izzy2lost
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79b7ea06dc
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C you later alligator
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2025-08-13 05:49:51 -04:00 |
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izzy2lost
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1c7683f7ae
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I wasn't SAF enough
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2025-08-13 05:40:17 -04:00 |
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izzy2lost
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baa80e2df2
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include everyone
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2025-08-13 05:15:00 -04:00 |
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izzy2lost
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ea98d67d39
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practice SAF coding
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2025-08-13 05:04:24 -04:00 |
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izzy2lost
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e2865f956c
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old code. me silly
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2025-08-13 04:43:41 -04:00 |
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 izzy2lostandGitHub
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98cc83691d
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Forgot to uncomment some stuff
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2025-07-28 14:52:59 -04:00 |
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izzy2lost
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998e27c8ab
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fix audio and other stuff
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2025-07-28 14:01:53 -04:00 |
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izzy2lost
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328537773d
|
wth
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2025-07-28 09:46:47 -04:00 |
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izzy2lost
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7f4c4f0e2e
|
stray }
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2025-07-28 09:34:00 -04:00 |
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 izzy2lostandGitHub
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1c940a898b
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Erase duplicate line
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2025-07-28 08:14:23 -04:00 |
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 izzy2lostandGitHub
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f862b8d8ee
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Getting closer
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2025-07-28 03:38:25 -04:00 |
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izzy2lost
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28b639a9a7
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fix external storage
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2025-07-28 03:03:38 -04:00 |
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 izzy2lostandGitHub
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fca6678bb6
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It might work
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2025-07-28 00:21:18 -04:00 |
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 izzy2lostandGitHub
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cf20e22049
|
Fix crash?
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2025-07-27 23:35:36 -04:00 |
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 izzy2lostandGitHub
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0d3ba7194c
|
Update Engine.cpp
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2025-07-27 23:23:01 -04:00 |
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 izzy2lostandGitHub
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bd9c1eb6dd
|
Update Engine.cpp
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2025-07-27 23:03:49 -04:00 |
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 izzy2lostandGitHub
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2b380d8810
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Fix crash. Hopefully.
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2025-07-27 22:50:04 -04:00 |
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 izzy2lostandGitHub
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174450b5c3
|
Idk if needed
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2025-07-27 19:46:32 -04:00 |
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 izzy2lostandGitHub
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a6642864d4
|
Samplefactory?
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2025-07-27 19:31:39 -04:00 |
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Sonic Dreamcaster
|
1a76f52c40
|
update ROM Extraction Message
|
2025-05-25 00:06:28 -03:00 |
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Sonic Dreamcaster
|
ff0f36552c
|
Render parallelization Enabled by default
|
2025-05-24 22:54:49 -03:00 |
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Sonic Dreamcaster
|
2c9bc2738d
|
update LUS
|
2025-05-13 21:59:01 -03:00 |
|
 sitton76andGitHub
|
fe69a3ff83
|
Attempted appimage load fix (#195)
|
2025-05-06 18:18:19 -03:00 |
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Sonic Dreamcaster
|
d02bae0595
|
N64 Recorded Cutscene Timings for Corneria, Meteo, Macbeth and Sector Y Bosses
|
2025-05-06 10:31:07 -03:00 |
|
 
|
54a4d76b6f
|
Bump LUS (#191)
* Bump LUS (#190)
* Bump LUS
* Disabled shader-based linear conversion on metal
* Fixed missing mInterpolationIndex
* Bump LUS
---------
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
* restore console
* bump LUS
* Reverted linear conversion on shader
---------
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
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2025-04-18 04:22:13 -03:00 |
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