You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
34 lines
846 B
C++
34 lines
846 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
#include "EnvironmentQueryGraphNode_Test.generated.h"
|
|
|
|
UCLASS()
|
|
class UEnvironmentQueryGraphNode_Test : public UEnvironmentQueryGraphNode
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
/** weight percent for display */
|
|
UPROPERTY()
|
|
float TestWeightPct;
|
|
|
|
/** weight is passed as named param */
|
|
UPROPERTY()
|
|
uint32 bHasNamedWeight : 1;
|
|
|
|
/** toggles test */
|
|
UPROPERTY()
|
|
uint32 bTestEnabled : 1;
|
|
|
|
UPROPERTY()
|
|
class UEnvironmentQueryGraphNode_Option* ParentNode;
|
|
|
|
virtual void PostPlacedNewNode() OVERRIDE;
|
|
virtual void DestroyNode() OVERRIDE;
|
|
virtual bool IsSubNode() const OVERRIDE { return true; }
|
|
virtual FString GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
|
|
virtual FString GetDescription() const OVERRIDE;
|
|
|
|
void SetDisplayedWeight(float Pct, bool bNamed);
|
|
};
|