Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/StateTreeModule.Build.cs
mikko mononen 34a1e22051 StateTree: Allow to bind to deep property paths (including arrays and instanced struct/object)
- refactored the property binding representation, editor binding shave now more structure, and removed intermediate representation
- added functionality to resolve property paths agains a known value
- added instanced struct and object indirection types
- added editor functionality to allow to bind to further than first level of properties
- refactored editor tree traversal, allow to access values too
- simplified statetree node ui
- requires to recompile trees, bumped version

#rb Mieszko.Zielinski
#preflight 63e6204ff15c83b79312aca5

[CL 24117094 by mikko mononen in ue5-main branch]
2023-02-10 07:22:48 -05:00

46 lines
746 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class StateTreeModule : ModuleRules
{
public StateTreeModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AIModule",
"GameplayTags",
"StructUtils",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"PropertyPath",
}
);
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd" // Editor callbacks
}
);
}
}
}
}