Engine source (Main branch up to CL 2026164)

This commit is contained in:
Tim Sweeney
2014-03-14 14:13:41 -04:00
commit 324683ce78
10199 changed files with 3908382 additions and 0 deletions

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EdGraphSchema_EnvironmentQuery.generated.h"
/** Action to add a node to the graph */
USTRUCT()
struct FEnvironmentQuerySchemaAction_NewNode : public FEdGraphSchemaAction
{
GENERATED_USTRUCT_BODY();
/** Template of node we want to create */
UPROPERTY()
class UEnvironmentQueryGraphNode* NodeTemplate;
FEnvironmentQuerySchemaAction_NewNode()
: FEdGraphSchemaAction()
, NodeTemplate(NULL)
{}
FEnvironmentQuerySchemaAction_NewNode(const FString& InNodeCategory, const FString& InMenuDesc, const FString& InToolTip, const int32 InGrouping)
: FEdGraphSchemaAction(InNodeCategory, InMenuDesc, InToolTip, InGrouping)
, NodeTemplate(NULL)
{}
// FEdGraphSchemaAction interface
virtual UEdGraphNode* PerformAction(class UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2D Location, bool bSelectNewNode = true) OVERRIDE;
virtual UEdGraphNode* PerformAction(class UEdGraph* ParentGraph, TArray<UEdGraphPin*>& FromPins, const FVector2D Location, bool bSelectNewNode = true) OVERRIDE;
virtual void AddReferencedObjects( FReferenceCollector& Collector ) OVERRIDE;
// End of FEdGraphSchemaAction interface
template <typename NodeType>
static NodeType* SpawnNodeFromTemplate(class UEdGraph* ParentGraph, NodeType* InTemplateNode, const FVector2D Location)
{
FEnvironmentQuerySchemaAction_NewNode Action;
Action.NodeTemplate = InTemplateNode;
return Cast<NodeType>(Action.PerformAction(ParentGraph, NULL, Location));
}
};
/** Action to add a subnode to the selected node */
USTRUCT()
struct FEnvironmentQuerySchemaAction_NewSubNode : public FEdGraphSchemaAction
{
GENERATED_USTRUCT_BODY();
/** Template of node we want to create */
UPROPERTY()
class UEnvironmentQueryGraphNode_Test* NodeTemplate;
/** parent node */
UPROPERTY()
class UEnvironmentQueryGraphNode_Option* ParentNode;
FEnvironmentQuerySchemaAction_NewSubNode()
: FEdGraphSchemaAction()
, NodeTemplate(NULL)
{}
FEnvironmentQuerySchemaAction_NewSubNode(const FString& InNodeCategory, const FString& InMenuDesc, const FString& InToolTip, const int32 InGrouping)
: FEdGraphSchemaAction(InNodeCategory, InMenuDesc, InToolTip, InGrouping)
, NodeTemplate(NULL)
{}
// FEdGraphSchemaAction interface
virtual UEdGraphNode* PerformAction(class UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2D Location, bool bSelectNewNode = true) OVERRIDE;
virtual UEdGraphNode* PerformAction(class UEdGraph* ParentGraph, TArray<UEdGraphPin*>& FromPins, const FVector2D Location, bool bSelectNewNode = true) OVERRIDE;
virtual void AddReferencedObjects( FReferenceCollector& Collector ) OVERRIDE;
// End of FEdGraphSchemaAction interface
};
UCLASS(MinimalAPI)
class UEdGraphSchema_EnvironmentQuery : public UEdGraphSchema
{
GENERATED_UCLASS_BODY()
void GetBreakLinkToSubMenuActions(class FMenuBuilder& MenuBuilder, class UEdGraphPin* InGraphPin);
// Begin EdGraphSchema interface
virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const OVERRIDE;
virtual void GetGraphContextActions(FGraphContextMenuBuilder& ContextMenuBuilder) const OVERRIDE;
virtual void GetContextMenuActions(const UEdGraph* CurrentGraph, const UEdGraphNode* InGraphNode, const UEdGraphPin* InGraphPin, class FMenuBuilder* MenuBuilder, bool bIsDebugging) const OVERRIDE;
virtual const FPinConnectionResponse CanCreateConnection(const UEdGraphPin* A, const UEdGraphPin* B) const OVERRIDE;
virtual const FPinConnectionResponse CanMergeNodes(const UEdGraphNode* A, const UEdGraphNode* B) const OVERRIDE;
virtual FLinearColor GetPinTypeColor(const FEdGraphPinType& PinType) const OVERRIDE;
virtual bool ShouldHidePinDefaultValue(UEdGraphPin* Pin) const OVERRIDE;
virtual class FConnectionDrawingPolicy* CreateConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float InZoomFactor, const FSlateRect& InClippingRect, class FSlateWindowElementList& InDrawElements, class UEdGraph* InGraphObj) const OVERRIDE;
// End EdGraphSchema interface
void GetGraphNodeContextActions(FGraphContextMenuBuilder& ContextMenuBuilder) const;
};

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnvironmentQueryFactory.generated.h"
UCLASS(hidecategories=Object)
class UEnvironmentQueryFactory : public UFactory
{
GENERATED_UCLASS_BODY()
// Begin UFactory Interface
virtual UObject* FactoryCreateNew(UClass* Class,UObject* InParent,FName Name,EObjectFlags Flags,UObject* Context,FFeedbackContext* Warn) OVERRIDE;
// Begin UFactory Interface
};

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnvironmentQueryGraph.generated.h"
UCLASS()
class UEnvironmentQueryGraph : public UEdGraph
{
GENERATED_UCLASS_BODY()
UPROPERTY()
int32 GraphVersion;
void UpdateVersion();
void MarkVersion();
void CalculateAllWeights();
void UpdateAsset();
void CreateEnvQueryFromGraph(class UEnvironmentQueryGraphNode* RootEdNode);
protected:
void UpdateVersion_NestedNodes();
};

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnvironmentQueryGraphNode.generated.h"
UCLASS()
class UEnvironmentQueryGraphNode : public UEdGraphNode
{
GENERATED_UCLASS_BODY()
UPROPERTY()
UObject* NodeInstance;
/** subnode index assigned during copy operation to connect nodes again on paste */
UPROPERTY()
int32 CopySubNodeIndex;
/** Get the BT graph that owns this node */
virtual class UEnvironmentQueryGraph* GetEnvironmentQueryGraph();
virtual void AutowireNewNode(UEdGraphPin* FromPin) OVERRIDE;
virtual void PostEditImport() OVERRIDE;
virtual void PrepareForCopying() OVERRIDE;
virtual void PostCopyNode();
// @return the input pin for this state
virtual UEdGraphPin* GetInputPin(int32 InputIndex=0) const;
// @return the output pin for this state
virtual UEdGraphPin* GetOutputPin(int32 InputIndex=0) const;
//
virtual UEdGraph* GetBoundGraph() const { return NULL; }
virtual FString GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
virtual FString GetDescription() const;
virtual void NodeConnectionListChanged() OVERRIDE;
virtual bool CanCreateUnderSpecifiedSchema(const UEdGraphSchema* DesiredSchema) const OVERRIDE;
virtual bool IsSubNode() const { return false; }
UClass* EnvQueryNodeClass;
protected:
void ResetNodeOwner();
};

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnvironmentQueryGraphNode_Option.generated.h"
UCLASS()
class UEnvironmentQueryGraphNode_Option : public UEnvironmentQueryGraphNode
{
GENERATED_UCLASS_BODY()
UPROPERTY()
TArray<class UEnvironmentQueryGraphNode_Test*> Tests;
virtual void AllocateDefaultPins() OVERRIDE;
virtual void PostPlacedNewNode() OVERRIDE;
virtual void GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const OVERRIDE;
virtual FString GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
virtual FString GetDescription() const OVERRIDE;
void AddSubNode(class UEnvironmentQueryGraphNode_Test* NodeTemplate, class UEdGraph* ParentGraph);
void CreateAddTestSubMenu(class FMenuBuilder& MenuBuilder, UEdGraph* Graph) const;
void CalculateWeights();
};

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnvironmentQueryGraphNode_Root.generated.h"
UCLASS()
class UEnvironmentQueryGraphNode_Root : public UEnvironmentQueryGraphNode
{
GENERATED_UCLASS_BODY()
virtual void AllocateDefaultPins() OVERRIDE;
virtual bool CanUserDeleteNode() const OVERRIDE { return false; }
virtual FString GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
};

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnvironmentQueryGraphNode_Test.generated.h"
UCLASS()
class UEnvironmentQueryGraphNode_Test : public UEnvironmentQueryGraphNode
{
GENERATED_UCLASS_BODY()
/** weight percent for display */
UPROPERTY()
float TestWeightPct;
/** weight is passed as named param */
UPROPERTY()
uint32 bHasNamedWeight : 1;
/** toggles test */
UPROPERTY()
uint32 bTestEnabled : 1;
UPROPERTY()
class UEnvironmentQueryGraphNode_Option* ParentNode;
virtual void PostPlacedNewNode() OVERRIDE;
virtual void DestroyNode() OVERRIDE;
virtual bool IsSubNode() const OVERRIDE { return true; }
virtual FString GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
virtual FString GetDescription() const OVERRIDE;
void SetDisplayedWeight(float Pct, bool bNamed);
};