- Project rules will now be stored in EngineSavedFolder when running non-installed UAT, otherwise in Temp/UAT/EscapedRoot folder
- Added CommandUtils.EscapePath utility function
- Moved DeleteDirectoryContents function from LocalBuildEnvironment to CommandUtils
- Added code to clean rules folder up on startup.
#codereview gil.gribb
[CL 2044393 by Robert Manuszewski in Main branch]
- Now automatically creates GitRepo for you
- The default folder is "/Engine/Intermediate/PullRequestGitRepo/" (you can override with the '-Dir=<folder>' option)
- Added optional '-Clean' argument to wipe any existing temp Git repo
#codereview gil.gribb
[CL 2043261 by Mike Fricker in Main branch]
#change The engine now accepts a -UTF8Output command line argument which allows the output stream to be in the correct mode.
#change UAT accepts the same UTF8Output parameter to allow the connecting streams to be in the correct mode too (though it's currently only passed during the UnrealPak invocation).
#add FPlatformMisc::SetUTF8Output added to allow the opting-in of a UTF-8 output stream in Windows.
#codereview robert.manuszewski
[CL 2043167 by Steve Robb in Main branch]
#change Modified the e-mail list to include lswift and myself
#change Added support for properly resoving [phosphor] and [pitbull] e-mail tags
[CL 2042493 by Wes Fudala in Main branch]