77 Commits

Author SHA1 Message Date
KiritoDv
8cffb77b75 Fixed HD font textures 2026-01-20 00:37:39 -06:00
KiritoDv
a8cf1663c7 Fixed smoke being wrong splitted 2026-01-19 11:52:20 -06:00
KiritoDv
cbd5d58e41 Fixed bowser flame explosion 2026-01-19 00:19:29 -06:00
KiritoDv
ab378dc6af Extracted all skyboxes yamls 2026-01-18 21:21:32 -06:00
KiritoDv
4d0906a333 Fixed HMC objects and build name 2026-01-18 11:42:21 -06:00
KiritoDv
b68e1bfdc7 Fixed textures not aligned correctly 2026-01-16 18:13:16 -06:00
KiritoDv
2cd88764df Revert "Someday im going to do this"
This reverts commit be4b53c525.
2026-01-15 20:33:02 -06:00
KiritoDv
5cea634911 Fixed missing assets on us 2026-01-14 19:12:31 -06:00
inspectredc
c624504a82 jp gd texture extracted and sort 2026-01-14 18:41:38 -06:00
KiritoDv
be4b53c525 Someday im going to do this 2026-01-14 18:41:38 -06:00
KiritoDv
1af883db1f Fixed wiggler_head not being extracted correctly 2026-01-11 19:09:21 -06:00
KiritoDv
061d321171 Fixed even more missing asset crashes on jp 2026-01-07 19:25:06 -06:00
KiritoDv
d48de07588 Fixed jp rom crash with lava particles 2026-01-07 19:20:40 -06:00
KiritoDv
1070848705 Extracted almost all missing bin assets 2026-01-07 16:11:07 -06:00
KiritoDv
5b3accdce6 Extracted missing tables 2026-01-07 15:29:13 -06:00
Lywx
20674529ab [WIP] Implemented GeoLayout loading and moved to otr every actor (#53)
* Fixed GeoLayout loading and implemented mario loading from otr

* Ported bobomb and coins

* Ported cannon barrel

* Ported blue_coin_switch

* Fixed collision loading

* Ported checkerboard_platform

* Ported most of common0 to otr

* Fixed amp on jp

* Fixed some wrong yamls

* Fixed faulty snow interpolation

* Bump LUS

* Extracted 99.99999% actors to be loaded from otr

* Removed unnessesary print and added o2r mod support

* Fixed headers

* Added us support into geolayout parser

* Fixed conflicts

* Removed done indicators

* Remove duplicated headers

* Added bbh, bitdw, bitfs, bits, bob and lll loaded from otr

* Bump torch

* Fixed linux compilation

* Pushed header generation

* Got compiling on Linux working. (#59)

* Added more data and hopefully fix more issues

* Updated libultraship

* bin dls and vtxs (#60)

* Fixed master volume

* Updated torch

* Renamed otr files

* Renamed otr en cmakelists

* Updated libultraship and torch

* Removed actors code

* [WIP] The big one that removes almost all hardcoded assets from levels and actors

* Updating cmake to match Starship

* Updated more references

* Updated cmake to add more targets

* Updated o2r name

* Removed unnecesary dma call

* Updated gitmodules

* Bump LUS, fixed cmake and fixed audio on windows

* Update torch and wdw

* Fixed some corrupted ptrs, cleaned up jp support and fixed bully

* Added USE_GBI_TRACE

* Fixed packaging.cmake and audio fixes

* Removed old LUS

* Updated torch and readded LUS

* More compilation issues

* Removed interpolation to use on the future the new system

* Bump libs

* Reimplemented skybox, and added synthesis overflow fix

* Removed prints to use SPDLOG

* This should had been on another branch but fuck it

* Added more interpolation stuff

* Fixed interpolation, fixed some random things and ported from GameInteractor to Lwyx's EventSystem

* Removed some FrameInterpolation changes

* Fixed gitignore and implemented PortEnhancements

* Fixed interpolation crashes, WIP implemented reset among other fixes

* Bump torch to fix paintings

* Moved log to be a trace

* Readded some frame tagging

* Fixed rumble

* Fixed skybox crashes

* Bump LUS

* Moved skybox and floats to float for better precision

* Moved to health change and created lives change event

* Fixed bubbles being broken

* Fixed lives event not being registered

* Fixed skybox crashes

* Initialized mixer variables

* Fixed some memory leaks

* Fixed trajectory being exported incorrectly

* Hopefully fixed us yamls

* Fixed remaining us issues

* Implemented o2r generation among some other things

---------

Co-authored-by: KiritoDv <KiritoDv>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
2026-01-07 01:37:43 -06:00
Malkierian
51989c6061 Paintings and Movtex (#54)
* HMC, TTM paintings done.

* Add castle_inside painting.

* Some movtexs, removed redundant painting GFX, LIGHTS and VTX entries.

* Preliminary Movtex object completion. Needs fixes for testing.

* Update Movtex with proper counts.

* Update Torch. Continuity check fixes.
2024-08-27 23:10:21 -06:00
inspectredc
b94e5abe7a Misc. Offset Fixes (#58)
* more offset fixes

* format
2024-06-14 07:09:33 -06:00
inspectredc
bf1ca96273 jp texture fixes (#57) 2024-06-13 17:39:55 -06:00
inspectredc
f50b166bb2 Actor Anims + Bump Torch (#56)
* US anims initial

* format anims

* copy anims to jp

* use correct segment addresses for jp

* fix usual US suspects

* fix other shifted us, and use correct bowser key offsets

* bump torch
2024-06-13 10:19:58 -06:00
inspectredc
96d48b98fc Format Macros and Trajectories (#55) 2024-06-13 15:52:45 +01:00
inspectredc
8fc7595896 Fix cyan fish US geo external file 2024-06-13 13:56:11 +01:00
Malkierian
6a05a30da4 HMC collision, macros, and trajectories added. 2024-06-10 17:20:12 -06:00
inspectredc
0fc44bbec8 JP GeoLayouts (#50) 2024-06-08 19:12:26 +01:00
inspectredc
ea8fdca160 Add Painting dls/vtxs and Fix Geos (#49) 2024-06-07 18:00:52 +01:00