Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessPixelProjectedReflectionMobile.h

11 lines
432 B
C
Raw Normal View History

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
PostProcessPixelProjectedReflectionMobile.h
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "RendererInterface.h"
FRDGTextureRef CreateMobilePixelProjectedReflectionTexture(FRDGBuilder& GraphBuilder, FIntPoint Extent);