old code. me silly

This commit is contained in:
izzy2lost
2025-08-13 04:43:41 -04:00
parent 3d74ac26b3
commit e2865f956c
+16 -9
View File
@@ -70,21 +70,28 @@ GameEngine::GameEngine() {
std::vector<std::string> archiveFiles;
const std::string baseDir = "/storage/emulated/0/Starship/";
const std::string main_path = baseDir + "sf64.o2r";
const std::string assets_path = baseDir + "starship.o2r";
const std::string modDir = baseDir + "mods";
#ifdef __ANDROID__
// Android uses internal app storage - paths are managed by MainActivity
// Files are copied to internal storage by the Java SAF system
const std::string main_path = Ship::Context::GetPathRelativeToAppDirectory("sf64.o2r");
const std::string assets_path = Ship::Context::GetPathRelativeToAppDirectory("starship.o2r");
const std::string modDir = Ship::Context::GetPathRelativeToAppDirectory("mods");
#else
const std::string main_path = Ship::Context::GetPathRelativeToAppDirectory("sf64.o2r");
#ifdef __linux__
const std::string assets_path = Ship::Context::GetPathRelativeToAppBundle("starship.o2r");
#else
const std::string assets_path = Ship::Context::GetPathRelativeToAppDirectory("starship.o2r");
#endif
const std::string modDir = Ship::Context::GetPathRelativeToAppDirectory("mods");
#endif
#ifdef _WIN32
AllocConsole();
#endif
// Ensure mod directory exists
if (!fs::exists(modDir)) {
fs::create_directories(modDir);
}
// Note: Ship::Context will handle directory paths internally
// Android: MainActivity handles file management via SAF
// Add sf64.o2r if it exists, otherwise prompt for extraction
if (std::filesystem::exists(main_path)) {