Commit Graph

1364 Commits

Author SHA1 Message Date
Gil Gribb
a3a345f8c3 build script, fix and enable build cleaning
[CL 2077502 by Gil Gribb in Main branch]
2014-05-19 08:02:12 -04:00
Ben Marsh
12a4c434df Integrate API docs from 4.2 release back to main branch.
#codereview Jeff.Wilson

[CL 2077122 by Ben Marsh in Main branch]
2014-05-18 18:14:17 -04:00
Gil Gribb
6b8576f8df build script, disable automated testing
[CL 2075429 by Gil Gribb in Main branch]
2014-05-16 09:02:24 -04:00
Wes Fudala
0ec88fb740 Enable OneSky portion of LauncherLocalization build.
Fix for a regression that was preventing Portable Object(.po) localization files from being exported/imported to the appropriate culture folders.  Enabled the OneSky integration in the LauncherLocalization build script and also made OneSky configuration settings more flexible to set/retrieve/hide.

[CL 2074870 by Wes Fudala in Main branch]
2014-05-15 18:14:11 -04:00
Gil Gribb
0ab75d01c7 build script, more robust pull script
[CL 2074473 by Gil Gribb in Main branch]
2014-05-15 14:28:17 -04:00
Gil Gribb
be1af1015e build script, dial back the CIS frequency of lots and lots of things
[CL 2074265 by Gil Gribb in Main branch]
2014-05-15 11:32:40 -04:00
Jaroslaw Palczynski
924d7625ab UAT UnrealSync: Made all default type of querty for UnrealSyncList.
[CL 2074152 by Jaroslaw Palczynski in Main branch]
2014-05-15 10:12:13 -04:00
Jaroslaw Palczynski
1dae94270c UAT UnrealSync: Refactored and implemented missing functionality.
Now there are two commands UnrealSync and UnrealSyncList. UnrealSync syncs the workspace to given label using artist sync (i.e. according to ArtistSyncRules.xml) or all files. Additionally you can chose to sync in p4 preview mode. Instead of providing label name explicitly you can provide only a game name, then latested promoted game label will be chosen. If you skip game name also then latestest shared promoted label will be chosen.

UnrealSyncList in general lists all branch labels for the current workspace. The labels can be filtered by game (e.g. FortniteGame) or type (all, promotable or promoted). In promotable and promoted types if you skip game parameter then shared promotable is assumed. All labels are printed chronologically (from most recent). In all query type game parameter is ignored.

[CL 2074134 by Jaroslaw Palczynski in Main branch]
2014-05-15 09:47:57 -04:00
Jaroslaw Palczynski
3f0e832658 UAT UnrealSync: Minor refactoring.
[CL 2072783 by Jaroslaw Palczynski in Main branch]
2014-05-14 07:17:30 -04:00
Jaroslaw Palczynski
ea43256fe2 UAT UnrealSync: Add -preview option. Improved P4 performance. Changed the label listing parameters to:
-listpromotedlabels -- lists all promoted labels for a branch. If game parameter is set then list them for a game, if not for shared promotable.
-listlabels -- lists all labels for a branch.

[CL 2072687 by Jaroslaw Palczynski in Main branch]
2014-05-14 04:51:57 -04:00
Robert Manuszewski
d821cba445 UAT: WatchdogTimer improvements
[CL 2071897 by Robert Manuszewski in Main branch]
2014-05-13 14:31:45 -04:00
Gil Gribb
3eb8423988 build script, allow branches to opt-out of mac
[CL 2071664 by Gil Gribb in Main branch]
2014-05-13 11:30:38 -04:00
Jeff Campeau
0ed0f2697e fix for spaces in path on xbox one
fix to fall back to appxmanifest based on executable directory for content only projects on deploy

[CL 2071596 by Jeff Campeau in Main branch]
2014-05-13 10:50:28 -04:00
Gil Gribb
b724a009c0 build script, remove watchdog timer
[CL 2071530 by Gil Gribb in Main branch]
2014-05-13 10:05:17 -04:00
Gil Gribb
b2cb6f2c5e build script, run with -buildmachine for -unattended
[CL 2071497 by Gil Gribb in Main branch]
2014-05-13 09:40:10 -04:00
Gil Gribb
6ca0e5bf64 build script, clean more frequently to avoid timeout
[CL 2071459 by Gil Gribb in Main branch]
2014-05-13 08:29:46 -04:00
Jaroslaw Palczynski
537f66efa9 UAT UnrealSync: Getting rid of branch parameter as UAT detects it automatically.
[CL 2071425 by Jaroslaw Palczynski in Main branch]
2014-05-13 07:04:21 -04:00
Michael Noland
24e0762001 Platform: Add -SearchDir=PathToSomething optional parameter to BuildThirdPartyLibs automation script, allowing it be used for TPS software in a plugin or other non-standard location
#codereview josh.adams

[CL 2071125 by Michael Noland in Main branch]
2014-05-12 21:56:46 -04:00
Gil Gribb
881d367fe9 build script, reenable automated testing
[CL 2070705 by Gil Gribb in Main branch]
2014-05-12 15:55:18 -04:00
Gil Gribb
a5af59f469 build script, preparation for deleting old builds
[CL 2070482 by Gil Gribb in Main branch]
2014-05-12 12:59:47 -04:00
Jaroslaw Palczynski
65bbb00ab5 UAT UnrealSync
Initial version of UnrealSync UAT script.
#codereview Robert.Manuszewski, Gil.Gribb

[CL 2067919 by Jaroslaw Palczynski in Main branch]
2014-05-09 03:30:25 -04:00
Robert Manuszewski
ea7ee46b3d Disabling automated tests
[CL 2066054 by Robert Manuszewski in Main branch]
2014-05-07 16:51:33 -04:00
Robert Manuszewski
6072806f3e UAT: Another attempt to fix EC hangs. Re-enabling automated tests in GUBP
#codereview gil.gribb

[CL 2065776 by Robert Manuszewski in Main branch]
2014-05-07 13:10:24 -04:00
Gil Gribb
ee538ad860 build script, change warnings to information on missing codeless projects
[CL 2065475 by Gil Gribb in Main branch]
2014-05-07 08:24:08 -04:00
Peter Sauerbrei
1b2b580b88 Fix for incorrect editor executable name when it can't be found (was showing PC executable names on the Mac)
#ue4
#osx

[CL 2064820 by Peter Sauerbrei in Main branch]
2014-05-06 15:34:31 -04:00