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[FYI] Yoan.StAmant Original CL Desc ----------------------------------------------------------------- [StateTreeDebugger] enabled debugger on all desktop platforms #jira UE-192305 #rb mikko.mononen [CL 33234412 by yoan stamant in ue5-main branch]
67 lines
1.3 KiB
C#
67 lines
1.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class StateTreeModule : ModuleRules
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{
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public StateTreeModule(ReadOnlyTargetRules Target) : base(Target)
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{
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UnsafeTypeCastWarningLevel = WarningLevel.Warning;
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"DeveloperSettings",
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"Engine",
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"AIModule",
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"GameplayTags",
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"StructUtils",
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"StructUtilsEngine",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"PropertyPath",
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}
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);
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UnsafeTypeCastWarningLevel = WarningLevel.Error;
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if (Target.bBuildEditor)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"UnrealEd",
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"BlueprintGraph",
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}
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);
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}
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if (Target.Platform == UnrealTargetPlatform.Win64 &&
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(Target.Configuration != UnrealTargetConfiguration.Shipping || Target.bBuildEditor))
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{
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PublicDefinitions.Add("WITH_STATETREE_DEBUGGER=1");
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"TraceLog",
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"TraceServices",
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"TraceAnalysis"
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}
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);
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}
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else
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{
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PublicDefinitions.Add("WITH_STATETREE_DEBUGGER=0");
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}
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}
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}
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}
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