* Removed deprecated or dead code paths
* Simplified build system setup for physics support
* Deprecated build system flags and unsupported macros
#jira none
#rb Chris.Caulfield, Kriss.Gossart
#preflight 62963ec0fe779f23c8ea0c5e
[CL 20450744 by Benn Gallagher in ue5-main branch]
* Add missing water Material ID cases for material hit shaders
* Make water translucent in the initial version
* Disable underwater postprocess material when running PT
#rb Chris.Kulla
#preflight 629725f92a1851b4ccb93408
[CL 20450504 by aleksander netzel in ue5-main branch]
Their IsActive() wil return true here leading us to skip the required reactivation.
#rb Stu.Mckenna
#preflight skip
#ROBOMERGE-AUTHOR: simon.tovey
#ROBOMERGE-SOURCE: CL 20449812 via CL 20449861 via CL 20449897 via CL 20449922
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v952-20449836)
[CL 20450409 by simon tovey in ue5-main branch]
- Iterate over LOD0 sections and use FMeshSectionInfo.MaterialIndex to correctly index into material array.
#rb Krzysztof.Narkowicz
#preflight 62968869261e39f6206ef671
#ROBOMERGE-AUTHOR: tiago.costa
#ROBOMERGE-SOURCE: CL 20448619 via CL 20448660 via CL 20448678
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v952-20449836)
[CL 20450303 by tiago costa in ue5-main branch]
Animation for transforms exported as relative to parent actors. Hidden nodes are not exported by the plugin so relative transform need to be taken to closest exported ancestor node.
#jira UE-131680
#preflight 6294af1e380652524ec77dc7
#rb #rb benoit.deschenes
[CL 20450056 by kerim borchaev in ue5-main branch]
This fixes a problem that was exposed when ANY_PACKAGE was removed; previously classes with a CoreRedirect to a different script package but the same class name would still be found even without searching CoreRedirects, but that is no longer the case and there is some content that was relying on it.
#rb Marcus.Wassmer
#rnx
#preflight 6296b5ad1946e0a8aa024b1d
#ROBOMERGE-AUTHOR: matt.peters
#ROBOMERGE-SOURCE: CL 20445364 via CL 20445366 via CL 20445373 via CL 20445377
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20449673 by matt peters in ue5-main branch]
Don't skip loading ini files if the path isn't fully qualified by ending in the .ini filetype.
This can prevent the CommandLineAlias from not being loaded if the ini file is skipped.
[FYI] Josh.Adams
#ROBOMERGE-AUTHOR: eric.knapik
#ROBOMERGE-SOURCE: CL 20445308 via CL 20445309
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20449664 by eric knapik in ue5-main branch]