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UnrealEngineUWP/Engine/Source/Runtime/Online/HTTP/Public/HttpModule.h

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleManager.h"
#include "HttpManager.h"
/**
* Module for Http request implementations
* Use FHttpFactory to create a new Http request
*/
class FHttpModule :
public IModuleInterface, public FSelfRegisteringExec
{
public:
// FSelfRegisteringExec
/**
* Handle exec commands starting with "HTTP"
*
* @param InWorld the world context
* @param Cmd the exec command being executed
* @param Ar the archive to log results to
*
* @return true if the handler consumed the input, false to continue searching handlers
*/
virtual bool Exec(UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar) override;
/**
* Exec command handlers
*/
bool HandleHTTPCommand( const TCHAR* Cmd, FOutputDevice& Ar );
// FHttpModule
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
HTTP_API static FHttpModule& Get();
/**
* Instantiates a new Http request for the current platform
*
* @return new Http request instance
*/
virtual TSharedRef<IHttpRequest> CreateRequest();
/**
* Only meant to be used by Http request/response implementations
*
* @return Http request manager used by the module
*/
inline FHttpManager& GetHttpManager()
{
check(HttpManager != NULL);
return *HttpManager;
}
/**
* @return timeout in seconds for the entire http request to complete
*/
inline float GetHttpTimeout() const
{
return HttpTimeout;
}
/**
* Sets timeout in seconds for the entire http request to complete
*/
inline void SetHttpTimeout(float TimeOutInSec)
{
HttpTimeout = TimeOutInSec;
}
/**
* @return timeout in seconds to establish the connection
*/
inline float GetHttpConnectionTimeout() const
{
return HttpConnectionTimeout;
}
/**
* @return timeout in seconds to receive a response on the connection
*/
inline float GetHttpReceiveTimeout() const
{
return HttpReceiveTimeout;
}
/**
* @return timeout in seconds to send a request on the connection
*/
inline float GetHttpMaxConnectionsPerServer() const
{
return HttpMaxConnectionsPerServer;
}
/**
* @return max number of simultaneous connections to a specific server
*/
inline float GetHttpSendTimeout() const
{
return HttpSendTimeout;
}
/**
* @return max read buffer size for http requests
*/
inline int32 GetMaxReadBufferSize() const
{
return MaxReadBufferSize;
}
/**
* Sets timeout in seconds for the entire http request to complete
* @param SizeInBytes The maximum number of bytes to use for the read buffer
*/
inline void SetMaxReadBufferSize(int32 SizeInBytes)
{
MaxReadBufferSize = SizeInBytes;
}
/**
* @return true if http requests are enabled
*/
inline bool IsHttpEnabled() const
{
return bEnableHttp;
}
private:
// IModuleInterface
/**
* Called when Http module is loaded
* Initialize platform specific parts of Http handling
*/
virtual void StartupModule() override;
/**
* Called when Http module is unloaded
* Shutdown platform specific parts of Http handling
*/
virtual void ShutdownModule() override;
/** Keeps track of Http requests while they are being processed */
FHttpManager* HttpManager;
/** timeout in seconds for the entire http request to complete. 0 is no timeout */
float HttpTimeout;
/** timeout in seconds to establish the connection. -1 for system defaults, 0 is no timeout */
float HttpConnectionTimeout;
/** timeout in seconds to receive a response on the connection. -1 for system defaults */
float HttpReceiveTimeout;
/** timeout in seconds to send a request on the connection. -1 for system defaults */
float HttpSendTimeout;
/** Max number of simultaneous connections to a specific server */
int32 HttpMaxConnectionsPerServer;
/** Max buffer size for individual http reads */
int32 MaxReadBufferSize;
/** toggles http requests */
bool bEnableHttp;
/** singleton for the module while loaded and available */
static FHttpModule* Singleton;
};