- StateTreeEditorMode, which now holds all of the state-tree editing behavior previously part of StateTreeEditor
- StateTreeEditorModeToolkit, responsible for UI/widgets used by StateTreeEditorMode
- StateTreeEditorModeUILayer used to host StateTreeEditorMode inside of the StateTreeEditor
- Exposed StateTreeViewModel
- Introduced IStateTreeEditorHost, interface to-be implemented for supporting StateTreeEditorMode within an Asset editor
- Moved compilation/validation to UStateTreeEditingSubsystem (editor sub system)
- Added layout extensions for StateTreeEditor
#rb Patrick.Boutot
[CL 35491719 by jurre debaare in ue5-main branch]
StructUtilsTestSuite has been moved to Developper
StructUtilsEditor has been moved to Engine/Editor
NetSerialization for FInstancedStruct not using native serialization has been moved to the engine module since FRepLayout is not available in CoreUObject module.
Old plugins and modules are kept temporarily and will be remove in a different CL
Temporary header files added to facilitate transition to the new include path
#jira UE-216472
#rb Devin.Doucette, Francis.Hurteau
[CL 34509881 by yoan stamant in ue5-main branch]
[FYI] Yoan.StAmant
Original CL Desc
-----------------------------------------------------------------
[StateTreeDebugger] enabled debugger on all desktop platforms
#jira UE-192305
#rb mikko.mononen
[CL 33355094 by yoan stamant in ue5-main branch]
#rnx
[FYI] Yoan.StAmant
Original CL Desc
-----------------------------------------------------------------
[StateTreeDebugger] enabled debugger on all desktop platforms
#jira UE-192305
#rb mikko.mononen
[CL 33254605 by alex kahn in ue5-main branch]
[FYI] Yoan.StAmant
Original CL Desc
-----------------------------------------------------------------
[StateTreeDebugger] enabled debugger on all desktop platforms
#jira UE-192305
#rb mikko.mononen
[CL 33234412 by yoan stamant in ue5-main branch]
- Added FStateTreePropertyRef which allows to get pointer to bindable output properties in the StateTree
- This will eventually supercede FStateTreeStructRef
[CL 30563615 by mikko mononen in ue5-main branch]
- Enabled UDS in the struct/property pickers
- Added support for reinstancing instanced struct & co when UDS layout changes
#preflight 64707629c34463d6e8bd9304
[CL 25646984 by mikko mononen in ue5-main branch]
Initial version of the debugger
- currently compiled by StateTreeModule and StateTreeEditorModule using WITH_STATETREE_DEBUGGER
- currently not exposed to UI by StateTree settings 'bUseDebugger'
- in this version only one instance per asset can be debugged
- using Trace services to read events generated by statetree instances.
- can connect to any traces (Editor, Client, Server) as long as the compiled statetree matches
#rb mieszko.zielinski
#preflight 641088a30e1f02786b509663
[CL 24639409 by yoan stamant in ue5-main branch]
- refactored the property binding representation, editor binding shave now more structure, and removed intermediate representation
- added functionality to resolve property paths agains a known value
- added instanced struct and object indirection types
- added editor functionality to allow to bind to further than first level of properties
- refactored editor tree traversal, allow to access values too
- simplified statetree node ui
- requires to recompile trees, bumped version
#rb Mieszko.Zielinski
#preflight 63e6204ff15c83b79312aca5
[CL 24117094 by mikko mononen in ue5-main branch]
- Removed State Succeeded/Failed from transitions as it currently does not make sense
- Change "Add Routine" button to "Add State"
-Rrenamed routines to SubTrees, generally support just one
- Add a root node by default
#jira UE-140363
#rb Yoan.StAmant
#preflight 61f3a6bf801201ab387c9b99
#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 18769095 in //UE5/Release-5.0/... via CL 18769102 via CL 18769116
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18769117 by mikko mononen in ue5-main branch]
- connect GetWorld() of FStateTreeExecutionContext explicitly to the owner
- take MassSignalSubsystem as parameter to FMassStateTreeExecutionContext directly
- separated DataViewIndex (what others see) and InstanceIndex/bInstanceIsObject (where the pointert comes from) on StateTree items
- allow item instance to be a struct or object
- added editor support for both struct or object based instance
- added Blueprint base classes for Eval, Task and Condition
- Update UStateTreeBrainComponent
#jira UE-135723
#review-18267822
#robomerge 5.0
[CL 18280804 by mikko mononen in ue5-main branch]
Moved SmartObjects out of restricted folder
Moved StateTree out of restricted folder
Moved ZoneGraph out of restricted folder
Moved ZoneGraphAnnotations out of restricted folder
#jira UE-115297
#ROBOMERGE-OWNER: mieszko.zielinski
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 17648223 via CL 17648246 via CL 17648261 via CL 17648385 via CL 17648390 via CL 17648742
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v875-17642767)
[CL 17648750 by mieszko zielinski in ue5-main branch]