Commit Graph
338 Commits
Author SHA1 Message Date
KiritoDv 929b1cc71c Fixed some flags not getting reset 2026-01-07 21:48:46 -06:00
KiritoDv 17605aaed2 Another bump with torch fixes 2026-01-07 21:22:47 -06:00
KiritoDv 8ef9fa3518 Updated torch to fix export crashes 2026-01-07 20:49:33 -06:00
KiritoDv 061d321171 Fixed even more missing asset crashes on jp 2026-01-07 19:25:06 -06:00
KiritoDv d48de07588 Fixed jp rom crash with lava particles 2026-01-07 19:20:40 -06:00
KiritoDv 508990eac4 Fully removed bin assets 2026-01-07 16:13:35 -06:00
KiritoDv 1070848705 Extracted almost all missing bin assets 2026-01-07 16:11:07 -06:00
KiritoDv 5b3accdce6 Extracted missing tables 2026-01-07 15:29:13 -06:00
KiritoDv 9cf7439b78 Some interpolation fixes 2026-01-07 14:10:07 -06:00
KiritoDv 599c127adb Fixed weird vibration on screen 2026-01-07 13:38:55 -06:00
KiritoDv d61f235d30 Fixed dialog interpolation 2026-01-07 13:34:03 -06:00
KiritoDv 555e53b1ea Disabled rumble on windows for now 2026-01-07 13:05:42 -06:00
KiritoDv 50323238d0 Fixed sm64 factories being disabled on torch 2026-01-07 10:18:25 -06:00
KiritoDv 45e0245cae Fixed small error when disabled rumble 2026-01-07 04:14:19 -06:00
KiritoDv 3462370e9a Hopefully, the last bump 2026-01-07 03:13:18 -06:00
KiritoDv f64d7e352a Another damn bump 2026-01-07 02:58:09 -06:00
KiritoDv 2d372fdada Bump torch again 2026-01-07 02:45:48 -06:00
KiritoDv 3e328e0aee Uploaded headers and modified readme 2026-01-07 02:32:23 -06:00
KiritoDv 8cab965e4c Fixed some missing things 2026-01-07 02:21:30 -06:00
KiritoDv e9806b7507 Implemented actions and switch support 2026-01-07 01:50:06 -06:00
20674529ab [WIP] Implemented GeoLayout loading and moved to otr every actor (#53)
* Fixed GeoLayout loading and implemented mario loading from otr

* Ported bobomb and coins

* Ported cannon barrel

* Ported blue_coin_switch

* Fixed collision loading

* Ported checkerboard_platform

* Ported most of common0 to otr

* Fixed amp on jp

* Fixed some wrong yamls

* Fixed faulty snow interpolation

* Bump LUS

* Extracted 99.99999% actors to be loaded from otr

* Removed unnessesary print and added o2r mod support

* Fixed headers

* Added us support into geolayout parser

* Fixed conflicts

* Removed done indicators

* Remove duplicated headers

* Added bbh, bitdw, bitfs, bits, bob and lll loaded from otr

* Bump torch

* Fixed linux compilation

* Pushed header generation

* Got compiling on Linux working. (#59)

* Added more data and hopefully fix more issues

* Updated libultraship

* bin dls and vtxs (#60)

* Fixed master volume

* Updated torch

* Renamed otr files

* Renamed otr en cmakelists

* Updated libultraship and torch

* Removed actors code

* [WIP] The big one that removes almost all hardcoded assets from levels and actors

* Updating cmake to match Starship

* Updated more references

* Updated cmake to add more targets

* Updated o2r name

* Removed unnecesary dma call

* Updated gitmodules

* Bump LUS, fixed cmake and fixed audio on windows

* Update torch and wdw

* Fixed some corrupted ptrs, cleaned up jp support and fixed bully

* Added USE_GBI_TRACE

* Fixed packaging.cmake and audio fixes

* Removed old LUS

* Updated torch and readded LUS

* More compilation issues

* Removed interpolation to use on the future the new system

* Bump libs

* Reimplemented skybox, and added synthesis overflow fix

* Removed prints to use SPDLOG

* This should had been on another branch but fuck it

* Added more interpolation stuff

* Fixed interpolation, fixed some random things and ported from GameInteractor to Lwyx's EventSystem

* Removed some FrameInterpolation changes

* Fixed gitignore and implemented PortEnhancements

* Fixed interpolation crashes, WIP implemented reset among other fixes

* Bump torch to fix paintings

* Moved log to be a trace

* Readded some frame tagging

* Fixed rumble

* Fixed skybox crashes

* Bump LUS

* Moved skybox and floats to float for better precision

* Moved to health change and created lives change event

* Fixed bubbles being broken

* Fixed lives event not being registered

* Fixed skybox crashes

* Initialized mixer variables

* Fixed some memory leaks

* Fixed trajectory being exported incorrectly

* Hopefully fixed us yamls

* Fixed remaining us issues

* Implemented o2r generation among some other things

---------

Co-authored-by: KiritoDv <KiritoDv>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
2026-01-07 01:37:43 -06:00
MalkierianandGitHub 51989c6061 Paintings and Movtex (#54)
* HMC, TTM paintings done.

* Add castle_inside painting.

* Some movtexs, removed redundant painting GFX, LIGHTS and VTX entries.

* Preliminary Movtex object completion. Needs fixes for testing.

* Update Movtex with proper counts.

* Update Torch. Continuity check fixes.
2024-08-27 23:10:21 -06:00
inspectredcandGitHub b94e5abe7a Misc. Offset Fixes (#58)
* more offset fixes

* format
2024-06-14 07:09:33 -06:00
inspectredcandGitHub bf1ca96273 jp texture fixes (#57) 2024-06-13 17:39:55 -06:00
inspectredcandGitHub f50b166bb2 Actor Anims + Bump Torch (#56)
* US anims initial

* format anims

* copy anims to jp

* use correct segment addresses for jp

* fix usual US suspects

* fix other shifted us, and use correct bowser key offsets

* bump torch
2024-06-13 10:19:58 -06:00