mirror of
https://github.com/izzy2lost/Starship.git
synced 2026-07-05 15:19:42 -07:00
It might work
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+19
-12
@@ -69,19 +69,26 @@ GameEngine::GameEngine() {
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#endif
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std::vector<std::string> archiveFiles;
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#ifdef __ANDROID__
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const std::string baseDir = "/storage/emulated/0/Starship/";
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const std::string main_path = baseDir + "sf64.o2r";
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const std::string assets_path = baseDir + "starship.o2r";
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const std::string modDir = baseDir + "mods";
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#else
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const std::string main_path = Ship::Context::GetPathRelativeToAppDirectory("sf64.o2r");
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#ifdef __linux__
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const std::string assets_path = Ship::Context::GetPathRelativeToAppBundle("starship.o2r");
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#else
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const std::string assets_path = Ship::Context::GetPathRelativeToAppDirectory("starship.o2r");
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#endif
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const std::string modDir = Ship::Context::GetPathRelativeToAppDirectory("mods");
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#endif
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#ifdef _WIN32
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AllocConsole();
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#endif
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const std::string modDir = "/sdcard/Starship/mods";
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if (!fs::exists(modDir)) {
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fs::create_directories(modDir);
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}
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@@ -90,16 +97,16 @@ GameEngine::GameEngine() {
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archiveFiles.push_back(main_path);
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} else {
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if (ShowYesNoBox("Starship - Asset Extraction", "Please provide a Starfox 64 ROM.\n\nSupported Versions:\nUS 1.0\nUS 1.1\n\nAssets will be extracted into an O2R file.") == IDYES) {
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if(!GenAssetFile()){
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ShowMessage("Error", "An error occured, no O2R file was generated.\n\nExiting...");
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if (!GenAssetFile()) {
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ShowMessage("Error", "An error occurred, no O2R file was generated.\n\nExiting...");
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exit(1);
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} else {
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archiveFiles.push_back(main_path);
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}
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if (ShowYesNoBox("Extraction Complete", "ROM Extracted. Extract another?\n\n Starship supports JP and EU ROMs for voice replacement.\n Voice replacement ROM assets can also be installed in:\n Settings->Language->Install JP/EU Audio") == IDYES) {
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if(!GenAssetFile()){
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ShowMessage("Error", "An error occured, no O2R file was generated.");
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if (ShowYesNoBox("Extraction Complete", "ROM Extracted. Extract another?\n\nStarship supports JP and EU ROMs for voice replacement.\nVoice replacement ROM assets can also be installed in:\nSettings -> Language -> Install JP/EU Audio") == IDYES) {
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if (!GenAssetFile()) {
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ShowMessage("Error", "An error occurred, no O2R file was generated.");
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}
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}
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} else {
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@@ -111,10 +118,9 @@ GameEngine::GameEngine() {
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archiveFiles.push_back(assets_path);
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}
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if (const std::string patches_path = Ship::Context::GetPathRelativeToAppDirectory("mods");
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!patches_path.empty() && std::filesystem::exists(patches_path)) {
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if (std::filesystem::is_directory(patches_path)) {
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for (const auto& p : std::filesystem::recursive_directory_iterator(patches_path)) {
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if (!modDir.empty() && std::filesystem::exists(modDir)) {
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if (std::filesystem::is_directory(modDir)) {
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for (const auto& p : std::filesystem::recursive_directory_iterator(modDir)) {
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const auto ext = p.path().extension().string();
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if (StringHelper::IEquals(ext, ".otr") || StringHelper::IEquals(ext, ".o2r")) {
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archiveFiles.push_back(p.path().generic_string());
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@@ -131,8 +137,9 @@ GameEngine::GameEngine() {
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this->context = Ship::Context::CreateUninitializedInstance("Starship", "ship", "starship.cfg.json");
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this->context->InitConfiguration(); // without this line InitConsoleVariables fails at Config::Reload()
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this->context->InitConsoleVariables(); // without this line the controldeck constructor failes in
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this->context->InitConsoleVariables(); // without this line the controldeck constructor fails in
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// ShipDeviceIndexMappingManager::UpdateControllerNamesFromConfig()
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}
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auto defaultMappings = std::make_shared<Ship::ControllerDefaultMappings>(
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// KeyboardKeyToButtonMappings - use built-in LUS defaults
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