Extracted almost all missing bin assets

This commit is contained in:
KiritoDv
2026-01-07 16:11:07 -06:00
parent 5b3accdce6
commit 1070848705
42 changed files with 404 additions and 1947 deletions
+33
View File
@@ -0,0 +1,33 @@
:config:
autopads: false
external_files:
- 'assets/ymls/jp/textures/effect.yml'
compression:
offset: 0x36DAD0
segments:
- [ 0xB, 0x36DAD0 ]
tiny_bubble_dl_0B006A50:
type: GFX
offset: 0x6A50
symbol: tiny_bubble_dl_0B006A50
tiny_bubble_dl_0B006AB0:
type: GFX
offset: 0x6AB0
symbol: tiny_bubble_dl_0B006AB0
tiny_bubble_dl_0B006CD8:
type: GFX
offset: 0x6CD8
symbol: tiny_bubble_dl_0B006CD8
tiny_bubble_dl_0B006D38:
type: GFX
offset: 0x6D38
symbol: tiny_bubble_dl_0B006D38
tiny_bubble_dl_0B006D68:
type: GFX
offset: 0x6D68
symbol: tiny_bubble_dl_0B006D68
+14
View File
@@ -334,3 +334,17 @@ dl_paintings_draw_ripples:
type: GFX
offset: 0x14A30
symbol: dl_paintings_draw_ripples
seg2_painting_triangle_mesh:
type: ARRAY
offset: 0x14A60
array_type: s16
count: 1265
symbol: seg2_painting_triangle_mesh
seg2_painting_mesh_neighbor_tris:
type: ARRAY
offset: 0x15444
array_type: s16
count: 949
symbol: seg2_painting_mesh_neighbor_tris
+3
View File
@@ -4,6 +4,9 @@
offset: 0x26EA40
segments:
- [ 0xA, 0x26EA40 ]
header:
header:
- '#include "sm64.h"'
title_screen_bg_vertex_0A000000:
type: VTX
+33
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@@ -0,0 +1,33 @@
:config:
autopads: false
external_files:
- 'assets/ymls/us/textures/effect.yml'
compression:
offset: 0x36F530
segments:
- [ 0xB, 0x36F530 ]
tiny_bubble_dl_0B006A50:
type: GFX
offset: 0x6A50
symbol: tiny_bubble_dl_0B006A50
tiny_bubble_dl_0B006AB0:
type: GFX
offset: 0x6AB0
symbol: tiny_bubble_dl_0B006AB0
tiny_bubble_dl_0B006CD8:
type: GFX
offset: 0x6CD8
symbol: tiny_bubble_dl_0B006CD8
tiny_bubble_dl_0B006D38:
type: GFX
offset: 0x6D38
symbol: tiny_bubble_dl_0B006D38
tiny_bubble_dl_0B006D68:
type: GFX
offset: 0x6D68
symbol: tiny_bubble_dl_0B006D68
+14
View File
@@ -286,3 +286,17 @@ dl_paintings_draw_ripples:
type: GFX
offset: 0x17890
symbol: dl_paintings_draw_ripples
seg2_painting_triangle_mesh:
type: ARRAY
offset: 0x178C0
array_type: s16
count: 1265
symbol: seg2_painting_triangle_mesh
seg2_painting_mesh_neighbor_tris:
type: ARRAY
offset: 0x182A4
array_type: s16
count: 949
symbol: seg2_painting_mesh_neighbor_tris
+3
View File
@@ -4,6 +4,9 @@
offset: 0x2708C0
segments:
- [ 0xA, 0x2708C0 ]
header:
header:
- '#include "sm64.h"'
title_screen_bg_vertex_0A000000:
type: VTX
+24
View File
@@ -41,6 +41,14 @@ flower.01808:
format: RGBA16
symbol: effect_0B001808
flower_bubbles_textures_ptr_0B002008:
type: ASSET_ARRAY
assetType: TEXTURE
factoryType: TEXTURE
offset: 0x2008
count: 5
symbol: flower_bubbles_textures_ptr_0B002008
lava_bubble.02020:
type: TEXTURE
size: 2048
@@ -113,6 +121,14 @@ lava_bubble.05820:
format: RGBA16
symbol: effect_0B005820
lava_bubble_ptr_0B006020:
type: ASSET_ARRAY
assetType: TEXTURE
factoryType: TEXTURE
offset: 0x6020
count: 10
symbol: lava_bubble_ptr_0B006020
bubble.06048:
type: TEXTURE
size: 2048
@@ -122,6 +138,14 @@ bubble.06048:
format: RGBA16
symbol: effect_0B006048
bubble_ptr_0B006848:
type: ASSET_ARRAY
assetType: TEXTURE
factoryType: TEXTURE
offset: 0x6848
count: 1
symbol: bubble_ptr_0B006848
tiny_bubble.0684C:
type: TEXTURE
size: 512
-55
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@@ -1,55 +0,0 @@
#include "macros.h"
#include "types.h"
#include "make_const_nonconst.h"
// 0x09000000
ALIGNED8 const Texture cave_09000000[] = "__OTR__textures/cave/hmc_textures.00000";
// 0x09001000
ALIGNED8 const Texture cave_09001000[] = "__OTR__textures/cave/hmc_textures.01000";
// 0x09001800
ALIGNED8 const Texture cave_09001800[] = "__OTR__textures/cave/hmc_textures.01800";
// 0x09002800
ALIGNED8 const Texture cave_09002800[] = "__OTR__textures/cave/hmc_textures.02800";
// 0x09003000
ALIGNED8 const Texture cave_09003000[] = "__OTR__textures/cave/hmc_textures.03000";
// 0x09003800
ALIGNED8 const Texture cave_09003800[] = "__OTR__textures/cave/hmc_textures.03800";
// 0x09004800
ALIGNED8 const Texture cave_09004800[] = "__OTR__textures/cave/hmc_textures.04800";
// 0x09005800
ALIGNED8 const Texture cave_09005800[] = "__OTR__textures/cave/hmc_textures.05800";
// 0x09006800
ALIGNED8 const Texture cave_09006800[] = "__OTR__textures/cave/hmc_textures.06800";
// 0x09007000
ALIGNED8 const Texture cave_09007000[] = "__OTR__textures/cave/hmc_textures.07000";
// 0x09007800
ALIGNED8 const Texture cave_09007800[] = "__OTR__textures/cave/hmc_textures.07800";
// 0x09008800
ALIGNED8 const Texture cave_09008800[] = "__OTR__textures/cave/hmc_textures.08800";
// 0x09009800
ALIGNED8 const Texture cave_09009800[] = "__OTR__textures/cave/hmc_textures.09800";
// 0x0900A000
ALIGNED8 const Texture cave_0900A000[] = "__OTR__textures/cave/hmc_textures.0A000";
// 0x0900A800
ALIGNED8 const Texture cave_0900A800[] = "__OTR__textures/cave/hmc_textures.0A800";
// 0x0900B800
ALIGNED8 const Texture cave_0900B800[] = "__OTR__textures/cave/hmc_textures.0B800";
// 0x0900C000
ALIGNED8 const Texture cave_0900C000[] = "__OTR__textures/cave/hmc_textures.0C000";
-148
View File
@@ -1,148 +0,0 @@
#include <libultra/types.h>
#include <libultra/gbi.h>
#include "macros.h"
#include "types.h"
#include "make_const_nonconst.h"
UNUSED static const u64 effect_unused_0 = 0;
// Flower (Unused)
// 0x0B000008
ALIGNED8 static const Texture effect_0B000008[] = "__OTR__textures/effect/flower.00008";
// 0x0B000808
ALIGNED8 static const Texture effect_0B000808[] = "__OTR__textures/effect/flower.00808";
// 0x0B001008
ALIGNED8 static const Texture effect_0B001008[] = "__OTR__textures/effect/flower.01008";
// 0x0B001808
ALIGNED8 static const Texture effect_0B001808[] = "__OTR__textures/effect/flower.01808";
// 0x0B002008
const Texture *const flower_bubbles_textures_ptr_0B002008[] = {
effect_0B000008,
effect_0B000808,
effect_0B001008,
effect_0B001808,
effect_0B001008,
effect_0B000808,
};
// Lava Bubble
// 0x0B002020
ALIGNED8 static const Texture effect_0B002020[] = "__OTR__textures/effect/lava_bubble.02020";
// 0x0B002820
ALIGNED8 static const Texture effect_0B002820[] = "__OTR__textures/effect/lava_bubble.02820";
// 0x0B003020
ALIGNED8 static const Texture effect_0B003020[] = "__OTR__textures/effect/lava_bubble.03020";
// 0x0B003820
ALIGNED8 static const Texture effect_0B003820[] = "__OTR__textures/effect/lava_bubble.03820";
// 0x0B004020
ALIGNED8 static const Texture effect_0B004020[] = "__OTR__textures/effect/lava_bubble.04020";
// 0x0B004820
ALIGNED8 static const Texture effect_0B004820[] = "__OTR__textures/effect/lava_bubble.04820";
// 0x0B005020
ALIGNED8 static const Texture effect_0B005020[] = "__OTR__textures/effect/lava_bubble.05020";
// 0x0B005820
ALIGNED8 static const Texture effect_0B005820[] = "__OTR__textures/effect/lava_bubble.05820";
// 0x0B006020
const Texture *const lava_bubble_ptr_0B006020[] = {
effect_0B002020,
effect_0B002820,
effect_0B003020,
effect_0B003020,
effect_0B003020,
effect_0B003820,
effect_0B004020,
effect_0B004820,
effect_0B005020,
effect_0B005820,
};
// Bubble
// 0x0B006048
ALIGNED8 static const Texture effect_0B006048[] = "__OTR__textures/effect/bubble.06048";
// 0x0B006848
const Texture *const bubble_ptr_0B006848[] = {
effect_0B006048,
};
// Tiny Bubble
// 0x0B00684C
ALIGNED8 const Texture effect_0B00684C[] = "__OTR__textures/effect/tiny_bubble.0684C";
// 0x0B006A50 - 0x0B006AB0
const Gfx tiny_bubble_dl_0B006A50[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK | G_SHADING_SMOOTH),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, effect_0B00684C),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x0B006AB0 - 0x0B006AD8
const Gfx tiny_bubble_dl_0B006AB0[] = {
gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};
// 0x0B006AD8
ALIGNED8 static const Texture effect_0B006AD8[] = "__OTR__textures/effect/tiny_bubble.06AD8";
// 0x0B006CD8 - 0x0B006D38
const Gfx tiny_bubble_dl_0B006CD8[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, effect_0B006AD8),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x0B006D38 - 0x0B006D68
const Gfx tiny_bubble_dl_0B006D38[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPEndDisplayList(),
};
// 0x0B006D68 - 0x0B006D98
const Gfx tiny_bubble_dl_0B006D68[] = {
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
-76
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@@ -1,76 +0,0 @@
#include "macros.h"
#include "types.h"
#include "make_const_nonconst.h"
// 0x09000000
ALIGNED8 const Texture fire_09000000[] = "__OTR__textures/fire/lll_textures.00000";
// 0x09000800
ALIGNED8 const Texture fire_09000800[] = "__OTR__textures/fire/lll_textures.00800";
// 0x09001000
ALIGNED8 const Texture fire_09001000[] = "__OTR__textures/fire/lll_textures.01000";
// 0x09001800
ALIGNED8 const Texture fire_09001800[] = "__OTR__textures/fire/lll_textures.01800";
// 0x09002000
ALIGNED8 const Texture fire_09002000[] = "__OTR__textures/fire/lll_textures.02000";
// 0x09002800
ALIGNED8 const Texture fire_09002800[] = "__OTR__textures/fire/lll_textures.02800";
// 0x09003000
ALIGNED8 const Texture fire_09003000[] = "__OTR__textures/fire/lll_textures.03000";
// 0x09003800
ALIGNED8 const Texture fire_09003800[] = "__OTR__textures/fire/lll_textures.03800";
// 0x09004000
ALIGNED8 const Texture fire_09004000[] = "__OTR__textures/fire/lll_textures.04000";
// 0x09004800
ALIGNED8 const Texture fire_09004800[] = "__OTR__textures/fire/lll_textures.04800";
// 0x09005000
ALIGNED8 const Texture fire_09005000[] = "__OTR__textures/fire/lll_textures.05000";
// 0x09005800
ALIGNED8 const Texture fire_09005800[] = "__OTR__textures/fire/lll_textures.05800";
// 0x09006000
ALIGNED8 const Texture fire_09006000[] = "__OTR__textures/fire/lll_textures.06000";
// 0x09006800
ALIGNED8 const Texture fire_09006800[] = "__OTR__textures/fire/lll_textures.06800";
// 0x09007000
ALIGNED8 const Texture fire_09007000[] = "__OTR__textures/fire/lll_textures.07000";
// 0x09007800
ALIGNED8 const Texture fire_09007800[] = "__OTR__textures/fire/lll_textures.07800";
// 0x09008000
ALIGNED8 const Texture fire_09008000[] = "__OTR__textures/fire/lll_textures.08000";
// 0x09008800
ALIGNED8 const Texture fire_09008800[] = "__OTR__textures/fire/lll_textures.08800";
// 0x09009000
ALIGNED8 const Texture fire_09009000[] = "__OTR__textures/fire/lll_textures.09000";
// 0x09009800
ALIGNED8 const Texture fire_09009800[] = "__OTR__textures/fire/lll_textures.09800";
// 0x0900A000
ALIGNED8 const Texture fire_0900A000[] = "__OTR__textures/fire/lll_textures.0A000";
// 0x0900A800
ALIGNED8 const Texture fire_0900A800[] = "__OTR__textures/fire/lll_textures.0A800";
// 0x0900B000
ALIGNED8 const Texture fire_0900B000[] = "__OTR__textures/fire/lll_textures.0B000";
// 0x0900B800
ALIGNED8 const Texture fire_0900B800[] = "__OTR__textures/fire/lll_textures.0B800";
-70
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@@ -1,70 +0,0 @@
#include "macros.h"
#include "types.h"
#include "make_const_nonconst.h"
// 0x09000000
ALIGNED8 const Texture generic_09000000[] = "__OTR__textures/generic/bob_textures.00000";
// 0x09000800
ALIGNED8 const Texture generic_09000800[] = "__OTR__textures/generic/bob_textures.00800";
// 0x09001000
ALIGNED8 const Texture generic_09001000[] = "__OTR__textures/generic/bob_textures.01000";
// 0x09001800
ALIGNED8 const Texture generic_09001800[] = "__OTR__textures/generic/bob_textures.01800";
// 0x09002000
ALIGNED8 const Texture generic_09002000[] = "__OTR__textures/generic/bob_textures.02000";
// 0x09002800
ALIGNED8 const Texture generic_09002800[] = "__OTR__textures/generic/bob_textures.02800";
// 0x09003000
ALIGNED8 const Texture generic_09003000[] = "__OTR__textures/generic/bob_textures.03000";
// 0x09003800
ALIGNED8 const Texture generic_09003800[] = "__OTR__textures/generic/bob_textures.03800";
// 0x09004000
ALIGNED8 const Texture generic_09004000[] = "__OTR__textures/generic/bob_textures.04000";
// 0x09004800
ALIGNED8 const Texture generic_09004800[] = "__OTR__textures/generic/bob_textures.04800";
// 0x09005000
ALIGNED8 const Texture generic_09005000[] = "__OTR__textures/generic/bob_textures.05000";
// 0x09005800
ALIGNED8 const Texture generic_09005800[] = "__OTR__textures/generic/bob_textures.05800";
// 0x09006000
ALIGNED8 const Texture generic_09006000[] = "__OTR__textures/generic/bob_textures.06000";
// 0x09007000
ALIGNED8 const Texture generic_09007000[] = "__OTR__textures/generic/bob_textures.07000";
// 0x09007800
ALIGNED8 const Texture generic_09007800[] = "__OTR__textures/generic/bob_textures.07800";
// 0x09008000
ALIGNED8 const Texture generic_09008000[] = "__OTR__textures/generic/bob_textures.08000";
// 0x09008800
ALIGNED8 const Texture generic_09008800[] = "__OTR__textures/generic/bob_textures.08800";
// 0x09009000
ALIGNED8 const Texture generic_09009000[] = "__OTR__textures/generic/bob_textures.09000";
// 0x09009800
ALIGNED8 const Texture generic_09009800[] = "__OTR__textures/generic/bob_textures.09800";
// 0x0900A000
ALIGNED8 const Texture generic_0900A000[] = "__OTR__textures/generic/bob_textures.0A000";
// 0x0900A800
ALIGNED8 const Texture generic_0900A800[] = "__OTR__textures/generic/bob_textures.0A800";
// 0x0900B000
ALIGNED8 const Texture generic_0900B000[] = "__OTR__textures/generic/bob_textures.0B000";
-76
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@@ -1,76 +0,0 @@
#include "macros.h"
#include "types.h"
#include "make_const_nonconst.h"
// 0x09000000
ALIGNED8 const Texture grass_09000000[] = "__OTR__textures/grass/wf_textures.00000";
// 0x09000800
ALIGNED8 const Texture grass_09000800[] = "__OTR__textures/grass/wf_textures.00800";
// 0x09001000
ALIGNED8 const Texture grass_09001000[] = "__OTR__textures/grass/wf_textures.01000";
// 0x09001800
ALIGNED8 const Texture grass_09001800[] = "__OTR__textures/grass/wf_textures.01800";
// 0x09002000
ALIGNED8 const Texture grass_09002000[] = "__OTR__textures/grass/wf_textures.02000";
// 0x09002800
ALIGNED8 const Texture grass_09002800[] = "__OTR__textures/grass/wf_textures.02800";
// 0x09003000
ALIGNED8 const Texture grass_09003000[] = "__OTR__textures/grass/wf_textures.03000";
// 0x09003800
ALIGNED8 const Texture grass_09003800[] = "__OTR__textures/grass/wf_textures.03800";
// 0x09004000
ALIGNED8 const Texture grass_09004000[] = "__OTR__textures/grass/wf_textures.04000";
// 0x09004800
ALIGNED8 const Texture grass_09004800[] = "__OTR__textures/grass/wf_textures.04800";
// 0x09005000
ALIGNED8 const Texture grass_09005000[] = "__OTR__textures/grass/wf_textures.05000";
// 0x09005800
ALIGNED8 const Texture grass_09005800[] = "__OTR__textures/grass/wf_textures.05800";
// 0x09006000
ALIGNED8 const Texture grass_09006000[] = "__OTR__textures/grass/wf_textures.06000";
// 0x09006800
ALIGNED8 const Texture grass_09006800[] = "__OTR__textures/grass/wf_textures.06800";
// 0x09007000
ALIGNED8 const Texture grass_09007000[] = "__OTR__textures/grass/wf_textures.07000";
// 0x09007800
ALIGNED8 const Texture grass_09007800[] = "__OTR__textures/grass/wf_textures.07800";
// 0x09008000
ALIGNED8 const Texture grass_09008000[] = "__OTR__textures/grass/wf_textures.08000";
// 0x09008800
ALIGNED8 const Texture grass_09008800[] = "__OTR__textures/grass/wf_textures.08800";
// 0x09009000
ALIGNED8 const Texture grass_09009000[] = "__OTR__textures/grass/wf_textures.09000";
// 0x09009800
ALIGNED8 const Texture grass_09009800[] = "__OTR__textures/grass/wf_textures.09800";
// 0x0900A000
ALIGNED8 const Texture grass_0900A000[] = "__OTR__textures/grass/wf_textures.0A000";
// 0x0900A800
ALIGNED8 const Texture grass_0900A800[] = "__OTR__textures/grass/wf_textures.0A800";
// 0x0900B000
ALIGNED8 const Texture grass_0900B000[] = "__OTR__textures/grass/wf_textures.0B000";
// 0x0900B800
ALIGNED8 const Texture grass_0900B800[] = "__OTR__textures/grass/wf_textures.0B800";
-55
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#include "macros.h"
#include "types.h"
#include "make_const_nonconst.h"
// 0x09000000
ALIGNED8 const Texture inside_09000000[] = "__OTR__textures/inside/inside_castle_textures.00000";
// 0x09001000
ALIGNED8 const Texture inside_09001000[] = "__OTR__textures/inside/inside_castle_textures.01000";
// 0x09002000
ALIGNED8 const Texture inside_09002000[] = "__OTR__textures/inside/inside_castle_textures.02000";
// 0x09003000
ALIGNED8 const Texture inside_09003000[] = "__OTR__textures/inside/inside_castle_textures.03000";
// 0x09003800
ALIGNED8 const Texture inside_09003800[] = "__OTR__textures/inside/inside_castle_textures.03800";
// 0x09004000
ALIGNED8 const Texture inside_09004000[] = "__OTR__textures/inside/inside_castle_textures.04000";
// 0x09004800
ALIGNED8 const Texture inside_09004800[] = "__OTR__textures/inside/inside_castle_textures.04800";
// 0x09005000
ALIGNED8 const Texture inside_09005000[] = "__OTR__textures/inside/inside_castle_textures.05000";
// 0x09005800
ALIGNED8 const Texture inside_09005800[] = "__OTR__textures/inside/inside_castle_textures.05800";
// 0x09006000
ALIGNED8 const Texture inside_09006000[] = "__OTR__textures/inside/inside_castle_textures.06000";
// 0x09007000
ALIGNED8 const Texture inside_09007000[] = "__OTR__textures/inside/inside_castle_textures.07000";
// 0x09008000
ALIGNED8 const Texture inside_09008000[] = "__OTR__textures/inside/inside_castle_textures.08000";
// 0x09008800
ALIGNED8 const Texture inside_09008800[] = "__OTR__textures/inside/inside_castle_textures.08800";
// 0x09009000
ALIGNED8 const Texture inside_09009000[] = "__OTR__textures/inside/inside_castle_textures.09000";
// 0x0900A000
ALIGNED8 const Texture inside_0900A000[] = "__OTR__textures/inside/inside_castle_textures.0A000";
// 0x0900B000
ALIGNED8 const Texture inside_0900B000[] = "__OTR__textures/inside/inside_castle_textures.0B000";
// 0x0900B800
ALIGNED8 const Texture inside_0900B800[] = "__OTR__textures/inside/inside_castle_textures.0B800";
-55
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#include "macros.h"
#include "types.h"
#include "make_const_nonconst.h"
// 0x09000000
ALIGNED8 const Texture machine_09000000[] = "__OTR__textures/machine/ttc_textures.00000";
// 0x09000800
ALIGNED8 const Texture machine_09000800[] = "__OTR__textures/machine/ttc_textures.00800";
// 0x09001000
ALIGNED8 const Texture machine_09001000[] = "__OTR__textures/machine/ttc_textures.01000";
// 0x09001800
ALIGNED8 const Texture machine_09001800[] = "__OTR__textures/machine/ttc_textures.01800";
// 0x09002000
ALIGNED8 const Texture machine_09002000[] = "__OTR__textures/machine/ttc_textures.02000";
// 0x09002800
ALIGNED8 const Texture machine_09002800[] = "__OTR__textures/machine/ttc_textures.02800";
// 0x09003000
ALIGNED8 const Texture machine_09003000[] = "__OTR__textures/machine/ttc_textures.03000";
// 0x09003800
ALIGNED8 const Texture machine_09003800[] = "__OTR__textures/machine/ttc_textures.03800";
// 0x09004000
ALIGNED8 const Texture machine_09004000[] = "__OTR__textures/machine/ttc_textures.04000";
// 0x09005000
ALIGNED8 const Texture machine_09005000[] = "__OTR__textures/machine/ttc_textures.05000";
// 0x09005800
ALIGNED8 const Texture machine_09005800[] = "__OTR__textures/machine/ttc_textures.05800";
// 0x09006000
ALIGNED8 const Texture machine_09006000[] = "__OTR__textures/machine/ttc_textures.06000";
// 0x09006800
ALIGNED8 const Texture machine_09006800[] = "__OTR__textures/machine/ttc_textures.06800";
// 0x09007000
ALIGNED8 const Texture machine_09007000[] = "__OTR__textures/machine/ttc_textures.07000";
// 0x09007800
ALIGNED8 const Texture machine_09007800[] = "__OTR__textures/machine/ttc_textures.07800";
// 0x09008000
ALIGNED8 const Texture machine_09008000[] = "__OTR__textures/machine/ttc_textures.08000";
// 0x09008400
ALIGNED8 const Texture machine_09008400[] = "__OTR__textures/machine/ttc_textures.08400";
-67
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#include "macros.h"
#include "types.h"
#include "make_const_nonconst.h"
// 0x09000000
ALIGNED8 const Texture mountain_09000000[] = "__OTR__textures/mountain/ttm_textures.00000";
// 0x09000800
ALIGNED8 const Texture mountain_09000800[] = "__OTR__textures/mountain/ttm_textures.00800";
// 0x09001800
ALIGNED8 const Texture mountain_09001800[] = "__OTR__textures/mountain/ttm_textures.01800";
// 0x09002800
ALIGNED8 const Texture mountain_09002800[] = "__OTR__textures/mountain/ttm_textures.02800";
// 0x09003000
ALIGNED8 const Texture mountain_09003000[] = "__OTR__textures/mountain/ttm_textures.03000";
// 0x09003800
ALIGNED8 const Texture mountain_09003800[] = "__OTR__textures/mountain/ttm_textures.03800";
// 0x09004000
ALIGNED8 const Texture mountain_09004000[] = "__OTR__textures/mountain/ttm_textures.04000";
// 0x09004800
ALIGNED8 const Texture mountain_09004800[] = "__OTR__textures/mountain/ttm_textures.04800";
// 0x09005000
ALIGNED8 const Texture mountain_09005000[] = "__OTR__textures/mountain/ttm_textures.05000";
// 0x09005800
ALIGNED8 const Texture mountain_09005800[] = "__OTR__textures/mountain/ttm_textures.05800";
// 0x09006800
ALIGNED8 const Texture mountain_09006800[] = "__OTR__textures/mountain/ttm_textures.06800";
// 0x09007000
ALIGNED8 const Texture mountain_09007000[] = "__OTR__textures/mountain/ttm_textures.07000";
// 0x09007800
ALIGNED8 const Texture mountain_09007800[] = "__OTR__textures/mountain/ttm_textures.07800";
// 0x09008000
ALIGNED8 const Texture mountain_09008000[] = "__OTR__textures/mountain/ttm_textures.08000";
// 0x09008800
ALIGNED8 const Texture mountain_09008800[] = "__OTR__textures/mountain/ttm_textures.08800";
// 0x09009800
ALIGNED8 const Texture mountain_09009800[] = "__OTR__textures/mountain/ttm_textures.09800";
// 0x0900A000
ALIGNED8 const Texture mountain_0900A000[] = "__OTR__textures/mountain/ttm_textures.0A000";
// 0x0900A800
ALIGNED8 const Texture mountain_0900A800[] = "__OTR__textures/mountain/ttm_textures.0A800";
// 0x0900B000
ALIGNED8 const Texture mountain_0900B000[] = "__OTR__textures/mountain/ttm_textures.0B000";
// 0x0900B800
ALIGNED8 const Texture mountain_0900B800[] = "__OTR__textures/mountain/ttm_textures.0B800";
// 0x0900C000
ALIGNED8 const Texture mountain_0900C000[] = "__OTR__textures/mountain/ttm_textures.0C000";
-67
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#include "macros.h"
#include "types.h"
#include "make_const_nonconst.h"
// 0x09000000
ALIGNED8 const Texture outside_09000000[] = "__OTR__textures/outside/castle_grounds_textures.00000";
// 0x09000800
ALIGNED8 const Texture outside_09000800[] = "__OTR__textures/outside/castle_grounds_textures.00800";
// 0x09001000
ALIGNED8 const Texture outside_09001000[] = "__OTR__textures/outside/castle_grounds_textures.01000";
// 0x09002000
ALIGNED8 const Texture outside_09002000[] = "__OTR__textures/outside/castle_grounds_textures.02000";
// 0x09003000
ALIGNED8 const Texture outside_09003000[] = "__OTR__textures/outside/castle_grounds_textures.03000";
// 0x09003800
ALIGNED8 const Texture outside_09003800[] = "__OTR__textures/outside/castle_grounds_textures.03800";
// 0x09004000
ALIGNED8 const Texture outside_09004000[] = "__OTR__textures/outside/castle_grounds_textures.04000";
// 0x09004800
ALIGNED8 const Texture outside_09004800[] = "__OTR__textures/outside/castle_grounds_textures.04800";
// 0x09005800
ALIGNED8 const Texture outside_09005800[] = "__OTR__textures/outside/castle_grounds_textures.05800";
// 0x09006000
ALIGNED8 const Texture outside_09006000[] = "__OTR__textures/outside/castle_grounds_textures.06000";
// 0x09006800
ALIGNED8 const Texture outside_09006800[] = "__OTR__textures/outside/castle_grounds_textures.06800";
// 0x09007800
ALIGNED8 const Texture outside_09007800[] = "__OTR__textures/outside/castle_grounds_textures.07800";
// 0x09008000
ALIGNED8 const Texture outside_09008000[] = "__OTR__textures/outside/castle_grounds_textures.08000";
// 0x09008800
ALIGNED8 const Texture outside_09008800[] = "__OTR__textures/outside/castle_grounds_textures.08800";
// 0x09009000
ALIGNED8 const Texture outside_09009000[] = "__OTR__textures/outside/castle_grounds_textures.09000";
// 0x09009800
ALIGNED8 const Texture outside_09009800[] = "__OTR__textures/outside/castle_grounds_textures.09800";
// 0x0900A000
ALIGNED8 const Texture outside_0900A000[] = "__OTR__textures/outside/castle_grounds_textures.0A000";
// 0x0900A800
ALIGNED8 const Texture outside_0900A800[] = "__OTR__textures/outside/castle_grounds_textures.0A800";
// 0x0900B000
ALIGNED8 const Texture outside_0900B000[] = "__OTR__textures/outside/castle_grounds_textures.0B000";
// 0x0900B400
ALIGNED8 const Texture outside_0900B400[] = "__OTR__textures/outside/castle_grounds_textures.0B400";
// 0x0900BC00
ALIGNED8 const Texture outside_0900BC00[] = "__OTR__textures/outside/castle_grounds_textures.0BC00";
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#include "macros.h"
#include "types.h"
#include "make_const_nonconst.h"
// 0x09000000
ALIGNED8 const Texture sky_09000000[] = "__OTR__textures/sky/rr_textures.00000";
// 0x09000800
ALIGNED8 const Texture sky_09000800[] = "__OTR__textures/sky/rr_textures.00800";
// 0x09001000
ALIGNED8 const Texture sky_09001000[] = "__OTR__textures/sky/rr_textures.01000";
// 0x09001800
ALIGNED8 const Texture sky_09001800[] = "__OTR__textures/sky/rr_textures.01800";
// 0x09002000
ALIGNED8 const Texture sky_09002000[] = "__OTR__textures/sky/rr_textures.02000";
// 0x09003000
ALIGNED8 const Texture sky_09003000[] = "__OTR__textures/sky/rr_textures.03000";
// 0x09003800
ALIGNED8 const Texture sky_09003800[] = "__OTR__textures/sky/rr_textures.03800";
// 0x09004800
ALIGNED8 const Texture sky_09004800[] = "__OTR__textures/sky/rr_textures.04800";
// 0x09005000
ALIGNED8 const Texture sky_09005000[] = "__OTR__textures/sky/rr_textures.05000";
// 0x09005800
ALIGNED8 const Texture sky_09005800[] = "__OTR__textures/sky/rr_textures.05800";
// 0x09006000
ALIGNED8 const Texture sky_09006000[] = "__OTR__textures/sky/rr_textures.06000";
ALIGNED8 const Texture texture_metal_hole[] = "__OTR__textures/sky/metal_hole";
// 0x09007000
ALIGNED8 const Texture sky_09007000[] = "__OTR__textures/sky/rr_textures.07000";
// 0x09007800
ALIGNED8 const Texture sky_09007800[] = "__OTR__textures/sky/rr_textures.07800";
// 0x09008000
ALIGNED8 const Texture sky_09008000[] = "__OTR__textures/sky/rr_textures.08000";
-58
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@@ -1,58 +0,0 @@
#include "macros.h"
#include "types.h"
#include "make_const_nonconst.h"
// 0x09000000
ALIGNED8 const Texture snow_09000000[] = "__OTR__textures/snow/ccm_textures.00000";
// 0x09000800
ALIGNED8 const Texture snow_09000800[] = "__OTR__textures/snow/ccm_textures.00800";
// 0x09001000
ALIGNED8 const Texture snow_09001000[] = "__OTR__textures/snow/ccm_textures.01000";
// 0x09002000
ALIGNED8 const Texture snow_09002000[] = "__OTR__textures/snow/ccm_textures.02000";
// 0x09002800
ALIGNED8 const Texture snow_09002800[] = "__OTR__textures/snow/ccm_textures.02800";
// 0x09003000
ALIGNED8 const Texture snow_09003000[] = "__OTR__textures/snow/ccm_textures.03000";
// 0x09003800
ALIGNED8 const Texture snow_09003800[] = "__OTR__textures/snow/ccm_textures.03800";
// 0x09004000
ALIGNED8 const Texture snow_09004000[] = "__OTR__textures/snow/ccm_textures.04000";
// 0x09004800
ALIGNED8 const Texture snow_09004800[] = "__OTR__textures/snow/ccm_textures.04800";
// 0x09005000
ALIGNED8 const Texture snow_09005000[] = "__OTR__textures/snow/ccm_textures.05000";
// 0x09005800
ALIGNED8 const Texture snow_09005800[] = "__OTR__textures/snow/ccm_textures.05800";
// 0x09006000
ALIGNED8 const Texture snow_09006000[] = "__OTR__textures/snow/ccm_textures.06000";
// 0x09006800
ALIGNED8 const Texture snow_09006800[] = "__OTR__textures/snow/ccm_textures.06800";
// 0x09007000
ALIGNED8 const Texture snow_09007000[] = "__OTR__textures/snow/ccm_textures.07000";
// 0x09008000
ALIGNED8 const Texture snow_09008000[] = "__OTR__textures/snow/ccm_textures.08000";
// 0x09008800
ALIGNED8 const Texture snow_09008800[] = "__OTR__textures/snow/ccm_textures.08800";
// 0x09009000
ALIGNED8 const Texture snow_09009000[] = "__OTR__textures/snow/ccm_textures.09000";
// 0x09009800
ALIGNED8 const Texture snow_09009800[] = "__OTR__textures/snow/ccm_textures.09800";
-56
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@@ -1,56 +0,0 @@
#include "macros.h"
#include "types.h"
#include "make_const_nonconst.h"
// 0x09000000
ALIGNED8 const Texture spooky_09000000[] = "__OTR__textures/spooky/bbh_textures.00000";
// 0x09000800
ALIGNED8 const Texture spooky_09000800[] = "__OTR__textures/spooky/bbh_textures.00800";
// 0x09001800
ALIGNED8 const Texture spooky_09001800[] = "__OTR__textures/spooky/bbh_textures.01800";
// 0x09002800
ALIGNED8 const Texture spooky_09002800[] = "__OTR__textures/spooky/bbh_textures.02800";
// 0x09003800
ALIGNED8 const Texture spooky_09003800[] = "__OTR__textures/spooky/bbh_textures.03800";
// 0x09004800
ALIGNED8 const Texture spooky_09004800[] = "__OTR__textures/spooky/bbh_textures.04800";
// 0x09005000
ALIGNED8 const Texture spooky_09005000[] = "__OTR__textures/spooky/bbh_textures.05000";
// 0x09006000
ALIGNED8 const Texture spooky_09006000[] = "__OTR__textures/spooky/bbh_textures.06000";
// 0x09006800
ALIGNED8 const Texture spooky_09006800[] = "__OTR__textures/spooky/bbh_textures.06800";
// 0x09007000
ALIGNED8 const Texture spooky_09007000[] = "__OTR__textures/spooky/bbh_textures.07000";
// 0x09008000
ALIGNED8 const Texture spooky_09008000[] = "__OTR__textures/spooky/bbh_textures.08000";
// 0x09008800
ALIGNED8 const Texture spooky_09008800[] = "__OTR__textures/spooky/bbh_textures.08800";
// 0x09009000
ALIGNED8 const Texture spooky_09009000[] = "__OTR__textures/spooky/bbh_textures.09000";
// 0x0900A000
ALIGNED8 const Texture spooky_0900A000[] = "__OTR__textures/spooky/bbh_textures.0A000";
// 0x0900A800
ALIGNED8 const Texture spooky_0900A800[] = "__OTR__textures/spooky/bbh_textures.0A800";
// 0x0900B000
ALIGNED8 const Texture spooky_0900B000[] = "__OTR__textures/spooky/bbh_textures.0B000";
// 0x0900B800
ALIGNED8 const Texture spooky_0900B800[] = "__OTR__textures/spooky/bbh_textures.0B800";

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