Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/StateTreeModule.Build.cs
bryan sefcik da92084a12 Optimized out more private modules includes and dependencies.
#preflight 64627c382965f6ea8ea83bd6

[CL 25479683 by bryan sefcik in ue5-main branch]
2023-05-15 16:26:12 -04:00

54 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class StateTreeModule : ModuleRules
{
public StateTreeModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"DeveloperSettings",
"Engine",
"AIModule",
"GameplayTags",
"StructUtils",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"PropertyPath",
}
);
UnsafeTypeCastWarningLevel = WarningLevel.Error;
if (Target.Platform == UnrealTargetPlatform.Win64 &&
(Target.Configuration != UnrealTargetConfiguration.Shipping || Target.bBuildEditor))
{
PublicDefinitions.Add("WITH_STATETREE_DEBUGGER=1");
PublicDependencyModuleNames.AddRange(
new string[]
{
"TraceLog",
"TraceServices",
"TraceAnalysis"
}
);
}
else
{
PublicDefinitions.Add("WITH_STATETREE_DEBUGGER=0");
}
}
}
}