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UnrealEngineUWP/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlProtocolWidgets/RemoteControlProtocolWidgets.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class RemoteControlProtocolWidgets : ModuleRules
{
public RemoteControlProtocolWidgets(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
Path.Combine(ModuleDirectory, "Private"),
Path.Combine(ModuleDirectory, "Private", "DetailCustomizations"),
}
);
PrivateDependencyModuleNames.AddRange(new string[] {
"RemoteControlProtocol",
"RemoteControl",
"RemoteControlUI",
"Engine",
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"InputCore",
"UnrealEd",
"GraphEditor",
"EditorStyle",
"PropertyEditor",
"Projects",
"EditorWidgets",
});
}
}