Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EnvironmentQueryGraphNode_Option.h
2014-03-14 14:13:41 -04:00

25 lines
844 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnvironmentQueryGraphNode_Option.generated.h"
UCLASS()
class UEnvironmentQueryGraphNode_Option : public UEnvironmentQueryGraphNode
{
GENERATED_UCLASS_BODY()
UPROPERTY()
TArray<class UEnvironmentQueryGraphNode_Test*> Tests;
virtual void AllocateDefaultPins() OVERRIDE;
virtual void PostPlacedNewNode() OVERRIDE;
virtual void GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const OVERRIDE;
virtual FString GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
virtual FString GetDescription() const OVERRIDE;
void AddSubNode(class UEnvironmentQueryGraphNode_Test* NodeTemplate, class UEdGraph* ParentGraph);
void CreateAddTestSubMenu(class FMenuBuilder& MenuBuilder, UEdGraph* Graph) const;
void CalculateWeights();
};