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14 lines
434 B
C++
14 lines
434 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EnvironmentQueryGraphNode_Root.generated.h"
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UCLASS()
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class UEnvironmentQueryGraphNode_Root : public UEnvironmentQueryGraphNode
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{
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GENERATED_UCLASS_BODY()
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virtual void AllocateDefaultPins() OVERRIDE;
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virtual bool CanUserDeleteNode() const OVERRIDE { return false; }
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virtual FString GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
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};
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