Someday im going to do this

This commit is contained in:
KiritoDv
2026-01-14 18:41:38 -06:00
committed by Lywx
parent e1992eaf41
commit be4b53c525
3 changed files with 345 additions and 471 deletions
+239
View File
@@ -1,3 +1,7 @@
:config:
virtual:
[0x801A8800, 0x258CC0]
hand_open:
type: TEXTURE
size: 2048
@@ -169,6 +173,119 @@ sparkle_0:
format: RGBA16
symbol: gd_texture_sparkle_0
gd_vertex_star:
type: VTX
count: 4
offset: 0x261D88
symbol: gd_vertex_star
gd_unused_vertex:
type: VTX
count: 4
offset: 0x261DC8
symbol: gd_unused_vertex
gd_dl_star_common:
type: GFX
offset: 0x261E08
symbol: gd_dl_star_common
gd_dl_red_star_0:
type: GFX
offset: 0x261E88
symbol: gd_dl_red_star_0
gd_dl_red_star_1:
type: GFX
offset: 0x261EA0
symbol: gd_dl_red_star_1
gd_dl_red_star_2:
type: GFX
offset: 0x261EB8
symbol: gd_dl_red_star_2
gd_dl_red_star_3:
type: GFX
offset: 0x261ED0
symbol: gd_dl_red_star_3
gd_dl_red_star_4:
type: GFX
offset: 0x261EE8
symbol: gd_dl_red_star_4
gd_dl_red_star_5:
type: GFX
offset: 0x261F00
symbol: gd_dl_red_star_5
gd_dl_red_star_6:
type: GFX
offset: 0x261F18
symbol: gd_dl_red_star_6
gd_dl_red_star_7:
type: GFX
offset: 0x261F30
symbol: gd_dl_red_star_7
gd_dl_silver_star_0:
type: GFX
offset: 0x261F48
symbol: gd_dl_silver_star_0
gd_dl_silver_star_1:
type: GFX
offset: 0x261F60
symbol: gd_dl_silver_star_1
gd_dl_silver_star_2:
type: GFX
offset: 0x261F78
symbol: gd_dl_silver_star_2
gd_dl_silver_star_3:
type: GFX
offset: 0x261F90
symbol: gd_dl_silver_star_3
gd_dl_silver_star_4:
type: GFX
offset: 0x261FA8
symbol: gd_dl_silver_star_4
gd_dl_silver_star_5:
type: GFX
offset: 0x261FC0
symbol: gd_dl_silver_star_5
gd_dl_silver_star_6:
type: GFX
offset: 0x261FD8
symbol: gd_dl_silver_star_6
gd_dl_silver_star_7:
type: GFX
offset: 0x261FF0
symbol: gd_dl_silver_star_7
gd_red_star_dl_array:
type: ASSET_ARRAY
assetType: Gfx
factoryType: GFX
count: 16
offset: 0x262008
symbol: gd_red_star_dl_array
gd_silver_star_dl_array:
type: ASSET_ARRAY
assetType: Gfx
factoryType: GFX
count: 16
offset: 0x262048
symbol: gd_silver_star_dl_array
sparkle_1:
type: TEXTURE
size: 2048
@@ -214,6 +331,103 @@ sparkle_5:
format: RGBA16
symbol: gd_texture_sparkle_5
gd_vertex_sparkle:
type: VTX
count: 4
offset: 0x265088
symbol: gd_vertex_sparkle
gd_dl_sparkle:
type: GFX
offset: 0x2650C8
symbol: gd_dl_sparkle
gd_dl_sparkle_red_color:
type: GFX
offset: 0x265148
symbol: gd_dl_sparkle_red_color
gd_dl_sparkle_white_color:
type: GFX
offset: 0x265158
symbol: gd_dl_sparkle_white_color
gd_dl_red_sparkle_0:
type: GFX
offset: 0x265168
symbol: gd_dl_red_sparkle_0
gd_dl_red_sparkle_1:
type: GFX
offset: 0x265188
symbol: gd_dl_red_sparkle_1
gd_dl_red_sparkle_2:
type: GFX
offset: 0x2651A8
symbol: gd_dl_red_sparkle_2
gd_dl_red_sparkle_3:
type: GFX
offset: 0x2651C8
symbol: gd_dl_red_sparkle_3
gd_dl_red_sparkle_4:
type: GFX
offset: 0x2651E8
symbol: gd_dl_red_sparkle_4
gd_dl_red_sparkle_4_dup:
type: GFX
offset: 0x265208
symbol: gd_dl_red_sparkle_4_dup
gd_red_sparkle_dl_array:
type: ASSET_ARRAY
assetType: Gfx
factoryType: GFX
count: 12
offset: 0x2652E8
symbol: gd_red_sparkle_dl_array
gd_dl_silver_sparkle_0:
type: GFX
offset: 0x265228
symbol: gd_dl_silver_sparkle_0
gd_dl_silver_sparkle_1:
type: GFX
offset: 0x265248
symbol: gd_dl_silver_sparkle_1
gd_dl_silver_sparkle_2:
type: GFX
offset: 0x265268
symbol: gd_dl_silver_sparkle_2
gd_dl_silver_sparkle_3:
type: GFX
offset: 0x265288
symbol: gd_dl_silver_sparkle_3
gd_dl_silver_sparkle_4:
type: GFX
offset: 0x2652A8
symbol: gd_dl_silver_sparkle_4
gd_dl_silver_sparkle_4_dup:
type: GFX
offset: 0x2652C8
symbol: gd_dl_silver_sparkle_4_dup
gd_silver_sparkle_dl_array:
type: ASSET_ARRAY
assetType: Gfx
factoryType: GFX
count: 12
offset: 0x265318
symbol: gd_silver_sparkle_dl_array
mario_face_shine:
type: TEXTURE
size: 1024
@@ -222,3 +436,28 @@ mario_face_shine:
offset: 0x265350
format: IA8
symbol: gd_texture_mario_face_shine
gd_dl_mario_face_shine:
type: GFX
offset: 0x265750
symbol: gd_dl_mario_face_shine
gd_dl_rsp_init:
type: GFX
offset: 0x2657C0
symbol: gd_dl_rsp_init
gd_dl_rdp_init:
type: GFX
offset: 0x2657D8
symbol: gd_dl_rdp_init
gd_dl_unused_mesh:
type: GFX
offset: 0x2658D8
symbol: gd_dl_unused_mesh
gd_dl_sprite_start_tex_block:
type: GFX
offset: 0x265928
symbol: gd_dl_sprite_start_tex_block
+92
View File
@@ -36,6 +36,48 @@ static const ALIGN_ASSET(2) char gd_texture_white_star_6[] = "__OTR__textures/in
static const ALIGN_ASSET(2) char gd_texture_white_star_7[] = "__OTR__textures/intro_raw/white_star_7";
static const ALIGN_ASSET(2) char gd_vertex_star[] = "__OTR__textures/intro_raw/gd_vertex_star";
static const ALIGN_ASSET(2) char gd_unused_vertex[] = "__OTR__textures/intro_raw/gd_unused_vertex";
static const ALIGN_ASSET(2) char gd_dl_star_common[] = "__OTR__textures/intro_raw/gd_dl_star_common";
static const ALIGN_ASSET(2) char gd_dl_red_star_0[] = "__OTR__textures/intro_raw/gd_dl_red_star_0";
static const ALIGN_ASSET(2) char gd_dl_red_star_1[] = "__OTR__textures/intro_raw/gd_dl_red_star_1";
static const ALIGN_ASSET(2) char gd_dl_red_star_2[] = "__OTR__textures/intro_raw/gd_dl_red_star_2";
static const ALIGN_ASSET(2) char gd_dl_red_star_3[] = "__OTR__textures/intro_raw/gd_dl_red_star_3";
static const ALIGN_ASSET(2) char gd_dl_red_star_4[] = "__OTR__textures/intro_raw/gd_dl_red_star_4";
static const ALIGN_ASSET(2) char gd_dl_red_star_5[] = "__OTR__textures/intro_raw/gd_dl_red_star_5";
static const ALIGN_ASSET(2) char gd_dl_red_star_6[] = "__OTR__textures/intro_raw/gd_dl_red_star_6";
static const ALIGN_ASSET(2) char gd_dl_red_star_7[] = "__OTR__textures/intro_raw/gd_dl_red_star_7";
static const ALIGN_ASSET(2) char gd_dl_silver_star_0[] = "__OTR__textures/intro_raw/gd_dl_silver_star_0";
static const ALIGN_ASSET(2) char gd_dl_silver_star_1[] = "__OTR__textures/intro_raw/gd_dl_silver_star_1";
static const ALIGN_ASSET(2) char gd_dl_silver_star_2[] = "__OTR__textures/intro_raw/gd_dl_silver_star_2";
static const ALIGN_ASSET(2) char gd_dl_silver_star_3[] = "__OTR__textures/intro_raw/gd_dl_silver_star_3";
static const ALIGN_ASSET(2) char gd_dl_silver_star_4[] = "__OTR__textures/intro_raw/gd_dl_silver_star_4";
static const ALIGN_ASSET(2) char gd_dl_silver_star_5[] = "__OTR__textures/intro_raw/gd_dl_silver_star_5";
static const ALIGN_ASSET(2) char gd_dl_silver_star_6[] = "__OTR__textures/intro_raw/gd_dl_silver_star_6";
static const ALIGN_ASSET(2) char gd_dl_silver_star_7[] = "__OTR__textures/intro_raw/gd_dl_silver_star_7";
static const char gd_red_star_dl_array[] = "__OTR__textures/intro_raw/gd_red_star_dl_array";
static const char gd_silver_star_dl_array[] = "__OTR__textures/intro_raw/gd_silver_star_dl_array";
static const ALIGN_ASSET(2) char gd_texture_sparkle_0[] = "__OTR__textures/intro_raw/sparkle_0";
static const ALIGN_ASSET(2) char gd_texture_sparkle_1[] = "__OTR__textures/intro_raw/sparkle_1";
@@ -48,5 +90,55 @@ static const ALIGN_ASSET(2) char gd_texture_sparkle_4[] = "__OTR__textures/intro
static const ALIGN_ASSET(2) char gd_texture_sparkle_5[] = "__OTR__textures/intro_raw/sparkle_5";
static const ALIGN_ASSET(2) char gd_vertex_sparkle[] = "__OTR__textures/intro_raw/gd_vertex_sparkle";
static const ALIGN_ASSET(2) char gd_dl_sparkle[] = "__OTR__textures/intro_raw/gd_dl_sparkle";
static const ALIGN_ASSET(2) char gd_dl_sparkle_red_color[] = "__OTR__textures/intro_raw/gd_dl_sparkle_red_color";
static const ALIGN_ASSET(2) char gd_dl_sparkle_white_color[] = "__OTR__textures/intro_raw/gd_dl_sparkle_white_color";
static const ALIGN_ASSET(2) char gd_dl_red_sparkle_0[] = "__OTR__textures/intro_raw/gd_dl_red_sparkle_0";
static const ALIGN_ASSET(2) char gd_dl_red_sparkle_1[] = "__OTR__textures/intro_raw/gd_dl_red_sparkle_1";
static const ALIGN_ASSET(2) char gd_dl_red_sparkle_2[] = "__OTR__textures/intro_raw/gd_dl_red_sparkle_2";
static const ALIGN_ASSET(2) char gd_dl_red_sparkle_3[] = "__OTR__textures/intro_raw/gd_dl_red_sparkle_3";
static const ALIGN_ASSET(2) char gd_dl_red_sparkle_4[] = "__OTR__textures/intro_raw/gd_dl_red_sparkle_4";
static const ALIGN_ASSET(2) char gd_dl_red_sparkle_4_dup[] = "__OTR__textures/intro_raw/gd_dl_red_sparkle_4_dup";
static const ALIGN_ASSET(2) char gd_dl_silver_sparkle_0[] = "__OTR__textures/intro_raw/gd_dl_silver_sparkle_0";
static const ALIGN_ASSET(2) char gd_dl_silver_sparkle_1[] = "__OTR__textures/intro_raw/gd_dl_silver_sparkle_1";
static const ALIGN_ASSET(2) char gd_dl_silver_sparkle_2[] = "__OTR__textures/intro_raw/gd_dl_silver_sparkle_2";
static const ALIGN_ASSET(2) char gd_dl_silver_sparkle_3[] = "__OTR__textures/intro_raw/gd_dl_silver_sparkle_3";
static const ALIGN_ASSET(2) char gd_dl_silver_sparkle_4[] = "__OTR__textures/intro_raw/gd_dl_silver_sparkle_4";
static const ALIGN_ASSET(2) char gd_dl_silver_sparkle_4_dup[] = "__OTR__textures/intro_raw/gd_dl_silver_sparkle_4_dup";
static const char gd_red_sparkle_dl_array[] = "__OTR__textures/intro_raw/gd_red_sparkle_dl_array";
static const char gd_silver_sparkle_dl_array[] = "__OTR__textures/intro_raw/gd_silver_sparkle_dl_array";
static const ALIGN_ASSET(2) char gd_texture_mario_face_shine[] = "__OTR__textures/intro_raw/mario_face_shine";
static const ALIGN_ASSET(2) char gd_dl_mario_face_shine[] = "__OTR__textures/intro_raw/gd_dl_mario_face_shine";
static const ALIGN_ASSET(2) char gd_dl_rsp_init[] = "__OTR__textures/intro_raw/gd_dl_rsp_init";
static const ALIGN_ASSET(2) char gd_dl_rdp_init[] = "__OTR__textures/intro_raw/gd_dl_rdp_init";
static const ALIGN_ASSET(2) char intro_raw_vtx_265878[] = "__OTR__textures/intro_raw/intro_raw_vtx_265878";
static const ALIGN_ASSET(2) char intro_raw_vtx_2658A8[] = "__OTR__textures/intro_raw/intro_raw_vtx_2658A8";
static const ALIGN_ASSET(2) char gd_dl_unused_mesh[] = "__OTR__textures/intro_raw/gd_dl_unused_mesh";
static const ALIGN_ASSET(2) char gd_dl_sprite_start_tex_block[] = "__OTR__textures/intro_raw/gd_dl_sprite_start_tex_block";
+14 -471
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