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#change The engine now accepts a -UTF8Output command line argument which allows the output stream to be in the correct mode. #change UAT accepts the same UTF8Output parameter to allow the connecting streams to be in the correct mode too (though it's currently only passed during the UnrealPak invocation). #add FPlatformMisc::SetUTF8Output added to allow the opting-in of a UTF-8 output stream in Windows. #codereview robert.manuszewski [CL 2043167 by Steve Robb in Main branch]