Fixed sm64 factories being disabled on torch

This commit is contained in:
KiritoDv
2026-01-07 10:18:25 -06:00
parent 45e0245cae
commit 50323238d0
2 changed files with 4 additions and 2 deletions
+3 -1
View File
@@ -335,9 +335,11 @@ endif()
option(USE_STANDALONE "Build as a standalone executable" OFF)
option(BUILD_STORMLIB "Build with StormLib support" OFF)
option(BUILD_SF64 "Build with Star Fox 64 support" OFF)
option(BUILD_SM64 "Build with Super Mario 64 support" ON)
option(BUILD_MK64 "Build with Mario Kart 64 support" OFF)
option(BUILD_SF64 "Build with Star Fox 64 support" OFF)
option(BUILD_FZERO "Build with F-Zero X support" OFF)
option(BUILD_MARIO_ARTIST "Build with Mario Artist support" OFF)
add_subdirectory(Torch)
target_link_libraries(${PROJECT_NAME} PRIVATE torch "${ADDITIONAL_LIBRARY_DEPENDENCIES}")
+1 -1
View File
@@ -191,11 +191,11 @@ bool GameExtractor::GenerateOTR() const {
const std::string game_path = Ship::Context::GetAppDirectoryPath();
Companion::Instance = new Companion(this->mGameData, ArchiveType::O2R, false, assets_path, game_path);
Companion::Instance->SetAdditionalFiles({ "meta/mods.toml" });
try {
Companion::Instance->Init(ExportType::Binary);
} catch (const std::exception& e) {
SPDLOG_INFO("Failed to process O2R {}", e.what());
return false;
}