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25 lines
844 B
C++
25 lines
844 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EnvironmentQueryGraphNode_Option.generated.h"
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UCLASS()
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class UEnvironmentQueryGraphNode_Option : public UEnvironmentQueryGraphNode
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY()
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TArray<class UEnvironmentQueryGraphNode_Test*> Tests;
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virtual void AllocateDefaultPins() OVERRIDE;
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virtual void PostPlacedNewNode() OVERRIDE;
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virtual void GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const OVERRIDE;
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virtual FString GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
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virtual FString GetDescription() const OVERRIDE;
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void AddSubNode(class UEnvironmentQueryGraphNode_Test* NodeTemplate, class UEdGraph* ParentGraph);
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void CreateAddTestSubMenu(class FMenuBuilder& MenuBuilder, UEdGraph* Graph) const;
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void CalculateWeights();
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};
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