Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EnvironmentQueryGraphNode_Test.h
2014-03-14 14:13:41 -04:00

34 lines
846 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnvironmentQueryGraphNode_Test.generated.h"
UCLASS()
class UEnvironmentQueryGraphNode_Test : public UEnvironmentQueryGraphNode
{
GENERATED_UCLASS_BODY()
/** weight percent for display */
UPROPERTY()
float TestWeightPct;
/** weight is passed as named param */
UPROPERTY()
uint32 bHasNamedWeight : 1;
/** toggles test */
UPROPERTY()
uint32 bTestEnabled : 1;
UPROPERTY()
class UEnvironmentQueryGraphNode_Option* ParentNode;
virtual void PostPlacedNewNode() OVERRIDE;
virtual void DestroyNode() OVERRIDE;
virtual bool IsSubNode() const OVERRIDE { return true; }
virtual FString GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
virtual FString GetDescription() const OVERRIDE;
void SetDisplayedWeight(float Pct, bool bNamed);
};