// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class RemoteControlProtocolWidgets : ModuleRules { public RemoteControlProtocolWidgets(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange( new string[] { Path.Combine(ModuleDirectory, "Private"), Path.Combine(ModuleDirectory, "Private", "DetailCustomizations"), } ); PrivateDependencyModuleNames.AddRange(new string[] { "RemoteControlProtocol", "RemoteControl", "RemoteControlUI", "Engine", "Core", "CoreUObject", "Slate", "SlateCore", "InputCore", "UnrealEd", "GraphEditor", "EditorStyle", "PropertyEditor", "Projects", "EditorWidgets", }); } }