refactor in a Dev branch.

	AnalyticsET support for arbitrary Json events.
	* AnalyticsET supports a new API, RecordEventJson.
	* API supports rvalue refs to avoid unnecessary copies of the attribute array.
	#AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982707 by Wes.Hunt on 2016/05/18 17:22:20.

	Remove Analytics code to divert legacy code to source data collector.
	#AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982716 by Wes.Hunt on 2016/05/18 17:27:25.

	Analytics no longer adds IsEditor attribute to all events. Wasn't actually used by anyone anymore.
	#AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2982723 by Wes.Hunt on 2016/05/18 17:29:40.

	Modernize FAnalyticsEventAttribute usage.

	Replaced FAnalyticsEventAttribute various ctors with a perfect forwarding one that can convert them to strings.
	* The Name must be convertible to a string
	* The value must be convertible to a string via an AnalyticsConversion::ToString() overload.
	* Added/expanded the supported conversions to strings to analytics attribute values. See AnalyticsConversion.h which contains all the previously supported conversions and more.

	Added MakeAnalyticsEventAttributeArray(), which uses variadic templates to create an array of event attributes inline, which can be passed to RecordEvent[Json] and efficiently taken ownership of:
	    RecordEvent("EventName", MakeAnalyticsEventAttributeArray(
	        "Attr1", false,
	        "Attr2", 42.0,
	        "Attr3",  SomeMap,
	        "Attr4", SomeArray);

	#AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983780 by Wes.Hunt on 2016/05/19 13:51:48.

	Added missing assignment copy/move ops to FAnalyticsEventAttribute. Doh, should have looked at more usages of PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS...
	#AUTOMERGE using branch Orion-Dev-General-To-UE4-Dev-Framework of change#2983864 by Wes.Hunt on 2016/05/19 14:17:05.

Change 2989988 on 2016/05/25 by Wes.Hunt

	Fix usage of FAnalyticsEventAttribute constructor using a bitfield that was invalidated by the change to make FAnalyticsEventAttribute use a perfect forwarding constructor. bitfields cannot be perfect-forwarded... :(

Change 2990493 on 2016/05/25 by Joe.Graf

	Added tooltips to the collision analyzer's buttons

	#CodeReview: james.golding

Change 2991064 on 2016/05/26 by James.Golding

	- Remove many Animation headers from Engine.h
	- Remove AnimationAsset.h from SkeletalMeshComponent.h, Character.h, CharacterMovementComponent.h

Change 2991113 on 2016/05/26 by Benn.Gallagher

	Fixed edge case in random sequence player where we might trigger an extra loop when waiting on a blend to finish. And made it impossible for a shuffle list to start with the animation that is currently playing (seemingly duplicating the anim).

Change 2991163 on 2016/05/26 by Rolando.Caloca

	DF - Rename and refactor some morph target compute shader in prep for interop with skin cache

Change 2991167 on 2016/05/26 by Jon.Nabozny

	Add `#include "DataTable.h"` to GameplayTagsManager.h. FGameplayTagTableRow is derived from FTableRowBase which isn't necessarily included. This issue is hidden in most cases as "Engine.h" includes "DataTable.h".

Change 2991183 on 2016/05/26 by Wes.Hunt

	Disable general forwarding constructor for AnalyticsEventAttribute for non arithmetic types, so they are free to choose other overloads more appropriately.

Change 2991199 on 2016/05/26 by Wes.Hunt

	Drastically reducing the headers dependencies on analytics headers. Analytics headers no longer appear in PCH files, and rarely if ever appear in a header file.

	IAnalyticsProviderModule.h only touches 8 source files.
	Analytics.h only touches 8 source files.
	IAnalyticsProvider.h only touches 5 headers and 97 source files.
	AnalyticsET.h only touches 12 source files.

Change 2991301 on 2016/05/26 by James.Golding

	Fix CIS for Fortnite

Change 2991319 on 2016/05/26 by James.Golding

	Fix CIS for Orion

Change 2991373 on 2016/05/26 by Joe.Graf

	Tweaked the tooltip text for the collision analyzer record button to be correct for both states
	Added a common button style so that the buttons have a consistent look

	#CodeReview: james.golding

Change 2991401 on 2016/05/26 by James.Golding

	Fix UT CIS

Change 2991406 on 2016/05/26 by James.Golding

	Fix Ocean CIS

Change 2991491 on 2016/05/26 by Lina.Halper

	Moved MorphTarget.h

	- Checked in modified functions fo AnimationRuntime for other features coming up
	 - Should not change any behavior of existing content

	#code review: James.Golding, Rolando.Caloca

Change 2991494 on 2016/05/26 by Wes.Hunt

	Fix for Unity error in AnalyticsET module after hedaer dependency reduction

Change 2991503 on 2016/05/26 by Jon.Nabozny

	Fix issue where FConstraintInstance (inside UPhysicsConstraintComponent) is not editable in InstanceEditor but is editable in BlueprintEditor.

	#JIRA UE-31267

Change 2991562 on 2016/05/26 by Zak.Middleton

	#ue4 - Reduce allocations during movement and overlap queries and when grabbing shapes from physx actors.

Change 2991586 on 2016/05/26 by James.Golding

	More CIS fixes for Orion and Fortnite

Change 2991673 on 2016/05/26 by Wes.Hunt

	Another non-unity fix for Analytics include dependency reduction.

Change 2991733 on 2016/05/26 by Zak.Middleton

	#dev - Test map, 50 walking dudes.

Change 2991781 on 2016/05/26 by Lina.Halper

	Back out revision 15 from //UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp

	- Back out a part of changes that I didn't mean to check in.

Change 2991922 on 2016/05/26 by Zak.Middleton

	#ue4 - Maybe fix Mac build.

Change 2991957 on 2016/05/26 by Joe.Graf

	Fixed the collision analyzer file open text (said project instead of collision)

Change 2991991 on 2016/05/26 by Lina.Halper

	Fix compile error

Change 2992089 on 2016/05/26 by Zak.Middleton

	#ue4 - Fix Mac/PS4 build.

Change 2992108 on 2016/05/26 by Wes.Hunt

	Yet another non-unity fix for Analytics header inclusion reduction.

Change 2992190 on 2016/05/26 by Zak.Middleton

	#ue4 - Mark FHitResult, FOverlapResult, FOverlapInfo as POD types. Avoids destructors etc when in TArrays.

Change 2992593 on 2016/05/27 by Martin.Wilson

	Build fixes for non editor platforms

Change 2992885 on 2016/05/27 by Rolando.Caloca

	DF - Fix crash on thumbnails
	#jira UE-31398

Change 2993058 on 2016/05/27 by Lukasz.Furman

	fixed behavior tree getting stuck on ResumeLogic call
	#jira OR-22498

Change 2993064 on 2016/05/27 by Zak.Middleton

	#ue4 - Fix root motion network corrections not clearing root motion data.

	udn: https://udn.unrealengine.com/questions/294985/jittering-in-character-movement-during-networked-m.html
	#jira UE-31316

Change 2993215 on 2016/05/27 by Lukasz.Furman

	gameplay debugger fixes: navmesh rendering is not hidden after disabling tool, player stuck in spectator mode after disabling tool, confusing version description for categories without data packs
	added replicated input bindings for debugger's categories
	#ue4

Change 2993521 on 2016/05/27 by Zak.Middleton

	#ue4 - Reduce allocations in UI Canvas items.

Change 2993995 on 2016/05/30 by Mieszko.Zielinski

	Temporary fix for BBKeySelector not handling properly multiple UObject subtypes #UE4

	#jira UE-31435

Change 2993998 on 2016/05/30 by Mieszko.Zielinski

	Improves handling of a special case in EQS score normalization, where all items have the same score #UE4

	We used to set the normalized score of 1 for all items, which was counter intuitive if all items have scored 0 in an unnormalized test. The improve handling detects that and assigns score of 0 in that case.

Change 2993999 on 2016/05/30 by Mieszko.Zielinski

	Fixed FEQSParametrizedQueryExecutionRequest converting non-BB values into EQS params wrong #UE4

Change 2994000 on 2016/05/30 by Mieszko.Zielinski

	Exposed UNavigationInvokerComponent as part of ENGINE_API so that it can be spawned procedurally in C++ in game specific code #UE4

Change 2994003 on 2016/05/30 by Mieszko.Zielinski

	Fixed naming of console variable controllin v-logging of FGameplayAttribute #UE4

	The old name was copy-pasted from somewhere.

Change 2994007 on 2016/05/30 by Mieszko.Zielinski

	Fixed unregistering listeners from perception system not clearing up all data #UE4

	Also, introduced two precisely named functions, GetCurrentlyPerceivedActors and GetKnownPerceivedActors to replace ambiguous GetPerceivedActors
	Also, renamed UAIPerceptionComponent::TActorPerceptionContainer to UAIPerceptionComponent::FActorPerceptionContainer

Change 2994475 on 2016/05/31 by Wes.Hunt

	Fix Unity build failure for analytics inclusion reduction for IOSFlurry.

[CL 2994701 by Marc Audy in Main branch]
2016-05-31 13:51:34 -04:00
Marc Audy
67e3197eff Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2964666)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2945310 on 2016/04/15 by Jon.Nabozny

	Fix UI locking Angular Rotation Offset for PhysicsConstraintComponents when the motion is for axes is Free or Locked.
	#JIRA UE-29368

Change 2945490 on 2016/04/15 by Jon.Nabozny

	Remove extraneous changes introduced in CL-2945310.

Change 2946706 on 2016/04/18 by James.Golding

	Checkin of slice test assets

Change 2947895 on 2016/04/19 by Benn.Gallagher

	PR #2292: Use ref instead of copy in FAnimNode_ModifyBone::EvaluateBoneTransforms (Contributed by MiKom)
	#jira UE-29567

Change 2947944 on 2016/04/19 by Benn.Gallagher

	Fixed a few extra needless bone container copies

Change 2948279 on 2016/04/19 by Marc.Audy

	Add well defined Map and Set Property names

Change 2948280 on 2016/04/19 by Marc.Audy

	Properly name parameters

Change 2948792 on 2016/04/19 by Marc.Audy

	Remove unused ini class name settings

Change 2948917 on 2016/04/19 by Aaron.McLeran

	UE-29654 FadeIn invalidates Audio Components in 4.11

Change 2949567 on 2016/04/20 by James.Golding

	- Add SliceProceduralMesh utility to UKismetProceduralMeshLibrary. It will slice the ProcMeshComp with a plan, including simple collision geom, and optionally create cap geometry, and create an addition ProceduralMeshComponent for the other half
	- Add support for simple collision on ProceduralMeshComponent, and added bUseComplexAsSimpleCollision to allow it to be used
	- Move GeomTools.h and .cpp from Editor to Engine module, so it can be used at runtime. Also move utils into an FGeomTools namespace.
	- Add GetSectionFromStaticMesh and CopyProceduralMeshFromStaticMeshComponent utilities to UKismetProceduralMeshLibrary
	- Expose UStaticMesh::GetNumLODs to BP, and add BP exposed UStaticMesh:: GetNumSections function

Change 2950482 on 2016/04/20 by Aaron.McLeran

	FORT-22973  SoundMix Fade Time not fading audio properly

	- Bug was due to bApplyToChildren case where the FSoundClassAdjuster wasn't getting the interpolated value before calling RecursiveApplyAdjuster in the case of non-overriden sound mixes.

Change 2951102 on 2016/04/21 by Thomas.Sarkanen

	Un-deprecated blueprint functions for attachment/detachment

	Renamed functions to <FuncName> (Deprecated).
	Hid functions in the BP context menu so new ones cant be added.

	#jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled.

Change 2951173 on 2016/04/21 by James.Golding

	Fix cap geom generation when more than one polygon is generated
	Fix CIS warning in KismetProceduralMeshLibrary.cpp

Change 2951334 on 2016/04/21 by Osman.Tsjardiwal

	Add CapMaterial param to SliceProceduralMesh util

Change 2951528 on 2016/04/21 by Marc.Audy

	Fix spelling errors in comments

Change 2952933 on 2016/04/22 by Lukasz.Furman

	fixed behavior tree getting stuck on instantly finished gameplay tasks
	copy of CL# 2952930

Change 2953948 on 2016/04/24 by James.Golding

	Put #if WITH_EDITOR back into FPoly::Triangulate to fix non-editor builds (FPoly::Finalize not available in non-editor)

Change 2954558 on 2016/04/25 by Marc.Audy

	Make USceneComponent::Attach* members private and remove deprecation messages and pragmas disabling/enabling deprecation throughout SceneComponent.h/cpp
	#jira UE-29038

Change 2954865 on 2016/04/25 by Aaron.McLeran

	UE-29763 Use HMD audio device only in VR preview mode, not for other PIE session types.

Change 2955009 on 2016/04/25 by Zak.Middleton

	#ue4 - Wrap call from UCharacterMovementComponent::PostPhysicsTickComponent() to UpdateBasedMovement() in a FScopedMovementUpdate to accumulate moves with better perf.

Change 2955878 on 2016/04/26 by Benn.Gallagher

	[Epic Friday] - Added spherical constraints to anim dynamics

Change 2956380 on 2016/04/26 by Lina.Halper

	PR #2298: Step interpolation for UAnimSequence (Contributed by douglaslassance)

Change 2956383 on 2016/04/26 by Lina.Halper

	Fixed to match coding standard

Change 2957866 on 2016/04/27 by Zak.Middleton

	#ue4 - Add max depenetration distance settings for CharacterMovementComponent. Add controls to throttle logging when character is stuck in geometry so it doesn't spam the log.

	- Depenetration settings are separated based on whether overlapping a Pawn versus other geometry, and furthermore by whether the Character is a proxy or not. Simulated proxies typically should not depenetrate a large amount because that effectively ignores the server authoritative location update.

	- "Stuck" logging is controlled by the console var "p.CharacterStuckWarningPeriod". Set to number of seconds between logged events, or less than zero to disable logging.

	#tests QA-Surfaces multiplayer, walking in to moving objects and pawns.

Change 2957953 on 2016/04/27 by Aaron.McLeran

	UE-30018 Fixing up audio component ref-counting to prevent triggering notifications when an audio component is still active after a sound finishes playing.

Change 2958011 on 2016/04/27 by Jon.Nabozny

	CalcAABB wasn't properly accounting for current transform on Convex elements, causing bad results.
	#JIRA UE-29525

Change 2958321 on 2016/04/27 by Lukasz.Furman

	path following update pass, added flags to request result, fixed AITask stacking vs scripted/BP move requests

Change 2959506 on 2016/04/28 by Aaron.McLeran

	PR #2330: Fix for ambient sounds not stopping when active and told to play again (Contributed by hgamiel)

Change 2959686 on 2016/04/28 by Marc.Audy

	Correctly handle multiple viewpoints when significance is being sorted descending

Change 2959773 on 2016/04/28 by Marc.Audy

	Fix shadowing warning

Change 2959785 on 2016/04/28 by Aaron.McLeran

	UE-30083 Sound concatenator node doesn't progress if child nodes don't produce wave instances

Change 2960852 on 2016/04/29 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 2960738

Change 2960946 on 2016/04/29 by Marc.Audy

	Fix post merge compile error

Change 2962501 on 2016/05/02 by Marc.Audy

	Remove interim GetMutableAttach accessors and use the variables directly now that they are private

Change 2962535 on 2016/05/02 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 2962478

Change 2962578 on 2016/05/02 by Marc.Audy

	Switch ObjectGraphMove to using UserFlags instead of custom move data

Change 2962651 on 2016/05/02 by Marc.Audy

	VS2015 shadow variable fixes

Change 2962662 on 2016/05/02 by Lukasz.Furman

	deprecated old implementation of gameplay debugger
	#jira UE-30011

Change 2962919 on 2016/05/02 by Marc.Audy

	VS2015 shadow variable fixes

Change 2963475 on 2016/05/02 by Mieszko.Zielinski

	Made SimpleMoveToLocation/Actor not reset velocity if agent not already at goal #UE4

	#jira UE-30176

Change 2964098 on 2016/05/03 by Marc.Audy

	Spelling fix

Change 2964099 on 2016/05/03 by Marc.Audy

	VS2015 shadow variable fixes

Change 2964156 on 2016/05/03 by Marc.Audy

	VS2015 shadow variable fixes

Change 2964272 on 2016/05/03 by Marc.Audy

	VS2015 Shadow Variable fixes

Change 2964395 on 2016/05/03 by Marc.Audy

	VS2015 Shadow Variable Fixes

Change 2964460 on 2016/05/03 by Marc.Audy

	Reschedule coolingdown tick functions during pause frames.
	#jira UE-30221

Change 2964666 on 2016/05/03 by Marc.Audy

	Fix shipping compile error

[CL 2964775 by Marc Audy in Main branch]
2016-05-03 15:44:33 -04:00