Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EnvironmentQueryGraphNode_Root.h
2014-03-14 14:13:41 -04:00

14 lines
434 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnvironmentQueryGraphNode_Root.generated.h"
UCLASS()
class UEnvironmentQueryGraphNode_Root : public UEnvironmentQueryGraphNode
{
GENERATED_UCLASS_BODY()
virtual void AllocateDefaultPins() OVERRIDE;
virtual bool CanUserDeleteNode() const OVERRIDE { return false; }
virtual FString GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
};